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#3923101 Fuck off, wizard cleave and Blizzard

Posted Malladon on 05 August 2013 - 10:31 PM

View PostOwnu, on 05 August 2013 - 10:30 AM, said:

You cant assume those cooldowns are up though. Theoretically, you can save clone for every deep freeze, but playing like that warrants a long game that you will eventually lose, since you are putting out no pressure with offensive CC, and playing as double melee.. You shouldnt have to save CC just to counter the big mage nuke every 45 seconds. If they were playing with a class that has more realistic support (like shadow priest) it would be a lot easier to support zilea, as there is no way pikaboo is going to walk over to the mage and gouge him before he gets the 2 global cooldowns off that is Pyroblast heating up Pyroblast (potentially pom pyroblast). I agree they can stop the warlock from doing anything, but the mage alone has the potential to solo anyone on the team if defensive cooldowns are on cooldown.

In wrath, the game came to a point where you were rewarded for stopping people from executing pretty fast, albeit orchestrated and predictable setups. Let me explain-

A fire mage basically exists in two states, either Holy-Shit-OneShotting-Someone, or not. When he's not, he's usually spamming random globals doing anything but real damage or heavy pressure. When he is, pyro's are flying across the screen already and it's too late. The difference between a good player and a great player is catching a mage when he's in the middle of transitioning from running around doing nothing, to holy shit one shot mode. For a fire mage, that transition starts with shielding and ends with casting frostjaw.

After that, it's boom-boom. In the case of the video, neither melee are in cc while both casters congregate around the pally like there's about to be a lynching. This is usually a good indicator that someone is about to get merked, and that you may want to consider aiding this person. A good healer will also usually say, Help me, I'm about to get merked- at this point the microphone will still be on his/her face. Is it a lot of time? No, and is it gimmicky that fire can do this? Yes- not for nothing but fire has always been that way since BC (pom pyro anyone?). That doesn't mean you can't stop it, and the reward- considering how much insaaaane damage fire puts out when a target isn't frozen, is well worth the discipline to stop it.

I'm not going to sit here and list the number of interrupts that could have been used in that ONE anecdotal instance of the video, but I will say this. No, it isn't fair to assume THOSE cooldowns will be up EVERY deep freeze to stop a burst attempt from a good team (where you need to use some cc to gain pressure). But it is fair to assume that a good team would coordinate to have SOME cooldown, even as minor as gouge, to peel a fire mage burst setup.

edit: Stating this just to be clear that I am not in favor of the silly burst fire can dish out, but I do think it's reasonable to expect players to be able to adapt to repeat scenarios

#3922049 Reasons why 2v2 should be a competitive bracket

Posted Woundman on 03 August 2013 - 05:03 AM

2v2 should be competitive again. Why? PvPers will have more incentive to play, when they can't find a 3rd player. I usually just log off when I can't find a 3rd player.

3v3 is just as imbalanced as 2v2. What people hate most about 2v2 is how long games can last, but that would be easily fix with a stronger healing reduction compared to 3v3 and 5v5.

PvP is a minority because of how unrewarding it is. A simple way to make PvP rewarding is to make unique rewards every week.

Blizzard needs to implement a spectator client. A spectator client will allow players to run their own tournaments easier and make viewing the tournaments far more enjoyable (less delays).

Just repeating what has been said a million times in the past. Never going to happen, but one can dream right?

#3922046 Reasons why 2v2 should be a competitive bracket

Posted Thaya on 03 August 2013 - 04:47 AM

Eh. I honestly think it would decline even faster if 2v2 stayed relevant. Not just because of the balancing issues it brings (which would make balance even worse than it ended up being).

A big reason for the decline is incentives to play. I think it's one of the most influental ones. This is an MMORPG, nearly everything in this game is about setting a goal (or being spoonfed one) and working towards it. A ton of people played in TBC and Wrath just to try and reach tier 2/shoulder/weapon rating, Glad or even just Duelist. Tons of people played just to get full gear for random BGs and duels. A lot of them did it for PvE as well - not just weapon, but starter gear.

Rewards were the initial motivator and reason to play, as is the case with most things in a MMORPG. They're what brings the target audience - people who seek to improve their characters, as the game is tailored around this - to try PvP in the first place. Some of them end up liking it, some don't, the point is to get people to try it.

Now, what I'm really leading to is this: is it really worth getting another Gladiator title if you have several of them already? Or even just one? For the average player, I'd imagine it isn't. If you have glad rating in 2v2, is there a reason to aim for it in 3v3? or even play 3v3 at all?

If 2v2 stayed, the reward system would age even faster, 3v3 would be even less active, and queues were already bad most of Cataclysm.

I feel it's in a good spot right now. It's used to grind out conquest point caps, tons of people play it, so if you really feel like 3v3 is "too much" for you - and it definitely is for new players - 2v2 is active enough to play it any time. It should just be advertised and adviced more often than it is now (and it should get a separate battle fatigue, because healer/dps vs healer/dps isn't fun for anyone whos used to 3v3 dynamic of the game).

#3920938 Calling all warriors

Posted Djandawg on 31 July 2013 - 09:16 PM

Posted Image

#3921265 Diablous - Burn Me Alive

Posted Capstone on 01 August 2013 - 03:59 PM

I watched the video. The editing is good.

The music immediately reverts that redeeming factor, and then extends the favor of ruining the experience for the viewer some more. The opening highlight reel of popping ascendance and using a ranged ability that instantly kills someone with 50% hp is an idea that classes where one button does not govern the outcome of their game have used to thrive on, but from the perspective of an enhancement shaman who is permanently in Ascendance for the duration of the montage, the reel is truly cringeworthy. I truly feel like I am watching a war crime be committed everytime someone uses a defensive cooldown and immediately dies after to the unhealable damage of a hunter and enhancement shaman in rapid succession through editing stormblast on top of stormblast.

In most of the games, there are critical mistakes chaining, DRing, or landing CC on the opposing team's healer, and usually no communication to cross CC. In one game in particular, the team uses cooldowns on a hunter and immediately baits a life swap, then the hunter and shaman each go on a different target, neither of which the priest can heal through, and everything on the opposing team dies (to be fair, the hunter DID call that he was attacking the death knight - Diablous just keeps attacking the hunter, which is the target nearest him [which seems to be the only factor in target calling decision making throughout the video]). Maybe worse yet, is that in the blur of players flopping to an enhance/hunter that uses calling the name of a class as the full extent of their damage coordination, are Michael Jackson songs, remixed into overworked oblivion, which would have him turning over in his grave if he were not grateful to not be alive in a world where the state of the game is where it is.

There are no series as far as I can tell, no losses to see the perspective of the struggles of improving as a Beast Cleave really, and no signs that the team has improved past the point of basic communication and synergy (admittedly, they communicate well between each other). The rest of the music is obnoxious to the point where you might want to mute it if you weren't objectively evaluating it - but none of the music is as bad as the first song, "Scapegoat," a thrash metal song performed by The Agony Scene, which repeats the same message over a dozen times in just under two minutes - "Burn Me Alive".

The video is titled "Burn Me Alive", for what reason I don't know - maybe Burn Me Alive is a plea from Diablous to the naive WoW community, and the montage of ascendance stormblasts playing to the repeated title is indeed a collection of war crimes - a confession. Maybe Diablous can't help but share his masochistic desires with the ArenaJunkies community - he has, after all, been playing an enhancement shaman since 2004. It could just very well be, though, that the title was as poorly planned as the idea to open with a montage of that which annoys the arena community more than anything, the poor musical score, or even his choice of class since 2004; perhaps the title was chosen simply because Diablous is a fan of that utterly unbearable song, and thought the phrase "Burn Me Alive" repeated constantly in its under-three-minute duration just sounded cool, and decided to title his video to repeat it one more time, as if to stain our minds with the horror of enhancement shamans ascendancing down their competition with one more repetition of the phrase. If it's of any consolation, I will probably repeat it to the person nearest me if I ever listen to the song again.

I give this video two :hunter: :hunter:  / :hunter: :hunter: :hunter: :hunter: :hunter: , its editing and effort is commendable, but I have no earthly idea why it is on the front page of AJ.

#3921211 Diablous - Burn Me Alive

Posted Angrypiexx on 01 August 2013 - 01:40 PM

Stuff Dropping to 50% ? POP ALL cds and rape em from 20miles despite being a melee class.

Posted Image

yep... skills and balance everywheere. Stopped watching after 4 minutes, really good editing but terribly boring playstile (hunter cleaves ? LOL) and annoyin as fuck music.

2/5, wouldn't watch again.

#3918865 Interesting warlock nerfs

Posted Eveny on 27 July 2013 - 08:49 AM

shit like gateway shouldn't be in the game in the first place...
just like psyfiend and symbiosis

#3912434 Is this even possible?

Posted Neverever on 12 July 2013 - 07:33 PM

Out of everything in this thread, what astounds me the most is that you actually play draenei male.

#3907600 Is this even possible?

Posted Zong on 03 July 2013 - 05:50 AM

View PostFeliclandelo, on 03 July 2013 - 12:18 AM, said:

he said he just hit 1950 with 3 bots in a 3v3 setup.

Mists of Pandaria, ladies and gentleman.

#3920035 Latest Patch Change: 10% Haste to all things (Unholy)

Posted flannelsoff on 30 July 2013 - 04:56 AM

pillar of frost glyph + death advance isn't "synergy", it's just retarded

#3920038 Fuck off, wizard cleave and Blizzard

Posted Dagin on 30 July 2013 - 05:13 AM

I think I get more entertainment from reading aj than playing this game now and I save $15 a month. Win win if you ask me.

#3919752 Fuck off, wizard cleave and Blizzard

Posted Ruinz on 29 July 2013 - 04:06 PM

View Postdiglett23, on 29 July 2013 - 03:44 PM, said:

Anyone defending that damage is an idiot.

Anyone who doesnt use anything against that damage is an idiot.

#3919718 Fuck off, wizard cleave and Blizzard

Posted Mageic on 29 July 2013 - 12:27 PM

View PostZilea, on 29 July 2013 - 06:54 AM, said:

This pretty much made me want to smash a table because it happened like 4 times back to back.

View Postspaceship, on 29 July 2013 - 08:23 AM, said:

That warrants instant cooldowns or peels as any class and not just paladins as Zilea would have you believe.

Now, I don't think anyone can argue this kind of buff stacking is good for the game but I don't really see how you can let this happen to you 4 times in a row. Pikaboo literally told you to to trinket first and bubble the next but your trinket came in after the second pyro got a crit bonus.

If a fire mage is well prepared for a deep freeze you NEED to trinket it, simple as that and this applies to any class. Now that may sound overpowered to some people but fire also can have a lot of issues with landing the deep. You can freedom the nova and they will be unable to deep for another 30 seconds, If your team also was prepared and was able to drop a short CC on the mage he wouldn't be able to do that damage.

The spec is a gimmick for the most part and you just need to learn how to deal with it similar to how annoying it can be to lose to cleaves who pop everything in an opener, you just need to learn to react appropriately. Had you rotated all your cooldowns, got some peels and played out the game for a while and still lost (which is very possible) than the video would have been much more convincing that wizards are op or that paladins are bad.

#3918514 WoW down to 7.7m, Vivendi finally sells

Posted fant0m8 on 26 July 2013 - 03:45 PM


I find it pretty hilarious that a Chinese company is going to own Blizzard. Passive or not, it's a sign of the times.

Also, I am baffled by the mental gymnastics that people will go through to explain yet another 600k drop in the last 3 months.

Suddenly there are "mid expansion" breaks that everyone goes on, just so they can continue quitting for the "end of expansion break."

Never mind the fact that there was never any significant drop in subscribers no matter what point in an expansion WoW was at until Cata. Never mind the fact that the next expansion hasn't even been announced and Blizzard said they don't even know if this PTR is going to be the final raid tier!

It couldn't have anything to do with this expansion being horribly themed and unappealing to Warcraft fans on the PVE side of things, right? There's no way that basing an entire expansion on retconned lore and a gimmick race that everyone predicted would be a horrible idea could have turned out to be a horrible idea. Especially since the great Chris Metzen is still writing everything!


The worst sign for me is that Blizzard has continued their trend of not separating EU/US and Asian subscribers. In Asia (mostly China) they don't pay monthly subscriptions. They pay by the hour, and it's very cheap. Also anyone that plays 1 hour a month is considered a "subscriber" in this 7.7 million number.

Last time they lost a million players in 3 months, Blizzard claimed that all the losses happened in Asia. I don't see any such excuse this time.

#3916969 Honor for Arenas

Posted fant0m8 on 22 July 2013 - 09:55 PM

View PostBraindance, on 22 July 2013 - 12:22 AM, said:

You are used to the instant gratification and immediate rewards of the current day. Play 2 bgs get 1 item. Play 10 games get cap. Hit 90 be half epic with 2 hours played. Of course people like me are to blame for that; the older generation of players that lobbied for such changes to make the game easier, without realizing that we didn't play this game because it was easy, but because of the sense of achievement after grinding bgs or mobs or instances for countless of hours just to get 1 item.

There was an era (and a very long one that spanned for 4-5 years), where getting gear was such a huge pain, most current players would quit in the first 2 days. And yet, it was the time when WoW was at its peak. The decline started with the advent of wrath that made the game more socialist and open to anyone, and from there it was downhill. Easy raids, readily acquired gear, fewer (and   faster) wins required to cap, fewer bgs won required for the same amount of honor, LFR and the list goes on. WoW lost the bulk of subscriptions, neither from the top players nor from the casuals. It lost subscriptions from the middle class; people that played the game for 3-4 hours a day, trying to get better gear, or rating. People that were the backbone of the 25 men guilds that cleared 60/70% of the current content at each patch. The same people floating around 1800-2000 rating.

This is fucking retarded. You are trying to equate WoW's PVE problems with PVP gear. I don't even have words for the mental gymnastics you just went through to come to this conclusion.

PVP should never be about gear, and time sinks that are required to get gear to be able to compete in PVP are a BAD THING. They have ALWAYS been a BAD THING. That's not how competition works. You reward SKILL, not TIME INVESTED.

And what the hell is this 10 games shit? You do realize that it was the OLD DAYS where you had to play 10 games to cap, right? Nowadays (in the twilight of this game) you have to win to get anything and if you are better than 1500 you need to win more than 10 games (double that for some people).

All in all I have no idea why the fuck you posted a fucking essay on this when the basic premise of your argument is flawed.