Man, I really hope that almost all of the 5.2 Rogue changes get rolled back. I know it's kinda shitty for me to come here and say that, but it just feels like the buffs are almost entirely in the exact wrong places.
I was just out in the krasarang wilds, and this fierce wild flamingo jumped me. Let me preface this by saying, itdidn’t stand a chance; to put it in perspective, this flamingo had a better chance of acquiring a spaceship and flying to the Alpha Centauri solar system. Anyways, I proceeded to one shot this bird, reminiscent of seasons past when Kurum would resummon 4-5 monkeys only to have them die instantly. After looting this retarded bird, I spot out of the corner of my eye a seasoned level 87 Orc warrior. So feeling pretty good after that flamingo win, I decide to take on a real challenger. I stealth over and open with my coveted cheap-shot ability. Once he stabilizes at 30%, he decides to use his AoE kidneyshot ability, there was no cheating this death. A few 200k’s later; I’m at the graveyard wondering where I went wrong in life.
As I sat there pondering my life choices, I came to a grim realization; I had become the fierce wild flamingo.
*Return Blind to 2 minute cd. As said before, we don't need more CC, we need other classes to have less.
*Remove Paralytic poison. We need less CC, not more.
*Shadowstep baseline. This is no longer an argument, just Blizzard being stubborn.
*Deadly throw returned to baseline (no interrupt effect). Essential now that we can't 'Throw' to apply poisons without Shuriken toss. Not having deadly throw baseline means without Shuriken Toss, we are 'obligated' into taking Shadowstep for a gap closer when chasing. Sprint and burst of speed are too unreliable for the energy cost / cooldown respectively. *EDIT ADDED: Please allow us to apply non-lethal poisons with 'Throw' again
*Evasion is not even worth mentioning anymore, only 50% dodge on a 3 minute cd? THIS could be a 1 minute CD and would be more useful. I mean, Evasion (3 min, 50% dodge) vs Die by the Sword (2 mins, 100% parry, AND 20% damage reduction) hello?
*Redirect change : Taken off the GCD, cooldown lowered, or cooldown removed. As of now it's pretty 'meh', and always has been, aside from redirect kidneys.
Tier 2 gives choice between some very strong defensive cooldowns. Remember, both Combat readiness and Imp recup used to be pretty standard, but having both was a bit overkill.
Tier 3 gives some passive defense vs the burst that classes are capable of. Rogues are one of the lowest (if not the?) armored classes in game now, with no passive armor increase or damage reduction (Shadow form, ice barrier, frost armor, etc) and thus take full damage from autoattacks/physical attacks with only armor mitigation. We're the easiest class to swap and kill as no cooldown we have aside from cheat currently saves us in a stun (vs Disperse, Monk unhittable bullshit, Ice block, Icebound, etc) yet take the most damage. Why?
Tier 4 is about mobility and control. Pretty obvious. Gives some use to sprint, because lower cooldown doesn't mean anything when we can just get snared or rooted anyway.
Tier 5 gives some flavor to incapacitates and stuns. Could consider something like a cooldown reduction on stuns / gouge instead of Dirty tricks, giving up the offensive damage/defensive damage reduction from stuns in favor of shorter cooldowns.
Tier 6 is about combo point management and generation. Cold blood would give us a slightly different form of Premed, on longer cd.
I love all the people complaining about a 1min cd instant cc that has been that way for ages and was only recently set to 3mins while we have retarded shit like mages locks spriests druids and hunters running around but thats ok. As for the changes its def a step in the right direction but i hope this isnt all they have planned couse it wont be anywhere near enough its sickening how they tip toe around buffing shadowstep or giving rogues prep back yet nearly every other melee class in the game has about 2 ways to stay in melee range on a short cd
Later nerd, but back on topic. Khuna = dog shit compare to reckful and kalimist. Khuna is the EU equivlant of Original, both decent rogues only to get attention when the better rogues (kalimist/reckful) disappear. And when they return, they both fade back to the nothingness that they were at the start.
Posts like these just makes me cringe. If you're not gonna give positive feedback what's the point in posting. You know nothing about this game. You're a random cata rogue that barely made the cutoff for the Emberstorm ladder because a team got DQ'd, rofl. You have no idea what you're talking about, stop posting.
What an horrible community lol, im trying to provide content to people to help them improving/keeping interrest into the game and that's what im getting?
I am actually trying to work hard for ppl not only doing typing test and collecting money, using something ive built over the years
The video on AJ frontpage is for obvious reasons, why does it bother you so much? youd rather keep looking at tr announcement when its out since 1 week ?
I didn't do shit to hydra and xandyn admitted it later but his post got deleted (lol).
@ Starcookie : you should focus on improving instead of bitching like that because trust me you are really bad at this game, i won't even bother making things i know about you public because it implies other persons but i know how much of an horrible human being you are too.
Haters you can keep hating, followers i hope it helped you and let me know if you want to see more in the future so i don't quit this game
Who cares if WoW is as balanced as SC2 or not, if people enjoy playing / watching it then that's what matters. It's like saying an action movie doesn't take as much skill from the actors as a serious drama so it shouldn't be shown.
As far as saying it's not an e-sport I don't think people even know the definition of the word, because if it's played at tournaments then it's an e-sport whether it's as hard of a game or not and I don't think anyone is arguing that WoW is harder to play than SC2.
Anyway, on topic I'm let down as well that there's no WoW streamed as SC2 is streamed 24/7 so it's not like there's not much and more of it to watch whereas there's never any WoW for those of us who are still interested in watching arena.
I have 8 level 85 characters in full Vicious gear and rogues can take me 100% to 0% within a kidney on all of them with nothing I can do about it because YOU CAN'T DO THAT WHILE STUNNED.
Then it is a skill issue on your part because it is impossible for any healer to die to a rogue 1v1, and classes like mages/hunters/death knights/feral druids can either consistently win or survive for >1minute against a rogue.
And I am talking about tournament level rogues here.
Set 1: Mooncloth High Resil (Standard S11 PvP Gear, No Human) http://chardev.org/?profile=286754
Spell Power - 10188
Haste - 22.89
Mastery - 9.78
Crit - 16.16%
Max Mana - 126150
Resilience - 4619
Set 2: Mooncloth High Resil (Standard S11 PvP Gear, Human) http://chardev.org/?profile=286798
Spell Power - 10174
Haste - 23.28%
Mastery - 9.78
Crit - 16.13%
Max Mana - 125940
Resilience - 4619
Set 3: Mooncloth Low Resil (Top End PvE Gear, No Human) http://chardev.org/?profile=286805
Spell Power - 10501
Haste - 22.37%
Mastery - 9.78
Crit - 15.83%
Max Mana - 128115
Resilience - 4462
Set 4: Mooncloth Low Resil (Top End PvE Gear, Human) http://chardev.org/?profile=286810
Spell Power - 10609
Haste - 22.76%
Mastery - 9.78
Crit - 15.99%
Max Mana - 129735
Resilience - 4379
Keep in mind for these two sets you can replace the weapon or trinket(s) to gain a lot more Resilience.
Set 5: Four Piece T13 Low Resil (Top End PvE Gear, No Human) http://chardev.org/?profile=286817
Spell Power - 9986
Haste - 27.31%
Mastery - 11.21
Crit - 17.49%
Max Mana - 120390
Resilience - 3334
Set 6: Four Piece T13 Low Resil (Top End PvE Gear, Human) http://chardev.org/?profile=286828
Spell Power - 9949
Haste - 30.79%
Mastery - 11.21
Crit - 18.14%
Max Mana - 120030
Resilience - 2875
There's obviously a lot of ways to go with the last 2 sets, but just throwing out some examples. If you have all that gear I'm sure you can figure something out.
JC/BS for maximum stats because of the new gems~
As usual if you notice any mistakes with gems, enchants, etc please inform me! -----------------------------------------------------------------
obviously u dont know how to use it properly as it wouldnt be wasting globals, it'd be forcing a cs on fire so u can freely cast ur shadowschools
Searing Pain damage is total shit, no good player will intentionally CS it unless their teammate is literally about to die and there's nothing else to interrupt. Obviously sometimes people will CS Searing Pain and whatnot but it's generally accidental and whenever someone does it to me I'm feeling like they made a pretty big mistake. I've had people spam Searing Pain or even cast Incinerates on TR but with Tongues up you can basically just laugh at them and wait until they start casting on Shadow >.>
Seems to me that any team that's consistently CSing your Searing Pains would be an easy win anyway unless I'm really missing something. Honestly it's basically impossible to avoid every interrupt against the best players who know how to hold their interrupt and have extremely good ping / reaction times simply because if you keep trying to fake it you'll just CC yourself and someone who's very good at it such as Reckful holds his interrupt until the last 5% or w/e of your cast so if you fake there then you're basically CCing yourself and if you don't you'll get interrupted or kidneyed or gouged and so on.
It's a nice change imo, but it doesn't really have much effect on anything other than allowing you to keep UA up easier while you're being trained really hard.