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Member Since 23 Aug 2009
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#4370930 1/22 NA Representation Stats

Posted Powerslave on Yesterday, 02:51 PM

View PostWutangrza, on 25 January 2015 - 01:05 AM, said:

It doesn't make much sense imho to do "class rep" as classes that have both healing and damage specs will likely (and should) have higher representations since they can fill multiple roles.

that's derived from GC logic that gave every melee class kick

not everyone agrees with it

#4368893 PVE gear nerfs

Posted DjBenx on 23 January 2015 - 08:42 PM

View PostXinowl, on 23 January 2015 - 07:33 PM, said:

Reading your posts in this thread made me wanna puke..

I cleared everything there was to clear in TBC / Wrath, but nobody ever came with the argument that Deathbringers Will was o'so'balanced.

Even though that i in total time, have the time to do Mythic raiding, i don't really have the time on week nights, and i dislike being "bound" to do something 3-4-5 nights every evening.. Because it is a pretty big time commitment unless you are a cave dweller with no job / no school.

I'm all against casual gaming being favoured above hardcore gamers, because those who plays a lot, should obviously have the biggest reward.. Yet i don't see (and i never did) why somebody who kills dragons like a boss, should be rewarded with superior gear in any sort of PVP at all.

If that happens again, we are back to the TBC days where PVP gear was a thing you got if you couldn't raid, yet it wasn't really as good as the gear you could obtain by slaying big fat bosses.. (and the time investment back then for getting rank 13 was actually bigger than it was for slaying stupid dragons!)

ive cleared 4/7 mythic soon to be 5/7 (0.6% wipe on butcher gg)

and i raid 2 times a week mostly, spending a total of 6-8 hours doing so. That's probably far less than what you devote to random bgs or whatever. It's also kinda fun

#4367252 Compliment Thread

Posted stalebagel on 22 January 2015 - 02:04 AM

I played against Kaska in 3s earlier this season, and I've never seen another player 2v3 as well as he did. I've never had as hard a time connecting to the internet as I did that game. Well done, Kaska. It was a fun match, and I came out of that loss feeling like a learned a lot about tin foiling my router. Thank you.

#4365037 Anyone know when blizzard is going to fix their game?

Posted affix on 20 January 2015 - 01:11 AM

View PostKIA Skill, on 04 January 2015 - 11:24 AM, said:

Affix (who works, or used to work with blizzard) straight up copy/pasta stole my idea about healing water elementals with frost spells. My original idea was ice lance or ALL frost spells, but somehow the dipshits over at blizz thought mages would want to stand still and cast a 2 sec cast frostbolt to heal their pet. Proof below.

Someone linked me to this so I thought I'd reply (hi AJ, it's been a while!).

You literally told me to pass that suggestion on to Blizzard, which I don't think I ever ended up doing.  Devs read these forums (or at least they used to), I was asked to consult for Ghostcrawler by an arenajunkies PM, straight from him.  They probably read your suggestion directly, or were already planning it.

It's very rare that they receive a suggestion and implement them as-is.  An example was how Ring of Frost - it was 'Path of Frost' in Alpha, a line that did heavy damage and snared if you ran through it.  I suggested a ring, so you could place it around yourself/around an enemy/around a teammate.  They changed it to a ring, but also turned it in to a CC effect at the same time.  It turns out this was a bad idea, because nobody ever really used it like that, they placed it directly on things to guarantee a hit, hence the coalesce time being added, and eventually a cast time.

#4338387 [Frost Mage] The truth, are they balanced or wat

Posted Charred on 08 January 2015 - 04:34 AM

- Mages have among the best surivability in the game right now.

- ... which is why druid/mage/x works, pair the best healer with one of the best survivability classes & it'd bound to work.

- Our class design is just fucked up. We don't have damage outside of Ice Nova+comet+orb, hence why mage playstyle right now consists of spamming CC till you have your burst ready.

- If it wasn't for druids being so disgusting, I doubt mages would have a T1 combo. That says more about druids than mages right now imo.

- Ice nova is arguably the most awful designed spell we've ever had. It replaces a core mechanic our class has had for 10 years & at the same time is a gimmick, our only source of burst damage.

- Frostbolt's damage is a joke. Game should really reward casting it for reasons other than BF/FoF procs.

View PostKelarm, on 06 January 2015 - 10:58 PM, said:

Mages are not weak.  A lot of mages are doing a really great job pretending the class is weak and they've got a pretty good whine fest going on, but from a balance standpoint the class is fine.  God comp is easily one of the strongest comps in the game, if not the strongest.  Other comps using mages are starting to pick up more and more, like RMD.  

Our entire classes' viabiliy depends of a single talent. Not sure how balanced you can consider that. Remove Ice Nova and we won't even scratch anything, hence why our current playstyle revolves around spamming rof/poly till we have doublenova+orb up.

Also I don't know what other combos mages are starting to pick up. RMD & Godcomp are the only 2 combos ive seen any mage run at high rating & we just get carried by restodruids.

#4363654 Deep Freeze breaking only from Ice Lance damage 6.1

Posted Slappajack on 18 January 2015 - 06:28 PM

I'm glad to see people like Charred actually posting again. It's been a while since I have been able to read this website without shit posting dominating every thread, stay strong friend.

But on topic, I was looking at the mage tree and thought maybe the whole tier should be re adjusted numbers wise. For example if you doubled the values on unstable magic (60% chance - 100% Damage) and combined this with the new set bonuses, you could technically have close to wrath style game play which could be viable? Like that means at least if your playing MLS for example you can go for the turret style of play, and if your playing RMD you can take ice nova for the burst and the instant cc to help secure kills. So you could actually have a varied set of talents for better game play. Since I have to admit, I myself don't play a mage any more. But I can really see why you all dislike it so much.

Keep in mind I'm only throwing ideas out that other people may not have considered so....Obviously numbers would be tweaked and I am honestly clueless on what could be done to make frost bomb a viable choice, but I know the majority of mages hate that talent as well.

View Postjaimex, on 18 January 2015 - 05:58 PM, said:

we got a pro-mage mod on the loose, this is bad news for aj, dark days ahead
Do you literally do anything apart from shit post Nowadays? Honestly curious.
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#4362280 Trap nerfs inc 6.1

Posted Dills on 17 January 2015 - 02:20 AM

I don't get why any hunters are going to freak out if survival gets nerfed. The 12 second trap shouldn't be a thing at all, and it should be increased to at least 22 seconds.

Of course it's not the only thing that is silly in the game, but why use that as an argument as to not fix it? No point in defending dumb things, even if they aren't the only thing that's stupid lol.

#4362805 hey

Posted Charred on 17 January 2015 - 08:37 PM

View PostZzx, on 17 January 2015 - 07:53 PM, said:

Im sorry have you faced RMD this season?

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Every single 2400+ player in the world

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Big enough sample size for you?

lol how hard can you try to give people a warped idea of something, it's sad as fuck really

Here are the following ranks:

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3 (out of 2059 players) more mages/rogues than hunters
4 (out of 2059 players) more mages/rogues than warriors
5 (out of 2059 players) more mages/rogues than shamans
10 (out of 2059 players) more mages/rogues than warlocks

And warlock/warrior/sham representation is on the rise due to last patch on top of that.
Oh no, 0.14% more mages than hunters at 2400+? Better fucking buff those hunters and nerf mages into the ground boys

I'm not denying mages/rogues shouldn't get some nerfs/fixes left & right, but it's obvious that the main problem is druids, which most people with a brain larger than the size of a peanut have been saying for a long time now.

#4361878 Trap nerfs inc 6.1

Posted Pinka on 16 January 2015 - 04:19 PM

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#4360953 Freezing trap NERFED 21 sec CD

Posted Kettu on 15 January 2015 - 06:26 PM

Kitchen Units Wickes. Thirty Ex Display Kitchens To Clear.
w w w . e x d i s p l a y k i t c h e n 1 5 1 . c o . u k   £ 595 Each with appliances.

#4359561 Arms buff

Posted Braindance on 15 January 2015 - 12:24 AM

OK if I resub and I am not satisfied you're gonna wish you were dead.

#4359261 ( ͡° ͜ʖ ͡°)

Posted Feliclandelo on 14 January 2015 - 07:19 PM

I'd argue it takes more skill than LSD, Brewmaster/Dk/healer, Ret/hunt/healer and any Hunter comp.

Inbefore Jaime tells us Elemental shamans are hard to play

#4359267 ( ͡° ͜ʖ ͡°)

Posted Saikx on 14 January 2015 - 07:29 PM

View Postjaimex, on 14 January 2015 - 07:23 PM, said:

This season it isn't debatable dude, I'm pretty sure everyone agrees eles are really weak now.

weak =/= hard to play

I agree tho that mages are fucking digusting designed at the moment, only reason mages are strong is cause combat rogue solos people to 100k and we dont have to setup our damage we just press double icenova l0l

Every mage plays the same, kidney-> deep into sheep healer, welcome to 2,8k

They should redesign mage and make it harder to play again but also more rewarding so u can actually do stuff by yourself without the need of 2 fucking op classes babysitting u through the whole arena game until u can finish with double icenova

mage on its own is fucking dogshit atm, mage coupled with druid/rogue is probably the most op shit ever  cause we have the easiest way of any class to apply the 100k finisher damage thats needed for rogues, BUT THATS THE THING, the only thing we have is 100k damage every 1 minute then we hit for 5k frostbolts again :)

#4359405 ( ͡° ͜ʖ ͡°)

Posted Feliclandelo on 14 January 2015 - 09:52 PM

Haha oh my god, I just knew you were too dumb to not notice the difference between high skill cap / class being weak.

No, your Elemental Shaman class is not hard to play, no it is not hard to pair up with a Druid and Warlock and just mash your purge button and watch people flop slowly. Elemental Shamans are absolutely fine currently, and I wish more classes were like that.

Just to clarify, no you do not need a certain level of skill to play LSD because the class is not "Lavaburst +15 pts" anymore, you just need a Warlock being willing to play with you.


Looks fine to me

#4355643 12/01/2015 Hotfixes

Posted Okayenhance on 13 January 2015 - 01:34 PM

View Postsbx, on 13 January 2015 - 11:42 AM, said:

dude, IT would not get used at all without purge, so saying it's "part of a dk's damage rotation anyway" is stupid

No shit sherlock. What I'm saying is BECAUSE its a purge and BECAUSE it's damage difference isn't that much (and purging is generally better) dks put it into their rotation over HB.