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ROKMODE

Member Since 28 Sep 2009
Online Last Active Today, 07:54 PM
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#4414485 WHEN DOES THIS SHIT SHOW END?

Posted Voksen on 24 April 2015 - 08:55 PM

The shit show ends when you give up on live/retail (and pmuch any Blizzard game at this point...RIP Blizzard 1994-2008).

To be serious about gaming, and I mean as a self-respecting gamer in 2015 - you have to move onto other things.  If you really need some kind of WoW nostalgia fix, there are plenty of private servers.  Unfortunately, most of them are bad (each has its various reasons like inactive, laggy, corrupt mods/GMs, etc.).  Corecraft is one of the last hopes, but I think its safe to say its been overhyped now and the moment has passed.  The sweetspot for capitalizing on people's "I want my 2008 back" nostalgia and uniting most of the old masters into a kind of centralized community was something that might have been done back in 2011-2012 (like with AT somewhat).  As it stands, that dream is dead.

To get on with your life, you have to basically let go of the game as is.  No patch is going to fix pvp under Holinka's watch.  The tarnish to WoW's image and popularity is pretty much non-recoverable.  Blizz already lets bots and cheaters fill-in certain queue slots, and nothing will revive the ladders/forums/blogs quite like the old days.  Elwynn forest and other locations are dead as fuck on even the best servers (the last time I checked there were 39 level 100's on US Tichondrius alliance during peak hours).  The GCD tournaments are a last grasp at buying another few debatably relevant months out of the game.  The list of (just plain logical/objective) reasons to quit go on and on.

If it were in my hands, I'd change the payment model completely.  Its 2015 and pay-to-play is almost more ridiculous then pay-to-win.  Like many have suggested, offering an officially sanctioned,  minimal-grind, pvp-only tourney realm is the only way to go.  If done right, it would be properly maintained, democratically balanced, and rolling-release adjusted.  A great, and perhaps the only post-2015 relevant way to support an end-of-life product, and to get people to opt-in and fork over $15/month worth.  It would probably have to cycle between variations of the "correct" seasons, however (e.g. S6-S7-S8 then back to S3-S4 then back to w/e was good in cata/mop).

Just my $0.02.


#4412976 so.... what you guys doing

Posted Nisslol on 21 April 2015 - 02:36 PM

View PostNoxnoxnox, on 21 April 2015 - 06:58 AM, said:

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and that all because Pojke's Godcomp (it wasnt called godcomp back then) got passed by Barburas's WMP because the season randomly got extended by and the shadowpriest Pojke was playing with went to some festival LOL

http://www.arenajunk...60#entry3752536

190 rep never 4get


#4411779 Is this a legit proof that WoW is a very shit game ?

Posted Voksen on 18 April 2015 - 09:27 PM

View PostThaya, on 18 April 2015 - 04:23 PM, said:

I honestly don't see why this is a bad thing?  We just have more tools and bigger communities today, that's all.
If you're trying to say that a game got ruined by the playerbase' communication improving, then maybe that game didn't have a lot of depth in the first place? "Innovation in isolation" and "secret knowledge" can suck my dick, and WoW PvP just simply has too many major design flaws which directly limit its depth (e.g. dampening). That's the problem.

I'm not saying it ruined WoW.  I'm reminding people that it is a contributing factor to the reduced longevity of modern-era games.  There are many other factors as well (especially for WoW).  The way people use the internet to publish and share information/content affects game design and game expectations.  We had it in 2000 but its way more inflated and ubiquitous now.

People don't work as hard crunching numbers, collecting research, and doing their own testing.  Our min/maxing experiences from the 2000s were contrived and people had "hidden notes".  Thats a lot different then what someone fairly new to competitive gaming goes through today.  Streams, youtube channels, 100s of fan sites, fast searches, item databases, all-out guides, and play-by-play tutorials are abundant.  Not to mention how fast it is to hook up with other gamers and talk strats via skype/voicechats.

There was also way less of a "shortest-path" power levelling culture in 2000.  People played a game, uncovered new things, toyed with build ideas, and experimented with game mechanics and duels.  Yes there were power levellers, but gamers in general were just more oblivious and less jaded by prior gaming experience back then.  Today when you walk into a new game, you already know a priori what to expect.  The transfer of prior gaming knowledge and experience is a major throw back in a generation that has been raised on games.  A kid picks up a new game today and just like typing they know how and where to look for gimmicks and cheese and rapidly probe the mechanics for effectiveness.  Combine that with title after title being essentially a rebadged twitchy spray-and-pray console port or some cartoon button bashing moba, and you've got a ton of recycled carry-over experience between games.  Thus, the comfort zone of the average gamer is inflated and more competitive (in some sense) compared to 2000.  You've got a higher level of play overall, but unfortunately because of current game design, this translates into more streamlining and cookie cutting.

Its hard to preserve mystique and under these circumstances, its hard to engineer a deep, rich atmosphere of learning/innovation in pretty much any modern game title.   I'm not sure its even possible to engineer a slow release of content and deliberately block the OP cheese from immediately rising to the surface.  We're seeing games with HUGE beta durations, where a small subset of players have nearly an all-access advantage in terms of skill development, fotm learning and progression.  Days into a beta, youtube is full of reviews, guides, and twitch fills up with strategy discussions, coaches, and so-called experts.  Everyone is an MLG pro the day after beta is launched and the game gets effectively "fully explored" by the community days after release.

There are solutions/defenses against this, but thats for another post :)


#4410882 HOLINKA ANNOUNCES THEY WANT TO PRUNE MORE ABILITIES

Posted flannelsoff on 16 April 2015 - 09:49 PM

I'd rather be forced to watch madonna make out with drake for 10 hours than watch a warlords of the draenei 3v3 match


#4409198 Q: Anyone else playing other MMO's?

Posted Avengelyne on 13 April 2015 - 07:33 PM

Not MMO's i'm considering but random unrelated post about fighters below.. got an hour to kill at work.


I'm considering getting back into SF4 or trying smash, and will probably make SF5 my main game when it comes out. The cross-play feature they are promising between PC and PS4 has huge potential. Nobody has really pulled it off before.

It has a lot of reasons to actually get good at the game. There aren't many (if any at all) players making 6-7 figure salaries that literally just play 24/7. Arguably the most popular and well known player Daigo, up until Madcatz sponsored him 2014 had a job working at a nursing home 5 days a week.

There are of course sponsored players and those that do make a living, same as WoW streamers, but if you're a beginner in games like League you will probably never reach the top while maintaining an actual job or education. I get why SC2 got huge respect, the inputs per second were insane. I was an MLG coach throughout high-school for Gears, and anybody in any competitive scene ever knows fighters are the most technical, difficult and most respected competitive genre.

My entire rational between considering SF4 over today's Mobas is although Moba's are hugely popular, supported, highly accessible etc., the fundamentals aren't so different from WoW arena. If you have thousands of hours into learning the ins and outs of them that's really all it there is to the game. You aren't going to get recognized if you don't give it all up. What's the point of playing a competitive game without that recognition? Mine as well go play some RPGs or PvE.

Why be a gold, diamond, challenger or whatever the fuck you are when there is a squadron of teenage highschool dropouts getting paid to play it 24/7 that will always be better. The big shitstain part of the whole thing is that there's fucking 6 buttons (really only 4 combat buttons) and it's click to move. The major competitive aspect of Mobas is game knowledge and teamwork. When (and it's when, not if) the next big thing comes round those dropouts will be fucked, and time you put in is effectively wasted.

There was a tournament at my College last month for SF and MVC, 15 minutes from my house. There are local tournaments in Toronto like every other week. Capcom hosts huge tournaments like Blizzcon 4 times per year for different regions, and a world championship series. They also host online tournaments with serious prize pools. That's just capcom. There was a Redbull tournament in Paris with a serious prize pool last month, and there is Evo every year. Capcom supports all of it, and there are NO bots, NO cheating, NO ddosing, NO wintrading, NO pilots. Your success revolves around you getting better at the game and challenging others.

Skills you have there are transferable to other games which is a plus. The genre will never die and has always been around. There is no team synergy, you won't be fucked out of tournaments because you can't find partners, you don't get fucked if your class isn't good this season, etc.

off topic rant below..

It's kind of why I still arena, you can be a R1 player without quing each and every day. You can be a "top player" while it's your hobby. If I ever started another MMO it would be casually. Pouring your life into an MMO is a mistake because they are made to be time sinks, not to be played competitively.

It's a shame really. Blizzard (Activation, actually) has a great game that players clearly care about a lot and love, and the PvP scene could be huge but honestly negligence and empty promises has turned arena to shit. I can only imagine if GCDTV never took off there would literally never be queues (in US). The only way to actually play arena these days is to queue Friday and Saturday night when GCD teams are practicing. Otherwise, you can have some luck between 12pm est and 3am. Usually there are owls that wake up at like 9pm queing then. Hopefully you get lucky enough you don't get alts of alts sniping people with counters. GL, HF. Also, SHIT rewards! Not a single goddamn person liked the S15 mount.


TL;DR: Don't play MMO's competitively unless you want to PvE hardcore or play casually with friends

Play a game like CS or any shooter really besides CoD.

Play a fighter, Smash, SF4, MVC etc..

Don't bother with MOBA's if you want to go big, unless you want to give up everything or be a spec of sand in a desert. They are good for fun and with friends, but just as toxic as korean grindfest MMOs in terms of time sinks.


#4407862 2900 Hpal Streaming 2700+ CR and MMR arena.

Posted Reliuna on 08 April 2015 - 05:12 PM

2900xp hpala with 2600mmr and 2300cr LF 3000 rated players to go to blizzcon with

whisper achievement or no reply




im honestly curious how this became a thing during mop? every1 who played during that expac must really have been fucked up in the head. coz i cant see another reason why u'd play during that expansion and i guess this kinda proves it? literally nothing but idiocy left in this game thanks to cata/mop lol

if anyone still reads this and reports me and i get banned it will not make a difference coz theres only 1 post every 3 days anyways on this forum


#4408562 Holinka appreciation thread

Posted Hyrmine on 11 April 2015 - 04:53 PM

After seeing what PvP is like now I can't believe I created this long ago. My apologies. :(


#4408112 Experiment: What CC should never have been instant?

Posted Knaittiz on 09 April 2015 - 05:35 PM

View PostMoshe, on 09 April 2015 - 05:26 PM, said:

also FoK interrupt from wotlk not exactly a cc but it felt like one to casters ^^
http://www.youtube.c...dzArHY5kS8#t=49 never 4get, that shit did massive damage aswell


#4408098 Experiment: What CC should never have been instant?

Posted Hiddenstalke on 09 April 2015 - 05:11 PM

Fire blast impact stun during cata , imo.


#4406514 A day in the life of holinka

Posted Knaittiz on 03 April 2015 - 10:39 AM

View PostROKMODE, on 03 April 2015 - 07:03 AM, said:

8===D
hahhahaa if you look closely enough yo ucan see a penis
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#4406142 GD Activity is Depressing

Posted Knaittiz on 02 April 2015 - 05:25 AM

I agree


#4405502 2015 WoW Arena World Championship at BlizzCon

Posted Xonika on 29 March 2015 - 11:21 AM

View PostJinngofagswag, on 29 March 2015 - 12:55 AM, said:

Please don't, would be a disgrace.
coming from a random 2.1 dk... stfu and show diablous some respect, he doesnt deserve hate u fucking idiot what has he ever done wrong, he isnt toxic/throws random hate like the majority of the players now


#4405704 Are a lot of people quiting?

Posted Nicholaes92 on 30 March 2015 - 04:59 PM

View Postprana, on 30 March 2015 - 03:55 PM, said:



wat. that goes for every game lol.

Not really, a lot of people watch competitive games like league and csgo because the difference between pro plays and normal plays has a massive difference compared to mmos. So those streams will be popular because they are entertaining while at the same time very educational as far as bettering yourself in the game.  But mmos aren't meant to be watch and learn, at least as much as other games, it's more about just playing it yourself.  
When I use to play league I could sit and watch a stream for hours and learn a million different things while also being entertained but when I go to watch a wow stream it's just someone sitting waiting for a que for 90% of the time and the other 10% is just watching the same strats and play style of any streamer.  

Expanding on the play style subject if you told me to watch dilly stream and Glinkz and tell me to pick whose stream is whose just off the plays alone you couldnt.  But if you show me a bjergson stream and scarra stream I could tell you whose is whose in the first 5 mins because of how different you can play the game.

Sorry if what I said makes no sense I'm on my phone


#4405774 Are a lot of people quiting?

Posted jam420 on 30 March 2015 - 10:36 PM

View PostStraiyEU, on 30 March 2015 - 08:08 PM, said:

its World of Combcraft... play a good comb and you have fun at the game... if your class dont have good comb or you dont have mates for that one comb its boring cuz looking for mates is the worst part of wow....

but anyways i'll never find a good ww monk and hpal...
so cya wow untill i can play something cool..

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is this 1 good enough?


#4404936 Four Years of Tears

Posted Lolflay on 26 March 2015 - 11:52 AM

View PostDjBenx, on 24 March 2015 - 09:55 AM, said:

Tbh most of the "wotlk was the best" just seems like nostalgia.

I disagree.

However, I'll be the first one to admit that I'm having more fun in WoD than I had in Cataclysm/MoP.

Cataclysm made me quit within 3 months of its release, MoP didn't hold me longer either. This time around I do raid so there's that.


Dnno, this current game would be perfect if Ferals, Ret Paladins, Hunters, Windwalkers lost their respective interrupt effects, and replace them with different thing entirely. Ferals could potentially further increase mana cost on spells, Ret Paladin interrupt could be something like "if you successfully hit this spell on someone casting, you have free flash of light crit that multistrikes - it wouldn't fuck people over and stall the game but you'd be able to heal up the damage that you would've otherwise interrupted, Hunter interrupt should be turned into something else, dunno what - etc.

Also, dampening getting removed, in arena mana regen for healers being fucked up on purpose per individual basis and thus forced either into lasting 2-3 minutes when under full pressure from enemy team or last infinitely if you let them drink.




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