Update 1 (14th of July)
The new talent trees are out u can check and whine about them here : http://talent.mmo-ch...?priest#,,12479
- Desperate prayer is on 45sec cd.
- MD is 0.5 baseline now
- Shadowform is now transperant looks really really bad so i cba to post a screenshot..
The same way the warlock topic works. At first I'm gonna share my own experience, considering no good information that actually is of any use is being released on the popular sites.I have multiple gladiator/r1 experience on my various priests during the years and have been playing a priest since Vanilla closed Alpha when u could shackle undead rogues :):priest::priest:. Here I will express my thoughts and humble opinion about the beta.Further changes / suggestions / improvements can be discussed and evaluated here.
First Impressions and tests
In no particular order.
My stats in full mooncloth gear at lvl 80 (Better comparison)looked like this:
- 36k HP / 37k Mana. Same stats in full satin as well.
- Haste adds extra ticks to spells ( penance , DH ). With 25% haste u get an 4 ticks of penance for 2seconds casting time. With power infusion and 34% haste you get 5 ticks of penance within 2 seconds.
- Spirit buff and abolish disease are gone ( cure disease is still here )
- The Power word : Barrier is bugged , when u leave the zone the buff stays for 5-7seconds and you still get the absorb.
- AoE spells have suffered a significant amount of damage nerf. Holy nova and Mind Sear doing 500 / 1000 hits in that particular order.
- Flash heal heals for 9500-10500 depending on grace stacks. Costs 1081 mana. The Improved flash heal talent / glyph dont seem that worthless now.
- The "new" Heal spell is absolutely broken costs the same amount as flash heal on live servers and heals for about the same / 1k more. It has the same casting time as greater heal so I expect it to be rarely used ( probably never ) since its gonna be worthless even in 2s in its current variant.
- Greater heal on another hand heals for 14k / 16k with Archangel up ( Amazing talent really , but gonna discuss it later on ). Costs 1050 mana.
- The Extra 15% crit added to penance and smite is amazing. On another hand offensive dmg ticks for 3000 damage each.
- Evangelism & Archangel are absolutely amazing , the more u smite the more mana u get / at the point u have to heal up / penance u can use archangel and have an extra 15% healing to help u catch up on healing , so u dont fall behind as easily.
- THE MORE U SMITE THE MORE MANA U GET , offensive play will be rewarded , defensive play ( ala druid s6 tree form spam ) will be instant loss. Also THE MORE U SMITE THE MORE DMG IT DOES.Using Archangel doesnt currently consume evangelism charges ( hopefully not a bug ).
- Penance while moving is NYI , but its still planned even tho the Archangel tooltip doesnt currently say it.
Summary : I think the smite/evangelism/archangel design might turn out to be the best thing blizzard has ever done for priests.
Not much has changed , I hope the tree has yet to be remade.
- Mindspike x3 , into mindblast shadow word: death when having a shadow orb is absolutely retarded burst ( think chaos bolt conflag / lava burst in a deathcoil! )
- You will want to shatter your orbs with mindblasts on every cd to maximize damage output.Which leads into the next issue.
- The shadow tree is too bloated , Improved mind blast needs to be 2/2 or 3/3 because mindblast will be absolutely used on cd in most cases
- The talent Shadow Apparition at the moment works in this way : Pain has 6% on tick to summon a shadowy apparition that deals damage , if u are on the move the % is increased by 60%. The interesting thing about this is if u multi pain many targets ( think of 3v3 ) all the shadowy apparitions that spawn will explode into your current target. By multi tagging alot of mobs like this i solo-ed all the elite quests so far.
Summary : Setting up burst with mind spike seems interesting but the shadow tree doesnt really have that "new" cool feeling when u got shadow word death or when your dots started to tick faster :). The tree is still too bloated and i hope that when the talent trees get reduced to 31 something changes!
This probably isn't everything but thats what i could think of as of now. I will be updating with new patches / changes .Lets turn this thread into something useful.