I play Hunter since TBC and I never disliked my own class that much. It seriously disgusts me playing this game right now. Not even to mention that 99% of all the Hunters in this Game suck complete ass, now you can't even tell any diffrence anymore.
Time to quit once and forever.
I want to start by clarifying that I have no personal animosity against Hunters. I am not the typical wow pvper who wants to see xxx class nerfed into oblivion because I have a long lasting hatred toward said class. Having said that, arena is totally unplayable currently because of Hunters. Yes it is unplayable; this is not an exaggeration. There is absolutely no chance of enjoying arena while hunters exist in their current state.
I am not making this post to whine about WOW or MOP. I prefer not to do such things. I am not going to make a long post about all the changes this game needs in order to have amazing pvp. I can deal with many absurd things happening in this game. I can deal with elemental shamans getting proc after proc and doing a ton of damage without casting. I can deal with mages not casting and doing crazy damage in a deep freeze. I can deal with feral druids hitting really really hard. I can deal with death knights having more trinkets than the pvp vendor. I can deal with a destro locks chaos bolt during their cds. I can deal with shamans having a 36 sec tremor totem. I can deal with psyfiend being extremely annoying. Clearly, there are many things in this game which present unique challenges. However all of the things listed above are avoidable and/or defendable. One of the key attributes among good players is their ability to counter imbalances such as these through the use of CDs, positioning, and coordination with their team.
That is the key point where Hunters step into a realm of God status. A Hunters arsenal is such that other players are entirely subject to the will of the Hunter. If a Hunter wants, he gets. If I beat a hunter team, it’s because he failed to beat me because of his mistakes. I didn’t beat him; he beat himself. I am being 100% serious here. With all that a Hunter can do, a loss on his part is his fault. Moreover, he could have done something different and there would be no way in which I could have beaten him. That is unacceptable. This is precisely why arena currently can’t be played seriously, and more importantly it can’t be enjoyed.
I won’t list all Hunter abilities. Rather, ill list the abilities or reasons why a Hunter is so governing.
1. The damage a Hunter does is far beyond high. This is the biggest problem with Hunters. The damage output they are capable of doing is not acceptable. It’s not healable in any way. You can’t stop it, and you can’t LOS it. Hilariously, the Hunter isn’t even the one doing most of the damage. His pets are the ones doing a majority of the damage, and those pets move like superman so you aren’t getting away. I am not sure why Hunter damage went up in 5.3, but it’s out of control right now in a big way.
2. Their control is instant, there is a lot of it, it’s ranged and it’s unavoidable. You can’t stop /cast [@focus] scatter trap, or /cast [@focus] pet stun thing, or /cast [@focus] silencing shot, and they can full trap off scatter or the pet stun OR the disengage 8 sec AOE physical root. Any hunter can land a full trap if he uses his disengage root, pet stuns a healer’s partner so they can’t eat the trap, or simply coordinates with his team. However he doesn’t even need a full trap for kills BECAUSE his damage is so damn high/instant/unavoidable. To make matters worse, they can Readiness and have access to scatter, trap and silencing shot yet again lol. In past expansions, if you ate traps, you could survive hunter cleaves. It’s truly sad but this is no longer the case. This just might be from a warlock perspective, but if I try to stand on my healer for the 3 secs scatter is on him, I’ll die before the trap even activates. Literally I have to gateway the instant they connect on me or I am dead. I can’t tell you how many times I have used my pet sac, unending resolve, fel regen and healthstone all right away, only to die through all of it as if I pulled a raid boss who one shot me.
3. The hunter isn’t controllable in any reliable way for the first few mins of a game. BM provides a trinket effect, they obviously have the regular pvp trinket, and they can readiness BM too. These are 3 ways in which the Hunter is able to free himself of any CC which enables him to assert his control and damage as he sees fit. If he wanted, he has other ways to avoid additional control attempts too, but I’ll just leave those out for now. Back to the point, you can’t stun a Hunters opener, or fear or blind it. He is going to be free period. This is a massive problem because he also has the other 2 arrows in his quiver as I mentioned above (his unreal damage and his puppet master like control). If the hunter wasn’t able to do insane damage to people, then he being free would be far less of a concern. If a hunter wasn’t able to control a healer so easily, reliably, and in a way that can’t be avoided, then him being free would also not be such an issue. However he does have all this damage and all this control, so giving him the ability to remain free to assert these things makes matters infinitely direr.
These 3 main issues combined are what make Hunters the problem they are now. 5.3 brought some changes that enable me to play my warlock in a way that is somewhat enjoyable now (I can actually do some meaningful damage). I would love to que 3v3 again, but every time I do there is an onslaught of Hunter teams who basically win by default. About 80% of all 3v3 teams have a hunter, so there is no escaping them. Additionally, it’s not just warlocks who get absolutely destroyed by these Hunter teams. When you are a God among mortals, you take everyone to pound town. NO class can really enjoy arena as long as Hunters stay like they are. I sincerely hope even Hunters themselves realize it can’t be fun like this. Lebron James wouldn’t go play basketball at the local gym because it’s not fun to play versus those who stand no chance at winning.
I challenge anyone to go watch some streams of 3v3. You will see how prevalent and utterly dominant Hunters are. Even vs. top players, they impose their will with little to no effort. I know blizzard isn’t a fan of pvp only fixes but I don’t see any other way in this situation.
Their damage needs to go way down, the BM trinket effect removed altogether, and their control must be reduced (maybe make a target immune to scatter if he has been silencing shot and vice versa). No class should have it all. If nothing is done about Hunters, this season is completely lost. There is no debating that fact.
Thanks for your support and consideration.
I think some people are delusional to think it's AJ's or general pvp community's fault that new players quit and the participation becomes worse and worse every season.
A group of RL friends of mine came back to wow, to my server(they were all 2.2k+ players), I explained them new stuff, new addons, I've been to their skype calls and so on. They started to adapt to the new pvp system but they lose awful a lot of games due to someone on the enemy team deciding to do 80k dps in arena. Most of the time, the guy doing it is invis, or pom ringed the entire team, webbed melee, sent 48 pets etc.
If you take 3 friends and run arena, you will almost never get a T1 comp , you'll have a T3+ comp most of time and those comps get hurt by comps that pop everything and win.
If you are watching streams, any balanced melee/caster/healer comp at 2.6k rating, with R1 players, can easily lose to a 2.2k thug cleave or mage spell cleave.How do you think this projects to sub 1.8k rating? There is only so much that people can take especially when they don't know why they lost, why they took an unavoidable 80k dps. My friends stopped playing after getting stuck at 1900 and those are above average gamers who had 2.2k xp in previous expansions, simply because they thought it's not worth the dedication. I can't imagine how it is for 1.5k people.
It's not only about newcomers,most people who played arena religiously also gave up, because Blizard is way too slow with fixing things that are broken beyond belief. Again people who don't play cheese comps get hurt more because they get dominated with close to no chance of winning by broken dmg T1 comps. So yeah, it's not about the community, it's the current design and state of the game.
New people who want to learn and improve, you can check out streams, ask streamers questions, you can download gladiatorlossa addon , there are bunch of guides by top pvpers on youtube, on almost all classes.
Try not to play bad comps, try to react to offensive cooldowns using your defensives, or you'll lose in 2 seconds.
Lack of understanding. Plz list tell me how OP resetting all my many ccs are feel free to put some numbers in there since we have a total of 3 ccs reset by readiness.
Are you a real person or are you part of an experimental project that tests people on AJ? You get to re-cc people over again and if you ever fuck up the first one, you have a moron friendly mechanism that allows you to do it again. This should be obvious but it wasn't to you I guess. Also, as healer, you are put in an unending cc chain, you are out of it just for a few globals, ,you start casting and each dr'd cc interrupts your casting while your partner dies.
Also, I am not going to go through hours of footage but you can go to www.twitch.tv/nadagastt , open the vods of the MLD, the longer one, where he dies to hunter teams , some without blocking. Venruki's streams have probably more of those but that should give you an idea.
While you watch them, you make sure to send sodez, nadagastt and venruki tips on twitch about how to eat traps and play better because they are bad since they lose to hunters. Just remind them that they are bunch of retards who can't eat traps, how important eating a trap is when people get raped in silence + scatter in actuality to fucking retarded hunter damage.
tldr: everyone is a whining baddie, except Rockyson who has the complete understanding of the game
Inbefore we ask for their accounts on AJ to be banned and a moderator says "not enough proof".
We have recently revised our policy to enable immediate permanent bans to those known to be scamming/abusing the community.
As part of this, Kaska and friends were permanently banned from the site on all characters 2 weeks ago and will no longer be allowed to post on the board. They are now also permanently banned on their new accounts, as well as character access permanently removed.
We want to encourage ArenaJunkies to be a place for open discussion about tactics, comps, class and arena/rbg balance. Those wishing to use the site to recruit for 'other' activities (be it win trading, dosing, boosting or any other unsolicited act) will be immediately suspended from the site and have their character's access removed.
the real problem is that affliction locks die almost instantly to any popular composition. Compounded by the fact that they do little more than tickle their target outside of demon soul. Fix survivability, slightly fix damage, reduce shadowpriest/hunter/mage dominance.
playing warlock x x without an spriest or mage (heck even wth those its garbage)
and then playing either some hunter anchored cleave, shadowpriest x x, or dare i say god comp.... its like playing a different game.