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Member Since 22 Aug 2009
Offline Last Active Jul 19 2015 03:39 PM

#3900758 New Arena tournament hosted by Bleached Bones ~30 000$ prize pool

Posted Nokilolz on 16 June 2013 - 08:43 PM

Khunas dick 8======D O: hildegards mouth

#3839279 blood fail turns epic

Posted methodman2 on 22 January 2013 - 06:14 PM

should of uploaded the game where redx linked and noone was in it and he died


#3830443 Arena is only available for "hardcore" players.

Posted Silhin on 03 January 2013 - 09:55 AM


Replace it with a Season Conquest Cap

So it goes somthing Like this
Week1- 2200
week5-11000   And so on

So for the people who got the xpac late or people who want to start playing in week 11 of the season will have a 24200 Cap Will people think this is fair for people playing from the very start I wouldn't think so because they had the option to increase there Rating Cap making them still have a lead in gear over the newbies and all the late comer's have is a Small boost and the player still has to Cap those Point making the ladder alot more active for people coming back to the game or people who decided to Reroll a new class Mid season

Now the Pve Comin might Have a out cry How new dinged 90's in full pvp gear are joining there LFR and such and the only fix i could think of is maybe putting in some sort 5 week Hold untill the system kicks in

All and all i think this system would bring alot of Players to arenas/RBG Keeping it more active

#3825398 5.2 wishlist - Communitys feed for buffs n' nerfs!

Posted Guest on 21 December 2012 - 09:53 PM

View PostCrawthz, on 21 December 2012 - 08:05 AM, said:

Me, for starters would love to:
-reduce the amount of instant stuns, interrupts and cc
-reduce melee uptime vs casters so casters actually can run from melee and kiting is a possibility
-make casters and healers cast abit more than one spell
-Alt gearing made easier during the season
It's not useful to just ask for those first three things. The expansion is how it is and they definitely will not be making such astronomical changes to how the game works (even if it's better). They seem to care a lot about PvP, but not enough to do those sorts of changes. Alt gearing and players trying to gear late into a season is a good issue to bring up.

View PostCrawthz, on 21 December 2012 - 08:05 AM, said:

Class specific:
-Warbringer roots for 4seconds instead of stun
-Shockwave damage reduced by 90%, cooldown increased to similar cooldowns on that tier, threat increased to compensate it's tanking effect
-Avatar and Recklessness share cooldown of their duration, so they can not be stacked
-Disturpting shout reworked; replaces pummel but gives pummel aoe interrupt effect. Pummel still 15sec cd with this talent

Not a fan of any of these. I don't think Warbringer is a problem. The choices in that tier are all viable as is. The main issue with people dying to Warriors is Shockwave. Bringing it down to a 30 second cooldown would be the most appropriate thing to do. The damage of Heroic Leap and Shockwave are a little too strong for what they do. CD stacking from Avatar/Recklessness doesn't need to be changed. Disrupting Shout does not need to be changed.

View PostCrawthz, on 21 December 2012 - 08:05 AM, said:

-Alter Time undispellable
-Blazing Speed duration increased by 1second to bring it on line with other talents on same tier
-Glyph of Polymorph is now minor to bring more interesting choises in glyphs
-Deep Freeze 5sec duration for Frost, fire and arcane unchanged
-Frostbolt stacks once instead of 3 to bring it on a realistic level
-Spellsteal manacost reduced to 20k, using it gives a stacking debuff, increasing manacost by 50% per cast, stacks up to 3 (last cast being around the current manacost)
-Presence of Mind does not include Ring of Frost, or reduces it's cast time to 0.5sec
-Icy Flows reduce casting speed by 50% while active addition to it's current effect

Alter TIme is an interesting topic - it's really silly no matter how you look at it. If you can't dispel it, Mages are gaining a lot of survivability. If you can dispel it, Mages can potentially get screwed over (which is dumb and annoying to deal with) against only certain teams. I think undispellable is fine personally because the ability is not as black and white as "use here and you will be sure to live", but it's a hard choice. Don't care much about buffing Blazing Speed.. sure it's cool but not a glaring issue. We're looking for changes that will fix current PvP issues, not really "it would be cool to use this talent more" things. Glyph of Poly should stay major. I am torn about Deep Freeze 5 seconds because I don't think they would do that for Frost only. I'd rather it be something like: Deep Freeze lasts 5 seconds, but Glyph of Deep Freeze reduces the duration to 4 seconds. Frostbolt stacking immediately I'm not really concerned about. Current Spellsteal is perfect.. that needs no change. The problem with it was actually solved by making it cost so much mana. You can use it situationally, but not spam it. PoM not affecting RIng... sure people complain about it, but I don't think it needs to be changed. Icy Flows.. quality of life.

View PostCrawthz, on 21 December 2012 - 08:05 AM, said:

-Totemic Restoration does not include Grounding and Tremor
-Wind Shear CD increased to 15sec, range reduced by 5-10yd
-Astral Shift can be used while stunned/silenced
-Healing Surge criticals reduced while in PvP combat (maybe not needed, would need alot of testing)
-Glyph of Purge removed from game
-Purge manacost increased while Restoration specialization activated

First one is definitely an issue. I don't think Grounding needs to be off of it, but it would be nice if it didn't double dip with the set bonus. Wind Shear is fine. Astral Shift is already usable while silenced, but I agree usable while stunned would be nice for them. Healing Surge is fine.. nerf Healing Surge they'll just use Gheal. Glyph of Purge should just make Purge has a short cooldown. Don't need to change mana cost of Purge.

View PostCrawthz, on 21 December 2012 - 08:05 AM, said:

-Glyph of Mass Dispel removed, Discipline has baseline 0.5sec, Shadow 1.5sec (haste affected)
-Mass Dispel only removes control effects, not other debuffs, still works as a offensive dispel to Block/Bubble
-While in Shadowform, healing done by priest reduced by -30% (brought to level with other hybrid healers)
-Dispelling Discpriest shield heals the target by 50% left of the remaining absorb as a 4sec HoT or instantly

Discipline needs more of their Glyphs baseline, yes, but I don't think removing Glyph of MD and making it baseline is the solution. Spriests no longer need defensive MD to assist their teammates. Just nerf that for Shadow. Shadow healing is fine - especially after PvP Power nerfs and Battle Fatigue. Just with MD nerf and possibly a small change to Void Shift, Spriests will be toned down. Disc Priests need help. I think the way they should get it is PW:Shield giving a 4 second freedom to the priest when used. Pain Suppression should be a 1.5 minute CD, as well. Their defensive cooldowns are ancient compared to things like Iron Bark and Healing Tide Totem.

View PostCrawthz, on 21 December 2012 - 08:05 AM, said:

-Predator's Swiftness doesn't affect Cyclone
-Using a finisher reduces cast time of Cyclone by 0.1sec per combopoint used (undispellable)
-Dps Feral Druids no longer can shapeshift out of roots
-Glyph of Dash removes roots when used together with Dash and Stampeding Roar. Dash cd reduced to have a rootbreaker every 1min (numbers can be tweaked)
-King of the Jungle and Berserking can no longer be stacked, they share a cd of each other skills duration
-Skull Bash manacost increasing debuff reduced by 10% and can be dispelled (magic)

I think Predatory Swiftness should include Cyclone and be undispellable, but put it on a 30 second trackable internal cooldown. I don't think it should be dispellable so they can manage and use them more effectively without worrying about people clearing it off all the time. Ferals not being able to shapeshift roots is definitely an issue. I don't think the cooldown on Dash/Stampeding roar should be lowered. Warriors having Safeguard to get out of roots is really obnoxious as it is. Ferals are already immune to polymorph completely so they don't deserve a break in the mobility department. I'm torn about nerfs to CD stacking.. KotJ+Berserk is high damage, but I really don't think it's a major issue. Completely remove the Skull Bash mana cost debuff - it doesn't even make sense. Displacer Beast should not be usable while Silenced. Iron Bark should be a 45 second cooldown.

View PostCrawthz, on 21 December 2012 - 08:05 AM, said:

I honestly feel BM is now at a good state, hard to say anything about MM or Survival because literally nobody plays these specs

Marksman doesn't seem that bad. Hunters seem ok in general. Their CC is a little crazy, but they aren't that viable outside of being with a Warrior right now. I still think abandoning pets and resummoning pets for CDs is silly.

View PostCrawthz, on 21 December 2012 - 08:05 AM, said:

Death Knight(King)
-Survivability needs to be increased, otherwise I think they're decent. Hard to say because outside of TSG you don't see DK's

DKs are pretty bad at surviving, I agree. Their damage is fine. Maybe they could use another way to control their opponents via a talent or something.

View PostCrawthz, on 21 December 2012 - 08:05 AM, said:

-Never seen one at any decent level, too easy to interrupt and chaincc without stuns (healerone that is)
-Same thing with meleemonk, easy to kill, easy to cc; needs reworking

Yeah Monks suck. Don't even know where to start. Too easy to CC the healer. The stun thing is stupid, but it doesn't stop them from sucking at arena. Punch monks don't die that easy as far as I know. They just don't have good consistent CC to lock people down while killing them.

View PostCrawthz, on 21 December 2012 - 08:05 AM, said:

-Damage of all specs increased outside of Dark Soul, reduced during Dark Soul
-Blood Fear removed and buried and never brought back

Don't think you can do that with Dark Soul because of PvE. And if you do you'll only get like 1% more damage. Blood Fear is stupid, but they are most likely not going to remove it. I think the Lock specs aren't that fun, but with only a small boost they will all be amazing and borderline overpowered in arena. Gotta be careful when you buff them.

View PostCrawthz, on 21 December 2012 - 08:05 AM, said:

-Blinding Light has now a cast time same as Repentance
-Something needs to be done with Paladins not casting anything, hard to say what without affecting PvE. Maybe reduce PvP power effiency on instant cast and buff casted

I don't agree that Blinding Light should have a cast time. It's a 2 minute cooldown magical blinding effect. Yes you can CC for a long time as a Paladin, but they really do need those CC tools to stay a competitive healer. Yes, Paladins don't cast that often, but that shouldn't be changed either, IMO. As Koshimo said, it's all RNG. It's always been RNG how crits and Holy Power work for Paladins and I don't see a reason to change that. Making them cast more will make them weaker and I don't think they need to be weaker.

View PostCrawthz, on 21 December 2012 - 08:05 AM, said:

After gearing up I think they're in decent spot and when others get nerfed they are more than viable
I agree to this for the most part. I still think they need a little more survivability vs other melee. Obviously they shouldn't be able to just toe to toe a warrior, but it's kind of ridiculous right now. Possibly add 10% damage reduction while Recuperate is active.

I don't think the game is that far off from being fun and fair for most specs/classes in arena. The battle fatigue buff right now seems like a little too much for some healers. I think 23% might be a better number instead of 30%. Spriests, Ferals, and Warriors are all really strong classes right now, but nowhere near as broken as other specs have been throughout entire seasons in the past.

#3819349 Frost Bomb hotfix nerfed oh and warriors too

Posted Thugjitsu on 12 December 2012 - 03:55 AM

View PostNecrolina, on 12 December 2012 - 03:43 AM, said:

Oooooh, so now you will actually need some CC on the healer rather than just wait for the stacks and pop your cds. Woah, life must be tough.

edit: for you and you only, as most warriors don't really mind the nerf over the dumb oneshots

I dont mind the nerfs either, I said it might be a bit much and they might need to look into raising MS and OP damage to give more sustained output.  Maybe my first post didnt come across like I meant it to, but I 100% agree with TFB and that ridiculous burst we had getting toned down.

#3773277 ArenaJunkies Ghostcrawler interview - post your questions

Posted Poseyx on 17 September 2012 - 09:35 PM

View PostLibyanator, on 17 September 2012 - 02:48 PM, said:

Doesn't even mention instant warlock fear

get outa here

oh its a US guy, typical rofl.

seriously bringing up EU vs US again, get the fuck outta here idiot

#3761204 blizzard mistake[?]

Posted Zaephyr on 06 September 2012 - 09:30 AM

Guy's this is all xandyn's plan B to get rank 1

basically he called up blizzard and pretended to be Ghostcrawler with fake ID and got access to all their shit.

now he's going ape shit

i researched this thouroughly boys, time to blame xandyn 4 this!

#3759991 blizzard mistake[?]

Posted Dizzeeyo on 05 September 2012 - 02:45 AM

View PostMelbyz, on 05 September 2012 - 01:29 AM, said:

Let's just be crazy and think outside of the small box your living in, if I play with people who have bought their accounts, something which in this example I would not know about, and we manage to go gladiator/r1 w/e, is it fair that I lose the title because someone else is violating the terms of use without me knowing it?

wait, you thought u were playing with the actual people who own xavier and blubs? :D

#3748523 WoW 2012 European World Championship Results

Posted Another on 22 August 2012 - 07:32 PM

View PostHynníx, on 22 August 2012 - 05:28 PM, said:

I guess you just forget the main ret paladin comp's : Tripple dps and ret dk priest ... sure some cordination involed with ret dk priest  , i just havent discovered it yet

I don't blame you, obivously this game is too hard for alot of people

#3747690 WoW 2012 European World Championship Results

Posted Melbyz on 21 August 2012 - 11:29 AM

View PostEpzyxo, on 21 August 2012 - 09:56 AM, said:

2v1 you mean, also lock/rogue beating dk/ret

keep your stupid scrub shit to yourself kkty

Why do you spam these threads? It's almost as if you can't call it a thread unless you've already given your opinion atleast 17 fucking times. Do they give people like you access just to make the sole forum look more active? Then they failed.

#3678166 Windows 7

Posted Shiftix on 04 April 2012 - 09:06 PM

View PostNecrolina, on 04 April 2012 - 11:04 AM, said:

Posted Image

I should have seen that coming, god damn it :D

#3677819 Windows 7

Posted Nez on 04 April 2012 - 10:48 AM

64 bit home basic should be more than fine for any use.

#3660352 Most influential players

Posted Wolfanized on 11 March 2012 - 12:43 AM

View PostNecrolina, on 11 March 2012 - 12:35 AM, said:

I wouldn't say that I have a role model, but back in the days the Francis movie had quite the impact on me. I rerolled soon afterwards and started playing in a serious and motivated manner for the first time. In BC there weren't too many player that I recall had a direct impact on me, but I do remember a few that made competing worthwhile (that being back with my original account / char). Watching older movies nowdays, such as the Hydra series and whatnot makes me realise, though, that what a player such as Hydra already did back in season5 (movements, positioning etc) is something that you can see practically every day regardless of the rating you play at, so I dare say some of these more well known players had a rather huge influence on the overall pvp population, even if only in an indirect way for the most of us here on AJ.

Its still not that common unless you're on one of these pvp hub type of realms such as SS, Outland or Aegwyn, but the overall quality most certainly deteriorated over the last couple of seasons. It becomes increasingly hard to judge whether a gladiator is truly better than someone without a title and you don't often (if ever) get that get sense of accomplishment you used to get for beating an "allstar" team anymore. But non the less, Gladiator is still a well respected title overall and those of us that feel its lost the weight it once carried are in the smallest minority.

I would have to 100% agree on you with the first part of your post, Players such as Hydra and key players from the early days really have shaped the way we PvP, by pushing the bounds and breaking away from the norm they have created some very useful and cunning tactics which can be found amongst almost all players these days. It was those early days, and those early players that helped shape and grow the PvP scene, those are the players i will always respect, Those are the true Gladiators.

It is also refreshing to see someone recognise and relate to the fact that although a majority of us here have become sour and put off by the illegitimate players out there and the somewhat degraded value of a Gladiator title, that there are still people out there who look up to those players, who when they see a Gladiator title do not immediately think of ways to falsify their accomplishment but look at them with a sense of respect and look at them as a HUB for information, as someone they can approach for advice and help in their current struggle and endeavours to advance, to break out of a place that all of us started from, The learning process.

#3601104 How To Become A Gladiator - Finding A Team

Posted Cyraxx on 28 December 2011 - 09:08 PM

Step 1

Posted Image

Step 2

Now you are officially a Gladiator! Enjoy!

#3545625 MMR reset is necessary. Here's why.

Posted Unappealing on 10 November 2011 - 11:42 PM

The claim that not resetting mmrs is the correct action on blizzards behalf is nonsense.

Yes its obvious without the reset peoples mmr will drop, things will level out to a certain degree but that's not at all the point, and is garbage reasoning to support the lack of an mmr reset.
There is a pretty massive amount of things at play, but it all really boils down to recovering a certain level of fun and competition to arena.
mmrs should be reset at the start of every season, the claim that x team with a 3k mmr will level out and not have an advantage at achieving a higher rating over a 2.4k mmr team (of the same skill level) is obviously flawed. It really is that simple, there is almost no point in explaining it. (not to mention the detrimental effect it would have on the plethora of people abusing the system.)

There is an abundant supply of terrible teams with a carry over from s9's mmr, they for the second season in a row have scored a free entirely undeserved title, why in the world would anyone support that being carried over again for an additional season? S9's broken ass mmr = s11 glad? umm...

Skilled players, gladiator players, and ranked 1 players will all end up where they're suppose to end up after an mmr reset, this season those said players were all over the board and had almost no way to move. People who whipped up to r1 in the first 2 weeks had probably the most boring season out of all of us, scared to que and camping their rating (probably promoting even more boosting services but that's another story). People at 2k mmr not being able to budge because of the massive amount of quality players in and around a 2k-2.3k mmr, people with a 2.3k mmr trying to push glad basically requiring a 95% w/l to get over the 2.5k bubble(filled with idiots from last season) playing only 2.2k mmr teams filled with good and screwed over stuck players.

There is no point in writing this as blizzard has established the reset is going to happen, its just these tools with inflated undeserved mmrs and titles need to stfu.
(this isn't on par with my normal posts, bored and tired at work and cant think straight lol)