Jump to content

Arena Junkies was shut down on July 1st, 2018. You're viewing an archive of this page from 2018-06-25 at 17:54. Thank you all for your support! Please get in touch via the Curse help desk if you need any support using this archive.


Member Since 24 Jun 2009
Offline Last Active Jul 14 2017 05:17 PM

#4611736 [A] 2700+ XP ret/multi-glad Rdruid LF 3rd

Posted by Wutangrza on 23 October 2016 - 05:37 AM

Was going to go horde with everyone else, didn't cause a few close friends stayed Alliance.


Willing to run just about anything viable, mostly looking for chill stable people to push rating a bit. Currently 2k CR playing bad comps with 2k players as the third.

  • 1

#4396880 Arena Representation Stats 2/23

Posted by Wutangrza on 05 March 2015 - 09:12 PM

I feel like rank 1 representations aren't particularly useful though given how many of them are just alts of other players.

Ret for example, has 8 rank 1's, but it's 3 actual players, their alts, and a pilot.
  • 1

#4394748 Looking for feedback from other Arena Junkies

Posted by Wutangrza on 01 March 2015 - 08:07 AM

I really enjoy 3v3 arenas in WoW, and I want to see them be the best they can possibly be, and I've been thinking a lot on how best to improve them. I made a post on the arena forums (I know visiting them is awful), but if you've got some time, check it out.


If you agree with these points and think it may help to improve the future of WoW arena, please consider tweeting it to Blizzard so that someone that matters might actually see it. Thanks!
  • 7

#4391734 Arena Representation Stats 2/23

Posted by Wutangrza on 23 February 2015 - 07:23 PM

If the season were to end today this would be the title representation (note, player specs are based off what they logged off as, so for example, Starship is counted as a R1 boomkin even though he's playing resto)

Current Glad Cut: 2487
Current R1 Cut: 2739
Total glads on the 3v3 ladder: 752 (this excludes the 188 r1's)
Total rank 1's on the 3v3 ladder: 188

Number of gladiators (excluding those above R1 cut)
[Resto Druid]: 136
[Arms Warr]: 103
[Frost Mage]: 69
[Combat Rogue]: 64
[Resto Sham]: 57
[Frost DK]: 56
[MW Monk]: 55
[Aff Lock, SV Hunter]: 51
[Holy Pal]: 50
[BM Hunter, Feral Druid]: 43
[Ret Pal]: 31
[Enh Sham, Shadow Priest]: 27
[Sub Rogue]: 20
[Fury Warr]: 14
[Disc Priest]: 11
[UH DK]: 9
[Balance Druid, Ele Sham]: 4
[Arcane Mage]: 3
[Destro Lock, Fire Mage, Prot Warr, WW Monk]: 2
[BM Monk, MM Hunter]: 1

Percentage of gladiators (excluding those above R1 cut)
[Resto Druid]: 18.13
[Arms Warr]: 13.73
[Frost Mage]: 9.2
[Combat Rogue]: 8.53
[Resto Sham]: 7.6
[Frost DK]: 7.47
[MW Monk]: 7.33
[Aff Lock, SV Hunter]: 6.8
[Holy Pal]: 6.67
[BM Hunter, Feral Druid]: 5.73
[Ret Pal]: 4.13
[Enh Sham, Shadow Priest]: 3.6
[Sub Rogue]: 2.67
[Fury Warr]: 1.87
[Disc Priest]: 1.47
[UH DK]: 1.2
[Balance Druid, Ele Sham]: 0.53
[Arcane Mage]: 0.4
[Destro Lock, Fire Mage, Prot Warr, WW Monk]: 0.27
[BM Monk, MM Hunter]: 0.13

Number of Rank 1's
[Resto Druid]: 29
[Arms Warr]: 16
[Frost Mage, Resto Sham]: 14
[Feral Druid, MW Monk]: 13
[Frost DK, Holy Pal]: 12
[Aff Lock, BM Hunter, Combat Rogue]: 9
[Ret Pal]: 8
[Enh Sham]: 7
[SV Hunter]: 6
[Shadow Priest]: 5
[Sub Rogue]: 4
[Disc Priest, Fury Warr, Prot Warr]: 2
[BM Monk, Balance Druid]: 1

Percentage of Rank 1's
[Resto Druid]: 15.43
[Arms Warr]: 8.51
[Frost Mage, Resto Sham]: 7.45
[Feral Druid, MW Monk]: 6.91
[Frost DK, Holy Pal]: 6.38
[Aff Lock, BM Hunter, Combat Rogue]: 4.79
[Ret Pal]: 4.26
[Enh Sham]: 3.72
[SV Hunter]: 3.19
[Shadow Priest]: 2.66
[Sub Rogue]: 2.13
[Disc Priest, Fury Warr, Prot Warr]: 1.06
[BM Monk, Balance Druid]: 0.53
  • 5

#4370642 1/22 NA Representation Stats

Posted by Wutangrza on 25 January 2015 - 01:05 AM

I just go on armory and filter 2600, below is what I got.

DK - 14 results
Rogue - 16 results

Didn't bother to check rest. Your stats doesn't seem to be correct

What is with this spec/dps/heal representation. Whatever happened to the good old class rep?

They are percentages and they change over time as the ladder changes. So if there are 200 people over 2600 and 5 ret paladins, rets would have a 2.5% representation over 2600.

It doesn't make much sense imho to do "class rep" as classes that have both healing and damage specs will likely (and should) have higher representations since they can fill multiple roles.

Some people are interested in knowing "role" representation since a hunter changing from BM to SV is less significant a change than say a feral druid going resto. Moreover, if you don't combine the DPS specs, it can make some classes look under-represented when they really aren't. For example, pretend each mage spec had 6% representation, it might, at a glance, seem like mages are middle of the pack, but certainly an almost 20% representation for a DPS would be quite high.
  • 1

#4359795 Vanguards Retribution Paladin PvP Guide (7.3)

Posted by Wutangrza on 15 January 2015 - 05:19 AM

I've been considering seraphim vs some comps (particularly the low armor comps that rets have such a hard time with like RMD).

Check these screenshots:

Posted Image
Posted Image

That's a 74520 crit HoW + 61200 from mastery for a total of 135,720 damage in one global. I feel like you have to completely change your playstyle when using Seraphim, but if you can setup a HoJ on a rogue vs RMD you could actually 100-0 him inside a HoJ, and the +1000 versatility and +1000 bonus armor should make you tankier vs RMD burst (1000 armor is more than a shield provides).

I'm planning on trying it out next time I queue into an RMD or maybe even a god comp just to see how it works. Your basic strat would be to play super cautiously till you have 5 HP, then setup cross CC, then seraphim + wings + HA + HoW and then TV, CS, TV, HoW, repeat.

Once seraphim expires, back off and play safe again while building HP, once seraphim is off CD, push in again for miniburst. Repeat till you win.
  • 2

#4344213 Should you still 4 pc? Answers inside.

Posted by Wutangrza on 09 January 2015 - 07:56 PM

Using "BiS" gear with the ret 4 piece, on a target dummy 450s parse:
18321.9 DPS

25s parse (HA/Wings):

Using only 2 pc with gloves and chest as verstaility pieces 450s parse:
17669.7 DPS

25s parse (HA/wings):
34138.4 DPS

So basically, if you ditch the 4 set you are giving up 6% during burst and 3.5% overall in exchange for ~1.36% more damage reduction.

set 1 has around 4.97% damage reduction

set 2 has around 6.33% damage reduction

Way TL;DR:

In absolutely ideal circumstances, the 4 pc gives you 6% more damage during burst and 3.5% more overall but you lose 1.36% damage reduction. The 2 pc versatility path gives you 2.72% more damage that is always there no matter what, so in an absolute worst case scenario where the 4 pc bonus is literally doing nothing, (if somehow a target always gets away within 4s after using FV/DS), the versatility pieces would provide 1.36% more damage reduction and 2.72% more damage.

Let's just estimate and say that the PvP set bonus is only 75% as effective in PvP as it is in PvE, so that would be 2.63% more damage overall.

So basically is 2.63% more damage overall along with 6% more damage during burst better, or is 1.36% more damage reduction? It's a small difference and the choice probably depends on playstyle.

I'll probably keep the set bonus just because of how important damage during HA is. 6% more damage while bursting is really significant.

edit: For those curious the 4 set buff has an uptime of around 65% in PvE.
  • 3

#4322673 12/27 NA 3v3 Ladder Representation Stats

Posted by Wutangrza on 29 December 2014 - 01:26 AM

you're comparing different niches to specs though
shadowpriest is its own dps class in essense
shadow vs disc is comparing two completely different roles

a mage might switch from frost to arcane for a matchup but a shadowpriest is very very unlikely to switch to disc because it's a complete role change
logically speaking, if there were equal pools of specs and universal balance, you would expect shamans and druids to have the highest representation because they are the only classes that can seek three completely different roles

ele/enhancement/resto all being viable is not at all the same as all 3 mage specs being viable
this is one of the flaws of solely looking at representation
it's also basic logic that people still don't seem to understand

edit: I'm not commenting on balance or on mages. I'm not touching WoD until it hits AT. I'm simply clearing up a misconception. . . I think anyway; it's hard to understand what's going on because I feel like this is a very circular discussion.

Well said.
  • 1

#4320777 12/27 NA 3v3 Ladder Representation Stats

Posted by Wutangrza on 27 December 2014 - 06:48 PM

Yeah, I think most top players would agree that disc priest is probably the worst healer, and representation seems to match that belief.

It also confirms some other things you hear thrown around a lot.

RLD is really damn good.

Resto druids are arguably the best healer.

Warriors are actually better than the 1800 people crying on official arena forums would have you think.

While people may be extremely annoyed by rets, they aren't exactly crushing the 2400+ meta.

WW and ele are probably as bad as everyone says.

Shadow and frost mages have the exact same representation, probably not a coincidence.
  • 4

#4320201 12/27 NA 3v3 Ladder Representation Stats

Posted by Wutangrza on 27 December 2014 - 10:11 AM

Just presenting this for informational purposes.

Arenamate shows EU/NA as one when honestly that doesn't make much sense as metas evolve differently in different regions, so here's just NA data.

Total players above 2200 on NA 3v3 ladder: 1173
Total players above 2400 on the NA 3v3 ladder: 268

2200 representation percentages:

RestoDruid: 9.46
RetPal: 8.1
AffLock: 7.33
CombatRogue: 7.25
DiscPriest: 6.99
RestoSham: 6.73
FrostDK: 6.31
ArmsWarr: 6.05
HolyPal: 5.63
SVHunter: 4.86
FrostMage: 4.86
BMHunter: 4.43
FeralDruid: 4.09
MWMonk: 3.92
ShadowPriest: 3.67
FuryWarr: 2.73
EnhSham: 1.62
UHDK: 1.19
BalanceDruid: 1.02
SubRogue: 0.85
MMHunter: 0.6
EleSham: 0.6
WWMonk: 0.51
HolyPriest: 0.26
DestroLock: 0.26
ProtWarr: 0.26
FireMage: 0.17
BMMonk: 0.17
ArcaneMage: 0.09
BloodDK: 0
GuardianDruid: 0
ProtPal: 0
AssRogue: 0
DemoLock: 0

2400 representation percentages:

RestoDruid: 13.06
RestoSham: 9.7
CombatRogue: 8.21
AffLock: 8.21
ArmsWarr: 7.46
HolyPal: 5.97
RetPal: 5.97
FeralDruid: 5.22
FrostDK: 4.85
SVHunter: 4.48
FrostMage: 4.48
MWMonk: 4.48
ShadowPriest: 4.48
BMHunter: 3.73
DiscPriest: 2.24
FuryWarr: 1.87
UHDK: 1.49
SubRogue: 1.12
MMHunter: 0.75
WWMonk: 0.75
EnhSham: 0.75
BalanceDruid: 0.37
HolyPriest: 0.37
BloodDK: 0
GuardianDruid: 0
ArcaneMage: 0
FireMage: 0
BMMonk: 0
ProtPal: 0
AssRogue: 0
EleSham: 0
DemoLock: 0
DestroLock: 0
ProtWarr: 0
  • 4

#4302510 Reasoning behind Ret stat priority

Posted by Wutangrza on 16 December 2014 - 04:45 PM

I tend to value mastery above haste in PvP personally, but not by a lot.

Mastery outperforms haste on a target dummy in PvE, and haste only gets worse the less uptime you have.

The reason people like haste so much is it increases your HP generation and one extra global during wings might mean a kill.

Honestly, stat priorities in PvP are never going to be as useful as they are on in PvE. PvP is just more dynamic and different things are going to be better in different situations. Knowing stat weights for your current gear set in PvE can help you make your own informed decision on which pieces to go for so long as you realize PvP != PvE and you can understand how the differences affect different stats in different ways in PvP.
  • 1

#3894072 Resil is probably better than you currently think

Posted by Wutangrza on 01 June 2013 - 11:40 PM

I was confused for a second. So Kettu is agreeing with Veev's assessment that resilience is good and disagreeing that hunters would do better to gem for damage. At first I thought you were just saying that all of what Veev posted was bull.
  • 1

#3893541 Resilience formula in 5.3?

Posted by Wutangrza on 31 May 2013 - 06:02 AM

I'm going to hit the hay, but I'll take a look at it tomorrow.

I was actually really surprised everyone decided resil was worthless when 5.3 dropped. Certainly gemming PvP power is dog now, but gemming resil isn't awful imho, it's just situational. In 5.0-5.1 gemming resilience was OP, it had increasing returns. In 5.2 they made it have linear returns but it was still clearly the best thing to gem for almost every class in almost every situation, to the point where guys like Talb were gemming straight resil ignoring socket bonuses.

5.3 seems like it's the first time where it's actually a decision. As you've said, you want more damage, gem primary stat. You want to be beefier, gem resil.

I'm actually curious how the meta-game will change if your spreadsheet is right. Right now, lots of folks on the official forums are complaining about phys cleaves but they're all running 65% base resil. The strength of phys cleaves have typically been mongo out of the gate whereas a lot of caster cleaves were guaranteed wins when games went long. Perhaps part of the reason phys cleaves have been the target of such disdain lately is because casters have somewhat foolishly decided to become as glass cannon as possible (and they don't win the mongo race vs like hunter/enhance). If casters start gemming resil again, 5.3 could turn out to be one of the more balanced patches in a while. Neat stuff.
  • 1