Arena Junkies was shut down on July 1st, 2018. You're viewing an archive of this page from 2018-06-25 at 18:03. Thank you all for your support! Please get in touch via the Curse help desk if you need any support using this archive.
WLS is countered by every mage/warrior/X team. look at ladder and reroll mage or deal with it, warlock is boring/broken by SS:SB class thats it.
huge cds like gate can be stopped on most of the maps, and even if u have it up roots and its bugged cant even count how many times I losed cause someone stucked on gate.
Boomkins are doing more healing than DMG ( 2s and 3s game - every single boomkin I met )
SPs are not existing in pvp, the same reason as every other class - warrior + ranged warrior called hunter.
Warlock's dots are ticking 5k while hunter can crit you from basic spell 110k+ through 10% dmg reduction glyph + soul link 20%. MOP design for warlock is just wrong SS:SB shouldn't even exist in this game.
Im not saying even about warrior's passive dmg reduction because its just pathetic.
definition for good warrior's is now : remove stances from your bars and play in def 100% of time.
Def stance is designed for fucking tanks. Warriors in def stance should make 50% less damage - problem with brainless charge reck storm solved.
One more edit. Warrior's bleeds are doing 2 times more damage than 4 warlock's dots :D:D
Since this game has never be balanced and 70% of players are fotm rerollers my idea is to give gladiator and other titles based on class occurrence. ( ofc Blizzard wont do that but we can still try ;D )
For example: 10000 warriors in ladder. 0.5% ( 0.005 ) that is 50 players.
1000 rogues in ladder. 0.5% ( 0.005 ) that is 5 players.
Every class should have their own "ladder".
What do you think about it ? I think that is much more fair than % from overall amount of players.