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ROKMODE

Member Since 28 Sep 2009
Offline Last Active Today, 09:20 AM
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#4375706 What motivates you to play arena?

Posted Thaya on Yesterday, 04:17 AM

pretty sure addiction should be added to the 'nothing better to do' option, not the 'love the game' option

nothing wrong if someone genuinely enjoys it, everything wrong if your actual reason and motivation to play it is "nothing better to do in my life"


#4375241 What motivates you to play arena?

Posted Voksen on 28 January 2015 - 07:22 PM

meditation/therapy


It used to be about trying to get better.  Enjoyment in the pursuit of pixels and e-peen.  The dream (rip) of 2007-2011 mlg/esl WoW. Then I became a done dad and a scum casual.   Basically use the game for random BGs, skirms, and maybe trade chat pug 2s.   Quick and dirty stress release 30-40 minutes at a time, maybe 1-2 times per week.  Since even just point capping feels like aids, I wouldn't play if people didn't give me gametime.  Ideally I'll leave these therapeutic gaming sessions feeling accomplished and destressed, but thats becoming less of a thing because WoD. Some gchat/social is always nice, and stopping before the horrible game balance pushes me further away from gear, partners, games played, and skill gained.  For $15/month its an overpriced less smutty alternative to porn.


#4375037 What motivates you to play arena?

Posted Knaittiz on 28 January 2015 - 03:32 PM

because my wow ratings are the biggest achievement in my life


#4374857 What motivates you to play arena?

Posted Lolflay on 28 January 2015 - 10:49 AM

When you have a good, stable team that you've played with for a long time, this game is actually fun. Because winning is fun. Checked Wallirikz's stream a few days ago, watching them play that LSD reminded me how fun it is to play on a top tier team.

It's also fun to PvE with friends, maybe even hunt some hard to get achis. Mostly Feats of Strength though.

Other than that, WoW can suck my dick.

PvP wise, battlegrounds are not fun since the days of requiring 40 marks of specific BG per season to buy offpieces ( TBC ), world pvp doesn't exist since Elemental Plateau and Isle of Quel'Gankas days, arena is not fun at all ( unless, as I've said, you're on a top tier team ).

PvE also blows unless it's Mythic raiding.

Community of this game is a shadow of itself compared to before, WoW forums aren't worth shit since 2006, Arenajunkies is slowly dying ( I remember not being online for 7 days, witnessing 100 pages worth of posts in specific battlegroup threads alone, let alone class forums, general discussion, etc ), people are bitter and write posts that both defend the game ( when someone makes a remark on how unfun the game is, immediate responses who people who probably feel the same way : "quit then" ) and then attack the game at the same time.

Not to mention that there are still morons who cling on to their elitist ways, when the situation of the game is that they should be breeding new partners/opponents, instead of blocking the way for new players. These are not the WoTLK times when people were massively getting into PvP and had the motivation to become better due to that sick video they just saw on arenajunkies/Warcraftmovies. No matter how much of a dick Snutz was, I can bet his S8 video(s) got quite a lot of people to play a Warlock to Glad and above levels. These are the times when people simply don't give a fuck due to how butchered PvP became, so it kind of feels counterproductive to deny people. When your kingdom is falling apart, you don't enforce rules which threaten the rise of population, and you don't try to stay above it all - even the kings have to stoop down to peasant level when shit hits the fan.

That's my opinion. Wall of text'd nigs.


#4376405 Unpopular opinions thread

Posted stalebagel on Yesterday, 08:43 PM

the starwars prequels werent that bad


#4376228 Unpopular opinions thread

Posted Avengelyne on Yesterday, 05:12 PM

I liked Ring of Valor, S7/S8 Destro/Ele flameshock/immolate 1 shot mechanics, chaos bolt mechanics, old frost bomb, when every healer had their own unique niche and place in comps. When HPalas were the cleave healer, when priests were offensive in comps like RMP, when shamans were anti wizard, when druids weren't the best healer for every comp. Game is more fun when quick thinking, instincts and plays decides arena outcome, not playing for dampening or spamming all CC into a target while spamming all damage into another.

Edit: I also liked when DPS could kill healers in duels. Or vice-vera, healers could kill DPS. I liked arcane mages and their mechanics. I liked looking back in WotLK and determining if I had to use a CD based on how much rage/energy the warrior/rogue had. I miss when DKs had hungering cold and setup kills, when they weren't just mongo dmg goons.

Edit again: Oh and I fucking love triple dps


#4376015 Unpopular opinions thread

Posted Jim_Jim on Yesterday, 12:23 PM

View PostFreshlemons7474, on 29 January 2015 - 11:22 AM, said:

Hitler did nothing wrong.

Posted Image


#4375715 Unpopular opinions thread

Posted Thaya on Yesterday, 04:24 AM

This thread is great


#4375106 Is Holinka the worst thing that happenned to WoW PvP ?

Posted Darksoldierr on 28 January 2015 - 05:03 PM

View PostROKMODE, on 28 January 2015 - 09:49 AM, said:

but none of you guys would end up playing it because it's not WoW
and that's the reality of things

For the record, WoW is probably the most responsive, lore filled, content filled somewhat balanced MMORPG out there. Excellent PvE content, lot of stuff to do, be it PvP or PvE, runs on low end machines too, constantly supported.

If you show me a game with similiar fetures but better PvP balance, then i might consider jumping the ship, otherwise i just cba to leave my 10 year old account behind.

The only game lately that actually caught some of my attention was Planetside 2, which has some amazingly good grand PvP experience. Other than that?

If i want to play a competitive RTS, i play Sc2, for MOBA there Dota2, LoL, Heroes somewhat Smite. FPS could be anything from Titanfall trough Halo to Quake or CSGO.
But when it comes to this actual genre, where i do like to do other stuff than just PvP, theres no better alterantive.


#4374176 Is Holinka the worst thing that happenned to WoW PvP ?

Posted Voksen on 27 January 2015 - 10:40 PM

Urgh, inc tldr, general retort to parts of this discussion:


-- The argument:  "You dont need modelling/simulation to design a modern AAA title" is true just like you technically don't need a finished product to ship.  Broken mechanics and imba design still equal a "releasable" product.  But AI-supported balance mining definitely helps ship better quality.  I would say that since 2008, AI has helped game designers explore balance implementations.  I would guess Blizz is behind here, which they shouldn't be for all their revenue of over 10 years of paid development team hours.

-- The argument:  "But this is the best first-season xpack launch ever" also doesn't hold weight...at all.   Same reasons as above.  After 10 years of process improvement you shouldn't expect anything less.  Someone is trolling someone here.  Its 2015 and pay2play is niche and dying.  Outdated models asside, under pay2play your shit better be refined as fuck and there should literally be service-level agreements.  This means owning up to professional development standards like in other industries.  Right now servers are laggy as shit, most people couldn't log on during launch week (i never got those days credited), and WoD pvp balance/design has failed to capitalize on over 10 years of lessons learned.  e.g. near-unclickable/targetable conquest npc, horrible gearing choices (lol no mainstats for priests), 5-6 stat categories 90% of which are based on RNG proc-based gimmicks, homogenized talents and comps, removal of working brackets, etc.  More metagaming the ladder and way less subgame play.  Way too many steps back for the few steps forward despite outcry from the tbc/wotlk community throughout cata and mop.

-- The argument:  "WoW is sucks/boring cause its old" also doesn't hold up.  Look at CS, QL, AT, other classics, etc.  All very active with mechanics that have hardly never changed.  Obviously games have a golden age which rises, peaks, and decays.  WoW community just gets more toxic with each round of unsatisfactory pvp changes.  The lines of "you cant please everyone", "quit if you dont like it", and "w/e" are weak.  The goals of discussion should be about keeping WoW-variants somewhat relevant (which probably means ditching retail for some kind of corecraft).

-- The thinking:  "Class representation is my balance bible." is ignorant.  Please stop posting representation numbers and using them to infer what balance changes need to be done.  You're probably not qualified to perform data analytics.  Feedback from overall ladder dynamics is biased, noisy/corrupt, and weakly correlated.   The ladder is a bag of broken cell phone parts, with cheaters, pilots/sells, bots, and other illegitimacy.  Blizzard doesn't enforce it enough, and because of a horrible metagame its far too mutable/immitateable.   Having trouble but wanna stay "legit"?  Scramble a random counter comp and snipe (just take three randos of already high mmr, have them respec/glyph/talent and queue their rock into the scissors).  Its also too easy to dodge (same three dildos lose more then 1-2 games, bitch and whine, relog on alts and/or respec/retalent/reglyph and swap in someone else).  If you want basic valid/relevant analytics you need the old armory that plotted a team/charter over time essentially showing a small recount of the match.  Blizzard probably aggregates these stats internally (its not hard to encode all actions and xyz coordinates of a match into a string that gets mined later).



So we're not sure if they're trying to bring the player, class, comp, bracket, or what?  Definitely not bringing fun, competition, or polish/finesse for something 10 years in.  Class skillcaps floored, single bracket (3v3) dampening and world zone centered ideas for balance, and an unchecked metagame.  This is a horrible xpack for pvp, a season so awful most people who've seen the game in other states don't even log on or barely queue.  Its literally a season to separate the autistic/addicted/nolifers from the real self-respecting pvp/esports gamers, who have been filtered off the ladder by Blizzards troll mentality (mostly the behaviour of its devs).


EDIT:  

It has also come to my attention that Blizzard artificially handicaps accounts server side.  So if they want some artificial hero to bring in twitch viewers and increase the number of aspirants on the ladder, they up his %-ages and prioritize his accnt w.r.t. server ticks, etc.  The reverse is probably also true, so Blizz will artificially gimp people they feel shouldn't be playing anymore, have too much to lose IRL by playing, or have had too many seasons of spotlight.  This has been done in random BGs (adaptive handicaps, dynamic game balance, etc. -- all old concepts in game design to keep things appear balanced).  So if you queue a random BG and it seems like some hunter is raping your face with procs and dmg, its probably cause he's experience some passive +5% or w/e server side.


#4374059 Is Holinka the worst thing that happenned to WoW PvP ?

Posted Thaya on 27 January 2015 - 07:35 PM

not to mention you could run out of that bosses room when he flew up for his 2nd phase, and he just didn't do shit. you could just skip his phase 2 completely by walking out on it



paragon killed nefarian hc with 15 druids because fuck yeah alt raiding

lets just stack a class that can exploit a single mechanic on that boss and trivialize it to patchwerk level 5 minute encounter

outplayed



on alakir you physically could not do phase 1

unless 15 people out of your 25 man raid waited at the starting platform until the other 10 pushed him into phase 2

which took like 10 minutes

great design



on the worm boss, the only viable tactic that made the fight doable was getting a shaman to frost shock the add and kite it around the rest of the instance for the duration of the entire fight

which also meant that you basically removed the heroic mechanic of the encounter and just proceeded with normal strat but a higher number requirement

great design



ascendant council could be cheesed by not bringing a single melee into the raid

which was fixed an hour after paragon had killed it

they let them keep the credit

who cares that all the other guilds are basically fucked and stuck on a different encounter

they actually did this on nefarian too, by the way, but it's not like anyone was going to nerd 15 druids for world 2nd or 3rd or whatever anyway



and so on and so forth. we ended world 3rd, i gquit an hour later, all three guildmasters/raidleaders followed the next day, and then basically a good half of the guild too.

can't remember a tier so horrible before or after that. i've never done hardcore raiding after, though, but i doubt it could get any worse



oh and yea, the best part is that paragon has probably seen even more bullshit than we have. they had developers interfering mid fight, mechanics being tweaked or changed entirely between pulls (silently), sinestra was basically co-designed with them, etc

and lastly, feedback has generally been negative about it from the rest of the players. the stats speak for themselves, really - subs declined more rapidly than they have during mop


#4373816 Is Holinka the worst thing that happenned to WoW PvP ?

Posted Kelarm on 27 January 2015 - 04:16 PM

View PostRegent, on 27 January 2015 - 07:54 AM, said:

Any form of Competitive WoW is gone, and will never happen with the current setup at Blizzard.

They obviously have zero interest in creating a competitive environment, and even if they did care they have no one working for them that could facilitate the necessary changes to make it work.

Obviously?  I don't think it's that obvious.  In fact, I don't think it's even accurate to say.  The way they're doing balance now seems to take a page out of the book of other competitive games (league) where balance changes happen frequently and in small numbers.  This stands in stark contrast to how blizzard has approached balance in the past, and could easily be them making an attempt to make their game competitive.  Then you have their "end of year" 2014 post, with this section in it:

Quote

eSports’in
The new War Games skirmishes feature allows anyone to run an online tournament, and we’re excited to see even more community-run tournaments in 2015. We’ll of course be running tournaments with our eSports partners as well, and will release details as those plans are finalized. As you saw at the Arena World Championship, we’ve come up with an improved UI to help viewers better follow the action, but we’ve been working on a complete overhaul for next year—with the goal of making it widely available for use in player-run tournaments, partner tournaments, and online casting. We hope to be able to share more soon.

Which is a massive deviation from the bullshit stance they've taken in past years of "we don't encourage it as an esport, people want it to be but we won't let it".  To say they've obviously got zero interest in making WoW competitive is seriously overreaching IMO.  Looks to me more like they actually somewhat want it to be but just suck at it really badly, as would be expected.


#4372976 RBG Tournament: Battle of the Atlantic Worlds Reveal Show

Posted Korzul on 27 January 2015 - 02:34 AM

Posted Image


#4373324 RBG Tournament: Battle of the Atlantic Worlds Reveal Show

Posted Structural on 27 January 2015 - 05:13 AM

this is literally worse news than the ebola epidemic


#4370891 i demand you all exploit this right now

Posted Jinngofagswag on 25 January 2015 - 01:08 PM

View PostForumz, on 25 January 2015 - 12:26 PM, said:

Baby deer are called fawns. I thought I'd let you know.
ty, need it for my essay




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