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Member Since 18 Jun 2009
Offline Last Active Feb 04 2013 02:05 PM

#3844092 shadow bugs

Posted Djandawg on 03 February 2013 - 10:29 PM

[quote name='Braindance' timestamp='1359927955' post='3844075']
I urge you to find 1 post that is misinformed

[quote name='Braindance' timestamp='1359879954' post='3843875']
all melees lose their resources if their attacks get parried or dodged.

[quote name='Braindance' timestamp='1359927955' post='3844075']
If you get a parry or a dodge you don't lose the resources

You post so much random bs, you forget what you wrote.

And on top of that, you are comparing absorbs preventing mana regen with melee parry and dodge in arena(which you didn't know the resource principle). I prefer attributing this kind of approach to being misinformed or biased because the other option is less elegant.

Following one of your many one liners:

[quote name='Braindance' timestamp='1359663358' post='3843028']
Why would a caster care about mana? Yes fix it!

You make sarcastic comments about things you have no clue about and put yourself in bad spots trying to defend it later. Again put some thought into your posts and make sure you have basic knowledge about them and don't derail a bug fix request thread.

#3844061 shadow bugs

Posted Djandawg on 03 February 2013 - 08:41 PM

View PostBraindance, on 03 February 2013 - 08:25 AM, said:

That is what I am saying. Every caster should care about mana. This design is fine - besides all melees lose their resources if their attacks get parried or dodged. And you are supposed to go oom - that's why you have mana and not energy or rage or anything else.

*this is not a bash post*

-A shadowpriest realistically only regens through vampiric touch, pet is 3 mins cd, it doesnt have amazing mana regen,gets easily countered, dispersion is something you save, it's a defensive. Also note that priest spells are awfully costly comparing to other classes.(You can check out wowhead and compare say, shadow word pain vs nether tempest vs unstable affliction)
-This should be trivial and you should not make such comparisons but:
A dodge/parry happens once every now and then, an absorb is up during a large chunk of every game depending on what you are facing. Also I can't speak about warriors etc but a parry/dodge does not consume combo points.
-It is true that people should go out of mana but your design perception is way off. No class should go oom by doing only damage. That's why spell stealing / healing are the current ooming components.No caster goes oom by dpsing, except shadowpriest, via absorbs and dispels stopping vt ticks.

Every post you make is either misinformed, biased or an irrelevant 1 liner and you are impossible to dodge because you are in every thread, posting awfully a lot. I don't know why, maybe it's  pure boredom but please increase your post quality and try to post less. You are polluting the forums.
This is not a buff request, it's a mere bug report on vt mana regen/vt dispel and your response is: Why would a caster care about mana? Yes fix it!

Hope you consider what I am saying.

#3789133 15% blanket Healing nerf for PvP

Posted Smir on 10 October 2012 - 11:38 AM

so they made arena worse :D

the pvp r&d department in blizzards wow team is pretty overpaid :)

#3700502 diziet trying to explain the complexities of sponsorship and intellectual theft

Posted Worldtree on 09 May 2012 - 09:45 AM

Posted Image Posted Image Posted Image Talbadar - Azael - Cdewz

Casters: Isaac "Azael" Cummings-Bentley.

" and now I spell lock the healer insta while talb randomly fears randomly. "