- make pve and pvp completely sep games including spells, how they work in arena vs pve, how you gear pvp vs pve in terms of timeframes. pvp gear quicker and make gear "weaker" or useless outside arena. make pve gear just not work in arena. 100 percent separation of pvp and pve
- balance the game around what produces the best games. melee caster healer creates games where generally the caster is pressured and the melee are deeper in enemy territory. the healers are the furthest away from the fight
Team 1 healer - Team 1 caster- Team 2 melee - Team 1 melee - Team 2 caster - Team 2 Healer
this basic positioning has give and take. if you go for an enemy healer you give up your healers positioning. in the current game pushing a healer isnt a matter of anything more than cds available. positioning matters but its harder to punish it in mop than other expacs
- melee + range having half of an MS. give each a 25 percent ms so combining the 2 gives 50 percent ms while stacking them brings only 25
this means 2 melee have 25 ms, 2 casters have 25 ms but 1 caster and 1 melee have 50 percent.
its things like this that will eliminate CLEAVE style play
- casters are burst and melee are sustain. casters should do the same damage as melee but only be doing the damage half the time or maybe less damage but again burst for less of the time. this is "setup" if melee are the lockdown and control and casters are the cc and damage that is how the better team wins
casters and melee currently have both cc and control + damage. split it up so that 2 halves makea whole
well since i can't add my stream to the section i guess i'll just post it here.
hey guy's im kinda new to AJ so hopefully by streaming a lot it'll be more fun since the forums are pretty dead O.o
http://www.twitch.tv/catastrophicz is my stream, i'll do more editing etc to make it nice eventually, gonna be streaming quite a bit for fun so if your bored and want to watch some gladiator priest / shaman play please stop and check it out!
Also will be streaming stuff like emulator / Arena-tourny / and alts too!
I tried SH and the amount of globals you lose for judgments seems gamebreaking since you spend less time actually healing. SS seems abit better than EF even tho it's not that good, im getting 16k absorb every 5.2 seconds. EF hot is just too bad since we lost mastery on it. All in all I found SS best choice vs most comps, I like EF vs dot cleaves since they tend to dot me as well so i won't have to worry about healing myself.
I've played Ele/Spriest/Warlock/BM/Surv/ so far this patch with a healer that has been on hiatus for about six months so my experience is probably a bit differently than other people's, but so far I have found that:
Holy paladins feel really strong.
Holy priests feel really strong.
Resto Shamans feel decent.
Rdruids feel somewhat weak, yet to try in a spell cleave so I'm not sure.
Mistweaver: who the hell plays a monk.
Warriors: Extremely imbalanced. If you have a caster on your team prepare to have it trained for the entirety of every game you play against a warrior. Pummel/Disrupting shout/SR/MSR/Shockwave = caster locked down forever.
DKs: Do immense damage as usual, feel about the same as last patch.
Spriests: Do a shit ton of damage, very trainable still.
Warlocks: Tons of damage, tons of damage reduction, trainable to a good extent with gateway nerf.
Hunters: BM's burst is higher, but it feels like they run out of steam really fast with the lack of readiness, haven't seen or played much marks, Survival damage is really high and feels really smooth to play. Wyvern sting makes hunter CC really easy to get off now, you don't even have to try to trap really.
Ele sham: Damage is still really good, overall pretty balanced minus RNG one shot procs. Enh is still third tier-ish.
Rogues: Still seem to be bad.
Mages: Haven't seen many of them, but it seems like frost mages can put a lot of pressure out esp. if they are left alone. Fire mages still do pretty good damage.
Ferals/Boomkins: Basically nonexistant so far, only fought one of each and they didn't really do much.
Ret: Still do immense damage during cooldowns, basically the same as last patch.
The gist of it is: Warrior comps > Everything else atm from my experience. Cleave teams either rush your healer down and tunnel a ton of damage and eventually kill you in 1-3 minutes. Spell cleaves with a hybrid can easily go to 16 minutes, especially rdruid/ele comps if you have a melee in your comp.
Like I said, probably not the best read of the meta since I've only been playing around 2k on all of my alts and stuff so take this with a grain of salt.