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Dizzeeyo

Member Since 23 Aug 2009
Online Last Active Today, 04:42 PM
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#4405922 2015 WoW Arena World Championship at BlizzCon

Posted Dizzeeyo on Yesterday, 05:46 PM

hopefully the final is turbo vs turbo or turbo vs lsd, so we can get some really exciting games!


#4405586 Four Years of Tears

Posted Dizzeeyo on 30 March 2015 - 12:27 AM

View PostJim_Jim, on 29 March 2015 - 10:45 PM, said:

Dispel was a RNG mechanic, you are telling me that a "good" paladin/priest (Priest are better with their old double dispel so in your logic) could reduce the RNG part of the spell by spaming it.
a good paladin/priest would have more globals available to dispel then a shit paladin/priest, a good paladin/priest team would sit far less cc then a shit paladin/priest team, regardless of the odd bit of rng which you seem so completely hung up on - as opposed to cata where no-one sat any cc unless the healer was cced, and mop/wod where people either sit 8 seconds of cc or 4 seconds of cc regardless if their healer is a dribbling idiot or gods gift to the game

also speaking of dumb, in the example you give above where the paladin outplays the mage by dispeling the proc root first, mages got fof procs whenever frostbite procced, so the deep freeze would have landed on the paladin regardless exDee

View PostJim_Jim, on 29 March 2015 - 10:45 PM, said:

And just before, you said that it was a "depth" in the gameplay. You can argue about everything else during Wotlk, but not about dispel. Defensive dispel was perhaps an exclusive mechanic to add to the class diversity, but it was not a good spell to compare 2 player levels.
anything that highlights the differences between player skill levels is by definition something that adds depth - one of the worst things about this expansion is how small an effect individual players can have on the outcome of the game, because damage and cc are so much more scripted and thoughtless now then they used to be


#4405438 Four Years of Tears

Posted Dizzeeyo on 28 March 2015 - 10:51 PM

View PostVadren, on 28 March 2015 - 06:56 PM, said:

chasing nostalgia of when the game was actually worse than it is now, in many ways, isn't helping anyone
speaking as someone who has played this game since vanilla, pvp has never been as bad as it is now

melee spam thoughtless pve rotations into one target, having near 100% uptime if they play properly

casters either do exactly the same as melee (ele shamans) or spam completely irrelevant casted damage and cc while they wait for cooldowns on their instant cast damage to come back up so they can do unpreventable burst at fixed intervals that the opposing team can do absolutely nothing to prevent (warlocks/mages)

cc rotations are boring and scripted, the 8 second dispel cooldown is a stupid way to try and replicate the way dispels worked in tbc/wotlk, but with absolutely none of the depth and outplay ability that existed then

kiting/peeling does not exist anymore, damage through pve rotations is the only way to actually peel, and positioning (apart from healers) is completely irrelevant, which is why i find it amusing when people make suggestions like the above, reducing the range on stormbolt/fist of justice so people have to "sacrifice position" to use them, exDee :)

either next season or next expansion, they will put polymorph on the same dr as cyclone and fear, making exactly the same mistake they made when they put fear on the same dr as cyclone, and that will pretty much be the final nail in the coffin for how much worse they can make pvp. hopefully then when they actually reach rock bottom, they can start climbing back up to somewhere more half decent again, like they did with pve raids post the joke that was dragon soul

View PostVadren, on 28 March 2015 - 06:56 PM, said:

Rogues training me (as a healer) 100% of the game. Not fun. High mobility combined with an excessive number of lockouts (kick, garrote silence, cheap and kidney, gouge, etc...) and the very difficult to stop burst makes the situation feel bad. Maybe making subterfuge only usable for ambush and making burst of speed reduce energy recovery for a limited duration, OR making it so burst of speed prevents re stealth for some duration?
as with the fear nerf, as with the soon to be upcomming polymorph nerf, when you introduce a gigantic problem, it would be far more productive to campaign for that actual problem to be fixed, rather then introducing even more new variables which you hope might make the problem less noticeable

melee, and rogues specifically right now are in pretty much exactly the same state that resto shamans were at the start of cata when they were handed dispel without any of their existing toolkit which was designed to compensate them for not having a dispel being removed in exchange. it took them two expansions of experimentation with completely random ideas to make shamans not be the automatic best healer in arena after that, and even then, it was only by making disc priest (briefly) and then resto druids even more retarded them shamans


#4404522 Question to Chanimalz/Wallirikz (mainly) regarding gear

Posted Dizzeeyo on 24 March 2015 - 11:53 PM

View PostZzx, on 24 March 2015 - 11:39 PM, said:

hm odd stance you're taking sart i remember a thread where you called chanimals a 'fucking dipshit'
which is virtually nothing compared to some of the random shit you post

View PostWotLKHero, on 24 March 2015 - 11:50 PM, said:

Should've clarified:

Qualified answer = answer + proof to back it up. There has to be a "scientific" (in lack of a better word) way to determine that sacrificing X Int for Y Vers/Mastery is a good deal or not.

At least I hope there is?
google statweights :)


#4404472 Four Years of Tears

Posted Dizzeeyo on 24 March 2015 - 08:45 PM

View PostAvengelyne, on 24 March 2015 - 08:32 PM, said:

giving each melee MS ... isn't going to homogenize anything
yup, just like giving every melee a kick didn't and giving every melee a stun didn't

;)

giving everyone X results in homogenization of X, which results in X becoming massively undervalued compared to Y and Z which have not been shared out amongst everyone - when Y and Z are burst damage and sustained damage, which will never be shared out equally amongst everyone because pve game exDee, the bring the player not the class model falls flat on it's face


#4404388 Four Years of Tears

Posted Dizzeeyo on 24 March 2015 - 04:23 PM

View PostAvengelyne, on 24 March 2015 - 02:31 PM, said:

The 50% MS obviously encouraged Melee/Caster/Healer more than it does these days. The downside is many comps would be without it that would probably need it to stay remotely competitive.

My suggestion (knowing it will be controversial) would be to give it to every single Melee. Remove it from Combat Rogues and Hunters....I feel like this sort of homogenization would promote different compositions instead of having a very narrow meta game which is all they have managed to produce so far with their efforts.
i don't think increasing homogenization even more is the solution to a problem caused by homogenization in the first place :)

what you suggested would probably solve "a" problem (some melee underperforming compared to others, combat rogues/hunters being dumb as hell) but would not solve "the" problem, but that is typical of the solutions Blizzard seem to love to go with, so i can see them going for this


#4404266 Four Years of Tears

Posted Dizzeeyo on 24 March 2015 - 08:43 AM

View Postsarma, on 24 March 2015 - 02:03 AM, said:

If you do not understand why cata was way better then wotlk or any other expanison (game mechanics wise) I really do not know what to say to you
the good parts of cata were what was left over from tbc and wrath, the shit parts were the changes they were making in response to player complaints, which would lead on to deeper changes in mop and now finally the joke we have now in wod

cata also started the player mentality that if i lose its because the team that i lost to is cheating/broken/overpowered/dumb/blizzard sucks, lets go and complain on forums about them, rather then if i lose, what can i do better to win next time

finally, cata was the expansion when playing to make money overtook playing for fun as the main motivation for playing at the high end

if you think any of that is good then exDee ;)


#4404142 Four Years of Tears

Posted Dizzeeyo on 23 March 2015 - 08:42 PM

View PostNaraga, on 23 March 2015 - 05:49 PM, said:

How is this what people ask for?
you realise they don't just randomly make up changes

every change they make is based on an interpretation of what people ask them for

its just that 99% of the time people are idiots and ask for completely the wrong things, because they misunderstand what the real issues with pvp / arenas are - then they get an interpretation of exactly what they asked for, and complain because its not what they expected

View PostAbidalzim, on 23 March 2015 - 08:39 PM, said:

90 % of the changes made from wotlk  to WoD were at some point proposed on AJ by multiglads.
exactly

View PostXinowl, on 23 March 2015 - 07:50 PM, said:

I lol'd so hard at this.. Thanks :D
i would have lol'd so hard, but realised he was talking about turbo struggling to kill people, so it suddenly wasn't funny :)


#4403422 Four Years of Tears

Posted Dizzeeyo on 21 March 2015 - 11:28 PM

View Postysnakewoo, on 21 March 2015 - 11:04 PM, said:

DPriest :)
clearly didn't play disc priest for very much ot cata if you think giving resto shamans dispel was a good change in that expansion exDee


#4400780 Pro Game X Tourney chat

Posted Dizzeeyo on 15 March 2015 - 04:10 PM

View PostRexyyoxxx, on 15 March 2015 - 02:32 PM, said:

when he got solo'd i remember wallrikz saying on stream 'most games we win is me recking retards who cant stop the 1shot' and he 1 shots hydra

View PostBestpriestjk, on 15 March 2015 - 03:37 PM, said:

Didnt u fear him behind the pillar and then stunned him? I was playing GO so didnt see untill he was almost dead
would be nice if the teams involved in this were not all trying so hard to call each other shit whenever possible, wouldn't it


#4400594 Pro Game X Tourney chat

Posted Dizzeeyo on 14 March 2015 - 08:22 PM

View Postlatturalol, on 14 March 2015 - 08:02 PM, said:

that aside i think it was really lame to put my rmp against them for the first game i wish the tournament organizers put us against hydra's rmp or something else that's fun to watch seeing two melee train a priest i honestly don't think anyone found that entertaining at all either way it was fun i guess, goodluck to everyone in the tournament :)
would indeed have been far more interesting having an rmp mirror for people to enjoy followed by a dk monk holypaladin mirror for cleave loving idiots to enjoy :(


#4400466 Pro Game X Tourney chat

Posted Dizzeeyo on 14 March 2015 - 03:42 PM

View PostPika, on 14 March 2015 - 03:29 PM, said:

Anyone know where the team lists are posted?
scroll down the page that you already linked? :)

edit: rip you beat me to it exDee


#4400408 WoW without personalities is nothing. RIP WoW 2015.

Posted Dizzeeyo on 14 March 2015 - 01:42 PM

View PostSosseri, on 14 March 2015 - 01:24 PM, said:

were you trying to be funny?
think he was succeeding at being funny :) your response helped!


#4399050 PvP damage reduced by 10% in hotfix

Posted Dizzeeyo on 11 March 2015 - 06:57 PM

they literally have no idea what they are doing do they

pve trinkets are strong in certain very specific instances on very specific classes - their solution is to ilvl nerf pve gear in pvp (which does not fix the pve trinkets), nerf individual pve trinkets to make them useless (which does fix the pve trinkets) and then gigantically buff pvp trinkets (to fix the now non existent pve trinket problem)

now after massively overbuffing pvp trinkets to fix a problem which was already fixed, they realise damage is too high, so hotfix nerf all damage by 10%, rather then targeted nerfs at specific specs (hi hunters) which are the root of the problem

so much for them removing resilience for wod, we now have 25% passive resilience :)

edit: also regarding the on use trinkets - they were 2mins cooldown initially in mop, then nerfed to 1mins since they made games too bursty

now they get buffed again to 2mins, and wow the game becomes bursty enough again that they feel they need to step in, totally unexpected outcome exDee


#4398568 When are they planning on fixing BM pet bug?

Posted Dizzeeyo on 10 March 2015 - 02:50 PM

View PostMiixzy, on 10 March 2015 - 02:15 PM, said:


It's not rubbish, just facts... + it's not that you would understand the state of the game @ a high level anyway since you queue at 2-2.2k mmr consistantly. :)
You give me far too much credit, it's incredibly rare to find a team in lfg with mmr higher then 1800-1900 these days :)

Also it may well be facts, but what you define as fact is a hell of a lot different to what anyone who doesn't queue LSD with you would define as fact

Is it a fact that a hell of a lot more then two LSD teams got r1 last season? yes
Is it a fact that these days when r1 cutoffs are so relatively low and uncontested, there is very little reason for any team to continue to push rating once they are safe, unless they are looking to make a name for themselves? Yes
Is it a fact that you most likely use the jaimex formula to define high rating? (Your current rating - 5 = high rating, anyone lower is a completely dogshit couldn't even sell a boost if they wanted to ladder rat)? Most likely

But yes do keep reminding us all about how horribly difficult your comp was last season, and how braindead rogue mage x has been since season 1, it really does get more and more interesting every time we read it :)




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