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QtpaiMember Since 02 Oct 2009
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Posted Gekz on 04 August 2014 - 12:12 AM
Posted Dillypoo on 03 August 2014 - 09:44 PM
Undead Mistweaver Monks paired with a dps shaman is one of the dumbest things in this game in my opinion. The entire composition is not based around CCing enemy teams, but actually just being unccable. If you play a priest against this combination (Especially holy) You run into this scenario: GUYS GUYS GUYS IM RUNNING IN I GOT A FEAR OFF THAT!!! Oh wait Tremor... OK OK OK Guys I got another full fear off that!!! Aw shit nimble, OK GUYS GUYS GUYS I SWEAR I HAVE A FULL FEAR! Fuck nevermind... Will. OK OK OK NOW THIS FEAR IS FULL!!! Shit he has tremor back up omg... OK OK OK NOW I HAVE A FULL FEAR ITS FULL KILL KILL Oh whoops... prep tremor... Damnit, I got a full fear this time!!! Oh... he trinketed it... next one should be full... FULL FEAR!!! He has nimble back up WTF.
That scenario is just as unfun as being cc'd infinitely and being unable to play the game. The match up basically makes you useless, while you sit back and watch the other team eventually get in a scenario where you get gibbed with very little cc set ups from them (Monk shaman compositions generall consist of something like LSM (Duh dampening forever, the comp is nearly unkillable because a MW that's not sitting in CC has the highest healing output in the game when they are not in ccd.) Monk beastcleave (Again, live forever until we can one shot you without landing traps) or MW Thundercleave (Wait till ele chain procs you while warrior just is constantly pveing. Warriors and Eles are nearly unkillable, and it makes this team just run into dampening forever, making it extremely frustrating to get a set up onto that team). Honestly if it wasnt for the fact that godcomp could severely destroy most MW shaman compositions, this combination of classes would run the entire ladders and make the game extremely boring.
Maybe it's out of personal bias, but in my opinion I'd rather fight something that I can at least understand that I can somewhat outplay their set up, understand when it's coming, or just know that they're at least using controls on me to win the game, rather than fight a composition who's entire strength is to just live forever and be unccable until they one shot you.
Sorry for wall of text in advance ^^
Posted Lolflay on 09 June 2014 - 04:40 AM
You're really fucking dense, aren't you ? Your CC is nothing but a cooldown to you, only other class that has the luxury of being a fucking moron and have his instant on-demand CC usable anytime is a fucking Warrior ( which is why two moron classes fit so well with each other in current expansion ). Last time I checked, Mages do indeed have the ability to fake one-two interrupts and just keep casting that Polymorph like an annoying pest, and it'll eventually stick, yes. But said process can take up to 10 seconds, and during that time their pressure/kill window can fall off, and during that time they're not doing any damage.
You, on the other hand, see your stupid cooldown flash and you simply press it. It's that simple - and let's not even mention that you actually DO your retarded damage even while "going for CC".
It's truly horrifying witnessing a clueless person being unaware of how clueless he/she is.
Posted Djandawg on 26 March 2014 - 09:01 PM
You hump the pillar and spam hots for 50+ hours a week. Once a month you land a soul clone on a warrior that has overextended and that is the most extreme thing you do. It is all because resto druids are retardedly strong.This doesn't mean you get act like you are the epitome of skill, all it means is you get to play as brainless and gay and succeed, then convince yourself that what you are doing is skillful.
All of these holy priest zero skill opinions were formed during the half season where pom was healing more than it should. You can make swiftmend heal %60 more, or healing stream, or word of glory etc. then all classes would seem retarded and skillless because at the end of the day, heavy damage or healing solves majority of the problems in this game.
Just don't sell us the skill story, when (as opposed to priest) your class can't be interrupted, doesn't have to cast, lands every cc because cc can't be interrupted, grounded, reflected or outranged due to soul of the forest. Your cc can't be dispelled, %90 of the current comps have at least one way to break fear. You get to break cc because retarded comps you play, where priest can't break any. Not having to deal with actual healer problems due to wrong design mechanics or having a solution to everything, doesn't make a class more skillful
In all fairness, no one cares what priest healer spec is viable, we just need one that is working that's all.
Posted KPul on 21 March 2014 - 12:49 PM
Are you sure you didnt scatter because your shaman was eating a lot of damage?
Seems like you were just peeling to live and you tried to make it seem like it had more of a thought process behind it
Posted sarma on 16 March 2014 - 10:36 PM
1 . casters should cast again , instant casts should be rare
- they said it will be fixed in wod
2. castable CC spells should not be affected by haste or cast slow debuffs
- we are speaking about 15+% difference between starting and last season in xpac. Latency etc also has great impact here not everyone can play on 10ms. Way it is now it just promotes people to use interupt bots etc since 0.5 sec cast clones are impossible to kick with 50 latency. Kicking should be a mind game not way it is now either you prekick or you get a clone in your face with a kick on cd
Im pretty sure every caster can get 30% passive haste from gems and gear on end of xpac. Why should a fear poly or clone be 30% easier to get off on end of xpac then it is on start of it?
3. cast slow debuffs should be reduced to 10% in pvp or removed from game
- this went through already on live
4. all crits should be reduced to 150% of normal dmg in pvp
- they also implemented this in wod
5. Offensive cd stacking should no longer exist because all specs shoul have 1 offensive cd on 1-3 mins
We all seen how bad cd stacking was in mop. Doubt anyone will disagree on this one
6. Removed should remove blankets
- Already done for mop
7. Fear and poly should share same dr
-Some people would disagree on this one but way it is now its impossible to keep a fluent game with 8sec dispell. They can either put those spammable cc on same dr or add CD on them which is more likely.Either way i think this is going to be fixed somehow
8. Armor penetration should be removed from pvp or greatly nerfed
Example : sub dmg is really bad with no restealths and insanly good with openers. If openers can be countered rogue dps is laughable. This just provides frustration both for rogues and their enemies. If arpen is up to stay in pvp it should be no more then 30% for any class that use it. Compensate dmg elsewhere
9. Melle specials should no longer do 400% more then autoattacks do
-400% + dmg obliterate for example? You cant predict when its going to happen twice or 3 times in a row resulting in a 3 gcd death
10. Necrotic strike healing debuff should be based on weapon dmg not ap procs
I had said this million times so far. NS should no longer be based on attack power because it scales much better for unholy then for frost.Also with abusing of tailoring+orc racial+engineer gloves + trinket on proc it could skyrocket in s12 for example more then doubling the absorb of a normal ns.
11. frost strike , envenom , chimera shot and all hunters/melle dmg abilities that do non-physical dmg shold get scourge strike treatment
-Armor should matter in pvp. Nowdays it doesnt mean anything because of how those attacks i mentioned work.
12. mages,locks got some additional dmg reduction from ranged physical attacks
- I dont belive there is anyone here that thinks that hunters dmg on mages is fine.
13. They should reduced number of stuns each class have (example : shockwave and stormbolt in same tier)
14. They should reduce number of defensive cds for dps specs
-With removal of cd stacking defensive cds should chill as well. There is no reasoning behind resto druids have 8 major defensive cds they can rotate infinately. That is just an example
15. They should reduced healing of hybrid classes can do and they actually got some utility spells instead
Healing on hybrids is really bad thing. Either its too strong and promotes turtling or its too weak making those specs broken and weak.
Giving them more utility spells and limiting heals to minimum is a fair tradeoff i belive.
Example if a ret pally can do 1 instant flash every 30 seconds but that heal is like 20-30% of someone's hp thats ok.But then give them something else. Hand spells can actually harm instead of help etc.
I think that they can do this and keep niche of a certain spec but limmit it to couple 20-30 sec offheals. Please do not get me wrong! Im not saying that every hybrid spec should be the same or every ret should become arms war with 1 heal they can use every 30 sec on teammates.Im just saying that defensive healing hybrid with burst was proven to be bad. Its either op or really really weak.
16.They should reduced number of instant cc spells or put them on a very long cd.
They already making this happen
17.They should reduced frequency of instant heals , smartheals and their efficiency in pvp
This is also being done as i read.
18.They should reduce almost all self-freedom or snare removing mechanics undispelable snares should matter way more in pvp (chains of ice,hamstring,piercing howl,concussive shot)
This is crucial part. With dispell being 8 sec cd roots and magic slows are almost impossible to dispell.Magic slow should never be stronger then a non magic one. IT use to be that since day 1 of world of warcraft. Now magic slows are much better due to dispell change
Undispelable snares should matter way more then they are now.
19. They have to reduce number of all mini trinkets in game
CC is taking a big hit. Breaks have to do it as well.There is no need to have multiple trinkets if cc is reduced they way it is going to be
20. They should remove all double gap closer/excape spells
If they fix mobility and undispellable snares there is no reasoning to have multiple gapclosing or gapmaking spells. Melee will have uptime with only 1 gap closer and casters can kite with just 1 gap maker.
21. Agility and str should no longer provide parry/dodge for non tank specs. ****
This is crucial as well. Not a single melee is having fun hitting someone that has 20-50% passive parry or dodge on end of xpac.Its too much rng and with expertise being removed i dont see reasoning for this to stay. Mitigation is tank thing not dps thing. Evasion and other things are cds. Those should matter but passive mitigation should take a hit
22. Getting polyd with pummel on cd and spellreflect should not happen anymore
This is lattency issue but with longer casts and haste not affecting cc spells it should happen very very rare.
23. shapeshifts should no longer remove snare effects and provide immunity against polymorph effects, resto druids can rootbreak but not snarebreak
Once again snares should be more important in pvp.Giving someone 30 sec minifreedom is ok even to every healer spec but total immunity or no cd removal of snares is just bad game mechanic in my oppinion.
24. Hunters cc is completly reworked they cant keep healer in cc 50% of arena game anymore
This is already being done but Im not quite happy how it looks for now as well
25. Tremor totem - See removal of minitrinkets tremor is one of them that needs to go or have a 3+ min cd
Ill also add a lis of spells and abilities that in my oppinion need a overhaul
If they need some sort of stun protection they can give 10-30% reduced dmg in stuns.Or shorter stuns or anything. Compensate on any possible way but total 2.5 sec immunity on 10 sec cd is just too much. This means you cant put a hamstring after charge etc.
-void tendrils not having a dmg treshold is really bad , If they want to make them undispellable but killable its fine but not having dmg treshold is just bad
-psyfiend is another one which should take a hit. Either its too op or just too bad like now anyone can 1 shot it by just an autoattack or whatever
-feathers and body and soul should be reworked .Too easy to get fears
-spectral guise should have much longer cd but they should compensate and make it a 2 min oh shit button for a priest.Means removes slows dots etc and you vanish for 6 sec reposition even get a winning fear with it but if you use it bad you will be penalised
-symbiosis should be banned from arena
-sotf should no longer increases cast time of cc spells , already explained this before
-heart of the wild should have 15 sec duration or no longer work in arena
-ring of frost should have a longer cd and they can compensate on it making it bigger or even changing its radius every sec meaning you can easier get people or use it to reposition teams
-frozen orb generating procs should be looked at
-demonic gate should get nerfed even more or removed completly from arena
-subterfuge is already fixed for wod no remarks on it
-disorienting roar should be looked at
-double time should be looked at they alredy stated that warbringer will be mandatory
-msr should replace sr - think this is already done
-disrupting shout should replace pummel - think this one is already done as well
-safeguard should no longer break roots - alot of cc breaks should go this is one of them
-monk glove bonus should be removed - snares should matter
-double grip bonus should be removed- Retarded mechanic i doubt anyone will disagree on this one
-sparring and glyph of sparring should be removed- Rng and it provides frustrations for both monks and melle hitting them
-tigereye brew should be looked at
-stampede , wild imps and forest of totems should no longer be usable in arena and you can actually see something around you once they are up
This is just a annoying mechanic. Makes you lag and you cant see clearly whats happening with 10 pets on you.They also do 25% dmg in arenas why allow them anyways then?
-double freedom,sac,bop should go as well - see too much defensive cds
P.S if can someone can edit this for typos it would be great since my english is really bad . Thanks
Posted Bigmoran on 25 February 2014 - 04:19 PM
I really hope I can earn the respect of all whiteknights. Apologies to Dibzz, Irub, and Benjiown.
Posted Feliclandelo on 18 February 2014 - 10:38 PM
10-12 yard pummel? Why not just give Warriors fucking counterspell while you're at it LOL. Boohoo you can't AoE interrupt half of Asia with 1 button anymore, guess you just have to keep doing unhealable and unpeelable damage.
Posted Gekz on 22 January 2014 - 11:55 PM
Posted Jahmilli_ on 03 January 2014 - 11:00 PM
The main issue with it is how difficult it is to control, and how little the classes have to do to avoid CC (compared to other comps). People just want simple answers as to why a comp is out of control, and usually those answers come out right as you die, that's when you're most annoyed. "I CANT EVEN FUCKING PLAY MY CHARACTER" or "90K ICE LANCE WHAT A FUCKING JOKE." A lot of people don't really think of what goes on during the entire game, just towards the end when they're dead or about to die. From my experience it seems that most people (mainly casters of course) can't even think of the actual reason why SGX is so miserable to play against, but all of them know that they hate fighting it.
The shaman and the goat PASSIVELY (this is the worst part) make up for some of the biggest weaknesses of EVERY class, (excluding casters). The comp alone is the sole reason a lot of comps are no longer viable, and also the sole reason a lot of classes (mainly physical and healers) are viable.
- RET goat shaman (Ret easily controlled by casters / lacks CC)
- DK goat shaman (squishy / lack CC and mobility)
- FERAL goat shaman (Feral easily feared / very squishy outside of CDs / lacks CC)
- HOLY (Priest/Paladin) goat shaman (Priest and Paladin both easily controlled by casters)
- MONK (WW and MW) goat shaman (MW Monk easily controlled by non warlock/spriest casters, assuming they're undead.)
(WW Monk unique playstyle / very squishy outside of CDs / lacks CC)
- HUNTER goat shaman (Hunter very squishy vs casters / easily feared)
Almost every spec above is NOT viable at a high level outside of SGX.
The hunter alone has enough CC to make up for any that his X lacks, and the shaman alone has enough ways to keep their DPS/Healer out of CC
Goat shaman (especially shaman) is also the bane of any wizard cleave, they are non-existent. The ONLY viable wizard cleaves are ones with shamans, and even those should get demolished by SGX.
The class simplifies and limits any comp its a part of, and any comp it plays against. There is only so much you can do... they lack depth.
Another one of the comps best qualities is how easy it is to maintain proper positioning in comparison to other comps. This mainly has to do with the shaman, and this is also my biggest issue with the class in general. Shamans are an extremely defensive class (If you ever play or watch any 3v3 game go to dampening, 99% of the time there will be at least 1 shaman in the arena), they don't really have any real CC, they are VERY disruptive, and they're the most difficult class to control. It's rare to catch a shaman out of position, because majority of the time there really is no reason to be. That's why I think it's much simpler to play any shaman comp than it is to play nearly ANY other comp in the game.
Being able to effectively use your healer CC offensively while maintaining proper positioning is a HUGE part of your teams success. Many healers and teams struggle with this.
You will not be competitive at a high level in arena without effective fears from your priest.
You will not be competitive at a high level in arena without effective clones from your druid.
You will not be competitive at a high level in arena without effective Hojs/fears/repents from your paladin.
You will not be competitive at a high level in arena without effective incaps/stuns/roots from your monk.
You WILL be competitive at a high level in arena without effective.... 45second CD hexes...... from your shaman.
Shamans do NOT CC, they PREVENT CC. They slow down the tempo of every arena they enter. That's also another reason you won't ever see a high rated shaman comp without some kind of cast reduction spell (Curse of enfeeblement / Goat / Mind numbing) on their team. They need to slow games down and simplify them as much as possible in order to win. That's also why they are so weak against melee cleaves, or just any melee in general. (there is no ability you can press to reverse bloodlust a melee class).
Not to mention they walk in arena with a PASSIVE damage and healing buff to everyone on their team. Grace of Air (3000 mastery)
I'm not sitting here saying it is unstoppable. I am saying that the amount of effort and coordination required to win games, in comparison to every other comp in the game, is much less as Shaman Goat, and I think every goat and shaman would agree that without each other, they wouldn't have nearly as much success in arenas.
Posted Mattadoro on 03 January 2014 - 07:08 PM
"if you watch this vod Twitch/jahmilli go to 1:04:06 and put it in slow motion you will see the skillful things we do. Also listen to our skype call to hear benji ask me "hey man do you have stormbolt" thats the kinda set up thats needed to succeed, I'll have you know that in season 12 i was the highest triple warrior 3v3 team in the world i was also playing a 3s game once while pooks whispered me so theres that. I'm not gonna post here any more or respond to this thread cus no one here gets me. Also if you go to the food network and watch your dvr of last nights vod you'll see THE chef Bobby Flay directly say my name "I Rub these steaks together" thats no coincidence. I played with reckful once. I beat xaryu."
Posted Capstone on 28 December 2013 - 05:52 PM
hunters are like a subclass. they can do all of their damage and cc from 40 yards while moving and literally have to think about nothing in both pve and pvp. the first day i played a hunter i got 2400 and i was 2500 before i played 100 games. i then retired that embarrassment of an experiment. for those who haven't played a hunter this expansion: if blizzard added a sublcass to every class where they got a siege vehicle with limited moves that everyone who played another class could easily pick up immediately, that would be my closest estimation to what hunter is now. i see no way to fix hunters other than a massive mechanical overhaul or the removal of their class
every class in this game is mechanically easy. the average player is better than they were many expansions ago, but the game is so simplified that people complaining about one class or another being easy are asserting a ridiculous notion because they are all almost as simple as league of legends
i don't know why everyone who dislikes the game as much as i do still plays
Posted Braindance on 21 December 2013 - 01:42 AM