Soon: Copyright 2004-2013 Blizzard Entertainment, Inc. All rights reserved. "Soon" does not imply any particular date, time, decade, century, or millennia in the past, present, and certainly not the future. "Soon" shall make no contract or warranty between Blizzard Entertainment and the end user. "Soon" will arrive some day, Blizzard does guarantee that "soon" will be here before the end of time. Maybe. Do not make plans based on "soon" as Blizzard will not be liable for any misuse, use, or even casual glancing at "soon."
Another common term implemented by Blizzard often misleading players into excitement for future content. "Very Soon" is guaranteed to arrive between now and the end of time with a higher chance of arriving on the "now" half of the time table. Although this means closer to now than "soon" there is no guarantee that you will live long enough to see the content finally release.
Now ←-------------- Very Soon -------- Soon -------- Soon-ish ---------------→ End of Time
one piece of advice i can give you vs death knights is to typhoon them away from you right before you run out of their line of sight. they can't use death grip while flying which will give you enough time to get out of their los.
holy..i've said and done some pretty stupid shit a few years ago when I was a little more immature and had a huge ego, but even I never went to the level of douche-baggery of this nmp guy
i've said this a million times or more on my stream: unless you're streaming consistently to 5K+ viewers, you aren't making more money than any normal educated person with a job, unless you're getting extremely high donations from some rich dude from another country (in which case you should try the casino sometime)
any intelligent person should steer clear from trying to make a living off streaming. once your game of choice dies out, you are in big trouble (ie destiny who used to pull 7-8K viewers consistently or idra who used to pull 8-15K viewers consistently; both pushing ~3k on average on a good day now)
Get an education, get a stable job, build your resume, do whichever one floats your boat and enjoy your employment benefits, 401K, pension, etc because they will serve you in the long run. You don't want to be 50 years old and base your existence on whether Billy , age 17, got ahold of his mom's credit card or whether Mohammed, age 41, living in Dubai, feels generous today and wants to donate some of his wealth to you.
I'm sorry man! I told my priest to not kill you but he was like train this mage like it's your way out of prison and he insisted to kill you cus you were mage armor , also charge is cross bg with misery, you get pops after 3min or so
99% of the time one of two things will happen, either the dummy cast tricks the warrior into pummeling during no cast and gets wasted (i fall for that one all the time >.<) or the warrior assumes the next cast immediately after the dummy is another attempt at flash so they decide to pay much more attention to the bar appearing under his targets name plate and spams his pummel the second he see's the bar appear without reading it.
1% of the time the warrior has had 11 cups of coffee and the game is in permanent slow motion for them, and they dont fall for it
I'm no high rated mage, but I feel like Frozen Orb getting a damage nerf would do alot instead of this huge nerf to overall damage. I mean, 30k crits every second into a frozen target is ridicilous and if they cant nerf it because of PvE, atleast make it do less damage on players. I do not like the current playstyle of frost mages on PTR, just run around and fishing for procs isnt why I rolled the class, if I would have liked that playstyle I would have played a boomkin or something instead.
I'm also all for a damage nerf, but what we see on PTR is such a overkill.
Aight, as requested on the PvPTR thread earlier, I will be giving my own feedback about Frostmages in 5.4. The opinions on this post are my own and I will try to cut down Frostmages into grasslevel in theory, so that it should be easy to read for any level of player.
A short about me, I am an enthusiast theorycrafter. In short, I love asking "What was the logic someone thought when making this", "What drove the person doing this" and "What does this affect in the whole big scheme".
For this post, I've done about 25-30h of PTR testing.
-Great setup potential for damage
-Great on-demand burst
-Rather squishy with only one real defensive cooldown
-Zero damage outside of on-demand burst (the 1 out of 10 games midgame proc fishing can be good)
-No real damage if not set up at all
Alright, so.. Above I've cut down Frostmage into easy-to-recognize words and sentences and I believe we all can agree to. Currently in 5.3, Frostmages have the damage to kill a target who doesn't have defensive cooldowns left and is not getting peeled at all with the short cooldowns of Mages. This damage is easily seen and with defensive cooldowns or peeling, is easily stopped or completely negated. This is why every single meaningful damage Frostmage puts out has to be set up; which is done by controlling the enemy healer by either Poly/CS'ing him or going on him with Deep Freeze. Any little interrupt, pushback, stun; any control effect really will stop your team-mate from dying.
Playing comps like FMP gives you a massive control potential aswell; Deep into PoM RoF/Poly into CS into Nova/Rof/Poly and then your partner takes over for a while and your control is off from DR already.
Mages don't do any damage at all outside of the on-demand burst. Frostbolt casting is in most of the cases not worth it or impossible and you need to save your procs for damage later when you and your partner is ready to go. Some rare cases, you can sit midfield and spamcast Frostbolt and fish procs and can force alot of stuff yourself, but this should never happen in theory.
Mages are also very squishy but that is covered mostly with the mobility and control. But Mages are still very squishy and often when you see two classes connecting on to the mage even for a split second, that's Ice Block forced.
I won't be going into Datamined info, only what is said on us.battle.net PTR Blogs.
Frost Bomb now deals 70% damage to players (up from 60%).
Living Bomb now deals 85% damage to players (up from 70%).
Nether Tempest now deals 85% damage to players (up from 70%).
Temporal Shield now also reduces damage taken by 15% while active in addition to existing effects.
Glyph of Blink now increases distance travelled with the Blink spell by 8 yards (up from 5 yards).
Glyph of Remove Curse now increases the damage dealt by 15% after successfully removing a curse (up from 10%).
Glyph of Spellsteal now heals the Mage for 5% of their maximum health after successfully stealing a spell (up from 3%).
Mastery: Frostburn has been redesigned. Fingers of Frost now increases the damage of Ice Lance by an additional 2%, Brain Freeze increases the damage of the instant cast Frostfire Bolt by 2%, and damage done by the Mage's Water Elemental is increased by 2%.
The effect of change
I will be covering only the Mastery change, because the rest are just small and marginal changes.
What Mastery change does to Frostmages?
Casting is yet again worthless, Frostbolt can be, without any exaggeration, removed from the bars. My Frostbolt does 25k crits on Deep on PTR. Ice Lance is around the same
Deep Freeze no longer increases Frostmages damage. Bursting into Deep is gone
On-Demand burst has been lowered to cover almost nothing, without any kind of compensation
I have said on Twitter to Holinka, that Frostmage is now a sad version of Elemental Shaman and the worst caster on PTR. Why did I choose exactly those words?
Because; procs are procs, they are RNG. There's two abilities that gives us FoF procs on-demand and those are Orb and Freeze. Bomb spells give us RNG Frostfire bolts. Frostbolt and Blizzard give us RNG FoF procs. So there's 1min CD and 24sec CD that gives us reliably procs and rest is just RNG.
What was the answer from Holinka to this?
"That's being terribly dramatic"
So, let me say this again. Frostmages have been built around on-demand damage and control. With this Mastery change, the on-demand damage has been taken away.
What does this mean then? Frostmage is now a procmachine, heavily relying on procs to have a chance to kill. A Frostmage is no longer in control of the damage he puts out. It can be double FoF and one Brainfreeze proc into double FoF and 5 Brainfreeze procs.
On live 5.3 currently, if all cooldowns and trinkets forced and no peeling is available, Deep + Orb + Alter Timed procs gives you almost guaranteed kill. Just a Deep wont be guaranteed, most of the times your target stays alive. Also, once your killtarget/healer is out of the control, the killwindow is shut down, and you have to start building the killwindow again.
On 5.4 PTR, my Deep + Orb + procs with Alter time cuts about 50% of someones HP. Even a Treantstun that I blink afterwards reduces the damage I do into Deep + CS to about 20%.
My own thinking why this was changed is because of low-mid experienced players. Deep + Orb is a damn powerfull skill currently and inexperienced players have huge trouble surviving this. This is why you see twice a day streams with titles such as "1v2 mage" and those are multiglad/r1 level players who play at 1k-1.5k MMR against players who have no idea how to use defensive CDs or stop the damage.
My own opinion how to change the damage that Frostmages can dish out:
Mastery: Frostburn. Passive Your Frostbolt, Magebomb spells, Ice Lance and Frostfire Bolt gain Frostburn effect when casted on a Frozen target, increasing the damage done to the target by n%
What does this change you might ask? Well, for starters Frozen Orb lost it's Mastery completely, resulting in about 15k Orb crits maximum.
Secondly, compared to current 5.4 PTR Mastery, it still promotes casting and isn't such a "magekiller" gamechanging.
Also, Deep Freeze will remain as it is: A damage cooldown that gives Frostmages the required killwindow building gamestyle which is still the reason you might want to have a mage in the team.
I hope I've cleared out my opinion clearly and I do want to see a slight nerf to Frostmages damage, but it shouldn't be on the massive scale it currently is on PTR. Any feedback would be greatly appreciated and I encourage the discussion about Frostmages PTR state kept on one thread to keep the voices of the community in one place, so it's easier for Blizzard employees to read it (yes they've said they read Arena Junkies aswell)
I have no idea how you can go without being permanent banned from AJ djfrostbomb. Time after time you show your retardation, even when some people are actually trying to improve the game more than ever. The fact that he even wants to have a twitter account is just a privilege.
Yet you tweet him with an insult, and I can only wonder how fucking dumb a person you are. What did your tweet accomplish? Nothing, except perhaps now he thinks we are even more childish than before.
You should be permanently banned, solely for making such a mongoloid tweet. Not here on AJ only, but from the internet.