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number of abilities also depends on how many characters(or customization for specific char-specs/talents u wanna implement into the game
i think mixing a lot of chars with 15spells is better than 30spells and 10chars
wow arena with league champions pool and ban/pick syhstem even in current state(legion,wod) would be super interesting even tho game is not that great overall
more chars = more options = less scripted gameplay
More characters doesn't mean more options in-game (it only means there's more comp variety), there are still only 6 characters in any given game. And those 6 characters have less abilities => more scripted gameplay.
This looks like any other indie game on the same stage of development
Ok, thanks for your support
I agree, 20 is a really low number for a tab-targeting game like WoW
But here you should focus on enemies and their positions, not on your action bar
22-24 is possible, but any bigger number would make this game really hard to play
I've removed energy mostly because there is no auto attacks in the game and it looks strange when you're low on energy and have no abilities to use, just standing and looking at enemy
Also, the same reason again: aiming and controlling enemy positions is hard itself, so damage dealing shouldn't be complicated or this would be a game for R1 gladiators only
I don't like WoW mages mana — it doesn't affect you gameplay in any way (unless you spellsteal every GCD)
So I've removed it and replaced with fire energy, which works the same way as legion shadow priest's insanity
You activate Combustion and your energy starts draining increasingly fast until it reaches 0 and combustion ends
That's why a wizard uses fire spells to deal damage
It can, but server won't allow you lag too much to make it a real advantage
Of course you can stand in your healer to avoid/break CC on him, it's possible even in WoW in some cases
But do it once and next time your enemies will get their stuns and cooldowns ready to annihilate you both in one cc chain
Like in the begining of this video:
Also they can CC you both and kill your 3rd teammate
Looks good, but I think tinkerer should be removed and replaced by a healer
You want me to make a 100% WoW clone
But what for? There are many private servers from Classic to WoD and they are pretty good if you like old school PvP
I want to make a new game, not a clone, with new and fresh gameplay, but based on the same concepts as WoW arena: positioning, cc, cd management, teamplay
Yeah, I wouldn't mind a WoW Arena copy (I think most people here would love that) - because that's what this thread is asking for ("games like arena").
You're trying to make some sort of MOBA extreme version, with elements from WoW PvP.
Honestly, your game looks like it's just going to be a clusterfuck, á la Legion 2.0, for the exact reasons I outlined in my earlier posts.
AoE damage and CC (that breaks on damage) doesn't mix well. The main issues are found below: (that you call features but I'm one hundred percent convinced will be massive annoyances, ie issues, to the playerbase)
A ) Casters not being able to attack anything but the melee pummeling their face covering 90% of their "aim" area.
B ) Casters permanently blocking their healers so 'aimed' CC on the healer can never hit.
C ) "run to the healer so CC is broken" / "hide behind CC'd healer so they can't hit me". You seem to think this is solvable by "just stunning them and blowing them up", but if it were - don't you think that "solution" would've been widely used in Legion, especially by the classes with AoE stuns? Hint: it hasn't. This is a massive issue in Legion with everything and their mother doing AoE damage - and it's not punishable, and most certainly won't be in your game either with high caliber players.
Also, why would I want to play some private server ran by some shady individual(s) that also never gets patched (same meta forever) and is riddled with bugs? Just look at what HoN did to the MOBA community, that's what I want for WoW PvP - not private servers, which is quite the opposite.