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Member Since 28 Sep 2009
Offline Last Active Sep 20 2014 05:22 AM

#3921555 Fixing deathknights without breaking them

Posted Capers on 02 August 2013 - 12:29 AM

Whenever we summon our Garg, it should carry us out of roots.

#3925042 Reasons why 2v2 should be a competitive bracket

Posted fant0m8 on 11 August 2013 - 03:44 AM

Personally I hate 2's. I prefer faster paced video games in general, I think you should be forced to think quickly to be the best (regardless of genre).

2's has always had so many matchups that devolve into endless "blue bar wars." Only now the blue bars don't even empty properly so it's just endless. Even going back to SL/SL locks, 2's was ruined by many things.

Even if it was tuned so that almost everyone played double DPS, self heals would become ridiculously important and balance would be virtually impossible. As a class with no self heals (unless I give up my damage reduction for a shitty 2 minute cooldown), no absorbs, and lacking the ability to do damage while defensive cooldowns are up... I can already see the pain. I don't mind that design at all for 3's (since I have a healer without ending up in endless games), but lacking those tools is incredibly frustrating in 2's and balancing such a class as Hunters in 2v2 seems an exercise in futility.

#3922901 how is this acceptable

Posted Angrypiexx on 05 August 2013 - 12:37 PM

View PostNisslol, on 05 August 2013 - 12:34 PM, said:

you sound agitated, did someone insult your precious class? tell me about it

Did I ask for a buff ? lol you are so stupid it's unbelievable. All i said is that a core spell isn't workin the way it's intended to work. Get a clue pls

#3924941 Base Resilience and Battle Fatigue Changes

Posted Veev on 10 August 2013 - 06:54 PM

View Postsarma, on 10 August 2013 - 06:02 PM, said:

So resi goes to 77% 5.4 ?




are going to be plain stupid i can tell you that much

Why?  Those are all multiplicative, not additive.  They don't become any more effective with either less or more resil.

#3924166 Rogues got nothing

Posted Abidalzim on 08 August 2013 - 02:25 PM

View PostValzent, on 08 August 2013 - 01:50 PM, said:

I hope Blizzard actually watched more of AJ forums and less of their owns, the game would be at least a little more balanced.

#3923631 "The crowd chose you" is active in 3s

Posted Mirionx on 07 August 2013 - 09:50 AM

I don't know about you but I've had 20+ min games where both teams actively tried to score a kill and this both will kinda ruin that, those games can be fun too

#3923101 Fuck off, wizard cleave and Blizzard

Posted Malladon on 05 August 2013 - 10:31 PM

View PostOwnu, on 05 August 2013 - 10:30 AM, said:

You cant assume those cooldowns are up though. Theoretically, you can save clone for every deep freeze, but playing like that warrants a long game that you will eventually lose, since you are putting out no pressure with offensive CC, and playing as double melee.. You shouldnt have to save CC just to counter the big mage nuke every 45 seconds. If they were playing with a class that has more realistic support (like shadow priest) it would be a lot easier to support zilea, as there is no way pikaboo is going to walk over to the mage and gouge him before he gets the 2 global cooldowns off that is Pyroblast heating up Pyroblast (potentially pom pyroblast). I agree they can stop the warlock from doing anything, but the mage alone has the potential to solo anyone on the team if defensive cooldowns are on cooldown.

In wrath, the game came to a point where you were rewarded for stopping people from executing pretty fast, albeit orchestrated and predictable setups. Let me explain-

A fire mage basically exists in two states, either Holy-Shit-OneShotting-Someone, or not. When he's not, he's usually spamming random globals doing anything but real damage or heavy pressure. When he is, pyro's are flying across the screen already and it's too late. The difference between a good player and a great player is catching a mage when he's in the middle of transitioning from running around doing nothing, to holy shit one shot mode. For a fire mage, that transition starts with shielding and ends with casting frostjaw.

After that, it's boom-boom. In the case of the video, neither melee are in cc while both casters congregate around the pally like there's about to be a lynching. This is usually a good indicator that someone is about to get merked, and that you may want to consider aiding this person. A good healer will also usually say, Help me, I'm about to get merked- at this point the microphone will still be on his/her face. Is it a lot of time? No, and is it gimmicky that fire can do this? Yes- not for nothing but fire has always been that way since BC (pom pyro anyone?). That doesn't mean you can't stop it, and the reward- considering how much insaaaane damage fire puts out when a target isn't frozen, is well worth the discipline to stop it.

I'm not going to sit here and list the number of interrupts that could have been used in that ONE anecdotal instance of the video, but I will say this. No, it isn't fair to assume THOSE cooldowns will be up EVERY deep freeze to stop a burst attempt from a good team (where you need to use some cc to gain pressure). But it is fair to assume that a good team would coordinate to have SOME cooldown, even as minor as gouge, to peel a fire mage burst setup.

edit: Stating this just to be clear that I am not in favor of the silly burst fire can dish out, but I do think it's reasonable to expect players to be able to adapt to repeat scenarios

#3922049 Reasons why 2v2 should be a competitive bracket

Posted Woundman on 03 August 2013 - 05:03 AM

2v2 should be competitive again. Why? PvPers will have more incentive to play, when they can't find a 3rd player. I usually just log off when I can't find a 3rd player.

3v3 is just as imbalanced as 2v2. What people hate most about 2v2 is how long games can last, but that would be easily fix with a stronger healing reduction compared to 3v3 and 5v5.

PvP is a minority because of how unrewarding it is. A simple way to make PvP rewarding is to make unique rewards every week.

Blizzard needs to implement a spectator client. A spectator client will allow players to run their own tournaments easier and make viewing the tournaments far more enjoyable (less delays).

Just repeating what has been said a million times in the past. Never going to happen, but one can dream right?

#3922046 Reasons why 2v2 should be a competitive bracket

Posted Thaya on 03 August 2013 - 04:47 AM

Eh. I honestly think it would decline even faster if 2v2 stayed relevant. Not just because of the balancing issues it brings (which would make balance even worse than it ended up being).

A big reason for the decline is incentives to play. I think it's one of the most influental ones. This is an MMORPG, nearly everything in this game is about setting a goal (or being spoonfed one) and working towards it. A ton of people played in TBC and Wrath just to try and reach tier 2/shoulder/weapon rating, Glad or even just Duelist. Tons of people played just to get full gear for random BGs and duels. A lot of them did it for PvE as well - not just weapon, but starter gear.

Rewards were the initial motivator and reason to play, as is the case with most things in a MMORPG. They're what brings the target audience - people who seek to improve their characters, as the game is tailored around this - to try PvP in the first place. Some of them end up liking it, some don't, the point is to get people to try it.

Now, what I'm really leading to is this: is it really worth getting another Gladiator title if you have several of them already? Or even just one? For the average player, I'd imagine it isn't. If you have glad rating in 2v2, is there a reason to aim for it in 3v3? or even play 3v3 at all?

If 2v2 stayed, the reward system would age even faster, 3v3 would be even less active, and queues were already bad most of Cataclysm.

I feel it's in a good spot right now. It's used to grind out conquest point caps, tons of people play it, so if you really feel like 3v3 is "too much" for you - and it definitely is for new players - 2v2 is active enough to play it any time. It should just be advertised and adviced more often than it is now (and it should get a separate battle fatigue, because healer/dps vs healer/dps isn't fun for anyone whos used to 3v3 dynamic of the game).

#3920938 Calling all warriors

Posted Djandawg on 31 July 2013 - 09:16 PM

Posted Image

#3921265 Diablous - Burn Me Alive

Posted Capstone on 01 August 2013 - 03:59 PM

I watched the video. The editing is good.

The music immediately reverts that redeeming factor, and then extends the favor of ruining the experience for the viewer some more. The opening highlight reel of popping ascendance and using a ranged ability that instantly kills someone with 50% hp is an idea that classes where one button does not govern the outcome of their game have used to thrive on, but from the perspective of an enhancement shaman who is permanently in Ascendance for the duration of the montage, the reel is truly cringeworthy. I truly feel like I am watching a war crime be committed everytime someone uses a defensive cooldown and immediately dies after to the unhealable damage of a hunter and enhancement shaman in rapid succession through editing stormblast on top of stormblast.

In most of the games, there are critical mistakes chaining, DRing, or landing CC on the opposing team's healer, and usually no communication to cross CC. In one game in particular, the team uses cooldowns on a hunter and immediately baits a life swap, then the hunter and shaman each go on a different target, neither of which the priest can heal through, and everything on the opposing team dies (to be fair, the hunter DID call that he was attacking the death knight - Diablous just keeps attacking the hunter, which is the target nearest him [which seems to be the only factor in target calling decision making throughout the video]). Maybe worse yet, is that in the blur of players flopping to an enhance/hunter that uses calling the name of a class as the full extent of their damage coordination, are Michael Jackson songs, remixed into overworked oblivion, which would have him turning over in his grave if he were not grateful to not be alive in a world where the state of the game is where it is.

There are no series as far as I can tell, no losses to see the perspective of the struggles of improving as a Beast Cleave really, and no signs that the team has improved past the point of basic communication and synergy (admittedly, they communicate well between each other). The rest of the music is obnoxious to the point where you might want to mute it if you weren't objectively evaluating it - but none of the music is as bad as the first song, "Scapegoat," a thrash metal song performed by The Agony Scene, which repeats the same message over a dozen times in just under two minutes - "Burn Me Alive".

The video is titled "Burn Me Alive", for what reason I don't know - maybe Burn Me Alive is a plea from Diablous to the naive WoW community, and the montage of ascendance stormblasts playing to the repeated title is indeed a collection of war crimes - a confession. Maybe Diablous can't help but share his masochistic desires with the ArenaJunkies community - he has, after all, been playing an enhancement shaman since 2004. It could just very well be, though, that the title was as poorly planned as the idea to open with a montage of that which annoys the arena community more than anything, the poor musical score, or even his choice of class since 2004; perhaps the title was chosen simply because Diablous is a fan of that utterly unbearable song, and thought the phrase "Burn Me Alive" repeated constantly in its under-three-minute duration just sounded cool, and decided to title his video to repeat it one more time, as if to stain our minds with the horror of enhancement shamans ascendancing down their competition with one more repetition of the phrase. If it's of any consolation, I will probably repeat it to the person nearest me if I ever listen to the song again.

I give this video two :hunter: :hunter:  / :hunter: :hunter: :hunter: :hunter: :hunter: , its editing and effort is commendable, but I have no earthly idea why it is on the front page of AJ.

#3921211 Diablous - Burn Me Alive

Posted Angrypiexx on 01 August 2013 - 01:40 PM

Stuff Dropping to 50% ? POP ALL cds and rape em from 20miles despite being a melee class.

Posted Image

yep... skills and balance everywheere. Stopped watching after 4 minutes, really good editing but terribly boring playstile (hunter cleaves ? LOL) and annoyin as fuck music.

2/5, wouldn't watch again.

#3918865 Interesting warlock nerfs

Posted Eveny on 27 July 2013 - 08:49 AM

shit like gateway shouldn't be in the game in the first place...
just like psyfiend and symbiosis

#3912434 Is this even possible?

Posted Neverever on 12 July 2013 - 07:33 PM

Out of everything in this thread, what astounds me the most is that you actually play draenei male.

#3907600 Is this even possible?

Posted Zong on 03 July 2013 - 05:50 AM

View PostFeliclandelo, on 03 July 2013 - 12:18 AM, said:

he said he just hit 1950 with 3 bots in a 3v3 setup.

Mists of Pandaria, ladies and gentleman.