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Member Since 09 Aug 2009
Offline Last Active Feb 24 2015 08:29 PM

#4385928 Leekzy's Frost Mage Guide for 6.0.3

Posted leek on 12 February 2015 - 05:15 AM

And once again we got mongo, unavoidable, instant damage en masse...

Bit sad, not gonna lie, was hoping for the comeback of casting with 6.1, probably won't play out that way though!

#4385192 Ice Nova changes in 6.1

Posted Dizzeeyo on 10 February 2015 - 09:06 PM

View Postphael, on 10 February 2015 - 08:57 PM, said:

Reading is hard.
never underestimate peoples lack of reading ability :)

#4379072 Deaf 3v3 team hit 2200 with no voice

Posted Elixa on 02 February 2015 - 09:39 PM

Deaf 3s team hit 2200 at 2300 mmr just went 16-1 tho this was taken a week ago. The newly 2.2 ret and I don't hear or talk hence YOLO. I'm always looking for games like 5s - 2135 this season and 2k rbgs as well! :)Posted Image

#4371272 Class Colored arena frames.

Posted Stako on 25 January 2015 - 11:24 PM

/run h = {ArenaEnemyFrame1HealthBar=1,ArenaEnemyFrame2HealthBar=1,ArenaEnemyFrame3HealthBar=1,ArenaEnemyFrame4HealthBar=1,ArenaEnemyFrame5HealthBar=1} hb = "HealthBar_OnValueChanged" fhb = "UnitFrameHealthBar_Update"

/run function f(s) if h[s:GetName()] then _,cl = UnitClass(s.unit) c = RAID_CLASS_COLORS[cl] if not s.lockColor then s:SetStatusBarColor(c.r,c.g,c.b ) end end end hooksecurefunc(hb, function(s) f(s) end) hooksecurefunc(fhb, function(s) f(s) end)

Colours the healthbars.

#4375262 PhotoRobot WoD IDs

Posted RufioxD on 28 January 2015 - 07:41 PM



Just the old PhotoRobot version with some WoD updates.

#4363654 Deep Freeze breaking only from Ice Lance damage 6.1

Posted Slappajack on 18 January 2015 - 06:28 PM

I'm glad to see people like Charred actually posting again. It's been a while since I have been able to read this website without shit posting dominating every thread, stay strong friend.

But on topic, I was looking at the mage tree and thought maybe the whole tier should be re adjusted numbers wise. For example if you doubled the values on unstable magic (60% chance - 100% Damage) and combined this with the new set bonuses, you could technically have close to wrath style game play which could be viable? Like that means at least if your playing MLS for example you can go for the turret style of play, and if your playing RMD you can take ice nova for the burst and the instant cc to help secure kills. So you could actually have a varied set of talents for better game play. Since I have to admit, I myself don't play a mage any more. But I can really see why you all dislike it so much.

Keep in mind I'm only throwing ideas out that other people may not have considered so....Obviously numbers would be tweaked and I am honestly clueless on what could be done to make frost bomb a viable choice, but I know the majority of mages hate that talent as well.

View Postjaimex, on 18 January 2015 - 05:58 PM, said:

we got a pro-mage mod on the loose, this is bad news for aj, dark days ahead
Do you literally do anything apart from shit post Nowadays? Honestly curious.
Posted Image

#3914361 Once Again.

Posted Denmagiska on 16 July 2013 - 10:45 PM

View PostNeverever, on 15 July 2013 - 02:01 PM, said:

Your over-exaggerations and bias are sweet and they clearly show you have passion for your class, but ultimately they are unwarranted and misplaced.

I also find it quite interesting and also somewhat amusing that you chose to single me out for an ad hominem attack apparently because, on this account of mine at least, you can't see any helmets, when further up the thread people have been echoing what I said. You should try substituting logic and reasoning for character assassination as it may help you in the long run.

I guess I should have elaborated. It seems you think I feel that mages shouldn't be compensated for this change because it affects mage damage and you supposedly think that mage damage is easy to stop by competent players. You described a scenario where mage damage can be stopped by teammates. Well, you may be a hero mage capable of 1v3ing but last time I checked in 3v3 both sides zone in with their partners and the mage ALSO has teammates to make sure their damage goes off.

The problem with this situation and mage mastery is that no one should have access to legitimate kill opportunities every 30 seconds. The synergy between DF and mastery is too much. People on this forum were advocating for making the mage mastery affect all spells except for deep freeze but they didn't decide on this. They were also going to increase the cd of deep freeze to 45 secs at one point, but also didn't do this. I, and I guess many others, are just happy that they are finally doing something.

But, the reason I think it's o.k. to "gut mage mastery" isn't just because of this. The wider mage toolkit includes such retard proof gems as spammable polymorph in a game with 8 sec dispels and 4 second blanket silence on a 24 sec cd that makes me think you guys will be just fine after 5.4 even if this change goes through. I know you have probably become used to being the star of your own show as a mage and that you might not like becoming a cc bot with consistent damage, but I have to say you will be a damn fine cc bot come 5.4.

It is unfortunate that the strongest classes at the moment (hunters, ferals, eles to a lesser extent) counter mages and perhaps that is the reason why you think mages are not that great. However, this still does not justify the current mage mastery which was flawed from the moment it was implemented in Cata.

As a lot of people have realised, once hunters and ferals are nerfed on ptr, as is the case, the wizards will dominate and mages are going to be a focal point of this impending doom. Hopefully with this mastery change we can stop some of that before it happens.

I hope you have a lovely day. :)

... Or the problem actually is that mages are pretty bad on PTR due to their damage being nonexistant outside of RNG proccs of FoF and Brain Freeze.

This mastery change doesn't change much about Mages burst. They will still cast Frozen Orb and spam Ice Lance + Frostfire Bolt until the target dies.

Meanwhile though Mages will run around like headless chickens trying to get Polymorphs of while being trained beyond insanity while dealing petty damage from Living Bomb and the Water Elemental.

But yeah, I guess you're right, since Mages have Polymorph and Counter spell they don't desserve to do 30% of the damage a melee class is capable of doing.
Mages should be balanced around doing all of their damage during Frozen Orb and if they don't get a kill they must use their utility to survive until Frozen Orb is ready again.

Good game design...

Or maybe, just buff casts and nerf proccs making freecasting Mages/those who can play terrifying and bad ones the one you face at 1200 rating.

#3913772 Once Again.

Posted Hogardude on 15 July 2013 - 07:57 PM


New weapon for mages?


Posted watchmepwn on 15 July 2013 - 10:11 PM

View Postphael, on 15 July 2013 - 10:06 PM, said:

What ever the fuck this guy is smoking, I want some.

pass me some too.

Apparently this thread is full of dumbshitheads =[

#3148412 Problem with Gladius/suf

Posted laiik on 27 March 2011 - 01:42 AM

log in to game
type /gladius test3
type /gladius test3 again to hide it
queue arena

do that once per session, works until you logout. +rep if helps : )

#3126514 warriors nerfed hard, rejoice

Posted irc on 16 March 2011 - 05:34 AM

bringing only damage is surely preferable to bringing only utility. trust me, i'm a warlock.

#3099049 Default UI Scripts

Posted lucielle on 01 March 2011 - 03:53 PM

View PostVoxie, on 01 March 2011 - 03:51 PM, said:

I'ts working for target and focus, but not the playerframe :( someone?

alt+tab twice. a loading screen does the same job

i fiddled with the code bits i found in this thread and put it in two macros. changes only player's portraits. no npcs or pets

/run UFP = "UnitFramePortrait_Update"; UICC = "Interface\\TargetingFrame\\UI-Classes-Circles"; CIT = CLASS_ICON_TCOORDS;
/run hooksecurefunc(UFP,function(s) if s.portrait then if UnitIsPlayer(s.unit) then local t=CIT[select(2,UnitClass(s.unit))] if t then s.portrait:SetTexture(UICC) s.portrait:SetTexCoord(unpack(t)) end else s.portrait:SetTexCoord(0,1,0,1) end end end)
local UFP = "UnitFramePortrait_Update"
local UICC = "Interface\\TargetingFrame\\UI-Classes-Circles"

hooksecurefunc(UFP, function(self)
	if self.portrait then
		if UnitIsPlayer(self.unit) then
			local texcoords = CIT[select(2, UnitClass(self.unit))]
			if texcoords then
			self.portrait:SetTexCoord(0, 1, 0, 1)