After thinking about it longer I changed my mind and now agree that Subterfuge should reveal the rogue but let stealth abilities be used. This makes popping rogues out more rewarding even if they spec into Subterfuge and makes peeling them way easier.
The problem is not Eviscerate in itself. It's the amount of modifiers/procs. I think Eviscerate critting for 100-105k is ok and if you look at the numbers above that's what a maximum Eviscerate would hit with 50% Find Weakness (Resilience / PvP Power changes not factored in, yet). Remember rogues have around 30% crit with all procs (except humans with double proc trinket).
Maybe rogues could get a small buff in another area - as the glyphs of Cheap Shot and Garrote got nerfed - why not combine them into one glyph. Would give rogues another slot with more choice than before.
Mobility is not a measure of "stickiness", which is what matters to melee. Rogues might have worse mobility than say ferals and warriors, but their "stickiness" is only surpassed by dks.
So, you need no mobility buff. The only possible buff rogues might need in the upcoming patch is to reinstate 70% arp. Even with those changes, from a global perspective, rogues will be a very good melee. Your current partners are nerfed, true, but new will rise (locks/mages). And do not forget that the hunter-sp nerfs touch not only you but many other classes.
So man it up.
Ferals have 100% uptime or have you forgot?? Idk how everybody who thinks having just shs with healers having 8 second dispel is "good moblilty" You are an idiot im sorry no other way to say it. Did they nerf hunters undispelable root that doesnt break on damage? no they didnt ok so than i guess "hunter nerfs" arent effecting rogues. Dks cant be peeled by anything with their 6 trinkets and are almost immortal. Rogues 1# problem in 5.1 was dying in half a second their 2nd problem was mobility. Quit being stupid