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Member Since 28 Sep 2009
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#3923571 50% Mind Numbing

Posted Okayenhance on 07 August 2013 - 05:04 AM

Casters cast?

#3925043 A way to solve the Hybrid issue

Posted fant0m8 on 11 August 2013 - 03:49 AM

I think hybrids need less *instant* heals. Casted heals are ok, but it seems like half of them never cast and still heal their partners up to full.

If you want pure classes' CC (ranged) or lockdown (melee), you have to give up power on the healing side.

I also could see them just dropping the PVP power coefficient for hybrid DPS classes down to 40% (in line with pure DPS) from 70%. That change by itself would be trivial to implement and would have a big effect. If that happened they could leave everything else alone and see how it plays out.

#3924956 Rogue fotm 5.3? O.o

Posted xndr on 10 August 2013 - 07:41 PM

Posted Image

#3924943 Rogue fotm 5.3? O.o

Posted Exephia on 10 August 2013 - 06:58 PM

ok great post

#3921604 Fixing deathknights without breaking them

Posted Arasyz on 02 August 2013 - 01:59 AM

While they are at it they should just readd DND glyph

#3921555 Fixing deathknights without breaking them

Posted Capers on 02 August 2013 - 12:29 AM

Whenever we summon our Garg, it should carry us out of roots.

#3925042 Reasons why 2v2 should be a competitive bracket

Posted fant0m8 on 11 August 2013 - 03:44 AM

Personally I hate 2's. I prefer faster paced video games in general, I think you should be forced to think quickly to be the best (regardless of genre).

2's has always had so many matchups that devolve into endless "blue bar wars." Only now the blue bars don't even empty properly so it's just endless. Even going back to SL/SL locks, 2's was ruined by many things.

Even if it was tuned so that almost everyone played double DPS, self heals would become ridiculously important and balance would be virtually impossible. As a class with no self heals (unless I give up my damage reduction for a shitty 2 minute cooldown), no absorbs, and lacking the ability to do damage while defensive cooldowns are up... I can already see the pain. I don't mind that design at all for 3's (since I have a healer without ending up in endless games), but lacking those tools is incredibly frustrating in 2's and balancing such a class as Hunters in 2v2 seems an exercise in futility.

#3922901 how is this acceptable

Posted Angrypiexx on 05 August 2013 - 12:37 PM

View PostNisslol, on 05 August 2013 - 12:34 PM, said:

you sound agitated, did someone insult your precious class? tell me about it

Did I ask for a buff ? lol you are so stupid it's unbelievable. All i said is that a core spell isn't workin the way it's intended to work. Get a clue pls

#3924941 Base Resilience and Battle Fatigue Changes

Posted Veev on 10 August 2013 - 06:54 PM

View Postsarma, on 10 August 2013 - 06:02 PM, said:

So resi goes to 77% 5.4 ?




are going to be plain stupid i can tell you that much

Why?  Those are all multiplicative, not additive.  They don't become any more effective with either less or more resil.

#3924166 Rogues got nothing

Posted Abidalzim on 08 August 2013 - 02:25 PM

View PostValzent, on 08 August 2013 - 01:50 PM, said:

I hope Blizzard actually watched more of AJ forums and less of their owns, the game would be at least a little more balanced.

#3923631 "The crowd chose you" is active in 3s

Posted Mirionx on 07 August 2013 - 09:50 AM

I don't know about you but I've had 20+ min games where both teams actively tried to score a kill and this both will kinda ruin that, those games can be fun too

#3923101 Fuck off, wizard cleave and Blizzard

Posted Malladon on 05 August 2013 - 10:31 PM

View PostOwnu, on 05 August 2013 - 10:30 AM, said:

You cant assume those cooldowns are up though. Theoretically, you can save clone for every deep freeze, but playing like that warrants a long game that you will eventually lose, since you are putting out no pressure with offensive CC, and playing as double melee.. You shouldnt have to save CC just to counter the big mage nuke every 45 seconds. If they were playing with a class that has more realistic support (like shadow priest) it would be a lot easier to support zilea, as there is no way pikaboo is going to walk over to the mage and gouge him before he gets the 2 global cooldowns off that is Pyroblast heating up Pyroblast (potentially pom pyroblast). I agree they can stop the warlock from doing anything, but the mage alone has the potential to solo anyone on the team if defensive cooldowns are on cooldown.

In wrath, the game came to a point where you were rewarded for stopping people from executing pretty fast, albeit orchestrated and predictable setups. Let me explain-

A fire mage basically exists in two states, either Holy-Shit-OneShotting-Someone, or not. When he's not, he's usually spamming random globals doing anything but real damage or heavy pressure. When he is, pyro's are flying across the screen already and it's too late. The difference between a good player and a great player is catching a mage when he's in the middle of transitioning from running around doing nothing, to holy shit one shot mode. For a fire mage, that transition starts with shielding and ends with casting frostjaw.

After that, it's boom-boom. In the case of the video, neither melee are in cc while both casters congregate around the pally like there's about to be a lynching. This is usually a good indicator that someone is about to get merked, and that you may want to consider aiding this person. A good healer will also usually say, Help me, I'm about to get merked- at this point the microphone will still be on his/her face. Is it a lot of time? No, and is it gimmicky that fire can do this? Yes- not for nothing but fire has always been that way since BC (pom pyro anyone?). That doesn't mean you can't stop it, and the reward- considering how much insaaaane damage fire puts out when a target isn't frozen, is well worth the discipline to stop it.

I'm not going to sit here and list the number of interrupts that could have been used in that ONE anecdotal instance of the video, but I will say this. No, it isn't fair to assume THOSE cooldowns will be up EVERY deep freeze to stop a burst attempt from a good team (where you need to use some cc to gain pressure). But it is fair to assume that a good team would coordinate to have SOME cooldown, even as minor as gouge, to peel a fire mage burst setup.

edit: Stating this just to be clear that I am not in favor of the silly burst fire can dish out, but I do think it's reasonable to expect players to be able to adapt to repeat scenarios

#3922049 Reasons why 2v2 should be a competitive bracket

Posted Woundman on 03 August 2013 - 05:03 AM

2v2 should be competitive again. Why? PvPers will have more incentive to play, when they can't find a 3rd player. I usually just log off when I can't find a 3rd player.

3v3 is just as imbalanced as 2v2. What people hate most about 2v2 is how long games can last, but that would be easily fix with a stronger healing reduction compared to 3v3 and 5v5.

PvP is a minority because of how unrewarding it is. A simple way to make PvP rewarding is to make unique rewards every week.

Blizzard needs to implement a spectator client. A spectator client will allow players to run their own tournaments easier and make viewing the tournaments far more enjoyable (less delays).

Just repeating what has been said a million times in the past. Never going to happen, but one can dream right?

#3922046 Reasons why 2v2 should be a competitive bracket

Posted Thaya on 03 August 2013 - 04:47 AM

Eh. I honestly think it would decline even faster if 2v2 stayed relevant. Not just because of the balancing issues it brings (which would make balance even worse than it ended up being).

A big reason for the decline is incentives to play. I think it's one of the most influental ones. This is an MMORPG, nearly everything in this game is about setting a goal (or being spoonfed one) and working towards it. A ton of people played in TBC and Wrath just to try and reach tier 2/shoulder/weapon rating, Glad or even just Duelist. Tons of people played just to get full gear for random BGs and duels. A lot of them did it for PvE as well - not just weapon, but starter gear.

Rewards were the initial motivator and reason to play, as is the case with most things in a MMORPG. They're what brings the target audience - people who seek to improve their characters, as the game is tailored around this - to try PvP in the first place. Some of them end up liking it, some don't, the point is to get people to try it.

Now, what I'm really leading to is this: is it really worth getting another Gladiator title if you have several of them already? Or even just one? For the average player, I'd imagine it isn't. If you have glad rating in 2v2, is there a reason to aim for it in 3v3? or even play 3v3 at all?

If 2v2 stayed, the reward system would age even faster, 3v3 would be even less active, and queues were already bad most of Cataclysm.

I feel it's in a good spot right now. It's used to grind out conquest point caps, tons of people play it, so if you really feel like 3v3 is "too much" for you - and it definitely is for new players - 2v2 is active enough to play it any time. It should just be advertised and adviced more often than it is now (and it should get a separate battle fatigue, because healer/dps vs healer/dps isn't fun for anyone whos used to 3v3 dynamic of the game).

#3920938 Calling all warriors

Posted Djandawg on 31 July 2013 - 09:16 PM

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