In my previous post I stated that arena can only last forever in double casters vs double casters.
So when a ret/hunter/disc pops all their cds within the first 5 seconds of the game and my healer is forced to spam heal me as much as he can with the fastest heal he possibly has because of how little time he actually has left to cast, therefore making him oom, the ret/hunter/disc outplayed us?
That's why I wonder why they want to implement a change to avoid draw when hunter's teams are 90%+ of all teams.
Not being able to drink won't change anything against those ret/hunt poping everything on you at the start. Those kind of games are either win or lose in the 5 first minutes. The “no drinking” or “Damage buff to end the arena” will only apply on double casters vs double casters and nothing else.