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Member Since 23 Aug 2009
Offline Last Active Today, 08:22 AM

Posts I've Made

In Topic: Reduced visual effects of other player spells

16 December 2014 - 08:23 PM

its intended and you cant do anything to make the effect show right now

they have had a massive amount of complaints about it tho because of how shit it is for pve positioning, so expect it to change in 6.1 most likely

In Topic: Mage damage tips needed.

15 December 2014 - 01:32 AM

View PostRabidhobo, on 15 December 2014 - 01:27 AM, said:

So in general what should he be doing do put out damage or is mage currently just a wombo combo burst class?
mage is now completely a wombo combo burst class with cc on the side, also all mage burst is aoe burst, so if you see other mages wombo combo bursting higher then your mage on the scoresheet at the end of the match, it does not necessarily mean that their single target wombo combo burst was higher :)

In Topic: Class Interrupts Imbalance?

15 December 2014 - 01:22 AM

View PostKaelenaXOXO, on 15 December 2014 - 12:57 AM, said:

Hilarity ensues when Marksman Hunters have to hard cast more abilities than these apparent casters.
yup, hunters hardcasting is hilariously comparable to casters hardcasting :) :) :)

View PostKaelenaXOXO, on 15 December 2014 - 12:57 AM, said:

For the limited casts that Mages do have to cast, they have the option of a glyph which ensures they can lock their opponent regardless of cast bar.
we also have a glyph that causes polymorph to last for 24 hours when cast on a critter, i'm surprised you did not also mention that one since it is equally as useless :)

a problem with this game that has existed since cata is the ability of every class to have every bit of utility possible - with this game design whichever class/spec does the most damage is then naturally the absolute best thing to play with (warrior/hunter/sp/rogue initially in mop, ret/hunter at the start of wod). the fix for this problem is blatantly obvious - remove some of the utility bloat, but unfortunately it will never happen because the classes/specs losing the abilities would cry like fuck, and pvp in this game continues to be more and more balanced around the complaints of the 1800 rated bracket over anything else

In Topic: multristrike pvp and pve

15 December 2014 - 12:03 AM

help not this again

this information is based off an old old old beta build

multistrike in pvp has one chance to proc, but the proc chance is not doubled

In Topic: Frostbolt damage right now

12 December 2014 - 06:56 PM

View PostFrosteye, on 12 December 2014 - 06:50 PM, said:

I haven't been able to login this week, but are the buffs to comet storm and frostbolt noticeable at all?
comet storm does around 1.5x the damage of an icenova now, so it is an alternative to prismatic crystal

frostbolt buff was not really noticeable in pvp at least :)