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Dizzeeyo

Member Since 23 Aug 2009
Offline Last Active Today, 05:37 PM
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#4273906 Ice Nova

Posted Dills on Today, 04:52 AM

View Postjaimex, on 22 November 2014 - 02:05 AM, said:

ily2 bae <3

if all mages could gather at a table besides nolifer and shake and someone would bomb said table like capstone's hunter idea i would be a happy bunny

Hi my name is jamie and I play lsd only. I hate mages and rogues because they have the potential to set up and play against me. I should win all the time because I am extremely skilled and ele shaman takes extreme amounts of thought, especially with a warlock and resto druid on my team. When I would play lsd it was very hard, and it took a lot of skill from me to apply flameshock to 3 different targets. I think everything in this game except for lsd takes no skill, because when I jump around pveing it is really difficult. xD

P.S i also like to huff glue before posting on arena junkies


#4273726 Prot Glad stance doing broken damage

Posted Breadstick on Yesterday, 11:35 PM

is it just me or are boomkins actually doing the most absurd damage right now


#4271569 Leekzy's Frost Mage Guide for 6.0.3

Posted leek on 21 November 2014 - 11:07 AM

Posted Image
Hi there, I am Leekzy - a swedish guy with a (very) swedish accent who has played Mage since season 2, achieving Rank 1 and Gladiator multiple times with my highest rating ever being 3114 in Season 15. This is the first guide I've written for AJ, and it's aimed at a bit more inexperienced and newer players - although you may find that you can take something from this as an advanced player aswell!

Shoutout to Vanguards, whos Retribution guide served as an excellent template!

So what is actually different in Warlords of Draenor as a Frost Mage?

1.) Tons of abilities have been removed from the game (R.I.P. Evocation, Fire Blast and Mana Gem) and a lot of the mechanics of the spells/talents/specializations which weren't removed has changed. I recommend reading this summary if you haven't checked it out already for a lot of solid info.

2.) M-M-M-MULTISTRIKE. New stats have been added to the game which change the way we gear drastically due to the changes to some of our core mechanics (i.e. Brain Freeze).

3.) Removal of Improved Counterspell and other "blanket" silences! This is a change which affects us immensely - and although it might seem bad at first this is actually (imho) a buff to mages - more on that later!

4.) Der..Deep* Freeze now breaks on damage.

...

Oh well! This might seem bad at first glance (and it's definitely a nerf), but it plays out pretty well in the actual gameplay. Let's delve into the world of Crowd Control (CC) and getting creative with Deep Freeze later on in the guide!

5.) Diminishing Returns (DR)! A lot of  changes have been made to DR's in WoD, most of which you can read here.
This changes the way a lot of Mage comps play and it's something that should be kept in mind going into WoD as a Frost Mage!

Important to note is that if you play with Ice Nova it also DR's Polymorph.

6.) WHERE THE F**K IS MY FROST NOVA???+++

Posted Image

(If you're spec'd into Ice Nova, which yes, you probably are, join in)

Why... should you play a Mage in WoD?

First of all - the class is actually really fun to play in arenas at the moment! A lot of changes in WoD makes it an overall smoother and much more enjoyable experience to play a Mage in the arena. I feel like we still have a really high skill-cap and can play with every class that's in the game currently.


Posted Image
Talents

Below is my default arena spec - but this is something that can and will change depending on what composition (comp) that you play and play versus.

Remember that nothing is set in stone guys, experiment, have fun - if you see something and think "hey this might make me kick that huntards ass" then by all means go for it.

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What's following is my personal approach - I feel like these are really stable choices with the most arguable one being the level 45 and 100 tier.

Level 15:
I recommend: Posted Image

This talent is amazing to have as a Mage - it really opens up for a lot of "plays" to be made both defensively and offensively and is just solid mobility in general. Practically a baby Rocket Boots. With 25 sec cooldown (CD). Go figure.

Level 30
I recommend: Posted Image

I feel like this just is the most solid choice here, sure a lot of classes have some form of purging ability which can get rid of Ice Barrier but use it with good timing and it's still a really solid defensive out and CD. Alter Time was changed and no longer resets your buffs (only HP and position), from my testing it's highly situational in its current state.

Level 45

I recommend: Posted Image

Ayay, everything is viable???

RoF is just a solid choice which enables us to get  CC rolling easier, something that is useful vs every comp you can face.

All of these talents have really good specific uses, however since Ice Ward now DR's with our other novas and RoF is a better CC to peel with Ice Ward will mostly see use versus comps that sit on the Mage from start to finish.

Frostjaw can actually be AMAZING as a peel/setup vs certain spellcleaves since it's actually a Silence - be aware Dwarfs' can remove this with Stoneform though!

Level 60
I recommend: Posted Image

Amazing talent, pretty self-explanatory.

Can be used if you are locked out on your Frost-tree to enable Ice Block anyway.

Level 75
I recommend: Posted Image

Although Frost Bomb does alright damage the utility and on demand burst that Ice Nova offers is in my opinion too good to pass up.

There are so many uses for this outside of just doing damage as it acts as a mini-stun (interrupts casts momentarily for example) that hits Area-of-Effect (AoE).

Level 90
I recommend: Posted Image
Incanter's Flow is a rather awkward talent to understand at first but once you get the hang of it it's pretty simple: you deal more damage, and if you time it well you deal A LOT more damage.
Mirror Images does a lot of damage aswell and can definitely be the way to go vs some comps, I predict that it mostly will see use in 1v1 and 2v2.


Level 100
I recommend:  Posted Image
This talent is awkward to use, awkward to understand and it covers the screen in lazer beams. Fear not though - once you lose your Crystal virginity I doubt that you will want to go back to Comet Storm!

Although the CD of Prismatic Crystal is rather long (1,5 minutes) its definitely worth it over the underwhelming damage that Comet Storm offers in my opinion, and with some solid placement and CD usage (Lance with Icicles, 2x Frost Novas with Frozen Orb ticking is insane damage) you can actually close to slay an entire team with this talent!
Comet Storm also went down in "value" for me after they changed it so that you can't use it while being locked out on your Frost-tree.

Glyphs

A lot of choices here.
I change around my glyphs a lot depending on what I am playing vs. Most of these are pure preference!

Primary Glyphs:
Glyph of Polymorph - Highly recommended if you play with any class that might put a DoT on anything.

Glyph of Icy Veins - Now gives you 45% Multistrike instead of spell haste. Click, clack boom. Loss of the utility the haste gives though, I swap around this glyph from time to time.

Glyph of Ice Block - Makes you immune to all spells for 3 seconds after using Ice Block and unleashes a Frost Nova around you. This glyph can both save lives and act as an offensive tool, however it lost some of its value offensively for me due to the blanket silence change.

Glyph of Spellsteal - Spellsteal also heals you for 4% of your maximum health when you use it.
Really good glyph for surviving in 2v2/3v3, watch your mana however as it's very mana intensive to spam!

Glyph of Splitting Ice - Your Ice Lance and Icicles hit an additional target for 50% damage. This glyph feels really good with Prismatic Crystal, test it out for yourself.

Glyph of Deep Freeze - takes Deep Freeze of the Global Cooldown (GCD). Doesn't feel as mandatory anymore due to Deep changes.

Glyph of Regenerative Ice - You heal 4% of your maximum HP every second while in Ice Block. Really situational for 3v3, has uses in 2v2 though!

Enchants/Stat-priority

My opinion on stats comes from discussing gear with other top level Mages and testing different gear pieces out - if you got any input please reply to the thread and I'll consider editing the post!

Int > Multistrike > Haste >= Crit > Versatility = Mastery

Recommended Gems:

Multistrike.

Recommended Enchants:

Neck: Multistrike, 50-75
Cloak: 100 Multistrike and 10% Movement Speed
Rings: 30-50 Multistrike
Weapon: Mark of the Frostwolf (Multistrike), currently it costs a round 10-15k on most servers though so Mark of the Shattered Hand works just fine.

Which comps can I play in WoD as a Frost Mage?

So far it feels like you can play with pretty much every class!

If I were to predict our strongest comps based on my current experience in wargames and skirmishes I would say that these comps all will be viable:

Warrior/Mage/Healer

Rogue/Mage/Healer

Feral/Mage/Healer


Moonkin/Mage/Healer

SP/Mage/Healer

Lock/Mage/Healer


DK/Mage/Healer
might make a truly solid appearance aswell, although I haven't gotten around to trying the comp out!

Macros:

These are the macros I personally use, I recommend checking out previous Mage guides on AJ for more input since not a lot has changed macro-wise!
CLICK HERE FOR MACROS


Gearing your Mage for Arenas
Gear according to stat priorities and get 4 piece for the set bonus (serves as dispel protection mainly!) with the legs for maximum multistrike.

MY ARMORY LINK

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Gameplay!

Great, you got your Mage setup and ready to play!
... and now what?

Whether you come from TBC, WotLK, Cata or MoP into WoD one thing is certain - Mage now plays differently from any other expansion.

While I am sure the removal of Deep-Blanket for kills confuses and annoys a lot of Mages (how am I even able to kill something on my own anymore?) it's important to remember that adapting to the metagame is the single most important going into a new expansion. There is light at the end of the tunnel guys, it's just a different tunnel we're in!

Mages now rely on getting solid CC rolling on the enemy team and ramping up your damage to be able to unleash at the moment you want to burst - for examples stacking up a few icicles so that you know that when that CC lands on the enemy healer you are ready to do massive damage.

A lot comes down to managing your Ice Novas, if you are able to stack up 2 or even just 1 with some solid Fingers of Frost (FoF) or Brain Freeze (BF) procs you can do insane amounts of burst damage! Mashing the abilities right as they pop up on cooldown might make you do overall more damage but gimp your potential burst, something which is important to understand to be able to land kills.

The removal of blanket silences has really helped us land CC - fake casting is now better than ever and this change lets you do something you rarely could do since the end of WotLK - actually Deep Freeze someone, fake a Counterspell (CS) or interrupt and then actually get a Polymorph or Ring of Frost cast off straight afterwards!

A neat little trick you can use is to simply Deep Freeze the enemy healer, start casting RoF and tank the interrupt while spamming your Polymorph binding - this guarantees that you will land either the RoF or the Poly on the healer. This was not a possibility before simply due to the fact that you got blanket silenced even though you managed to fake the CS.

Another tip is to track the Dispel Cooldown of enemy healers - this was incredibly important in MoP and it still is, maybe even more so in WoD! This truly allows us to start abusing the beauty of Polymorph and our other CC's. I personally use Gladius to track it, I'm sure there are other addons which does this aswell.

Last but not least I want to share a simple yet very effective trick that I wish I knew of when I started playing mage for getting cross-CC (Crowd-Controlling multiple opponents in the arena) rolling.

Say you're looking to CC a healer, but you need to prevent a Shadow Priest from Mass Dispelling him out of your Polymorph and you do not have your CS off cooldown. What you can do is that you Polymorph the SP, while spamming your focus Deep Freeze macro on the enemy healer - these two spells should land at the same time, basically starting the double-CC. You can then cast a RoF on top of the Deep Freeze and voila, you just controlled two players by yourself without having to mess with dispels and whatnot.

Mage Streams:

Venruki
Jahmilli
Hynnix
Xaryu
Daisyduke
Proffset
Leekzy
Nolifer
Friedkitteh
Watchmeblink

Thanks a lot for reading, hopefully this gave you some form of help going into Warlords of Draenor as a Frost Mage - if you got any questions feel free to PM me on AJ or Twitch.TV - I'll try my best to reply to everyone.

In frost we trust,
Leek

<3


#4271191 I love arena right now

Posted ROKMODE on 21 November 2014 - 12:04 AM

how much blizzard paying you


#4271209 I love arena right now

Posted Hiroshx1 on 21 November 2014 - 12:36 AM

''ferals easy to peel'' i LOLED

pd: i play feral


#4271185 I love arena right now

Posted Marshmellow on 21 November 2014 - 12:02 AM

View PostZzx, on 20 November 2014 - 07:10 PM, said:

I don't think any of thats true.

Ferals are very easy to peel

Posted Image


#4270801 I love arena right now

Posted ysnakewoo on 20 November 2014 - 07:00 PM

View PostZzx, on 20 November 2014 - 06:49 PM, said:

The pace seems perfect, there is a plethora of comps available, you can only score kills with set up cc chains and I don't feel like every class has an abundance of defensive CD''s and CC's to get them out of every situation.

JK Ferals make their team immortal while dealing absolutely retarded amounts of unpeelable damage.

View PostZzx, on 20 November 2014 - 06:49 PM, said:

I also love that the game is balanced around melee / caster / healer, It makes it alot more fun to play and I feel both teams have to consider their positioning alot more than before. I.e How godcomps never had to consider where they where stood, Or where melee cleaves where forced behind pillars to deal competitive damage.

JK Heroic Leap, Intervene, Displacer Beast, Burst of Speed, 30 Freedoms of Gay and all other broken shit I forgot.

View PostZzx, on 20 November 2014 - 06:49 PM, said:


Every session of 3's I've played has felt incredibly fun, win or lose, and I still haven't played some of the best comps my class can now fits into. Anyone else have thoughts?


I'm not sure we're playing the same game.


#4267009 Get your glad sanctum to lvl 3, 1500 conq pts for the highmaul arena quest.

Posted ImSoAesthetic on 17 November 2014 - 12:04 PM

so you guys will spend your whole days in Ashran til 2 december to get 2 or 3 epic part before season start ? you are all crazy lol


#4267603 The Current State Of Ele

Posted Longshott on 17 November 2014 - 10:35 PM

View Postjaimex, on 17 November 2014 - 10:03 PM, said:



are you delusional? Im not a moderator. Your posts are toxic and degrade the entire website.
Ele is pretty broken. That being said from only reading your post on AJ I can tell you're a pretty miserable and pathetic excuse for a human being.


#4267552 The Current State Of Ele

Posted MCGSart on 17 November 2014 - 10:09 PM

View Postjaimex, on 17 November 2014 - 10:03 PM, said:

Your posts are toxic and degrade the entire website.

speak for yourself


#4267237 It's just me or WoD is completely unfinished in PvP ?

Posted Zaephyr on 17 November 2014 - 05:39 PM

View PostSiuox, on 17 November 2014 - 04:35 PM, said:

enjoyed 3s as hpala warlock moonkin yesterday but I guess hard to say when playing against lower rated people

I'd enjoy playing as triple healer too


#4267249 The Current State Of Ele

Posted Zaephyr on 17 November 2014 - 05:45 PM

God if you faggots spent more time discussing what should actually be done and less time insulting each other things would go a lot better.







#4267252 The Current State Of Ele

Posted Zaephyr on 17 November 2014 - 05:46 PM

Man that video is so relevant


#4265425 Simplified Ashran Guide

Posted Lightningx on 15 November 2014 - 10:29 PM

Just gonna make a quick guide on this coz I know how lost I was when I first got to ashran. Now I have full gear and am pretty sure I got most of what happens in Ashran. Here goes

Ashran is by far the fastest way to get gear. Don't even bother with BGs or anything just instantly come here when you hit 100 if you want pvp gear.

Step 1: queue for ashran and get every single quest. Do all the random quests at the base while you wait to get into the battle.

Step 2: Once you get in the battle you will notice a large castle to your right, this is where the pvp gear can be bought

Step 3: The battle is fought in several stages. It begins in the middle, then moves on to the path leading to the tower, then the tower, then the enemy base. During these battles you will need to stand next to a large flag to capture it. The more people in the area the faster it will cap etc

Step 4: At the final stage you will have to defeat the enemy boss. He does 2 things. If you stand near him he will do a massive AOE for about 200k damage that will oneshot, so try to not melee him. He will also throw an axe in an aoe spot that will do a huge amount of aoe dmg. move away from it. Once this boss is defeated you will get 500 honor wherever you are in the zone at the time (625 honor if you attack him and are near to the base when he is killed)

Step 5: After the boss dies, the battle restarts and you move back to the middle. It restarts in around 3 mins

Step 6: Now you know the gist of the ashran battle, be aware that the only time you recieve honor is at the end when the boss dies. So theretically you can do absolutely nothing and just hit the boss once at the end and get 625 honor.

Step 7: Around the edge of the zone are a bunch of random named "areas" go to each of these areas and you will get a "bonus quest". There are also a couple of other quests you get from the base. Do these while you wait for your team to do the small battles as they give a chunk of honor and other stuff. Just make sure you get back to the final boss for the extra honor when he is killed

Step 8: Every so often some random "events" will happen. Just go to the specified place (it will be announced in the zone) and do the task and you get 200 honor when its complete)

Recap: Do quests around the zone waiting for your group to push to the final boss, rendezvous with the group at the final boss for extra honor, go back to the base to buy gear in the 3 min downtime between battles. GG

Hope this helps, pce


#4265032 Title's from 2v2

Posted Lolflay on 15 November 2014 - 02:28 PM

View PostProlifics, on 15 November 2014 - 06:37 AM, said:

2's titles were removed because of hunter/healer comps and warrior/druid back in b.c (and DK/paladin in s5 just after wrath release).

Wrong. 2s titles weren't removed because of specific comps, 2s titles got removed because Blizzard went "cba listening to you people whine about balancing issues, it's gone now, gtfo" mode on PvP community.

2s was mighty fine bracket and probably my most favorite bracket, as I'm sure it was for many other people. Only selfrighteous faggots welcomed the change, everyone else was pissed off.


Same with the hate on 5s as well - people who hated 5s hated it because they didn't have enough ( good ) people to consistently play 5s with. Wintraders who played 5s didn't exactly help the issue.


It's all human psychology. "IF IM NOT DOING WELL IN THIS BRACKET, FUCK THAT BRACKET AND FUCK THE LOSERS WHO PLAY IT".

And while we're already on the subject of humans.. You morons comprise the only community that's actually happy when features get TAKEN away from them ( 2s/5s titles ). 'nuff said =)




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