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fema90

Member Since 18 Jul 2009
Offline Last Active Feb 18 2014 06:21 AM
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#4054586 This guy makes me want to shoot myself

Posted Regent on 15 February 2014 - 11:44 PM

HURRR DURRR

ALL THESE BUTTMAD DEATHKNIGHTS LOL

NONE OF THESE SHITTERS CAN GET HIGH RATINGS AS DKS LOL

EVERY DK JUST SUCKS FAT DICK HURRR

Holinka got killed by a DK at 1600 rating and now thinks they are fine

This is the exact shit I was hoping wouldn't happen with the new PvP lead. He literally makes jokes and blows off serious problems.

Players: "Hey Blizz, DKs aren't doing so hot, maybe a small buff?"

Blizz: "DKS? A BUFF? MORE LIEK CRY KNIGHTS AMIRITE?????"

Blizzard could literally hire Jaime to be lead PvP dev and the game would be better.


#4054358 DKs in season 15

Posted Clamnesia on 15 February 2014 - 05:17 PM

I think that as long as one's class isn't just dominating the ladders and ripping thru people 1v3, one will complain about said class being underpowered. WoW players have complained about their classes since the beginning of wow time. The wrath babies are the worst. (players that started in wrath or beyond) These kids wouldn't know what to do in a world of SL/SL locks or mace stuns. Poor souls.


#3806243 New Resto Druid Ability

Posted wtfbro on 16 November 2012 - 06:15 PM

View PostKraftyy, on 16 November 2012 - 06:00 PM, said:

I know -_- Still dumb. WTB TBC when this game took skill and not swifty macros and instant CC.
lock
druid
drain mana


#3809336 Gag Order Glyph silence removed on PTR

Posted varellz on 22 November 2012 - 08:34 AM

View Postfrigidclam, on 22 November 2012 - 08:14 AM, said:

Mages do more dmg in a deep then wars do with CDs. Locks can chaos wave a global a whole 3s team. Ferals zerk and hunters stampede is the same burst as us but people love to cry about wars non stop. Just swap and play a mage like i did. Frostbomb for 130k into frostfire for 80k every 10 seconds is nice.

waiting for the jk


#3808824 Please help to bring affliction back

Posted Eiviyn on 21 November 2012 - 11:54 AM

View PostNadagast, on 20 November 2012 - 11:23 PM, said:

Unfortunately, I think Affliction is so unbelievably far from being a good spec in the current state of the game.  I'd love for it to be good, and I support this, but I have almost no hope that the needed changes will happen.

Depending on how exactly the aura nerf goes through next patch, Warlocks could be in a pretty fucking terrible state overall.  :(

Exactly.

There are 2 reasons why aff is dead;

Malefic Grasp. The while spec's damage is built around this one spell.

http://simulationcra...05/Warlock.html

Check that out. About 45% of single target damage is Malefic Grasp. This is Blizzard's excuse to effectively half the damage of dots, to avoid the "problem" of multi-dotting, something aff PvP thrived on. This is now dead, and I doubt they're going to remove MG and mess up aff PvE just for PvP.

Haunt costing a shard. Really. What is this? Nerf Haunt damage, remove shard cost. Aff PvE is too high damage anyway.

Life Tap. Remember that time when Blizzard stated they want to make Life Tap cost a % of your max hp, and everyone went ballistic? Well they ninja-patched it into MoP and I've not seen a single complaint. The total lack of self healing, combined with Life Tap, I swear sometimes I end up half-dead just from dealing damage.

Solution?

- Remove Malefic Grasp and Haunt from Grimoire of Sacrifice, replace it with UA (including UA dispel), Corruption and Agony.
- Buff Siphon Life glyph (makes corr heal you) from 20% of damage done, to 100%. 20% is horrible. 100% will probably offset the life tapping required. In addition, make it heal your pet for the same amount, making Soul Link talent less of a waste of space.
- Nerf Haunt damage and remove the shard cost. Aff PvE is too high anyway, and haunt is basically always up in PvE.
- Double or triple the damage from UA dispel. It's just not doing it's job.

I think the above, plus the new Kil'jaeden's Cunning, will make aff viable without making it overpowered.

Blood Fear should be reworked to;
"Your fear is instant when used against a unit who has inflicted physical damage on you in the past 5 sec."

Keeps the survival aspect of blood fear. Removes the ability to just spam instant CC on random healers with no counter.


#3807675 Affliction Shadowplay 2.3k + Lock Stream

Posted sibellx on 19 November 2012 - 07:18 PM

For those who is intrested to watch some afflication action you can sign in on

http://twitch.tv/sibellx

Never ever going demo for ratings!


xoxo

sibellz


#3807582 Affliction vs Destruction, this season ?

Posted saffie on 19 November 2012 - 11:12 AM

Another thing that has to change (maybe some of you don't know this) is that you can teleport twice as demo. Your tp cd is different if you are in meta form. So you can tp twice in a row. Thats pretty op if you ask me.

But what we really need is a passive damage reduction, losing soul link has hurt warlocks more than losing any other ability, I mean the normal soul link not what we have now where we have to choose from other defensive talents. Moonkin form, shadow form, defensive stance etc all give passive damage reduction, warlocks take full damage from every single spell, thus its very likely that you will die in a deep to a single mage if you dont have trinket from 100 to 0. That has to change for sure.


#3806718 Affliction vs Destruction, this season ?

Posted Megan89 on 17 November 2012 - 02:04 PM

View Postsaffie, on 17 November 2012 - 01:30 PM, said:

Yeah but lets be objective, thats pretty stupid. Don't defend warlocks just because you are one, demo is indeed retarded mostly because it doesnt have to cast but also that chaos wave with cds up hit way too hard, and aoe.

Most of us don't even enjoy the playstyle of demo and want affli back... or even destro to be fixed, thus we play demo. They should probably make changes so that you have to cast more in general, and nerf dark soul to 12k mastery or so but make it undispellable.

Still though lets not forget warlocks are still below warriors, mages and shadow priests and perhaps on par with hunters. That being said the burst HAS to be fixed.

totaly agree,i want affly back.


#3806703 Affliction vs Destruction, this season ?

Posted saffie on 17 November 2012 - 01:30 PM

Yeah but lets be objective, thats pretty stupid. Don't defend warlocks just because you are one, demo is indeed retarded mostly because it doesnt have to cast but also that chaos wave with cds up hit way too hard, and aoe.

Most of us don't even enjoy the playstyle of demo and want affli back... or even destro to be fixed, thus we play demo. They should probably make changes so that you have to cast more in general, and nerf dark soul to 12k mastery or so but make it undispellable.

Still though lets not forget warlocks are still below warriors, mages and shadow priests and perhaps on par with hunters. That being said the burst HAS to be fixed.


#3803184 Affliction vs Destruction, this season ?

Posted Eiviyn on 11 November 2012 - 07:37 PM

View PostTteSPORTSDoomsen, on 11 November 2012 - 03:36 PM, said:

I faced some WLS today and been quite nice to have my mage getting oneshotted in one global by some 200k crit of a warlock that popped demonsoul. I really think Demo is the way to go this season but it needs a nerf, those crit numbers remind me of a warrior.

Bind an interrupt. Use it once per 2min.


#3800209 Chaos Bolt nerf in 5.1

Posted Saikx on 06 November 2012 - 03:21 PM

View PostRegent, on 29 October 2012 - 06:59 PM, said:

My bad, meant to type MLS. Hunter nerfs will be enough. Saying that being able to hit someone for over half their health isn't good game design ISN'T "trolling". Not once did I ever say they shouldn't get compensated elsewhere. You claim you don't care what I have to say, yet you spent all that time writing that obviously disgruntled post. Stop taking things so seriously.

pls die


#3800190 R.I.P Affliction in PVP 2004-2012

Posted Bonjourhihi on 06 November 2012 - 02:32 PM

affli is fine, play with a mage or warri and spam blood fear


#3798106 Affliction vs Destruction, this season ?

Posted Nadagast on 01 November 2012 - 06:18 PM

I am skeptical that Affliction will be better enough with full gear that it'll be real and fun to play, especially in 2s.

Play Demo!  It's pretty bursty but the sustained is reasonable too.  Ultimately all three Warlock specs in MoP are not fun (for me) to play.  I think there are two big problems:

1. Too many instant casts.  Blood Fear, Soul Burn Soul Swap, almost every Demo Spell, etc.  I'm not sure Wrath Affliction would work with the current crazy state of interrupts+CC, but Warlocks need to actually be able to pressure when not CCed.  Leaving an Affliction Warlock alone to freecast is not at all scary.  It needs to be, at least a bit.

2. Damage is proportioned really badly.  Destruction damage is super weak besides Chaos Bolt, and Chaos Bolt isn't even that strong without Dark Soul up.  Affliction damage is weak, unless you have Dark Soul up.  For those ~20-30 seconds while your Dark Soul DoTs are rolling, you can actually rot the entire enemy team.  Demonology has low non-pet steady state damage, but bursts for huge amounts with Dark Soul.

I think these two points are linked, but this second point is by far the worst problem with the class.  Steady state damage (that is, damage when not blowing all your CDs) is way too low, partially because our generator spells simply hit for terrible amounts, and partially because we're mostly generating secondary resource when not blowing our CDs.  The secondary resources for each spec really feel like they're just an extra bunch of CDs that you blow with your swifty macro.  I need to make sure I have lots of secondary resource for each Dark Soul I cast, otherwise I've wasted the Dark Soul, so I have to be mostly in generator-mode while my CDs are down and mostly in spending-mode when my CDs are up.  This adds to the huge damage spike that we get when we Dark Soul and forces the steady state damage to be low as hell.  Without CDs, Soul Fires hit for about 17k, Incinerates about 20k, and Affliction DoTs tick for about 4k.  These numbers are literally half of what they should be, in my opinion.  Of course, nerf our burst accordingly.


#3797328 how are DKs right now?

Posted Vanguards on 31 October 2012 - 06:12 AM

I really feel like death knights main lack of success and representation is their lack of real peels / ccs or some kind of real compensation for it.

There's a few death knights finding success with Hunter / Death Knight / Healer and Warrior / Death Knight / Healer, but I think it's not exactly hard to see that the real strength behind those compositions isn't the Death Knight.

Sure they have deathgrip, strangulate on a 2minute cooldown, and possibly a stun on a 1 minute cooldown but if you compare that to other classes who are successful at the moment those abilities are a joke (Ring of Frost, Psyfiend). While I think there are far too many CCs in this game to add more, it also means that every class that doesn't have consistent CCs (Shockwave, Cyclone) either need a compensation or something else to make them competitive at top ladders. Ret paladins for example have good hybrid heals. Enhance shamans have a double purge, tremor, and other totems.

Death knights have... more raw damage I suppose. Usually more damage would be great but in a death knight's case their extra damage compared to a warrior for example are just meter padding cleave damage that is easily healable. While more damage is still always good, I don't think it's enough to compensate for the peels / ccs they lack and also their somewhat weaker defenses compared to the better classes.


#3776667 Everything mop DK

Posted Bracketx on 22 September 2012 - 09:20 AM

TL;DR : Blood Tap = more necrotics,  Runic Corruption = more damage uptime




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