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Life gripping someone out of a smoke bomb on my priest takes the same fucking amount of skill, brain level, and reaction time as life gripping the tank on heroic spine 30 yards away from 200 bloods to buy him more time kiting.
There is more to killing bosses in PvE, if you ever checked out www.worldoflogs.com you would know. Killing the last boss in the game doesn't make you good by any means, but being the best PvEr in the world as your spec most definitely does. I didn't get 2600 this season because i'm a 2600 arena player, i got it because i know how to maximize the shit out of what my class can do based on being the best in PvE. [email protected]
firstly, the bolded part has to be some kind of joke? split second prediction compaired to a scenario where you have alot bigger margin for error and countless tries to practice and coordinate best possible kiting rotation.
I hope i'm wrong, but you didn't happen to play 3dps to 2600?
I'm not for or against the pve vs pvp discussion, but that post was just mind boggling.
The Blast of Corruption effect from Rathrak, the Poisonous Mind will no longer hit creatures that are very far away when used with the Fire Nova ability. Ruthless Gladiator's Footguards of Alacrity, Ruthless Gladiator's Boots of Cruelty, and Ruthless Gladiator's Boots of Alacrity have received a +25 Stamina increase. Cataclysmic Gladiator's Armwraps of Accuracy and Cataclysmic Gladiator's Armwraps of Alacrity have received a +22 Stamina increase. Cataclysmic Gladiator's Waistband of Accuracy, Cataclysmic Gladiator's Waistband of Cruelty, Cataclysmic Gladiator's Boots of Alacrity, Cataclysmic Gladiator's Boots of Cruelty, and Cataclysmic Gladiator's Footguards of Alacrity have received a +20 Stamina increase.
not that those stats are significant just funny that they randomly did that.
I like how every single expansion people take 1 change completely out of context and pretend like its being implemented in the current game enviroment and the proceed to rant about how shit the game is.
Not too mention the fact that a cooldown on dispell is something i've seen muched plenty of times on these forums.
just looks like your lock got outplayed tbh, trinket isn't dealing more dmg than before. Maybe mls trained all lockouts into the lock? alot of things could explain the dmg difference other than just cunning, it was specifically nerfed in a way that the overall dmg stayed the same - as was shown in birdfighterx's screenshot