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Dizzeeyo

Member Since 23 Aug 2009
Offline Last Active Today, 08:04 PM
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#4375139 I need a very basic mage tutorial

Posted Dizzeeyo on Yesterday, 05:32 PM

View PostStanislovas, on 28 January 2015 - 05:21 PM, said:

I recently started a new mage and I'm completely new to it (actually I'm pretty new to WoW as a whole - started a couple of months ago). The tutorial of frost mage in this forum is really a very nice one, but it doesn't include all information that I need - rotation, opener etc. I tried google and youtube, but didn't find information or if I did it was either PvE or unreliable. Can someone help me out?
absolutely no sarcasm in what follows

find a decent resto druid, make friends with them for the rest of the season (this will be the hardest bit)

find a rogue or a shadowpriest, make friends with them for the rest of the season (combat rogue > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > sub rogue > shadow priest, in order of how "easy" they make the comp)

queue an absolute fuckton of games together

start doing that, and then come back with questions on specific issues, rather then asking for stuff like rotations etc (hint, mages don't have one, in pvp or pve, its a priority system)

hope this helped :)


#4374221 #theunforseenmonkstruggles

Posted Dizzeeyo on 27 January 2015 - 11:41 PM

View PostBalanceRexxar, on 27 January 2015 - 04:34 AM, said:

The new 2 set (100% Karma):

This is good, what I am confused about on this though is why is was ever nerfed to 50% in the first place, I'm assuming that it was a PvE reason but what I noticed going from MoP to WoD is that it does significantly LESS damage than what it did in MoP, last people were severely punished for attacking into this because the DoT could get pretty massive, but in WoD that dot barely does any damage. So since it does barely any damage, why was it nerfed to 50%? I feel like that if it were 100% baseline, and did allow a minor DPS bonus in PvE that DPS bonus would be so incredibly minuscule it wouldn't matter and it would give the Windwalker Spec a free spot for our old set bonus or implement a new one.

it was nerfed to 50% along with all the other % hp effects in the pre-patch, because of what they were doing to hp pools in wod compared to damage - damage went up by like 5x but hp went up by x100 to compensate for the removal of resilience, so % hp based attacks/heals all became proportionally far stronger and needed nerfing compared to their relative power in mop


#4374101 RBG Tournament: Battle of the Atlantic Worlds Reveal Show

Posted Dizzeeyo on 27 January 2015 - 08:50 PM

can't imagine how much more interesting this type of thing would have been if it had happened in season 9, 10 or 11, rather then in wod :( rip interesting team variety


#4369376 thoughts on ptr

Posted Dizzeeyo on 24 January 2015 - 03:44 AM

View Postpanooc, on 24 January 2015 - 03:42 AM, said:

new belf models thank god
highlight of the patch for sure :)


#4367624 Arms nerfed again.. 21-01-2015

Posted Dizzeeyo on 22 January 2015 - 02:22 PM

Why is there an "again" in the title of this? Your mastery is still 29% stronger then it was before the initial hotfix :)


#4363525 DK Buff LOL

Posted Dizzeeyo on 18 January 2015 - 02:46 PM

View PostStratos, on 18 January 2015 - 02:38 PM, said:

Updated the post, new UH buffs on the PTR.
those are tooltip updates for the hotfix buffs you already included :)


#4362658 Trap nerfs inc 6.1

Posted Dizzeeyo on 17 January 2015 - 05:33 PM

View Postseeiz, on 17 January 2015 - 05:27 PM, said:

Also facing RMD i feel like a healer in MoP when i get 3xpoly-3xclone-1xBlind
i presume you have omnicc set up to track blinds cooldown, since thats the only way you are going to notice the rogue used blind on you at the end of that cc chain :)

View PostPouncedd, on 17 January 2015 - 05:32 PM, said:

Pom poly and trap are different though everyone compares them to each other when they are different.Trap can be avoided pom poly could not.
if you try to rambo trap a healer on the other side of the map every 12 seconds then yes, it can be avoided


#4361971 Are most healers rerolling Rdruids? o_O

Posted Dizzeeyo on 16 January 2015 - 06:32 PM

View PostTalbadar, on 16 January 2015 - 08:03 AM, said:

it's definitely worth about 20% passive damage reduction which is something Mages have never needed to survive.
because mages have never before had zero baseline roots (if arcane or fire) or 1 baseline root (if frost), zero secondary dr proc/on use roots, and zero baseline passive defence?

if you want to play a game when mages have 0 passive defence, then mages need to be playing a game where melee don't have 100% uptime on mages if they want to/have a half competent healer behind them. unfortunately as is pretty obvious, wod is not that game, so feel free to mention at the next awesome pvp summit that mages need a non broken traditional 10% damage reduction talent instead of the current strong vs meter padding damage, weak vs burst damage option

presumably that will come up on the agenda some time after 12 second traps are mentioned, combat being incredibly brain-dead easy and effective compared to sub is mentioned, and generally how broken low cost spamable / part of normal damage rotation dispels are for certain specs is mentioned?


#4359426 Arms buff

Posted Dizzeeyo on 14 January 2015 - 10:12 PM

View PostDjBenx, on 14 January 2015 - 08:44 PM, said:

How do weights work?

The weighting system allows you to give a weight value to attributes that matter to you and applies your ratings to items in your search results. Each weight value is multiplied by an item's stat points and then added together to get the item's total score. This score is used to sort the results and display the highest scoring items.

If you decide that spell damage is worth twice as much as spell crit, you could add the weights as 2 and 1, 100 and 50, or any other numbers with the same ratio.



:) :) :) :) :) :) :) :)
what gear was the character that simmed these weights using?


#4355655 12/01/2015 Hotfixes

Posted Dizzeeyo on 13 January 2015 - 01:46 PM

View PostCharred, on 13 January 2015 - 01:40 PM, said:

But which fight is it that they do this now then? I couldn't find any really
there are no fights in highmaul where dks need a dispel as part of their rotation

in pvp it is a part of their rotation whenever there is something to dispel, which is what is dumb


#4353732 Deep Freeze breaking only from Ice Lance damage 6.1

Posted Dizzeeyo on 12 January 2015 - 11:01 PM

View PostViolatrix, on 12 January 2015 - 10:57 PM, said:

Unless I am mistaken--and I am not--that is the very definition of "fine."  Do you expect to be one of the hardest to kill classes and to have stellar damage?

I guess by "fine" you really mean "overpowered."
if you bother to read anything that he posts, what he actually means is that the situation should be reversed, and mages should actually get some damage back in exchange for some defensive nerfs. he also wants ice nova removed/neutered in pvp, before there are 10 angry posts quoting this saying LOL mages want more damage u has ice nova LOLOL


#4353057 Are most healers rerolling Rdruids? o_O

Posted Dizzeeyo on 12 January 2015 - 05:34 PM

View PostSnookypoo, on 12 January 2015 - 04:40 PM, said:

As cancerous as Hunters are atm they drop like a sack of baby shit compared to Mages. Current Rdruid / Mage / x is the final form of this season unless shit gets changed. Neither of those classes fucking die, and have the best spammable cc (fear sucks) left in the game.

Time to make Clone dr both trees of CC so they can't play with wizards kappa.
exactly right!

while they are at it, they should make polymorph, fear and cyclone all instant cast with a 12 second cooldown, nerfed to 30 seconds when they eventually fix survival hunter traps, and then we will finally have the perfect pvp game - all cc is completely unavoidable and used on cooldown with no thought as part of a damage rotation, dps specs will FINALLY always be able to fully control their characters since all cc will be on healers only, and every game will be made up of 23 second sections - 15 seconds with absolutely no cc whatsoever, 8 seconds healer cc, repeating endlessly until one team gets a large enough crit/multistrike streak to finally kill something

wouldn't that be fun :)


#4346657 Deep Freeze breaking only from Ice Lance damage 6.1

Posted Dizzeeyo on 10 January 2015 - 01:39 PM

View PostMawky, on 10 January 2015 - 01:07 PM, said:

why not turn turn that down and turn mages up? its not the mage who makes this comb op but druid to be the best healer in any situation and combatrogues dealing the insane dmg.
mages really dont need to be turned up, they should be strong with certain classes (as they are now, dumb mechanics or not) but should not be absolutely broken strong with every single other caster and healer you can think of to queue with, as i think some people want them to be

more classes need to be balanced around very specific comps like mages, and not the other way around. the other way around was how it worked in cata and mop (bring the ABSOLUTE BEST caster and the ABSOLUTE BEST melee and you have the ABSOLUTE BEST comp) and it really needed to change already


#4344950 Deep Freeze breaking only from Ice Lance damage 6.1

Posted Dizzeeyo on 10 January 2015 - 04:43 AM

really incredibly dumb for that deep freeze change to go live with ice nova still doing the damage it does

View PostSRoams, on 10 January 2015 - 04:42 AM, said:

I think most damage % changes are actually just tooltip fixes.
yep


#4338273 (6.0.3) Jaime's Advanced Elemental Guide

Posted Dizzeeyo on 08 January 2015 - 01:17 AM

View PostEvonyx, on 07 January 2015 - 08:29 PM, said:

Can you explain the critical strike effecting multistike procs? Maybe i missed it or dont understand. Does it say anything in game about it through passives or talents?
lets invent a new stat for elemental shamans called "lolele" - your lava burst has an x% chance to deliver an extra attack for 30% damage

exactly the same as multistrike but only affects lava burst, and rolls separately to multistrike rolls

when you cast lava burst as an elemental shaman, your crit % becomes your lolele %, so if you have 40% multistrike and 20% crit, your lava bursts have a 40% chance to multistrike for 30% damage and a separate additional 20% chance to lolele for 30% damage

since lavaburst always crits, it will do either 200% damage, or 260% damage, or 320% damage, depending on how lucky you get with multistrike and lolele procs :)

Edit, just realised the 260% and 320% are wrong because of elemental overload, but you get the idea




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