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Member Since 29 Sep 2009
Offline Last Active Today, 10:02 PM

#4396692 Hunters

Posted Naraga on Today, 09:50 AM

View PostImtaz, on 05 March 2015 - 01:10 AM, said:

Survival is fine, BM is absolutely disgusting and the skillfloor couldnt be any lower either.
No it really isn't

At this point hunters need a complete overhaul to make a respectable class again. No matter what spec they play if I can't find myself to respect hunters in any way right now. Never when I lose vs a hunter team I'm like "Damn that hunter really outplayed me" cause even a 5 year old could play one of them to glad rating. There genuinely is no difference between a 2k hunter and a 2,8k hunter. The only thing I could think of is that the 2k hunter might actually manages to miss some of his traps, but that is because a 2k hunter would be +-1400 on any other class (except maybe combat Rogues).

Also interesting how Priests get hotfixed twice in 3 days yet BM hunters and ferals are still in the exact same state they were when 6.1 was released.

#4394460 Hotfix: Saving Grace now heals for 25% less in PvP

Posted HoryMory on 28 February 2015 - 04:18 PM

The number 34 gets me. They were probably sitting there a 33.3333 and were like 'better round up to 34', you know, when in doubt, better to fuck over priests a little bit more whenever we can.

And why stop there, bliz? Why mot 60%? 80%?

#4394242 Power Infusion - Spirit Shell

Posted Shiqra on 28 February 2015 - 05:28 AM

/cast [talent:5/2] power infusion; [talent:5/3] spirit shell;

5 for T5 und 123 for Talents

#4393030 6.1 state of arena?

Posted Thaya on 26 February 2015 - 01:08 AM

new account permabanned for ban evasion

old account gets extra infraction for trolling

new rbg hero already one step away from permaban


#4393006 6.1 state of arena?

Posted Vadren on 26 February 2015 - 12:31 AM

View PostAvengelyne, on 25 February 2015 - 05:46 PM, said:

We fought that team. We went like 5-1 or something. The 1 loss was we got gibbed in the opener not expecting Lone Wolf Marksman and a Hpally taking the Holy Shock glyph and popping literally every single poppable CD in the opener including bubbling a binding shot and trinketing a DR hoj. I died in 1.19 seconds from 50%.

Point is once we figured out they were more mongo than even hunterssds we just had to instantly pop defensives and they died 30 seconds later. I'm sure it was the same for Tymilla and his godcomp and anyone else that ran into them. What you linked isn't anywhere close to being an accurate reflection of 6.1.

Also a lot of the people that look at recount and see giant chimera's aren't realising that the cleave it does gets factored in so if 40k hits two people it will look like the highest damage it hit is 80k on recount

Top players frequently forget that the 2k and below bracket is already littered with cleave teams who run in, press every button and train one target. It's an easy play style that is very rewarding if the other team makes a few mistakes early on. It's also really frustrating and discouraging for inexperienced healers to deal with -- especially when their teammates are also inexperienced.

I fully expect that with no changes, and after a few weeks, some mage or warlock comp would be #1 at the highest level of play. Maybe WLS or whatever. However for the sake of not discouraging new players something like what is happening with jungle should be looked at.

#4390752 How exactly do I play as Spriest with Clarity of Power?

Posted Seu on 21 February 2015 - 05:53 AM

View PostKroyfel, on 21 February 2015 - 02:37 AM, said:

Would it be any different when playing with a sub or combat rogue? What about insanity or does it still suck?

exactly the same. i havent played much rpd but nahj and hozito played a ton early on and wound up running spikes against almost everything.

with spikes you can often do enough damage to force small cooldowns like hunter sac and ironbark without popping orbs or using silence

basically any comp that you have to run for your life, can never cast, and turtle the entire game you can maybe run insanity which is really only a good sub rmd for me.

as godcomp ill run insanity against a good sub rmd where i just get trained relentlessly and cant get vt's off. the playstyle vs that is completely different though and you just turtle like a total idiot with short silence and using fear as an interrupt. with insanity you can guarantee a block from the enemy mage if you just purge and insanity flay with orbs/novas during deep poly.

#4390216 how come

Posted Breadstick on 20 February 2015 - 02:48 AM

bailamos and rbgs are just both irrelevant i guess

#4389994 Why Haste is the best start for Combat

Posted Arancor on 19 February 2015 - 03:32 PM

Actually the math is pretty simple as far as Killing Spree damage is concerned (calculations are already for 3sec KS as of 6.1):

- In general, a main hand hit is about 2 times as hard as an offhand hit
- That means a main gauche hit is 65% of a main hand hit, which means 1% main gauche = 0.65% main hand damage increase
- 67% of Killing Spree damage is main hand damage (KS itself and auto attacks during KS), thus 1% main gauche = 0.65 * 0.67 = 0.44% damage increase for KS
- for susained damage main gauche is hard to calculate because of special attacks. 1% main gauche is a 0.33% increase in auto attack damage, roughly a 0.44% increase in Sinister Strike damage, and a 0.15% increase in Eviscerate damage
- using PvE simulations this is roughly equal to a 0.3% increase in sustained damage for 1% main gauche

- As you are very often using KS when you were already attacking before there is no "ideal" value for your weapon speed, it is rather random where your current swing timer is at when you begin the KS, so on average, Haste can be directly transferred to auto attack damage during KS
- 1% haste increases your auto attack damage during KS by 1%
- The share of your auto attacks regarding total damage obviously changes with haste, so you have a double scaling here
- BUT even at the proposed 1s attack speed, auto attacks only make for 30% of your overall KS damage, so even at high haste 1% haste is only 0.3% damage increase during KS, for more average attack speeds of around 1.5 - 1.7 seconds it is only 0.2% damage
- for sustained damage, 1% haste is a flat out 1% damage increase

- this is easy: 1% versatility is 1% increase in KS damage and 1% increase in sustained damage

- easy: 1% crit is 0.5% increase in KS damage and 0.5% increase in sustained damage

- easy: 1% ms is 0.3% increase in KS damage and 0.3% increase in sustained damage

- 1% Main Gauche = 0.44% burst damage / 0.3% sustained damage
- 1% Haste = 0.2% burst damage / 1% sustained damage
- 1% Versatility = 1% burst damage / 1% sustained damage
- 1% Crit = 0.5% burst damage / 0.5% sustained damage
- 1% Multistrike = 0.3% burst damage / 0.3% sustained damage

Item Budget:
To conclude something from that we obviously have to consider item budget and also consider that for 100 points of haste, combat gets actually 105 points, what we get is this:
- 100 Mastery = 1.82% Main Gauche = 0.8% burst damage / 0.55% sustained damage
- 105 Haste = 1.17% Haste = 0.23% burst damage / 1.17% sustained damage
- 100 Versatility = 0.77% Damage = 0.77% burst damage / 0.77% sustained damage
- 100 Crit = 0.91% Crit Chance = 0.46% burst damage / 0.46% sustained damage
- 100 MS = 1.52% MS Chance = 0.45% burst damage / 0.45% sustained damage

For burst damage we have (roughly): Mastery = Versatility > Crit = Multistrike > Haste
For sustained we have: Haste > Versatility > Mastery > Crit = Multistrike

Personally my favorite stat is Versatility because it is only very slightly worse than Mastery for burst, but quite a bit better for sustain AND it has the added defensive benefit.

#4389932 Meanwhile at blizzard HQ...

Posted Revolol on 19 February 2015 - 12:41 PM

I hope I can take selfies from the full root/sheep/clone/blind/kidney I'm in and catch my healer getting red buff killing spree'd in the back.

#4389826 Meanwhile at blizzard HQ...

Posted Lolflay on 19 February 2015 - 07:10 AM

jesus effin christ, this looks like something OLD blizzard would do as a april 1st joke

#4388018 A suggestion on PW:S

Posted Tekkys on 15 February 2015 - 09:28 PM

View PostKroyfel, on 15 February 2015 - 11:12 AM, said:

I think offensive dispels should just be nerfed (cd or significant resource cost). We can't have every important buff be undispellable, purging should still be a thing, it's just way too strong right now.

I agree. It's strange that mana is an afterthought for pretty much every class currently.. back in TBC or WoTLK (prior to solace and bauble etc) running a healer oom actually mattered, and dps had to at least have a notion of how much mana they have. I think a big problem is that some classes rely heavily on purging for viability, namely shamans to be specific. If an enh. shaman cant purge he not only loses offensive pressure, but survivability as well.

#4388038 RBG Tournament LOL

Posted Maxish on 15 February 2015 - 09:50 PM

i feel like an rbg tournament could work and be fun to watch

if the maps were a bit smaller with maybe 4 pillars so it would be easier to see everything

and maybe with just 3 players so it would be easier to keep up

and maybe with some good commentators/players

Posted Image

#4387522 Priests

Posted Thaya on 14 February 2015 - 07:22 PM

View PostNaraga, on 14 February 2015 - 01:34 PM, said:

Why would balance matter in PvE?

I never understood that. If you can kill the boss and people aren't stacking 25 of the same class who fcking cares about PvE balance.
its not because of class stacking

its because it ruins the encounters

e.g. current priest absorbs trivialize a lot of mechanics (esp on lower difficulties - where the majority of the playerbase is)

its also not about giving everyone a chance to top the meter, but about enrage timers, boss hp, add hp, boss damage, basically the entire encounter design and number tuning being completely reliant on spec balance


Posted Dills on 14 February 2015 - 06:37 AM

View PostArteqt, on 14 February 2015 - 06:27 AM, said:

Certain People = Glinks

More than that ^_^, but yes I've definitely been an asshole at multiple occasions, but realistically it doesn't actually help anything and just makes our community worse.


Posted Dills on 14 February 2015 - 05:45 AM

View Postjaimex, on 13 February 2015 - 05:19 PM, said:

I called your ideas bad, because they are. I also pointed out you had your account played. You behaved like a chimp, not me.

Jamie cmon dude you don't have to be a complete asshole to everyone that posts here. Like I'll be honest I've been a huge ass to certain people, and I've definitely acted like a huge chode but seriously man, you don't have to act like this to every single person.

TL;DR stop being a chode guys