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Member Since 28 Sep 2009
Offline Last Active Today, 01:17 AM

#4514844 Arena Dead?? Private servers/WOW

Posted ROKMODE on Yesterday, 01:04 AM

View Postzzatbrah, on 06 October 2015 - 12:52 AM, said:

is it an eu realm
no big server will ever be US based afaik
they are way too easy to shut down, and from a private server host in it for the long run, nobody wants to build a huge playerbase with the looming threat of being shutdown

#4514742 what a joke joke joke of a company

Posted ROKMODE on 05 October 2015 - 08:41 PM

View PostLloix, on 05 October 2015 - 04:51 PM, said:

I know this concept can seem foreign to a large majority of the current playerbase, but in the past people would still play games solely for their enjoyment of them. They would organize LAN tournaments and travel to them from across the country using their own resources. That's how esports got started in the first place, people wanted to be the best simply because of their love for the game. This isn't the case in WoW, all these 'pro' players will bitch nonstop about how shit this game is and the ONLY reason they're playing it is for boost money.

this is such a foreign concept to gamers who joined the newer gaming communities with $$$ already pouring in left and right
Realistically, it has become really hard to keep a game alive competitively without all that money. Playing for fun is a dying passion.

Also, moot point because nobody here seems to grasp this idea. . . I bring this up because WoW arena community has a history of being a self-proclaimed center for toxic behavior and individuals, but these same people who make this claim are often the same posters who post "retard," "virgin," "cancer," and "aids" in every other line of their post. Not to be the PC police but that kind of lingo makes the community come off as juvenile and "toxic." There are so many grown men on this site who post, talk, and act like 13 year olds. If you want to see a premier example of how this personifies a terrible image, look at AT, an incredibly successful server, despite playing a 7 year old expansion, that had its growth stunted largely because it was extremely uninviting and hostile-- an image largely exacerbated by the neanderthal buzz lingo: "haha you are cancer please uninstall." A game can be amazing, but you either need a strong community or a huge supply of $$$$, NEITHER OF WHICH THIS GAME HAS. Accidental caps I swear.

#4514331 Progressive Wotlk Server Launched Today

Posted ROKMODE on 05 October 2015 - 06:46 AM

people play the same game for 10+ years
Idk what's so weird about actually liking a game and wanting to keep playing it. Unfortunately, everyone hates everything in the WoW community so jajajajaa

I've old manned most of WoW's notable periods, and I just happen to come back to what is the most fun to me, especially pvp-wise. Dont particularly care for the DBZ fest that WoW arena has shifted toward

#4511985 Progressive Wotlk Server Launched Today

Posted ROKMODE on 03 October 2015 - 07:50 AM

Dude, Where's my Rank 1 Frostbolt?

#4510533 if u hate the game click this

Posted ROKMODE on 01 October 2015 - 04:12 AM

lmao indeed
funny stuff

#4509699 Progressive Wotlk Server Launched Today

Posted ROKMODE on 29 September 2015 - 09:20 PM

I can't wait for the 3.3.5 70 meta once the cap gets increased. Level 70 twink arenas in wrath were insanely fun and decently balanced compared to twink arena for every subsequent expansion.

#4507167 Progressive Wotlk Server Launched Today

Posted ROKMODE on 26 September 2015 - 12:22 AM

obligatory rokmode post (y)

#4504935 Sub requires skill

Posted ROKMODE on 22 September 2015 - 08:08 AM

This is the only gaming community that seems to look down on being an active member of a community forum. AJ is sodead compared to pre cata, and you  guys want to create an environment where people are debased for posting a lot???

#4499676 Lets talk regional games guis

Posted ROKMODE on 14 September 2015 - 06:38 PM

View PostInfernion, on 14 September 2015 - 06:28 PM, said:

Who are you to tell people what is a waste and what is not.. F5ing on a forum all day is hardly proactive..
I disagree
it is a fantastic use of time and energy

#4493850 Banned players not allowed to qualify for Blizzcon.

Posted ROKMODE on 07 September 2015 - 03:39 AM

comparing different xpac top players is weird
Hydra was a really great wotlk disc player, even late into midlife AT wotlk when players were insanely good. I don't know much about post cata hydra, but I could tell he didn't give nearly as much of a shit as he did before when he used to compete regularly at lan tournaments. All he did was complain about the game from what I saw. You can't really expect him to care as much nor be as good if he wasn't even enjoying/feelin it. From reading his wotlk/AT Video youtube comments, it seems like he genuinely liked the game then, even if he still did complain, and he was confident that he could continue to improve.

but honestly I don't really care
even with all the rank 1 tying, pre cata glads/rank 1's are still the most badass :duckers:

#4490319 Adding A Solo Queue--

Posted ROKMODE on 01 September 2015 - 06:16 PM

View PostLloix, on 01 September 2015 - 01:42 PM, said:

But isn't their population like 100 people anyway?
try 10x that and that's an extreme low compared to before
Since it's predominantly arena-based, a large percentage of those people queue as well, which can't be said for retail. Contrary to the belief of some in this thread, solo queue actually works pretty damn well for this game. You've probably convinced yourself that this game requires an insane amount of communication, but once you get good enough, it really is just a combination of robotic reactions to different stimulants. Obviously, communication goes a long way, but I've seen solo queue teams do some insane plays on AT, and at the least, you can get some solid games either way. It's frustrating as fuck to play but so is random queue on every single fucking game every conceived.

There's no harm in adding it, and you really don't have to play if you don't want to. Besides, this game is so far beyond saving at this point; it would be revitalizing to add a huge systematic change like a solo queue.

#4477916 Balanced EU qualifier team

Posted ROKMODE on 17 August 2015 - 12:44 AM

addons should have never been made, rather there shoulda been ingame variable ways to change an already refined blizzard UI

#4475618 Shaman totems in legion

Posted ROKMODE on 14 August 2015 - 09:21 PM

There are a lot of factors to consider when thinking about going back to pre-cata dispel system. Mostly from a wotlk pov b/c honestly shamans were pretty gimmicky in TBC.

1. There was very little instant CC. This meant that the shaman system of preventing CC was extremely effective if you were skilled. With a 6 second wind shear CD and an 11.5 second cd grounding totem, resto shamans were difficult to CC unless you set up a long chain.

2. Bloodlust existed. This meant that there was ALWAYS a good reason to bring a resto shaman to a team. Even still on AT, resto shaman teams are extremely scary because of lust. Without lust, it would be a bit of a challenge to compensate for a lack of a dispel, but then again every class has every tool now, so it shouldn't be too difficult

3. Tremor totem had no CD. This meant that shamans basically had a dispel vs. all fear cc, which is definitely something to consider. It also meant that ele/enhancement could provide a fear dispel system for resto druid teams to compensate as well.

4. Earth Shield was pretty fuckin dope in wrath. A lot of wrath gameplay revolved around preemptively earthshielding before you got stunned/cced. This gave ~70% chance the target wouldn't die, regardless of the shaman being CC'd.

5. Shadowpriest/Ret/Warlock Dispel. This helped out a lot and was noticeable in dominant comps like sp/mage(lock)/shaman ret/hunter/rshaman, mls, etc.It was fine team construction and largely eliminated the dispel issue. Same rule applies to druids.

6. Druids could shift out of poly, meaning you couldn't just deep poly or whatever into a free poly. People will argue that it was op and brainless, but shifting mid poly was most definitely a good thing for the game when there was no druid dispel.

7. Druid and shaman mobility was FAR more meaningful in a world where you had to WORK for your positioning. There weren't nearly as many HAHAHAHA FUCK YOU gravity moves in the game so having ghost wolf and travel form was a damn blessing when priests and paladins were maxing out at Tuskar's vitality walk speed.

8. among other things

Still, the healer system pre cata was far more interesting without that added homogenization. Wotlk late expansion healer balance is still something to praise, even after all these years. Every single healer was completely viable while also being extremely unique. Priests: Offense, Dispel Gods, Paladin: Defense, Druid: Longevity, CC, Mobility, Shamans: CC prevention, bloodlust

#4450982 New hack?

Posted ROKMODE on 11 July 2015 - 03:05 AM

obligatory "how can you guys still play this shit game 17 seasons into the game"

#4425727 PvP concerns, Dmg/CC/Healing

Posted ROKMODE on 17 May 2015 - 10:43 PM

you didn't even need these graphs/figures to explain this shit