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Dizzeeyo

Member Since 23 Aug 2009
Offline Last Active Yesterday, 10:43 PM
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#4584867 Nothing serious, nothing special

Posted Angrypiexx on 26 May 2016 - 01:40 PM

View PostRydar, on 25 May 2016 - 03:03 PM, said:

I'm confused, did you actually think anyone would want to see this?

toxic wod rival at its best


#4583871 Arena bugged?

Posted Preepx on 21 May 2016 - 08:10 PM

U forgot about this in cata https://www.youtube....h?v=wLVCkeisoRo


#4583835 Banwave

Posted ROKMODE on 21 May 2016 - 06:40 PM

they should just ban all the remaining players


masochistically harming oneself by still playing the game is a serious issue


#4583319 Returning, looking for some insight

Posted Hackattack3 on 19 May 2016 - 04:29 PM

Really depends what you are looking for.  I would not recommend coming back to this game.  If you miss wow nostalgia?  Try out hearthstone.  Warriors are still armoring up faggots (control war now is like letting prots into arenas) and mages/rogues still think they take the most skill for some odd reason.  You will get your wow flavor right there.

If you are just looking for something fun to do then I'd try netflix, jumping rope, or gardening.


#4583565 Arena bugged?

Posted Phoo on 20 May 2016 - 10:21 PM

Fair play to blizzard for finally listening to their fans. Welcome to wotlk.


#4582869 Returning, looking for some insight

Posted Nicholaes92 on 17 May 2016 - 12:51 PM

Man a 4k mmr.  That's almost too high to be true! (Checks armory and doesn't even have 2200 with 220+ rbgs played). Man you would think with a 4 k mmr you woulda hit 2200 pretty fast.


#4581930 Incoming legacy servers!

Posted Dubsidia on 12 May 2016 - 12:21 AM

"A meeting" - ha , Remember when they had a Meeting about pvp with various high regarded pvpers? All that came from that was ingame characters for most the attendees. Maybe they will add a grave ingame for Nostalrius Kappa.


#4581786 how is this being done?

Posted Sayann on 10 May 2016 - 07:37 PM

View Postajc1981, on 10 May 2016 - 04:51 PM, said:

my guess is you know nothing about how the assist works so you comment is shit talk

Why?  You come to AJ with a question and get upset when someone responds to your retarded thread?  You're part of the cancer that has made this game shit, along with the past 3 expansions.


#4560315 (US) RBG Nostalgia Thread

Posted Sweatyfingrs on 13 January 2016 - 05:53 PM

ahhh back when you grab 9 friends and hit the queue button and have fun win or lose.

now people will refuse to play because xyz is online and they don't even want to try for a close game


#4580691 Bias And Favoritism On Twitch

Posted Lolflay on 05 May 2016 - 01:59 PM

Everyone Who Types Like This Is Fucking Retarded

So Basically The Entirety Of America.


#4580550 Bias And Favoritism On Twitch

Posted xndr on 04 May 2016 - 07:05 PM

Who Else Knew This Was A Glinks Thread


#4580175 So how's the gameplay in Legion?

Posted Speedymart on 02 May 2016 - 04:07 PM

I played about an hour before logging off in disgust. I then proceeded to log onto AT and played 5 hours nonstop having an absolute blast.


The only way you're going to enjoy Legion is if you play a class you've never played before. They've completely overhauled nearly every spec to the point where they're unrecognizable to any past iteration.

Warriors are an absolute disgrace to me, and I haven't bothered giving feedback this time around as they don't listen. They get it to how -they- like it and then promptly tell us to fuck off, like always.

I probably won't be buying Legion anyway, as the first expansion I didn't pre-order. Nostalrius ruined live for me to the point where I'd rather fuck off and read reddit or someshit then play this garbage game. Here's hoping legacy happens.


#4579971 On vanilla PvP

Posted Nicholaes92 on 01 May 2016 - 01:47 AM

View PostVelcaa, on 30 April 2016 - 09:17 PM, said:



being hard = / being semi required to use the spells given to you


i enjoyed playing on nostalrius too, and i played during retail vanilla on release

people keep using this argument of how "hard" or skillful vanilla is when it isnt
vanilla was known for how much of a GRIND it was. How you could log in at any time and there were so many different things you could do, rep grinding, pvp grinding for higher title etc. none of it was hard, it just was time consuming which is what made the game fun

pvp in vanilla in terms of balance is godawful, people complain about cc now when it was 100x worse in vanilla (lol what is a dr)
but it was fun because world pvp was relevant BECAUSE of the fact that there was so much to do in terms of grinding etc and there were a multitude of toys you could use in pvp; not even going to touch on how much of a grind pvp was as well

even the raids in vanilla are very basic, the only reason naxx was considered hard is because of how much you had to GRIND for consumables and how much you had to GRIND to  even have access to go into that raid, the mechanics for the raids were just as basic

so if you guys are going to argue for legacy servers, back up your argument with something that makes sense; has absolutely nothing to do with the fact that me or anyone else don't want legacy servers; it has to do with people having this deluded thinking that vanilla was so great because of the amount of skill it took when it had nothing to do with why vanilla was so fun

Jokes aside, we are on a forum where the majority of us wouldn't consider vanilla game play "hard" because this group is more or less into min/maxing and have the basics of this game down very well.  But when you look at the average wow player, vanilla is hard, even negating the grind factor.  In vanilla and bc if you wanted to get into a successful dungeon and/or raid, or even level at a decent pace you had to be able to cc, manage mana, and know your classes strengths and weaknesses.  Of course to US this isn't hard, it's just a grind.  But to the average person, this type of wow is crazy hard.  So I would say vanilla did take some sort of skill which is what made it fun.  But the beauty of the game is that the difficulty of the game didn't just make it fun for people like you and me who without a doubt will probably hit end level and get the best gear given time, but it made the game (arguably more) fun for people who sucked at the game.  It made them something to look forward to everyday they logged on.  Low level bgs were a thing, actually making friends with people your skill level while leveling was a thing.  

Long story short the difficulty of the game IS what made it fun for a lot of people, even if they didn't know it.


#4579860 Incoming legacy servers!

Posted Vengeful95 on 30 April 2016 - 09:18 AM

View PostBersihasi, on 29 April 2016 - 09:01 PM, said:



Whats up with ppl that want more keybinds. Vanilla had tons of keybinds because you had tons of spells that you used once every week or were the same spells with a lower rank.
DPS Rotations back then were fucking boring and healing was spamming one button. In PvP you had a lot of instagibs opener. With UTB procs you oneshotted everything cause it was giving you 3 times your baseline strength as a proc.

The fun part in vanilla+ was the server community. You joined a battleground and met people that just tried to kill you in tyrs hand. After the BG you traveled to Blackrock to raid and met the same people once again. And you met them over and over again on a daily basis.

On our server we let two people 1v1 to decide who will get to kill a world boss (Horde or alliance). So you had 80+ people creating a circle while two guys gave their best to win it for their own faction. After you won everybody knew your name. Nowadays you dont have that kind of community anymore and thats what people are looking for.
It's called "opinions"; some may differ to yours.


#4579737 Incoming legacy servers!

Posted Phatkat on 29 April 2016 - 08:34 PM

Somewhere in the upper tier of Blizzard's decision-making employees, there are a few people who have a very puritanical, almost fascist vision of where "their" game should be. It's not about what will make them the most money, it's about people like Mr."shut up pvp guy" who won't budge concerning their ideas of where development should be heading. I have no doubt that there are passionate and knowledgeable people who work for Blizzard, who would love to work on implementing things like legacy servers and improving class design. These, unfortunately, are not the ones in power. Ever since the Blizzard became Activision Blizzard, the game has gone downhill, dev communication and openness has declined, the playerbase has less power, and Blizzard has shown an overall lack of interest in making a "good" game rather than a "profitable" one. Just my opinion as a longtime player (now unsubbed for 6 months).

The pristine server idea is a demonstration of what I'm saying. They recognize that people aren't happy with recent content and creative direction. The obvious solution would be to provide legacy servers to satisfy that subset of players. But how would they look if they did so? Obviously it would be like the dev team telling their corporate managers that their current work is a failure and even old content from 5+ years ago is better than the best they can do with their huge resources now. The compromise is the pristine server, which is hardly different than retail as it is, the only difference being the removal of convenience and matchmaking features. The horrendous class design/meta design philosophy would remain untouched, recent content would remain the focus. The worst of both worlds.

Personally I'd like to see a complete redesign of the entire class design philosophy (by a council of high-tier players and devs who have a clear understanding of the overarching class dynamic and PvP meta) while still keeping to the current cycle of new content. The new content itself isn't really the problem, it's the core of the game and it's systems. Let's be honest, this is AJ, do we think wrath was good because the dungeons and raid encounters were well-designed? No, it's because the classes were more engaging, the arena meta was more nuanced and had a higher skillcap, and the community was overall more cohesive, helpful and passionate. The core gameplay and combat loop is what needs to change (or be reverted), not the continent/time period/lore we're doing it in.




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