Jump to content


Member Since 05 Jul 2009
Offline Last Active Jul 08 2016 12:00 AM

#3634835 Trinkets after Vial nerf

Posted hustla on 06 February 2012 - 03:26 AM

View PostAzzjack, on 05 February 2012 - 11:02 PM, said:

Heroic pve shoulders and legs.
Heroic pve polearm and bow (2 polearms to swap between weapon chain and agi).
Rest pvp, also trinkets.

That should be what you're aiming for. PvE is much easier than you would believe if you haven't tried it yet. In my guild we're doing 4 hours a week of PvE(progress) and 1-2 hours on sunday to clean up the rest (non heroic), and we're progressing heroics rather fast like 1 new boss per week.

The season is long and the pve content keeps getting nerfed so if you put a small amount of time into it you'll get all the badass gear.
Of course it's easy everyone here knows it's easy it's just time consuming and boring as fuck

#3630183 The Warlock Basics

Posted Lasting on 31 January 2012 - 06:35 PM

The very basics of a warlock, mainly for those just starting up in arena, so I hope some of them see this!

#3575202 Not receiving 50 Conq pts

Posted Filovirus on 06 December 2011 - 02:15 AM

View PostKrystof1, on 06 December 2011 - 01:00 AM, said:

not sure how to incorporate the word hack into it, but ill be creative
they are not amused. 6 days 6 hours

"I am really not happy with this problem that I am having! I am so -stuck- right now, I have the same feeling as the day my account got -hacked-! I really hope you can fix this issue; the last thing I want is to cancel my subscription."

Add something like that after all of your petitions

edit: if you really want a fast response, also be sure to add "GRRR!!! I am so frustrated!!! I almost want to commit suicide hacked stuck help cancel subscription bugged abuse harassment racism"

#3566947 Teammate (priest) kicked from glad team.

Posted Zigenz on 29 November 2011 - 11:53 PM

all talk behind your computer, I've given you my address, let's do this big boy

#3541954 Hackers Q'in Now.

Posted Clarkgable on 07 November 2011 - 11:36 PM

Someone from the US has to make a thread since nobody cares about the EU forums. Always been like that ;)

#3540825 Conradical 1

Posted sParKLezZ on 07 November 2011 - 12:34 AM

Why in shits name would you have that guy edit your movie...?

#3535551 Triple DPS TSG v2

Posted Diminthus on 01 November 2011 - 07:01 PM

This isn't to be taken seriously. We're just messing around having fun.

Very little to no indication of skill in many of these games. (Just like yelling stuff, like reflecting deep freeze, etc. etc.)

Infernae- Warrior
Dimqtpie- Death Knight
Jellysickle- Ret Paladin

No healers on, so we decided to spend some time messing around with triple DPS. Most games are around 2200 with a few varying as low as 2050, and as high as 2450.

No editing whatsoever, just our skype.

#3526216 goochii

Posted sParKLezZ on 23 October 2011 - 03:28 AM

Boldly losing where no man has losed before.

#1 paladin in the game <3

#3525365 Dear Commentators of blizz tourny

Posted Necrolina on 22 October 2011 - 11:24 PM

View Postzephah, on 22 October 2011 - 10:43 PM, said:

okay dakkroth looks white

rodriguez LOOKS hispanic

and drudenhaus is the 3rd person

deductive reasoning o.o

Drudenhaus kinda looks like he is a shaman irl  :rolleyes:

#3521842 Tosan or Braindeadly?

Posted Tepins on 20 October 2011 - 12:14 AM

99% sure seraph could log on wow for the first time in 3 months and still be better

#3521707 Tosan or Braindeadly?

Posted Yesjuicex on 19 October 2011 - 09:45 PM

I had hope for Tosan till i farmed his 3s on E-storm on my 3rd alt. Niku plzzz, all you noops think hes good because he made acouple good videos off cherry picked games. Braindeadly is a savage Hunter. R.I.P Ballplayer. Lets try to keep it real here.

#3520463 Rykinia 2

Posted Tosan on 18 October 2011 - 05:15 PM


Hey guys, here's my 2nd Hunter arena vid.  Hope you like.

Thanks for watching!

#3512939 Anticipated Resilience Gains in 4.3/S11

Posted Eldacar on 10 October 2011 - 03:26 PM

Eldacar's Guide to Anticipated Resilience Gains for Season 11

Hello everyone! I was curious as I am sure many of you have been about how much resilience I would gain by upgrading to full Season 11 gear in Patch 4.3. Rather than continue to wonder I decided to do the math and figure it out. Now I am here to share my findings with all of you in what has become the second in a series of guides about resilience. Please enjoy it and if you have any comments, questions, feedback, or error corrections please post them, I will do my best to respond to everything. You can view the first guide of the series titled "How Resilience Scales in 4.2.2" here: http://www.arenajunk...nce-scales-422/

TLDR: See the pretty graphs below!

Table of Contents:
Section 1 - General Information
Section 2 - General Graphs
Section 3 - Specific Configuration Information
Section 4 - Specific Configuration Graph
Section 5 - Closing Thoughts and Remarks

Section 1 - General Information

Let me start with a disclaimer: All information on season 11 gear and epic gems is based on data from the current PTR version and is subject to change. Now that we have that out of the way lets dive right in. In patch 4.3 you will have two ways to increase your resilience, by upgrading to the new season 11 gear, and by upgrading your rare gems to the new epic gems. Upgrading from any given season 10 gear set to the equivalent season 11 gear set will net you about 722 additional resilience. It doesn't matter if you are going from the 371 honor set to the 390 honor set, or if you are going from the 384 conquest set to the 403 conquest set, you will gain about 722 resilience either way. The amount of resilience you will gain from upgrading your gems depends on how many resilience gems you currently have. In 4.3 the +40 resil rare gem will have a +50 resil epic upgrade, and the +20 resil hybrids will have +25 resil epic upgrades. Based on current info the epic gems will only be available from raiding, so if you are strictly a PVP player don't count on getting your hands on them quickly unless you have a TON of gold to throw around.

Now before we jump into the graphs let me give you a brief rundown of what is going on in them. Different weapon configurations give slightly different amounts of resilience, however the differences are relatively insignificant when looking at total resilience. To make this first graph simpler and easier to read I have averaged all the different weapon configurations together. If you are interested in more precise data for your specific weapon configuration please skip ahead to sections 3 & 4.

In this first graph you will see three different lines, a Baseline, a Normal line, and a Max line. The Baseline represents the total resilience from JUST gear and the 2-piece set bonus. The Normal line represents the Baseline plus the chest, shoulder, and helm resil enchants as well as +70 resil from socket bonuses (some classes get 60 some get 80 I just picked a midpoint). The Max line represents what is approximately the maximum achievable resilience with a given gear set, it is the Normal line plus Blacksmithing, Jewelcrafting, a relic slot, and ALL resilience gems (S10 sets assume rare gems, S11 assume epic). The second graph should be fairly straightforward, it is just a look at the maximum possible resilience from rare and epic gems based on professions and ranged item vs relic (relics have a socket, ranged items don't).

Section 2 - General Graphs

Posted Image

Posted Image

Section 3 - Specific Configuration Information

As I stated earlier, different weapon configurations have slightly different resilience values, generally speaking using a two-hander gives you the most, and dual-wielding one-handers gives you the least. Having a ranged item vs a relic also changes things because ranged items use weapon ilvl's while relics use armor ilvl's.

By fully upgrading from S10 gear to the corresponding S11 gear you will gain the following resil amounts:
Relic + 2H = 728
Relic + MH/OH = 727
Relic + Two 1H = 720
Ranged Item + 2H = 722
Ranged Item + MH/OH = 721
Ranged Item + Two 1H = 714

In the next graph you will find the data for the increases in resilience over the different gear sets based on weapon configuration. Please note this data only includes the gear and the +400 resil 2pc bonus, NOTHING ELSE!

Section 4 - Specific Configuration Graph

Posted Image

Section 5 - Closing Thoughts and Remarks

I want to stress again that all of this is based on data from the current version of the PTR, I don't believe it will change between now and release but you never know. Season 11 looks to be rewarding players with a pretty substantial gain in resilience, even players that don't gem for it will be rocking around 5k resil once they have full S11 conquest gear which is more than is even possible to get at the moment. Resil maxed players will have around 5700 resil which will put them at around 50% damage reduction (200% effective health!!). I truly pity the fresh 85's that are trying to kill players with that much resil. However it remains to be seen if player damage will scale faster or slower than effective health with this new gear. It is quite possible that even with 5k resil it will feel like we are dying faster against equally geared opponents, only time will tell.

I hope you have enjoyed this guide, if you have any comments, feedback, questions, or error corrections please post them, I will do my best to respond to everything. Once again you can check out part one of the guide series here: http://www.arenajunk...nce-scales-422/

#3356248 S10 - The Perfect Hit

Posted Ironcladd on 09 July 2011 - 10:07 PM

If you are like me and you like to get as close to 600 hit rating as possible, then this thread will hopefully save you hours of pouring over chardev.

I created a spread sheet simulation that took the base hit from S10 Ruthless gear and added to it all available +hit from sources like reforging, the 3 blue slots, and the neck piece. I disregarded any enchants, and unless specified, assumes +expertise necklace.

Here's a link to download my spreadsheet:

This assumes reforging values given by wowhead in that:
Helm gives +90 hit
Chest and Legs give +98 hit
Belt and Boots give +77 hit
Cloak and Crit Ring give +64 hit
T2 Thrown gives +38 hit
Hands give -77 hit
Hit Ring gives -64 hit
Base hit from Ruthless gear (excluding hit necklace) = 354

Combinations are:

600 = Cloak / T2 Thrown / Ring / 2 Purple Gems (20hit/20x) / 1 Blue Gems (40hit)
600 = Cloak / T2 Thrown / Ring / 2 Blue Gems (40hit)
600 = Helm / T2 Thrown / Legs / 1 Purple Gems (20hit/20x)
600 = Cloak / Crit Ring / Legs / 1 Purple Gems (20hit/20x)
600 = Helm / 160 Hit Necklace / Hit Ring / 3 Purple Gems (20hit/20x)
601 = Helm / Belt / 2 Purple Gems (20hit/20x) / 1 Blue Gems (40hit)
601 = Helm / Belt / 2 Blue Gems (40hit)
601 = Cloak / 160 Hit Necklace / Hands / 1 Purple Gems (20hit/20x) / 2 Blue Gems (40hit)
601 = Cloak / Crit Ring / Legs / Chest / Gloves
602 = Helm / Legs / 3 Purple Gems (20hit/20x)
602 = Belt / Boots / Legs / Hit Ring / 3 Purple Gems (20hit/20x)
602 = Cloak / Belt / 3 Blue Gems (40hit)
603 = Helm / Legs / Chest / Hands / 2 Purple Gems (20hit/20x)
603 = Belt / T2 Thrown / Legs / 1 Purple Gems (20hit/20x) / 2 Blue Gems (40hit)
603 = T2 Thrown / Helm / Legs / Hands / 1 Purple Gems (20hit/20x) / 2 Blue Gems (40hit)
604 = Helm / 160 Hit Necklace
605 = T2 Thrown / Helm / Hit Necklace / Hands / 2 Purple Gems (20hit/20x)
606 = Cloak / T2 Thrown / Helm / 3 Purple Gems (20hit/20x)
606 = Legs / Chest / Hit Ring / 3 Blue Gems (40hit)

I've bolded the combinations that fill the 3 blue gem slots in our gear and allow us to wear the expertise necklace.

If my values are incorrect, please let me know and I'll correct them in my spreadsheet and search for new combinations. I would gladly share my spreadsheet, if anyone would care to take the time to tell me how to attach it to this thread.

P.S. I hope this helps anyone.

*edit* added a couple more combinations.

*edit2* I've adjusted the base hit on Ruthless gear to 354 from 355. I removed the old 600 combinations since they are now 599. I've taken in account for combinations that reforge out of hit on hands and ring, but since their reforge values are the same for belts and cloaks (respectively), a lot of them offset each other, thus making them meaningless. I've added more total combinations.

*edit3* I've adjusted for the corrected hit values in legs and removed the combinations that used the old leg reforging values. I've added some more combinations.

*edit4* Added a link to download my spreadsheet.

#3340775 Gladiator Carries Gone Wrong

Posted Cerebral on 03 July 2011 - 02:42 AM

Posted Image