If you have exactly 3094 resilience, you will notice no change.
If you have over 3094 resilience, you will lose survivability with 4.1.
If you have less than 3094 resilience, you will gain survivability with 4.1.
Just to clarify, the 4.1 change does not add any "sweet spot," "soft cap," or anything of the sort for resilience. It simply changes how resilience scales.
In general, this means that you will need to stack more resilience. Resilience is still really good.
This is the key graph. It shows your life expectancy post patch compared to pre-patch. At 100%, you will live just as long post-patch as you did pre-patch. At 90%, you will die in 90% of the time that it took you to die pre-patch. In other words, if you lived for 10 seconds in a particular situation, you will now live for 9.
Essentially, the change is that your "effective health" scales linearly with resilience (similar to armor). Effective health is the amount of damage you can live through. For example, if you have 20% reduction from resilience, you will take 80% damage. This means that an enemy has to do 125% of your health in unmodified damage to kill you. Below are graphs that compare the changes in damage reduction and effective health.
Finally, here's a chart showing how much extra resilience you'll need to add to retain your current damage reduction. For example, if you are at 3500 resil, you have 36.76% reduction. If you want to stay at 36.76 reduction in 4.1, you will need to add an additional 236 resilience.
I want it to kidney when i'm out of stealth/shadow dancing and garrote when i'm in stealth, everything works perfectly except for the vanish part where it kidney instead of garrote.
hope it makes sense, my english is not really good
stance 2 is vanish but there's a bug; when you have shadow dance(aka playing subt) it treats both vanish and shadow dance as stance 3, so anything only being called for stance 2 does nil, while stance 3 stuff is also going to be done in vanish
it sucks but there's nothing we can do about it 'til blizzard fixes it :/
PS. Any idea what to bind to same button with garrote? For out of stealth use. Something that I wouldn't need during shadowdance mainly
Edit. Decided to put evis with garrote macro. Do you need to have mod:shift cast before nomod or does it matter like here: The point of it having that way it would show garrote icon in sdance also. Starts to go off topic but atleast I wont need to make new topic for this if it gets answered
@ posters above: stance can also be used as a rogue - and it has to be used for what he wants: a macro which allows you to sap while dancing (stance3).
Explanation to the original macro and why it isn't working (explaining in "if.. then.. else.."):
- IF you are in stance 0 (normal) THEN you use Gouge ("[stance:0]")
- ELSE IF you hold down shift THEN you use Gouge on your focus (doesn't matter what stance) ("[mod:shift,@focus]")
- ELSE IF you don't hold down shift THEN use Gouge on your target (doesn't matter what stance) ("[@target, nomod]")
So basically your first line covers every possible input..
You guys are all douchebags and you don't even know these people in real life...and the poster above me is also a asshole, If you knew anything you would know that losing weight for obese people isn't easy and you have to start somewhere. One can't just be like you and start benching your crazy max of 150,bro, this reminds me of something from my childhood. My father had been appointed by the court to defend a man who was accused of raping a young woman. My faith in justice was badly shaken when the jury convicted the man despite our father having shown, in court, that the accuser was lying. The accuser’s father was so upset over his being humiliated in court that he attacked my sister and me on our way home from our school’s Halloween pageant. The accuser’s father had just broken my arm and was about to do worse, when, out of nowhere, the town recluse saved us.