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Dizzeeyo

Member Since 23 Aug 2009
Online Last Active Today, 07:41 AM
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#4207231 DEAR HOLINKA

Posted Lolflay on 13 September 2014 - 07:32 PM

REMOVE

DALARAN

ARENA




YOU'RE WELCOME FOR FREE ADVICE.


#4207063 WoW Before and WoW now comparaison

Posted Smooviex on 13 September 2014 - 08:52 AM

I could care less about how the pvp is currently, I don't even think it's bad compared to other seasons. Main reason I don't enjoy the game is that there's hardly anyone to play with. Not even the end of s11 or s8 was as boring as it is right now, no one queue's.. individual BG's back in the days were more active than the entire combined ladder right now.


#4205281 RIP Jaimex

Posted Mattadoro on 09 September 2014 - 10:23 PM

wouldve been ironic if he was mid Aj post and got.............. :duckers: Interrupted :duckers:    by the ban


#4205053 RIP Jaimex

Posted Bigmoran on 09 September 2014 - 05:38 PM

http://www.arenajunk.../241472-jaimex/

Posted Image


#4205059 RIP Jaimex

Posted Breadstick on 09 September 2014 - 05:46 PM

he accumulated too many infractions yesterday and got banned


#4204810 WoW Before and WoW now comparaison

Posted Breadstick on 09 September 2014 - 08:36 AM

View PostROKMODE, on 23 August 2014 - 06:07 PM, said:

I could possibly agree that past expansions have an equal number of "problems," but the problems of MOP are far far more rooted in the actual system itself than in wrath/tbc. Those expansions had issues with numbers and pve gear, problems that could easily have been simply tuned. MOP issues are embedded in the fundamental core of the game. These are issues such as the lack of casting, a significant amount of instant cc, too many cooldowns, etc. Cata/MOP began to run into major issues because they added so much bullshit, which meant they had to add even more bullshit to compensate for the bullshit they added.


Aside from all that, TBC/wotlk systems are just a lot more fun to play. It all feels a lot more simple, and there's way less stupid stuff always going on. (feels less like a clusterfuck that is) When you set something up right, you know when your opponents will die. There aren't 231321421550 different survival cooldowns and self heals and whatnot.

View PostLolflay, on 24 August 2014 - 05:33 PM, said:

What Rokmode said, my biggest issue with the game currently ( and why I'm not enjoying it at all ) is the fact that I never know FOR SURE when somebody will die. Before it was straightforward, you could see oneshots coming from a mile away and you could see kill opportunities from a mile away.

i agree almost completely with both of you

people used to argue all the time about tbc vs wotlk, but those expansions still felt like they were fundamentally the same game. wotlk had more abilities that usually resulted in making classes better, so the gameplay ended up being a lot faster paced and less meticulous in certain areas. but the games played out where you felt like you had some kind of control over them, i guess. aside from obvious overpowered bullshit (looking at you, dks and hunters in s5), you always needed cc to win, and as you guys have said you could tell when you were going to win because you knew you forced all their cooldowns and they were stuck in your cc chain

the difference now is astronomical, playing my warrior now compared to wotlk isn't even the same class. like literally what even stayed the same? the abilities are almost all different, the playstyle is completely different, i'm shockwaving people as arms, i don't need a shield to reflect or wall, my favorite defensive ability (shield block) doesn't even exist anymore...it's literally just a different class

i feel like a big problem was when they changed the dispel system, first in cata and then again in mop. the tbc and wotlk systems were perfect, there was a reason to have a specific healer in specific comps and a lot of times dispel was a big reason for that. the new dispel systems just added to that feeling of a loss of control in games, because every healer could dispel or dispel everything at once or whatever. i think it's part of the reason why it's harder to tell when you're going to get a kill these days

and that wasn't even blizzard's fault, they did exactly what people had asked them to do when they made the change. unfortunately the one thing they listened to the players on turned out to be pretty awful

it feels like after they got done removing, changing, and adding all these new abilities, the game just became convoluted. it's still enjoyable in a sense, but i can't help but get the feeling that it's not as coherent as it used to be

tldr dumb rambling


#4204411 What is the "synergy" between lock/sham?

Posted Yubel on 08 September 2014 - 06:25 PM

View PostFlavours, on 07 September 2014 - 01:37 PM, said:

why do u even post here, u never have anything positive or constructive to post, u literally solely post to argue with jaime whilst saying u dont care about pvp in mop or something, yet having more games played than the majority of ppl u post here at 2,2

Can you get Jaime's dick out of your throat for one damn second and actually post your own opinion for once, you fucking mindless drone.


#4203973 What is the "synergy" between lock/sham?

Posted Wallirik on 08 September 2014 - 01:29 AM

View Postjaimex, on 06 September 2014 - 10:42 PM, said:

there are two good lsds in europe, Zeepeye's and Mine. Others play at sub 2k level when compared to us because everyone else just pves and does random shit and rides on the comp and not individual skill. Can't think of the last time I lost a non zeepeye mirror.
your lsd is not exactly good.
you also just pve without doing much lol
you call every single comp you lose to a counter, when you could just play better and win


#4203733 What is the "synergy" between lock/sham?

Posted ottishen on 07 September 2014 - 04:34 PM

Thread so far:

OP: "Hey guys I heard that Shaman/Locik has really good synergy, why is that?"
Jamie: "Omg a new thread, time to complain about RMD/Godcomp!!!11111"
Everybody else: "Yes Jamie, Godcomp and RMD are both extremely powerful, but Shaman/Lock has really good synergy."
Jamie: "Omg you guys are retarded I'm 3k rated with a bad comp, you're shite!"
Flavour: "You tell 'em Jamie! <3<3<3"
Everybody else: "....."

Can I get a superhero picture aswell now? ^_^


#4203688 What is the "synergy" between lock/sham?

Posted Schvetolga on 07 September 2014 - 03:36 PM

View PostFlavours, on 07 September 2014 - 03:15 PM, said:


Posted Image


#4203646 What is the "synergy" between lock/sham?

Posted Lolflay on 07 September 2014 - 03:08 PM

I don't know why do people even respond to these two UK retards anymore, because it's either a case of a megalomaniac with autism finding success then starting to glorify his success and trying to estabilish his superiority, or he's plain and simple trolling ( and his retarded 2.4k warrior sidekick defending him "because pals xP" )


Warlock/Shaman passively synergize much much better than Mage/Druid do, and it's also easier to play a Warlock/Shaman combo than Mage/Druid combo. The trick here though, is that because it's easier to play to start off with, it's easier to peak, unlike MD which have far higher skill ceiling than LS. Players who play and succeed with xMD comps at higher ratings are far more likely to be better at this game than someone who plays xLS and succeeds due to inherent potential of the combo.

Shamans have a huge problem with their "active" survivability - meaning, in a passive situation where you're just healing, they're fine - but when they get backed into a corner and have to run for their lives, that's where Shamans simply do not excel. MD combos are EXCELLENT at openers, which is another thing which they have over LS combos, because shamans dislike hard openers.


Which brings me to my next point. Jaime is a fucking retard, period. He's correct about MD having an advantage over LS in a xMD vs xLS arena, but arena is not composed of LSD/2, RMD WMD and godcomp exclusively, and every arena match is not xLS vs xMD - arena is composed of so much more combos. LS passive synergy is ten times more powerful than MD synergy, and one of huge reasons for that is the fact that you actually DON'T HAVE TO THINK ABOUT IT, it's simply there.

Just because something counters you, it doesn't mean it's stronger than you overall.


#4203640 What is the "synergy" between lock/sham?

Posted Raak on 07 September 2014 - 02:58 PM

View PostFlavours, on 07 September 2014 - 01:37 PM, said:

why do u even post here, u never have anything positive or constructive to post, u literally solely post to argue with jaime whilst saying u dont care about pvp in mop or something, yet having more games played than the majority of ppl u post here at 2,2

And you only post to dickride your little buddy here.

It's cool tho.


#4203280 What is the "synergy" between lock/sham?

Posted ottishen on 07 September 2014 - 01:26 AM

The discussion about MD vs LS is useless, OP asked why LS has so good synergy, he never said anything about LS being the strongest in the game.
The thing that stands out with LS is that almost no matter what the third teammate is, you will still have a viable comp. No other 2 classes has the same amount of viable comps, let alone any other 2 specs if we limit ourselves to resto/affliciton.

The reason for this is that Lock and Shaman are both strong classes indvidually and do not overlap with each other. Most other healers limits the lock due to the way they work, priests because of their CC DRing, monks because no mastery and paralysis being useless or reducing dmg by removing dots, druids because clones prevents dots from dealing damage (LSD obviously still works though) and paladins because, well, paladins.
Shamans on the other hand provides both mastery and spell power which greatly increases warlock damage done, as well as the strongest burst healing in the game, some offensive help with stormlash and purges and a number of cc breaks and avoids. Locks in turn empower shamans by providing some awesome help from being trained with spam fears, gateway and healthstones.


#4202986 What is the "synergy" between lock/sham?

Posted Bigmoran on 06 September 2014 - 05:36 PM

View Postjaimex, on 06 September 2014 - 09:36 AM, said:

k

i was gonna just briefly give an overview of why lock shaman isn't as good as mage druid but you seem to put some effort into yours so I'll do the same;

L/S does have all of what bigmoran posted, however M/D has a looot more.

1. Double Iceblock, allowing them to run behind the pillar more by avoiding more cc, complimenting the playstyle of mage perfectly.???
2. Druids are already immune to 25-30% of the cc in the game unless pom sheep or something similar.
3. Any viable 3rd for druid mage x has a extremely short cd immunity (cloak), break (BR for fears), or the cc passively that one cc on their dps won't actually matter as they remove somebody from the game for up to 40 seconds while overlapping x)
4. Druids and Mages together are especially stupid when paired with feathers from SP or a rogue with BOS, as all three can get behind the pillar in <3 seconds thanks to retardedly overpowered mobility.
5. M/D can, if allowed to (its difficult to stop also, i.e deep>kick sheep>lol mage rof xD haha outplayed xd) indefinitely cc someone.
6. the amount of buffs mages / druids have make alter time / fear ward practically undispellable.
7. temporal shield combined with ironbark ward is more healing than a shaman ns from 10% hp

there is loads more and I could draw comparisons between the two, both are stupid in the way resto shamans can pillar but rshaman lock is nowhere near md level stupid.


1. Symbiosis Ice Block is a five minute cooldown that is most often used to BREAK CC. As a shaman you shouldn't even have qualms with this as you have an AoE Will of the Forsaken on an incredibly short CD.

2. See above. You make you're ENTIRE PARTY immune to any CC from a Priest and basically every other full DR fear. You can break Wyvren, Hibernate, Fear, Psychic Scream, Howl of Terror with a single global. How are you even complaining about shapeshifting when the current meta is to deep ring or deep sheep off CD (if you get deeped in human shapeshifting doesn't even matter at this point). Moreover you have FUCKING grounding totem which literally immunes spells. Holy shit, you have another ability that you can use to immune CC, but suddenly shapeshifting is super OP. Fuck off.

3. This is irrelevant. Shaman/Lock can play with the same classes Mage/Druid can play with. Even more. As SL you can play with:
-Hunters
-Warriors
-Rogues
-Balance Druids
-Mages
-Monks
-DKs

Compared to Mage/Druid where you are almost forced to play either RMD or Godcomp

4. These are complaints about SP and Rogue that are completely irrelevant to this discussion. A SP could feather ANY class, not just Mage and Druid. On that note, Shamans provide AoE freedom. Having guaranteed 100% mobility > Having 70% increased mobility with almost every class having some sort of snare.

5. What game are you playing that a Mage/Druid is allowed to CC 1 player for the entire match. Either you need to learn to play and use one of your thousand abilities to avoid CC or your partners need to use their tictac brains for once.

6. Oh, I didn't realize Shamans don't have that many buffs to give themselves and their partners. Posted Image Posted Image Posted Image Posted Image Posted Image

7. Seriously man how mind crippled are you.

ur so dumb mate xD :^) Don't post useless shit. People actually come to AJ to learn shit and you post the most biased information possible.


#4202662 What is the "synergy" between lock/sham?

Posted Bigmoran on 06 September 2014 - 12:40 AM

Everyone has been wrong in this thread except Rorechech. Jaime is spewing some bullshit as usual so lets ignore his third world disenfranchised opinions.

The reason why Lock/Shaman is so particularly strong is the durability of the Warlock with the positioning of the Shaman. Shamans are by far the most passive of all the healers and will sit the entire game in the most conservative position possible. Warlocks happen to have portal, which they will be conveniently placed in the same defensive position as the Shaman. Moreover, Shamans and Warlocks share lots of smaller defensive CDs (NS, Ascend, Spirit Link, Healthstone, Gateway, Warlock Heals) paired with passive damage reduction from Glyph of Healing Stream Totem, Warlock Soul Link and Healthpool increases from Purification and passive Warlock healthpools (Fel Armor).




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