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Member Since 28 Sep 2009
Offline Last Active Yesterday, 04:24 PM


Posted flannelsoff on 16 April 2015 - 09:49 PM

I'd rather be forced to watch madonna make out with drake for 10 hours than watch a warlords of the draenei 3v3 match

#4409198 Q: Anyone else playing other MMO's?

Posted Avengelyne on 13 April 2015 - 07:33 PM

Not MMO's i'm considering but random unrelated post about fighters below.. got an hour to kill at work.

I'm considering getting back into SF4 or trying smash, and will probably make SF5 my main game when it comes out. The cross-play feature they are promising between PC and PS4 has huge potential. Nobody has really pulled it off before.

It has a lot of reasons to actually get good at the game. There aren't many (if any at all) players making 6-7 figure salaries that literally just play 24/7. Arguably the most popular and well known player Daigo, up until Madcatz sponsored him 2014 had a job working at a nursing home 5 days a week.

There are of course sponsored players and those that do make a living, same as WoW streamers, but if you're a beginner in games like League you will probably never reach the top while maintaining an actual job or education. I get why SC2 got huge respect, the inputs per second were insane. I was an MLG coach throughout high-school for Gears, and anybody in any competitive scene ever knows fighters are the most technical, difficult and most respected competitive genre.

My entire rational between considering SF4 over today's Mobas is although Moba's are hugely popular, supported, highly accessible etc., the fundamentals aren't so different from WoW arena. If you have thousands of hours into learning the ins and outs of them that's really all it there is to the game. You aren't going to get recognized if you don't give it all up. What's the point of playing a competitive game without that recognition? Mine as well go play some RPGs or PvE.

Why be a gold, diamond, challenger or whatever the fuck you are when there is a squadron of teenage highschool dropouts getting paid to play it 24/7 that will always be better. The big shitstain part of the whole thing is that there's fucking 6 buttons (really only 4 combat buttons) and it's click to move. The major competitive aspect of Mobas is game knowledge and teamwork. When (and it's when, not if) the next big thing comes round those dropouts will be fucked, and time you put in is effectively wasted.

There was a tournament at my College last month for SF and MVC, 15 minutes from my house. There are local tournaments in Toronto like every other week. Capcom hosts huge tournaments like Blizzcon 4 times per year for different regions, and a world championship series. They also host online tournaments with serious prize pools. That's just capcom. There was a Redbull tournament in Paris with a serious prize pool last month, and there is Evo every year. Capcom supports all of it, and there are NO bots, NO cheating, NO ddosing, NO wintrading, NO pilots. Your success revolves around you getting better at the game and challenging others.

Skills you have there are transferable to other games which is a plus. The genre will never die and has always been around. There is no team synergy, you won't be fucked out of tournaments because you can't find partners, you don't get fucked if your class isn't good this season, etc.

off topic rant below..

It's kind of why I still arena, you can be a R1 player without quing each and every day. You can be a "top player" while it's your hobby. If I ever started another MMO it would be casually. Pouring your life into an MMO is a mistake because they are made to be time sinks, not to be played competitively.

It's a shame really. Blizzard (Activation, actually) has a great game that players clearly care about a lot and love, and the PvP scene could be huge but honestly negligence and empty promises has turned arena to shit. I can only imagine if GCDTV never took off there would literally never be queues (in US). The only way to actually play arena these days is to queue Friday and Saturday night when GCD teams are practicing. Otherwise, you can have some luck between 12pm est and 3am. Usually there are owls that wake up at like 9pm queing then. Hopefully you get lucky enough you don't get alts of alts sniping people with counters. GL, HF. Also, SHIT rewards! Not a single goddamn person liked the S15 mount.

TL;DR: Don't play MMO's competitively unless you want to PvE hardcore or play casually with friends

Play a game like CS or any shooter really besides CoD.

Play a fighter, Smash, SF4, MVC etc..

Don't bother with MOBA's if you want to go big, unless you want to give up everything or be a spec of sand in a desert. They are good for fun and with friends, but just as toxic as korean grindfest MMOs in terms of time sinks.

#4407862 2900 Hpal Streaming 2700+ CR and MMR arena.

Posted Reliuna on 08 April 2015 - 05:12 PM

2900xp hpala with 2600mmr and 2300cr LF 3000 rated players to go to blizzcon with

whisper achievement or no reply

im honestly curious how this became a thing during mop? every1 who played during that expac must really have been fucked up in the head. coz i cant see another reason why u'd play during that expansion and i guess this kinda proves it? literally nothing but idiocy left in this game thanks to cata/mop lol

if anyone still reads this and reports me and i get banned it will not make a difference coz theres only 1 post every 3 days anyways on this forum

#4408562 Holinka appreciation thread

Posted Hyrmine on 11 April 2015 - 04:53 PM

After seeing what PvP is like now I can't believe I created this long ago. My apologies. :(

#4408112 Experiment: What CC should never have been instant?

Posted Knaittiz on 09 April 2015 - 05:35 PM

View PostMoshe, on 09 April 2015 - 05:26 PM, said:

also FoK interrupt from wotlk not exactly a cc but it felt like one to casters ^^
http://www.youtube.c...dzArHY5kS8#t=49 never 4get, that shit did massive damage aswell

#4408098 Experiment: What CC should never have been instant?

Posted Hiddenstalke on 09 April 2015 - 05:11 PM

Fire blast impact stun during cata , imo.

#4406514 A day in the life of holinka

Posted Knaittiz on 03 April 2015 - 10:39 AM

View PostROKMODE, on 03 April 2015 - 07:03 AM, said:

hahhahaa if you look closely enough yo ucan see a penis
Posted Image

#4406142 GD Activity is Depressing

Posted Knaittiz on 02 April 2015 - 05:25 AM

I agree

#4405502 2015 WoW Arena World Championship at BlizzCon

Posted Xonika on 29 March 2015 - 11:21 AM

View PostJinngofagswag, on 29 March 2015 - 12:55 AM, said:

Please don't, would be a disgrace.
coming from a random 2.1 dk... stfu and show diablous some respect, he doesnt deserve hate u fucking idiot what has he ever done wrong, he isnt toxic/throws random hate like the majority of the players now

#4405704 Are a lot of people quiting?

Posted Nicholaes92 on 30 March 2015 - 04:59 PM

View Postprana, on 30 March 2015 - 03:55 PM, said:

wat. that goes for every game lol.

Not really, a lot of people watch competitive games like league and csgo because the difference between pro plays and normal plays has a massive difference compared to mmos. So those streams will be popular because they are entertaining while at the same time very educational as far as bettering yourself in the game.  But mmos aren't meant to be watch and learn, at least as much as other games, it's more about just playing it yourself.  
When I use to play league I could sit and watch a stream for hours and learn a million different things while also being entertained but when I go to watch a wow stream it's just someone sitting waiting for a que for 90% of the time and the other 10% is just watching the same strats and play style of any streamer.  

Expanding on the play style subject if you told me to watch dilly stream and Glinkz and tell me to pick whose stream is whose just off the plays alone you couldnt.  But if you show me a bjergson stream and scarra stream I could tell you whose is whose in the first 5 mins because of how different you can play the game.

Sorry if what I said makes no sense I'm on my phone

#4405774 Are a lot of people quiting?

Posted jam420 on 30 March 2015 - 10:36 PM

View PostStraiyEU, on 30 March 2015 - 08:08 PM, said:

its World of Combcraft... play a good comb and you have fun at the game... if your class dont have good comb or you dont have mates for that one comb its boring cuz looking for mates is the worst part of wow....

but anyways i'll never find a good ww monk and hpal...
so cya wow untill i can play something cool..

Posted Image
is this 1 good enough?

#4404936 Four Years of Tears

Posted Lolflay on 26 March 2015 - 11:52 AM

View PostDjBenx, on 24 March 2015 - 09:55 AM, said:

Tbh most of the "wotlk was the best" just seems like nostalgia.

I disagree.

However, I'll be the first one to admit that I'm having more fun in WoD than I had in Cataclysm/MoP.

Cataclysm made me quit within 3 months of its release, MoP didn't hold me longer either. This time around I do raid so there's that.

Dnno, this current game would be perfect if Ferals, Ret Paladins, Hunters, Windwalkers lost their respective interrupt effects, and replace them with different thing entirely. Ferals could potentially further increase mana cost on spells, Ret Paladin interrupt could be something like "if you successfully hit this spell on someone casting, you have free flash of light crit that multistrikes - it wouldn't fuck people over and stall the game but you'd be able to heal up the damage that you would've otherwise interrupted, Hunter interrupt should be turned into something else, dunno what - etc.

Also, dampening getting removed, in arena mana regen for healers being fucked up on purpose per individual basis and thus forced either into lasting 2-3 minutes when under full pressure from enemy team or last infinitely if you let them drink.

#4404472 Four Years of Tears

Posted Dizzeeyo on 24 March 2015 - 08:45 PM

View PostAvengelyne, on 24 March 2015 - 08:32 PM, said:

giving each melee MS ... isn't going to homogenize anything
yup, just like giving every melee a kick didn't and giving every melee a stun didn't


giving everyone X results in homogenization of X, which results in X becoming massively undervalued compared to Y and Z which have not been shared out amongst everyone - when Y and Z are burst damage and sustained damage, which will never be shared out equally amongst everyone because pve game exDee, the bring the player not the class model falls flat on it's face

#4404988 Four Years of Tears

Posted Capstone on 26 March 2015 - 04:09 PM

View PostAvengelyne, on 24 March 2015 - 02:31 PM, said:

Homogenization is the one that stands out to me the most to me. Healers specifically lost their niches coming into Cata. It was necessary for their attempt at balance I suppose, but then again I remember seeing many R1/Gladiator specs you just don't see anymore (Arcane & Fire Mages). You still had Enh running beastcleave, Eles in LSD, Locks everywhere, Mutilate Rogues etc.

Back then there were many cancerous mechanics like cast slow debuffs, sacred cleansing, PvE items, bloodlust etc. that we don't have these days. Unfortunately spam-able CC is still here, and when it's used effectively at the highest level it's unbeatable. It has been like that for like 2 years now. When Mages were glass cannons back then and dispel was spam-able that was all fine (when poly spam was essential to their survival), and to be honest it was very likely you had equivalent horse shit mechanics on your team to make it fair.

It's not needed since they are "Steel Bazookas" now. (Maybe make ice barrier/temporal a thing again instead of flame glow).

Inb4 argument: "YOU CAN KICK SHEEP LOL".

The 50% MS obviously encouraged Melee/Caster/Healer more than it does these days. The downside is many comps would be without it that would probably need it to stay remotely competitive.

My suggestion (knowing it will be controversial) would be to give it to every single Melee. Remove it from Combat Rogues and Hunters. Put spammable CC on a 4 second CD. Put Mage and SPriest purge on a 4 second CD too. Revert the focus cost nerf for tranq shot and fix bestial wrath so it doesn't reduce tranq shot cost (same effective BM nerf without obliterating surv/mm). I feel like this sort of homogenization would promote different compositions instead of having a very narrow meta game which is all they have managed to produce so far with their efforts.

Oh yea and take away everyone's current lay on hands. Go ahead and make it up to them in other ways. It would promote defensive play instead of being all "NP out of this I will 1%-100% you".

Also thank you AJ auto saved content feature
several years ago affix suggested that there be separate MS debuffs for ranged and melee that stack together

let's stipulate, for example, that melee would have a 30% healing debuff and casters would have a 20% one. in this situation:

the utility and control gained from wizards would come with a less significant healing debuff

kitty cleave and other nonsense would still have a potent 30% debuff, but still not as powerful as melee/ranged/healer

this way, you'd never really be able to complain about two melee training a DPS to stall the game until dampening and then switching to a healer or the most popular complaint, wizards running away until dampening is thick. melee/ranged/healer would inherently have a healing-mitigated advantage on whatever target they're on, the entire game

it should be noted that back then healing debuffs were the among the most significant aspects of arena and the game was tuned around having them active all the time

#4405236 AT Cata is back

Posted Lirox on 27 March 2015 - 02:51 PM

wotlk feels so much better