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#3926213 5.4 PvP interview with Brian Holinka & Greg 'GhostCrawler' Street

Posted Fizion on 14 August 2013 - 04:57 PM

Can we have skirmishes back?

#3926085 5.4 PvP interview with Brian Holinka & Greg 'GhostCrawler' Street

Posted mckevrx on 14 August 2013 - 10:30 AM

Ask greg how many challenger titles he has, and if he is trying for rival this season.

#3926465 warlocks xD

Posted Snackumz on 15 August 2013 - 03:30 AM

buff warlocks

#3925914 s13 Ending 8/27/2013

Posted sounds on 13 August 2013 - 07:59 PM

View Postohnoes, on 13 August 2013 - 07:49 PM, said:

wouldn't suprise me, each season has gotten progressingly worse since cata came out

Definitely, I had a good amount of fun at the start of Cata though, up to about halfway through s9.

#3923577 50% Mind Numbing

Posted Lussheen on 07 August 2013 - 05:17 AM

What do you mean with "cast" ? Haven't heard of it since WotLK.

#3923571 50% Mind Numbing

Posted Okayenhance on 07 August 2013 - 05:04 AM

Casters cast?

#3925043 A way to solve the Hybrid issue

Posted fant0m8 on 11 August 2013 - 03:49 AM

I think hybrids need less *instant* heals. Casted heals are ok, but it seems like half of them never cast and still heal their partners up to full.

If you want pure classes' CC (ranged) or lockdown (melee), you have to give up power on the healing side.

I also could see them just dropping the PVP power coefficient for hybrid DPS classes down to 40% (in line with pure DPS) from 70%. That change by itself would be trivial to implement and would have a big effect. If that happened they could leave everything else alone and see how it plays out.

#3924956 Rogue fotm 5.3? O.o

Posted xndr on 10 August 2013 - 07:41 PM

Posted Image

#3924943 Rogue fotm 5.3? O.o

Posted Exephia on 10 August 2013 - 06:58 PM

ok great post

#3921604 Fixing deathknights without breaking them

Posted Arasyz on 02 August 2013 - 01:59 AM

While they are at it they should just readd DND glyph

#3921555 Fixing deathknights without breaking them

Posted Capers on 02 August 2013 - 12:29 AM

Whenever we summon our Garg, it should carry us out of roots.

#3925042 Reasons why 2v2 should be a competitive bracket

Posted fant0m8 on 11 August 2013 - 03:44 AM

Personally I hate 2's. I prefer faster paced video games in general, I think you should be forced to think quickly to be the best (regardless of genre).

2's has always had so many matchups that devolve into endless "blue bar wars." Only now the blue bars don't even empty properly so it's just endless. Even going back to SL/SL locks, 2's was ruined by many things.

Even if it was tuned so that almost everyone played double DPS, self heals would become ridiculously important and balance would be virtually impossible. As a class with no self heals (unless I give up my damage reduction for a shitty 2 minute cooldown), no absorbs, and lacking the ability to do damage while defensive cooldowns are up... I can already see the pain. I don't mind that design at all for 3's (since I have a healer without ending up in endless games), but lacking those tools is incredibly frustrating in 2's and balancing such a class as Hunters in 2v2 seems an exercise in futility.

#3922901 how is this acceptable

Posted Angrypiexx on 05 August 2013 - 12:37 PM

View PostNisslol, on 05 August 2013 - 12:34 PM, said:

you sound agitated, did someone insult your precious class? tell me about it

Did I ask for a buff ? lol you are so stupid it's unbelievable. All i said is that a core spell isn't workin the way it's intended to work. Get a clue pls

#3924941 Base Resilience and Battle Fatigue Changes

Posted Veev on 10 August 2013 - 06:54 PM

View Postsarma, on 10 August 2013 - 06:02 PM, said:

So resi goes to 77% 5.4 ?




are going to be plain stupid i can tell you that much

Why?  Those are all multiplicative, not additive.  They don't become any more effective with either less or more resil.

#3924166 Rogues got nothing

Posted Abidalzim on 08 August 2013 - 02:25 PM

View PostValzent, on 08 August 2013 - 01:50 PM, said:

I hope Blizzard actually watched more of AJ forums and less of their owns, the game would be at least a little more balanced.