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Member Since 29 Sep 2009
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#4559529 Cheating in arena

Posted Velcaa on 08 January 2016 - 11:53 PM

aj the one and only place that ive seen such an obsession with using what country youre from as a blanket insult

you're retarded regardless where you're from if the only insult you can come up with is stating what country you're from

come up with something a bit more original

#4563672 Team Method's Cdew, Snutz, Smexxin win GCD GPL Winter Finals. Drama ensues.

Posted Phaelle on 05 February 2016 - 05:41 AM


Read at the risk of your own fucking sanity

#4562442 Legion's Dalaran sewers world pvp.

Posted Naraga on 28 January 2016 - 06:31 PM

Sounds like a Gurubashi arena to me. Hardly worthy of being called world pvp.

True world pvp cannot be designed as a "special pvp zone" as Blizzard has kept trying every expansion again. True world pvp only exists when PvE players have to travel out in the world to gather mats, do quests, get attuned etc. in zones where there are no guards to protect them.

#4562019 Warning; chat manipulation

Posted Infernion on 26 January 2016 - 12:37 AM

View PostNicholaes92, on 25 January 2016 - 10:26 PM, said:

Does anyone actually care about this drama stuff though?  Can we have a new thread of someone examining this for me?

No lets have another thread about you getting engaged with your girlfriend, we care so much more about that

#4561014 [Bug] Sacred Shield.

Posted Jim_Jim on 18 January 2016 - 07:22 PM

... is like Genesis, not affected by the pvp rule of 150% crit :

Posted Image

Oh, and by the way, if you mind control a holypal when the Beacon of Light is on his mate, Saved by the Skill will proc on the pally... infinitely, until the MC is cancelled.

#4557600 Legion Rogue Preview

Posted Malladon on 27 December 2015 - 11:36 PM

View PostKroyfel, on 16 December 2015 - 02:21 AM, said:

Shadowstep back for sub according to mmo-champion along with some other changes:

  • Prey on the Weak Assassination, Subtlety: Enemies disabled with your Kidney Shot, Cheap Shot, Gouge, Sap or Sap take 10% increased damage from all sources. Outlaw: Enemies disabled with your Gouge, or Blind take 10% increased damage from all sources. Rogue - Level 75 Talent.
PvP Talents
  • Shiv (NYI) (New) Stabs the target with your off-hand, causing (10% of weapon damage) Nature damage, and applies a deadly neurotoxin. The neurotoxin causes any ability used to incur a 3 sec cooldown on that ability. Assassination Rogue - Tier 4 PvP Talent. Melee range. Instant. 45 sec cooldown.
Assassination & Subtlety
  • Shadowstep Step through the shadows to appear behind your target and gain 70% movement speed for 2 sec. Rogue - Assassination Subtlety Spec. 25 yd range. Instant.
  • Nightblade (Assassination) Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and reducing movement speed by 50%.causing attacks against the target to reduce movement speed by 50% for 8 sec.
  • Nightblade (Outlaw, Subtlety) Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and reducing movement speed by 50%.causing attacks against the target to reduce movement speed by 50% for 8 sec.
  • Shadow Dance Your finishing moves have a 20% chance per combo point to activate Stealth. For 3 sec, this Stealth Shadow Dance for 3 sec. Shadow Dance allows access to all Stealth-based abilities, but will not break when you autoattack or take damage. When this effect occurs, a Shadow Decoy will appear nearby, confusing your enemies. Rogue - Subtlety Spec. Rogue - Subtlety Spec.

Shadowstep being in the mix is wonderful

I love shadowdance right now but I'll say this---having it as a passive makes things feel much more like in TBC/Wrath where every kidney shot mattered. Rather than "we're going to burst every one minute, get your shit ready", every Kidney Shot can be a real kill opportunity.

If that design philosophy is followed everywhere regarding PVP, and maybe now the new cooldown mechanic for sub will be the return of shadow blades... I think that's actually a really good thing. I miss kills happening mid game because of good... idk mix-up play? There used to be something said for being able to do damage when your cooldowns WEREN'T up, this implementation of shadow dance supports that. I'm curious, at least

#4551225 Legion - Every Man for Himself

Posted roastys on 09 December 2015 - 04:18 AM

haha dks got another trinket!!!!11

#4545723 Legion is the end

Posted Call Me Teranaye on 27 November 2015 - 10:10 PM

Wait and see,tbh i think it will be fun maybe not in the long term but im gonna enjoy the first few months (feels like the game is totally re-done) and all the variety in comps w/ demon hunter sv melee & so on.
for now just delete wow and come back 1 or 2 month before this season ends.

#4543911 ....legion? :'(

Posted Nahj on 24 November 2015 - 02:48 AM

View PostLloix, on 23 November 2015 - 02:15 PM, said:

Rogue gonna be imba as fuck come legion.
It doesn't matter the strength.

Rogue's are crying because on paper sub is going to be a combat rogue/warrior terms of simplicity. For most of the people playing sub still it's worthy of quitting the game over if even half of this design concept goes live, due to losing what they feel is one of the last unique specs left in the game to casualization.

You'd be whining too if your spec was losing 10+ abilities like step, prep, garrote, hemo, shiv, gouge, blind, slice, rupture (gets a replacement), smoke bomb (talent), recup and shroud. IDC about recup/shroud being purged self heal mechanics are dumb and most mop mechanics like shroud/gateway are stupid anyway.

Shadowstrike, dance being passive and most of the rogue talents on the legion calculator all being passive is very anti fun. Judging from how MoP/WoD beta's went it's actually important to complain as early as possible seeing as next to nothing changed throughout the entire WoD beta where even though people were complaining it went through mostly unchanged.

Something doesn't have to be OP to have fun, people just want to have buttons to press instead of stupid passives. Even if the pvp talents/artifact talents gave us 3-4 buttons back instead of more passives left and right we'd still be losing twice as many abilities as we gained.

#4543275 ....legion? :'(

Posted Friedkitteh on 22 November 2015 - 08:33 PM

View PostDizzeeyo, on 22 November 2015 - 08:15 PM, said:

based on what we have currently?

deep freeze removed
invisibility removed
talent trees where we will pick one talent 99% of the time in every single situation
ice block as a talent LOL
cone of cold made frost only - arcane's only snare is slow and fire has no snares
blazing speed merged with cauterize, shares a tier with ice block so not like its a choice anyway hehe

do you want more or will that do for now?

1. It's in the db? http://beta.wowdb.co...572-deep-freeze
2. Not that huge
3. I don't believe this will be the case for Frost (only looked on Frost)
4. So what? It might not be the best choice every game
5. Frost Spell for Frost, Arcane Spell for Arcane - Don't see the issue
6. Mage mobility was fucking broken with Blink+Blazing anyways - Good.

Give me all you got :)

#4543269 ....legion? :'(

Posted washboardabsx on 22 November 2015 - 08:23 PM

View PostDizzeeyo, on 22 November 2015 - 08:15 PM, said:

based on what we have currently?

deep freeze removed
invisibility removed
talent trees where we will pick one talent 99% of the time in every single situation
ice block as a talent LOL
cone of cold made frost only - arcane's only snare is slow and fire has no snares
blazing speed merged with cauterize, shares a tier with ice block so not like its a choice anyway hehe

do you want more or will that do for now?

Wow mages might actually be glass cannons instead of Gods. What terrible ideas blizz.

#4542570 TBH Sub isn't even the best spec

Posted Randomguy on 21 November 2015 - 02:17 PM

View PostCsedition, on 21 November 2015 - 01:26 PM, said:

Sin is best for 2's, by FAR.

can we please not call assassination "sin" - it sounds incredibly dumb
just call it assa
we dont call subtlety "tlety" either do we?

#4540158 Scripted PvP

Posted Bigmoran on 17 November 2015 - 02:20 AM

I was originally going to post this article on Skill-capped. After some deliberation, I decided it would be better suited for AJ. I needed something meaningful for my 1000th post on this website. Even if you don't read this entire post, try and think about what you REALLY value in PvP. Consider what makes you happy and what makes you feel rewarded. The future of WoW PvP rests in the ability not to create balance, but instead to make the game into a rewarding and enjoyable experience.

I've mentioned countless times in threads and on social media that WoD PvP feels scripted. My attitude is not uncommon. Plenty of other players have also expressed feelings of redundancy in gameplay. Overall, enjoyment of PvP seems to be at an all time low. While quantification of player satisfaction is often difficult to guage, the drop in sub numbers--down to a point in which Blizzard will no longer report them--suggests that less and less people are enjoying World of Warcraft. The goal of this article is to show how the scripted feeling of PvP and the lack of rewarding gameplay has contributed to the growing sentiment that PvP is not nearly as fun as it used to be.

What IS the Script?

I should first explain what I mean by 'scripted.' In order to do this, consider how a script works. A script is a series of relationships between conditional statements. A conditional statement is a simple if, then relationship. Here is an example of how this 'scripted' PvP paradigm might play out in an arena match:

-If the enemy Mage uses Polymorph, then I will use Counterspell
-If the enemy Mage is Counterspelled on Polymorph, then I will use Polymorph.

While this may not seem damaging at first, consider the fact that nearly all of the important decisions we make during an arena game revolve around this algorithmic way of thinking. For every enemy action, there is an optimal player reaction that is determined by the 'script' of PvP. For every matchup, there is one optimal strategy. This makes winning feel significantly less rewarding and meaningful. The script makes arena wins feel less like an experience full of ingenuity and creativity and more like persistent, monotonous labor. If you know exactly how a game will play out, your experience will ultimately suffer.

As an aside, there is one thing that we often shake our fists at in PvP. Although we tend to hate RNG, it is the only thing that interferes with the normal operations of the script. Consider an arena game where two teams perfectly matched. They have exactly the same gear, play on the same latency, and have the exact same strategy. Assume that either team will try its absolute best to score a kill while preventing deaths of its own teammates. Under these conditions, what would determine the outcome of the match? It would have to be RNG! If one team gets a series of critical strikes or multistrikes at the right time, it will allow the match to deviate from its harmonious scripted balance. I should add that RNG (and specifically critical strikes) actually contribute to our enjoyment of the game. Oftentimes players will suggest removing crits from the game. Doing so would be damaging to our enjoyment of gameplay. While it may seem meaningless, scoring critical strikes is one of the most intrinsically satisfying elements of gameplay. We love seeing the big numbers. We are enamored by our own ability to deal damage that lights up as slightly bigger font on our screen. I am not kidding. Big numbers feel better, and in a game we are wanting to feel good.

Holinka's Pacing Argument

Recently, PvP developer Brian Holinka posted on Twitter that the average length of games during the World Championships was five and a half minutes. Loosely veiled behind this metric is the idea that PvP is improving because the duration of tournament games is getting shorter. It is true that spectators want shorter games. During Cataclysm and especially during Mists of Pandaria, many players argued that tournament matches were exhausting to watch. It was quite common in MoP to see two wizard cleaves battle it out for 10-15 minutes in a series that could potentially last five games. All in all this provided for a very boring viewer experience.
The problem with this argument is that the pacing does not matter if the match itself is painfully predictable. If you carefully watch the final series between SK-Gaming and Skill-Capped, you can see just how repetitive the game is during its 5.5 minute average duration. Every 30 seconds, Skill-Capped's RMD does the following things:

-Uses either Bash or Cheapshot on SK's Warrior
-Cyclones SK's Warrior
-Kidney Shots SK's Shaman (the kill target)
-Deep Freezes SK's Druid
-Polymorphs SK's Druid

While there is some degree of variance to how this setup is executed, the fact remains that every 30 seconds the RMD is doing exactly the same thing. So in a five minute game, you can expect the same exact thing to happen over and over and over until SK-Gaming makes a mistake or Skill-Capped falls to the attrition of dampening. And by all means, I'm not blaming either team for playing the way they do. For the most part there is no flexibility with either team's strat. I had the opportunity to talk to Healingstat (Skill-Capped's Druid) and I asked him why they never tried to kill SK's Warrior despite him sitting in Battle Stance for the majority of the game, sometimes without a PvP trinket. His reply was that they had played thousands of games against each other and that the 30-second setup strat on the Shaman is the only strat the consistently works. In other words, deviating from the script of going Shaman is utterly futile. There is no point in playing creatively because it does not win games. (I should add that I also heard that Boetar raged at Joefernandes for intervening a Blind because he "didn't know what to trinket." If there is anything that grossly reinforces the script, this is certainly it.)

Bring Back Reward

Of all the things that threaten WoW's ability to remain the most successful MMO of all time, its the fact that the game itself feels unrewarding. While I feel like the script has definitely contributed to this, there are numerous other examples in which gameplay itself does not feel like a rewarding experience. One instance of this is the conversion of many abilities into passive perks and set bonuses. Nature's Grasp was removed from the game and instead turned into a set bonus connected with use of Barkskin and Ironbark. Cold Blood was also pruned and converted into the four piece set bonus for Assassination Rogues. The real damage of pruning is that it left many of its removed abilities into mechanics attached to other spells. Two abilities became one. Two globals became one. Passives are not fun in virtue of being passive. You do not actually perform them--they just happen. Mages don't look at their Flameglow reducing damage and say, "Man, this is awesome!"

Another gross example of unrewarding gameplay is the conversion of many hardcasted damaging spells into instant cast burst abilities. Ice Nova is an ability that not only removes 50% of your root control, but also tunnel visions gameplay into managing two charges of a boring spell. Casted spells always feel better than instant casts. Hard casting involves risk and should result in high payoff. While I do think the class has some deep seeded balance and design problems, Destruction Warlocks are a perfect example of well-balanced risk/reward. Chaos Bolt is a long cast time that deals large damage. When it successfully lands, the Warlock feels like they have done something that required diligent effort. Compare this with the feeling of using two Ice Novas. There is little to no risk (outside of breaking CC). The ability is pressed and the damage is dealt. End of story.

The Hybrid Problem

While this has been an important point of discussion for ages, something needs to be done to address the strength and role of hybrid DPS in matchups. Hybrid healing was gutted for Balance Druids, Shadow Priests, and Elemental Shamans but still remains a problem for Feral Druids, Enhancement Shamans, and Retribution Paladins (perhaps WW Monks to an extend as well). These physical DPS classes are able to provide instant cast heals to themselves and their partners and are able to maintain high damage AND healing throughput over the course of a 3v3 match. There is no good reason that an Enhancement Shaman should be able to do 20k DPS in a game while also doing 10k HPS.

Some Nostalgia

Although he is one of the most controversial posters on this site, Bilian's PvP video continues to be one of my favorite PvP videos of all time. The RMP clips remind me of a time where gameplay was creative and each player made unique contributions to scoring kills.

#4539030 Legion Warlock Preview

Posted OzCymru on 14 November 2015 - 01:57 AM

Dark Soul removed:


#4538949 Seperate title percentages between Horde and Alliance in Legion

Posted Nicholaes92 on 13 November 2015 - 10:52 PM

And cross faction que would not help at all.  Because if human racial is still op people will stay human and that would give them no reason to go horde.  What is with you people and this mindset of bringing everyone into the same area.  Fuck shit like this makes phasing and no more battle groups which I think is fuckin stupid.  Everyone being ally is hurting this game more than you guys probably realize.  

People aren't going to instantly think "oh man cross faction arenas that's cool! I'm going to go undead now so I can still play with my friends!"  Oh wait well what if you want to raid?  Well do you want cross faction raids too?  Well horde side will still be dead so let's make cross faction raids too.  Well while we are at it lets just make cross faction auction houses too, might as well.  Well I mean then again you can't quest with everyone either so let's just all quest together too fuck it.

Stop with the consolidation.  Fuck cross faction ideas, fuck mercenary mode, fuck phasing, fuck no more battle groups, and fuck you for thinking that this idea is smart.