With the major difference that what you call cds have 1+ minute cooldown compared to no cooldown.
Pretty sure the mage popped his 3 minute CD, got incanters ward,1 minute Frozen Orb, and on-use. If shaman didn't get peeled or trinketed then of course he's going to die, just like to any class that popped every CD in the game. What else is he gonna trinket within the 2 minutes? You cant die solo from a mage that doesn't pop their major cooldowns, you only drop to 30-40% if unpeeled depending on the rng of the crits. The thing about mage damage is its really predictable and can be stopped pretty easily by a good team, the reason low levels complain about it so much is they aren't very aware of class mechanics and what is happening in games.
Dusknoir is either trolling (which has been pretty successful so far LOL), or he simply can't grasp the concept of "backing a product", if you understand what I mean.
Anyways, just gonna quote Thaya. This whole discussion is nonsense. I can't believe anybody defends Skype, which are too lazy to even handle contact requests server side, and Java, which has always been the laughing stock of security.
I see no harm in Hotted posting a potential Skype alternative for gamers. If anything, it's beneficial for the community because DDOS'ing is a problem. Preventing a DDOS is very simple for a home-user, unfortunately a lot of people don't know how to prevent it. The more "anti-ddos" VOIP programs, the better. One of them will get it somewhat right eventually.
I've wrote about this in replies before, but I think this issue deserves a thread of its own, just to raise awareness. "RBG killed Arena" is a common opinion in this community, and while it has some truth in it, you all should realize one thing: RBG won't go anywhere. This thread is not a rant about RBG itself, and I don't want it to become one - please don't post about how you hate RBG if that's all you have to say.
So, hypothesis: RBG matchmaking/ladder issues are negatively affecting Arena PvP.
These rating ranges are much more inflated than they are in Arena, where the absolutely highest teams with the most ridiculous winratios are 2.6k - and there's only 7 of them in EU and US combined. This is both due to how the system itself works, and a number of exploits and workarounds that existed or still exist. A result of this is that reaching, say, 2.2k in RBG is easier than reaching 2.2k in Arena - even past the extra logistics, and even if we forget about the exploits and workarounds. 2.2k is viewed as a trivial RBG rating, while 2.2k in Arena is a challenge. It's human nature to choose the easier path, and this is where Arena suffers.
On top of that, RBG has a better Conquest cap formula that everybody complains about; even if you remove the bonus formula, doing RBG is still much more profitable due to its inflated ladder. I like the analogy with 10 and 25 man raiding. The difficulty is almost the same. World firsts for 10 and 25 man are only a few days apart, if not the same day. 25 man drops extra loot, which is a fine bonus for the extra effort organizing it - just as the extra Conquest cap from RBG is totally fine, but only if the difficulty is the same. (PvE had this exact same issue at Cataclysm release when 10 and 25 started dropping the same ilvl loot, by the way, it took Blizzard at least two tiers to balance it out.)
This is what we should complain about. Fix the RBG system (some of the exploits are so trivial, it makes you wonder why it takes so long to fix them), reset it to wipe the inflated ladder, and try to keep RBG:Arena ratings similar. RBG will stop killing Arena once it stops being a much easier alternative to get gear, for all the wrong reasons.
Something that bothers me and everybody else since MoP, what is up with the capping system? You can cap the last bit only and exclusively via RBG. Even if you play RBG before playing Arena, those Conquest points you get from the RBG wins will count towards the Arena cap if it's still available. So, a situation like this is fully realistic:
1) You play and win a couple of RBGs;
2) You play and win a couple of Arenas, reaching the maximum Arena cap;
3) You now must do more RBG in order to finish capping, because the RBGs you did in "1)" went into your Arena cap, not your RBG cap. You're now confused why the hell it says you didn't earn any points via RBG this week even though you did.
Is this really intended? I thought the idea was to have two separate caps, just counting towards a shared maximum. Like it was in Cataclysm.
Also, wins in random BGs used to go into either cap, so you could finish capping via random BGs. I don't really mind if this was intentionally removed, but it makes no sense to me.
Edit: this really screws up 2v2, by the way. All the high rated PvPers rush to get their arena cap done on tuesday/wednesday after reset, which makes lower rated players really suffer. Lots of people saying they keep meeting Gladiators at 1700 MMR in 2v2 - official forums are full of these complaints, you can open just about any thread. You can also check streams on reset days to confirm it yourself. It's standard practice by now. Not healthy for the game.
that is the entire point of this season they said it from the get go why are people honestly even surprised?
they rewarded players who stuck with the game despite it being worse and worse .. if you think that your honor gear should be better or even close to my 2/2 upgrades with the amount of conq / time i spent putting into it you should probably just go back to not playing anymore.
Cool you want to come back thats awesome - grind it like the rest of us until you get tyrannical.
Do you really have so little confidence in yourself that you desire an item/stat advantage? I never understood this mentality; stating you don't think people should start a season on an even playing field is almost exactly the same as saying "I want every unfair advantage I can get to compete because I'm not confident in my ability to play better than others to win".
Maybe that's just me.......
with the amount of conq / time i spent putting into it
My favorite part........as if it cost you something to get that. Conq / time? Conquest points are something you get from simply playing the game, which you are doing for fun in the first place; you'd do it without a reward as long as you can play arenas, right?
And "time".......you'd be spending that regardless, it's not like you invested it specifically for an advantage, you spent the time playing arenas for fun anyway, the gear came along as a free additional prize.
You act like you bent over backwards to get 2/2 upgraded gear, when in reality you just got it for free for doing something you were already going to do.
Always baffled when I read comments like this tbh.
if you think that your honor gear should be better or even close to my 2/2 upgrades with the amount of conq / time i spent putting into it you should probably just go back to not playing anymore.
I don't understand this argument. Why would you want to just dominate people that can't compete at near the same level? Do other competitive games force you to be stuck behind for months before you are finally able to do a fraction of the damage of the people that played in the previous season?
Cool you want to come back thats awesome - grind it like the rest of us until you get tyrannical.
Your Tyrannical grind is going to be MUCH easier than those that started again this season.
The basic analysis is that Blizzard was dead on with their explanation, effective health returns from resilience in 5.2 are perfectly linear. Anyone with less than 10k Resil should see a slight bump in effective health from the patch, anyone with more should see a slight loss. Going forward Resil will still be a great, lucrative stat, just not the exponentionally valuable super-stat it was before at higher levels.
P.S. The effective health listed in that graph is a percentage relative to displayed health, so 300 would mean effective health is 300% of displayed health.
Fact of it is, you're dealing with people that have been doing this for nearly 5 years. Speaking as someone who has experience, they don't view it the same way that you do - if you're even telling the truth. To them you're a random Duelist and I know if I saw you on the top spot anywhere, I'd assume that transferring there for the title was worth my time and money. People are going to do the most shady thing imaginable at the very last second when it comes to getting R1 no matter how many times they've gotten it before.
Kollektiv especially is like a literal wizard at stuff like that. He can compile lists of players, keep track of them and coordinate queueing and who he queues into at a literal professional level. It wasn't possible to compete with him back in the day on Vindication for those precise reasons. Literally, an Asian wizard who instead of spells casts an omniscient presence over all teams who might queue into him.
When you're dealing with people like that(especially people who are being paid thousands of dollars to complete a R1 boost) you need to be willing to do anything to compete with them. Your bench simply isn't deep enough. There's no point in getting R1 if you can't hold it, and they're not going to leave a team sitting at #1 for no reason.
There's only one way to become champion: never fucking lose. If you really deserve R1, you should behave like a true legend. Draen for example would series anyone who'd be foolish enough to face him, and queued every day even though he was risking potential 30 point losses and gaining 1-3 points per grueling, sometimes risky win. Eventually closing out the season 150 points above the next team who had no such recourse to take, no one could say anything to him. That was the definition of a closed battlegroup.
If you were really the best, you'd spam queue and get R1 no matter what. Unfortunately nobody who plays this game any longer is that good/that lucky to have their class fit into a good comp, so your only option is to do what they know they must do: cheat the system. These people have been doing this for long enough to get a degree in it, and they're better at it than you are.
Let your inexperience serve as a lesson: R1 isn't over until it's over. If you truly feel you deserve the title and the glory, perhaps you should find a way to make yourself immune to these actions next season. As for selling R1, this community is completely dead and there's truly no harm in it. I don't think you should pretend it bothers you so much.
Another thing. Reckful you take that R1, fine by me. Its just i remember watching your stream, scrolling through the the Battlegrounds going "oh all these BGs are so easy." "I can get r1 on anyone of them." Please man, ease up on this huge ego and that is what bugs me the most.
Yes i know you are a tournament player, Yes i know you have multiple rank 1s, Yes you play with some of the best people in the world, but saying how easy it is and in actuality you are having trouble is what annoys me.
First off i want to say Reckful, Talbadar, and Kollektiv are some of the best players in the game let alone their own class. They inevitably deserve rank one on any bg. However, when Reckful hits rock bottom @ 2280 he had a God Comp, Volkanyx, Talbadar, and Sodahz play on his team during prime time all day in order to establish a rank one placement. Roughly around 3 A.M with Kollektim and Soda offline Talbadar and Reckful are seen in arena. Via stream http://www.twitch.tv...v/cronxgaming��
Now let me ask you a question, they have spent all day leveling the team with God Comp for Reckful so why at 4:00 am would they abandon Kollectiv and Soda, arguably two of the best healers in the game for some random duelist shaman?
A shaman that is inevitably a carry who has no titles. Not only is this a carry shaman but they put this shaman on the team to avoid facing the KFC and TSG who were predominant on the ladder because no one knew he existed. This would allow them to dodge any possible counters when Reckful began his journey to catch up in PR. As far as my team goes (KFC) there is no point even trying when one of the worlds best god comps can continuously que for 14 hours straight. Theoretically sniping us with Fire God comp while playing RPS when we are offline. Of course we will never know because we never stooped to that level. Once we saw what was happening and what was needed to achieve R1 we simply stopped. No this isn't a thread about us not getting r1 but, instead this is about them waiting until 4:am to play with a non glad shaman for Reckful's R1 team. If you honestly don't believe this is a pilot ahem* Cdew / Kollektiv then you must have alternative motives. Its time to truly see if Blizzard treats well known players as well as the average one. As in if you violate the rules a.k.a T.O.S you should pay the penalty. What do you think?
mmo-frontpage atm, blue post where blizzard are defending, yes DEFENDING, TFB heroic strikes.
"Yeah, because clearly you should be expecting a 200k+ HC strike. I'm sorry, but there's no way you can anticipate this kind of damage as it's completely RNG and you're dead before you can react.
Actually, in a way you can. If you monitor the Warriors buffs, you will be able to see the number of Taste for Blood (TFB) stacks that are building up and this is can indicate when the cooldowns are going to be popped and the big damage is incoming. So this allows you to be prepared for when they jump onto you and you can use your defensive cooldowns. Please understand that we are in no way saying that this damage is fine, but it does take a lot of work for a Warrior to do this and can be predicted."
"For a Warrior to build up enough stacks to global a player like seen in this video, they need a incredible amounts of up time to make sure the stacks of TFB do not fall off before getting a new one."
- they need EXACTLY 5 GLOBALS if they get that 0,2% chance correct, so fuck you blizzard it's is NOT an "incredible amount[s] of up time"
"because of the changes in 5.1 these stacks while still possible to build, will not be as easy to get as they are now."
- Oh sorry, thank you blizzard, avatar changed made TFB balanced, luv you.
"The Warrior only has one chance with their TFB. What I meant was that if you see those TFB stacks and the Warrior pops his cooldowns, if your reactions are good you can make him waste the TFB stacks. If they use up those TFB stacks on someone with their defensive cooldowns, the switch they make after is not all that scary."
- Why on earth would any half decent warrior not just charge to someone without defensive cooldowns and global him instead? Please blizzard, don't give me: Well all 3 pop their defensive cooldowns and pray to the lord the stacks run out before ice block (or whatever) ends.
"but the chance of that happening is 0.243% so I would consider the clip you linked a freak occurrence. In general though, it is something that requires you to be stuck to your target and trying many times to get to several stacks of TFB."
- Oh great, well a freak occurence now and then is perfectly fine. I tell you what, NO IT ISN'T
Arena will die soon, they are so fucking clueless about their own game it's painful to read.