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Member Since 28 Sep 2009
Offline Last Active Today, 10:16 AM

#4483305 Banwave

Posted Nicholaes92 on 22 August 2015 - 09:59 PM

View Postflerbu, on 22 August 2015 - 09:47 PM, said:

I would boost if i were good enough. But who on earth is stupid enough to pay hundreds for some pixels on video game?

Well when its my parents money its easy to spend it beca...... I mean I HAVE A HIGH PAYING JOB NERDS LOL GITGUD

#4477898 Balanced EU qualifier team

Posted Refren on 17 August 2015 - 12:19 AM

View PostNicholaes92, on 17 August 2015 - 12:01 AM, said:

Although addons increase quality of life in arena for some people but honestly I don't think they are a game changer.  Idk maybe it's just because I played a hunter 90% of wod but seriously when my addons got turned off it was just an annoyance rather than a loss of a crutch.  Crying over technicalities will only hurt the way wow arenas look in the future and not help.  Also makes you look like a fuck boi

its a pretty big deal if 1 team has dr trackers, trinket trackers and cd trackers and other doesnt wtf


Posted user_543622 on 16 August 2015 - 03:30 PM

View Postflannelsoff, on 15 August 2015 - 11:44 PM, said:

why didnt this fucker do any of this shit this expansion lmao
Technology wasn't as advanced as it is now and it was way to confusing for people.


Posted justicecute on 15 August 2015 - 11:52 PM

I remember AJ at the end of the mop when holinka talked about how he wanted wod to be. And you motherfuckers were really hyped for wod pvp. I aint buying it yet.

#4473467 Shaman totems in legion

Posted Tsx on 12 August 2015 - 07:26 AM

View PostRexyyoxxx, on 11 August 2015 - 09:37 PM, said:

Like, imagine trying to kill stampede from a hunter, yet ur fire ele is 26k hp 1shotted kappa
you shouldn't be able to use fire ele in arena in the first place.

#4463651 Expansion Predictions

Posted Mattadoro on 31 July 2015 - 03:15 PM

time walking arena, pick your expansion

#4462046 New expansion unveiling August 6th

Posted Chickz on 29 July 2015 - 05:46 PM

Next expansion

"Give wod back omg this is so shit wtfff"

#4429784 Bingo for upcoming live q&a (from mmo champion)

Posted Capstone on 30 May 2015 - 11:58 AM

i don't consider it a real q&a unless i have a microphone and am asking holinka questions about hunters and dalaran arena

#4429478 warlords pvp

Posted drugdealerx on 29 May 2015 - 06:34 AM

credits go to muffles@darkspear US

#4428989 A challenge

Posted Lloix on 27 May 2015 - 01:48 PM

Yoooo should prolly swap out the bong for a vape bud.

#4425781 BANNED

Posted Infernion on 18 May 2015 - 12:27 AM

rep me for no reason

#4425415 Has WoW PvP ever been balanced?

Posted Seu on 17 May 2015 - 01:12 AM

for me a "balanced" state in a game is that there is a reasonable way for me/my team to win every game if we play well

i think the more the stars have to align in order for you to beat a team, the less balanced the game is... especially once you start just surviving and praying for them to make mistakes.

so i guess s7/s8 i felt more than any other season there was a reasonable way to win almost every matchup as most comps, especially because the skill ceiling was higher and there was more you could do.

#4425532 If Ghostcrawler came back as developer, would this game be better?

Posted Syia on 17 May 2015 - 09:37 AM

There are so many levels to what went wrong it would be impossible to blame one person. It would be impossible for one person to fix it too. Ghostcrawler was a part of pushing the game towards greater homogenization, lowering the price of entry to gated content, and creating hard-mode vs casual-mode content.

At a glance, all of these things were initially pretty well received as evidenced by subscriber counts. Many of the traditional RPG mechanics in Vanilla/Burning Crusade sucked. Some classes were legitimately low standing citizens (not just specializations) and a lot of content wasn't being consumed by the majority of level-capped players (not even considering the people who weren't level capped). Arenas were receiving a lot of love for being new and running through the MLG circuit.

However, these concepts that were initially good for the game got pushed too far. Content is too cyclical now. Casual versions of raids reduce the perceived value of "hardcore raiders". In Vanilla/TBC there was constant need to run older raids and scaling was tight enough that people a tier behind didn't feel like they were in a different stratosphere. Classes have become too homogenized; their once defining characteristics feel so bland now. What is wrong with having flavor abilities to put on your hot bar? Nothing.

World of Warcraft got tipped too far in favor of streamlining content and classes, while reducing the need for its social systems. A lot of what has changed in World of Warcraft over the years come from designers acquiescing to the desires of vocal players (not us, but the casual majority). Most of the time, what people think they want, is not what's good for the game.

Blizzard needed to put their foot down and maintain the foundations of what made their game so good. But the profit model worked so well, there's no way you would convince the company to stray away from the status quo. A game of this scale really needs an authoritarian to make design decisions for the sake of the game, not the company's bottom line.

Edit: I'm sure there are tons of qualified people working at Blizzard. I'm also sure there are people already working/have worked there that are capable of making good design decisions. Making meaningful decisions requires too much clout. E.g. A PvP designer is never going to triumph over PvE rules, but PvE designers can never completely ignore PvP either. It's a mess and needs strong leadership to go anywhere.

#4425427 If Ghostcrawler came back as developer, would this game be better?

Posted Thaya on 17 May 2015 - 02:11 AM

View PostNaraga, on 16 May 2015 - 08:20 PM, said:


He rode the wave of goodness that was created by Kalgan and was the first one to slowly ruin the game. Don't ever forget he is the one that gave dispel to every healer and removed it from sp/ret, handed out self heals like cookies and started the road towards complete homogenization we are on right now.
this is factually wrong

most people refer to WotLK as the best expansion

WotLK is also the expansion that had the best sub numbers/statistics

Ghostcrawler was the lead systems designer for that expansion

wave of goodness created by Kalgan and Tigole was shit like mace stun and a meta that implied that each class will have only 1 viable arena spec (never actually happened and several classes were more or less unplayable in arena), pvp trinket that removed only 3 types of effects (until later in tbc), only 2 classes with 50% mortal strike debuffs (making them mandatory to have for a viable comp, outside of vipersting/manadrain "run you dry" setups that people figured out way later), 2v2s that lasted 4+ hours being an accepted part of the game, and various other amazing perks. i mean, PvE (both solo and raid stuff) had just as many examples of utterly terrible design

people really forget how actually SHIT vanilla and TBC were gameplay-wise. don't get me wrong, my best times in this game were mostly in TBC, but that doesn't mean the designs were actually good. it was a different time. this doesn't mean that Kalgan or Tigole are bad game designers either - someone had to do the mistakes to learn from.

also you have to understand what 'lead systems design' actually implies. for example, wow has pretty decent core gameplay, what sucks are mostly the systems - e.g. 4 difficulties of the exact same instance being a pretty fucking shit idea. or there being no team charters, which in turn allows you to just log on whatever class/alt you have and just instantly queue your fotm setup at no penalty whatsoever, which results in everybody just playing fotm shit exclusively. or s10 having good gameplay but being completely ruined by the matchmaking/ladder system around it - this is a legit mistake you could credit to GC. but he did design a lot of good shit too.

its kind of idiotic to praise WotLK as the best thing ever and then go hate on the dude that was heavily involved in making it what it was. he's also the only dev to interact this closely with the community, and he's the REASON there's so many blue posts daily and devs just casually talking to us on twitter - he's the one who set this example. it must suck to give so much to a community only to receive a hate bandwagon in response. no wonder he left.

#4425331 If Ghostcrawler came back as developer, would this game be better?

Posted Naraga on 16 May 2015 - 08:20 PM


He rode the wave of goodness that was created by Kalgan and was the first one to slowly ruin the game. Don't ever forget he is the one that gave dispel to every healer and removed it from sp/ret, handed out self heals like cookies and started the road towards complete homogenization we are on right now.