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Member Since 03 Sep 2009
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#4540572 Scripted PvP

Posted Jim_Jim on 17 November 2015 - 07:09 PM

I don't understand, and i will never understand this nostalgia for Wotlk "perfect" PvP. During Wotlk, everyone complains here about the extremly fast way of arenas. You could die in 10s, without any CD or particular chain of cc. How do you think i got my season 8 gladiator? I just queued as ele/destro/hpal, and we can kill or can be killed just during a shadowfury, without even coordinating cc, or nothing. Just a shadowfury. And it's only one comp, i can speak of every double melee, every wizardcleave, every comp can kill or can be killed in a matter of second. A disc priest couldn't survive a shadowmourne tsg, and they only have strangulate and a unique stun (Don't remember the name of the war stun)

It was extremly rng because of the one-by-one magic dispel (at least, for me - or warlock in a way -), rng because of random talent giving you X% chance of resist, pve gear was everywhere, and gave you the equivalent of cooldown now. (Oh, i'm a taunka with shadowmourne. Damn, my DFO is at full stack, i can use conflagration and remove 60% of your health bar, i need a heal CD? Ok, here is the blood queen lanath'el trinket)

You wish arenas to be less cooldown dependant and more constant damage? This is exactly what the actual turbo is. They have very few cc, their burst cd are not "ret-like" (= Do no damage, and then wings, you can annihilate people), they have constant and huge pressure, and don't really need a long chain of cc to kill people.

I really wish that Legion to be less cooldown dependant, really. Especially with my class, my wings are the perfect example of an dumb gameplay where you are "useless" without, and overpowered with. At least Selfless healer can help for that.
But not like Wotlk. Not at all. I really like MoP, and i think the end of Cata would have been really good and enjoyable without all this PvE gear. (Hello Gurthalak) Or the end of MoP without the instants cc, and dumb glyph like sheep, paralyze, or trap, which remove dots on target.

If this video was created back then, it was for a reason. And being obliterate for no reason was not a rare situation. It was a daily routine.

The only thing i miss for Wotlk is the "class identity", which is something they seems to re-create. The melee-healer hpaladin is something i hope will stay, and reward you.

#4502823 What classes are in high demand right now for arena+rbg?

Posted dizzcord on 18 September 2015 - 04:36 PM

disc priest is pretty popular

#4491330 New Ret Paladin blog

Posted Hofflerand on 03 September 2015 - 02:03 AM

update: A lot of this is outdated now, but I made a new post about the datamined changes if anyone's interested.


A couple days ago I linked a video here with suggestions for Legion, but then deleted it. I found I'm not very good at voice-overs. Here's attempt #2: hoffahoff.blogspot.com

I wrote a few posts about baseline changes and soon I'll head into talents and glyphs. I'm taking a break from WoW soon so I don't burn myself out any further on Warlords. It feels good to get everything off my chest before then. Check out the blog if you enjoy this sort of thing, and feel free to respond here or there and I'll get back to you.

#4491738 Banned players not allowed to qualify for Blizzcon.

Posted jaimex on 03 September 2015 - 07:50 PM

Posted Image

this is what they write to the other dqd team, gelubaba, yet to lagyna they say Posted Image

nice fucking esports team

#4485576 warlock nerfs & more horde racial buffs

Posted Synkz on 26 August 2015 - 01:02 AM

View PostOdrareg, on 26 August 2015 - 01:02 AM, said:

not sure why they make these changes after qualifiers, but before regionals etc

same company that had regionals in one expansion and blizzcon in the next expansion

#4484505 NA & EU Qualifiers aftermath

Posted Fedx on 24 August 2015 - 07:39 PM

View PostAvengelyne, on 24 August 2015 - 06:13 PM, said:

Anyone have a link to the VoD of the noble PHS vs RMD?

#4480809 6.2.2 Patchnotes updated: Horde racials buffed and class changes

Posted Dills on 20 August 2015 - 04:58 AM

View PostKonjunktur, on 19 August 2015 - 11:03 PM, said:

Hahahahahahahah Feral nerfs wtf?

If feral's deemed so OP it needs a 4% nerf then where are the Mage/Warlock nerfs? If anything's OP at all they're it haha. Just goes to show that Mages and Warlocks really are on top of blizzards pedestal of skill (especially mages) and are impervious to serious nerfs. 16 seasons of unrivaled rank 1 viability says it all pretty much.

Once again blizzard is hinting that if you don't play the few select classes/specs that are "ment" to be OP (looking at you mage/lock) you can't expect to stay decent for more than a few months at a time - a season at most.

They can fix (nerf) Mage/Warlock - but choose not to. Instead they nerf a spec that doesn't need either buffing nor nerfing only because it might be too complicated if it's not nerfed by the exact same number it was buffed by in PvE rofl. 16.6% nerf for a net +/- of 0% would've been the reasonable "nerf". I'm sure if feral wasn't getting buffed in PvE blizzard wouldn't have even thought of touching them.

The only "issue" concerning ferals is not even caused by ferals themselves lol, they only seem broken when paired up with locks (FLS), who happen to be completely off the rails retarded good (again). Almost every single warlock comp is insanely good atm, it's obvious it's not ferals who are broken.

If this goes live I'm out for good pretty much. ( I think)

You play a warlock right? And you're complaining that other classes are "disgusting", the irony lol.

If you seriously think feral's 10 times more aids than Enhancement I guess you're just very bad.  But I'm guessing you just have a personal beef with ferals, which is what you base your praise of the nerf on.

Damn idk whats more fried, the chicken from Kfc or your brain. Rip my friend, wod has taken you

#4467626 I know how to fix WoW in a few mins, dev come read my thread

Posted ImSoAesthetic on 05 August 2015 - 09:12 PM

1) Revert back to Wotlk (Means no monks, worgen, panda and all craps that was added between cata and wod)
2) Change level max to 110
3) Create a new map/quests for the leveling
4) Create new raids

Game fixed, enjoy 12 millions subscribers again

Why do they have to revert back to a previous xpac you will ask me ?
Because they need to remake the game from scratch if they want it to be good again

Everything that has been added during cata/mop/wod needs to be gone in the new xpac otherwise WoW wil still be shit as fuck

#4467545 where does wow go from here?

Posted ragzdog on 05 August 2015 - 07:08 PM

WoW has had so many bad design issues in the last three Xpacs. I doubt Blizzard will ever backpedle on the plethora of decisions that just didn't work in the end. When I tried WoD my head was spinning how WoW became such a trainwreck.

I always had taken issue with the increasing class homogenization to satisfy blizzard's philosphy of 'take the player not the class'. I remember back in TBC being very disgrunted at abilities such as deep freeze, which I considered not a 'mage-esque' ability at all. Long consistent stuns were uniquely for rogues, and to a lesser extent ret paladins. Inturrupts were unique for warriors and rogues. Other abilities like windfurry (and its totem), where you had crazy inconsistent burst gave a class uniqueness. Unfortunetly, people cried that it was too rng, too unfair when it proc'd and was ultimately retooled and designed. That sort of mentality ruined the game. The death knight was really the beginging of the problem. They simply stole a bunch of random kit from other classes and slapped on the exiciting new mechanic death grip and called it a new class. In WoD homogenization seems to gotten to a new all time high of terrible-- what can only be attributed to ability pruning. a long line of shit design decisions, and the talent trees.

The talent tree system now is terrible. It only served to further homogenize classes. No longer do you have core abilities unique to one spec. You have fucking affliction warlocks running around with shadowfury. You have combat rogues with shadowstep. The list obviously goes on. All it does is further dilute the playstyle of an indiviual spec. What makes it even worse is a lot of the abilities are situational. Now you find yourself swapping tallents between encounters and in the arena starting room. There is no commitment to the talents you choose, and because of that the kit of some classes is too diverse. It's also not fun having to constantly change abilities. At its best it's tedious, at it worst it just further dilutes the unquieness of different specs.  

Blizzard has also gone to great lengths to destroy a sense of comminity in their game. There was a time where what server you were on meant something. You'd have your friends, your enemies, your rivals etc. There would be drama, duelotar kings, and that random ret paladin that would camp lowbies in the barrens. You'd have allies in the other faction-- guilds you had truces with so you could do world bosses and farm tubers in peace. You'd have those other guilds which you were at war at, and anytime you saw that tag it was kill on sight. You had an arena team that you were commited to. You had a guild that you were commited to. You had a reputation to uphold. If you screwed someone over you couldnt just name change and xfer. You had to reroll from scratch. That gave way more weight and importance to a chracter.  There is no sense of that anymore. You can change your server just by joining a group. Instead of going out into a vast world to do shit, you sit in your garrison, alone, dick in hand, farming mine nodes.
For 60 bucks you can just get a character to level 100. Forgo ever even playing the game.

I could keep writing for days, but for the sake of any sence brevity, here's a list of other major problems that come to mind.

- Original Armory should have never, EVER, gone away. The functionality was not only was great, but it also put emphasis on PvP and the arena ladder, instead of being burried in the current website.

- Zero need for commitment. No arena teams, LFR, etc etc.

- No meaningful character progression

- Bland, same-old pvp rewards. Nothing unique, thus zero insentive. Shit, at least the mounts rewarded in TBC were the fastest mounts in the game.

- Ease to play a class. Game has been dumbed down consistantly, especially in WoD.

- Increasing lack of content from xpac to xpac (and patch to patch).

- Shit like 500 differnt raid difficulties, and then 5 man pve content almost meaningless.

-Gear progression paths skip too much content, and repeat too much content.


-Cooldown focused gameplay

-No rewards for 2v2 or 5v5. Whatever you feel about these brackets, it's retarded they don't reward SOMETHING for doing well in them. Make a new title, a different mount... anything. 2s and 5s used to be the lifeblood of pvp.

-The lack of need to group up. Solo queue, solo ashrand, LFrbg etc. Menus menus menus, don't talk to anyone. Making it easier to do something doesn't make it better.

-Piggbacking on that point, increased solo content (like pet battles) do not ultimately make a better MMO.

-Severs should be merged, not this realid cross server grouping crap.

-Overall just garbage incentivisation. I remember actually enjoying things like professions, and that they used to matter.

At the end of the day I can't play this game anymore. It's painful to play. I had the oppertunity to play this game at it's peek. It had no equal-- it was the greatest game I'd ever played. The aboniation that it has become brings me no enjoyment.

#4467350 Cdew ditches Azael and Mes

Posted Jim_Jim on 05 August 2015 - 02:13 PM

Do you like this one ? : http://sketchtoy.com/65650243

#4467299 Cdew ditches Azael and Mes

Posted Jim_Jim on 05 August 2015 - 12:26 PM


I made it with all my love.

#4460012 HOW

Posted Swagin on 25 July 2015 - 06:00 PM

the hell should i heal this braindead damage?

Posted Image

#4458413 Ingame macro to allow cheating (warlock)

Posted Wallirik on 23 July 2015 - 05:28 PM

So I was linked this nice official wow forum thread

Thread is about a macro, that you can spam, and it will not use spell lock unless your target is casting (you can actually fake this, but yeah same deal as interrupthack basically).

I recorded me trying it out, in hopes of it being fixed before the day is over.

Tweet holinka etc, get this shit fixed asap.

video description:
macro was posted on official wow forums, and ownedcore (common exploit forum). It's a recording of a recording because I dc'd, as you can see.
I am not a cheater, and I do not condone cheating - I made this video because I don't want disgusting people to use it against me. Needs to be fixed asap. #TweetHolinka

go to 00:30 where i spam the first macro.
The first macro, you spam it and it won't use spell lock until a cast starts on your target.
I don't really know anything at all about addons/macros/scripts etc, I'm sure you could change this 1st macro to also spell lock focus etc.

go to 00:57 where i activate the second macro script.
The second macro is some script that was found on ownedcore. You run the script and it will automatically spell lock your focus target whenever they start casting - on cooldown (also tries to spell lock hearthstone and other things immune to interrupt).

From what others have told me - this happens because certain elements like "CastSpellByID" is locked for player spells, but not for pet spells. So I guess that's what needs fixing.

#4451795 @Dillypoo and Lolflay

Posted Shevros on 12 July 2015 - 07:48 PM

Oh my dear god.

I know I'm too much of a pleb to post in the junkies section, but I just have to say this.

Dillypoo and Lolflay, you two are legitimate holy shrines on this website. Every single time I read a post by either of you, I gain a small smidgen of hope for the arena community. You both are reasonable, explanatory, non-toxic, and in all counts of the word, smart.
Dilly, you're the only hunter I've seen on these boards who consistently posts constructive, concise, amazing input. Lolflay, your ideas and analysis are spot on.
You two should be the ones getting jobs at Blizzard for their pvp department. Unlike most players that post on this website, you two come off as HUMAN.
Seriously, don't stop what you're doing. You two are absolutely fantastic, and I wish you both the best of luck. Keep it up <3

#4451603 Remove mages from the game

Posted Jim_Jim on 12 July 2015 - 10:51 AM


A cd on polymorph?

I think you guys are onto something here. Clearly the issue lies with the ability that has been in the game for 11 years now.

Mages have never been a replacable, a bad or mediocre class for 11 years. They had been "Ok" in their worst state, but never experiment the funny time to be /w "No thanks, i want something else".
Despite all the change on their spells during years, sheep is still here. Blink too. (Funny to see mages complaining about DK's trinket when they have the best of all)
Maybe it's the reason?

And no, a 8s CD on polymorph (and fear) won't kill the class.

Imagine if Ele shaman's Hex, or Paladin's repentence have no CD, remove dots, on a different school (Frost? Because why not?).
Imagine all the rage that this change would create.