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Member Since 28 Sep 2009
Offline Last Active Today, 12:03 AM

Posts I've Made

In Topic: RLD/Combat Rogues/Locks

19 December 2014 - 10:34 PM

View PostCharred, on 17 December 2014 - 12:48 AM, said:

How long is it going to take for you to realize that your biased, twisted recollection of arena games with a laughable sample size is in no way an accurate representation of the actual representation of the ladder?
If that was a fact, then why do I end up with the numers I posted above.

If it was near unbeatable, then why is it so rare.

Here's an actual image of an unbeatable combo/class back from good old S5:

Posted Image

Do you see anything special? Something that might not exactly be similar to the way Rogue/lock is right now perhaps?

It literally took me 3 minutes to check the data on the US ladder. Not exactly peer reviewing is it.

Except that you try to present it as a fact & then act surprised when the thread doesnt turn out into an actual legit discussion.
Lol season 5
Season 5 was still kind of fun if you had engineering. Triple GLG rmp whooooo

On the topic of WoW as an esport, wotlk actually brought in good viewership for the time. With regard to the timeout wizard mirrors, blizzard really fucked up by not limiting bauble to one per team. Triple/double bauble was the biggest reason games went on for so long.

In Topic: Class Interrupts Imbalance?

15 December 2014 - 09:12 AM

Idk I haven't had time to play WOD but judging by your join date, I'm assuming you think I'm comparing with respect to MOP
I guess that wasn't entirely fair since I've heard you have to cast more than MOP now, but I was mainly talking about pre cata where instant casts don't exist outside of 3 minute cooldowns and small additional damage.

Ha I guess we aren't playing the same game then :)
I will play around with WOD when it comes to AT, so I don't have to pay

In Topic: Class Interrupts Imbalance?

15 December 2014 - 08:44 AM

I don't understand why you would want to homogenize things more. Just because one interrupt doesn't do the same thing doesn't mean it's broken. Things don't have to function the same way.
Other things I've noticed from this thread

1. Druids do have an interrupt pre cata via feral charge, but it's also their main way of closing gaps and requires bear form +minimum range
2. Cata hunter players are not as impressive as wrath ones. The meta is slower, and you have the scrub monkey. When damage is much burstier, hunters have to think on their feet more and react much quicker. Either way I suppose, see point 3
3. Hunter got dumbed down considerably in many aspects.
4. They should have NEVER added all those fucking interrupts in cata/mop. I still have cata nightmares of having to fakecast like 30 things because of dk pet kick, mindfreeze, rebuke, strangulate glyph, etc. .  this only coupled with bullshit like necrotic strike; cast reduction stuff became way more prominent post wrath
5. Why would you add DRS for interrupts? You are bad if you get chain interrupted. The game already has dumbed down fakecasting by reducing the time on numerous interrupts and making casting much more rare as is.

In Topic: Prot Glad stance doing broken damage

25 November 2014 - 03:15 AM

View Postjaimex, on 24 November 2014 - 11:14 AM, said:

Nobody cares about prot in s8
cept the person posting right above me

In Topic: Prot Glad stance doing broken damage

24 November 2014 - 10:43 AM

s8 prot war is actually fairly skill reliant and requires a very observant user since it uses such little resil
also need a lot of micro management to stop everything with all your tools