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Toitles

Member Since 14 Jun 2009
Offline Last Active Jul 14 2014 12:36 AM
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#4117049 discuss

Posted Capstone on 10 May 2014 - 04:10 AM

OFFICIAL CLASS DIFFICULTY TIER LIST:

Required to use abilities to win:
shadow :priest:, :warlock:

Not hard:
:mage:, :rogue:, resto :druid:

Easy:
feral :druid:, ret :paladin:, holy :priest:, resto :shaman:, :warrior:

Very easy:
moonkin :druid:, mistweaver, windwalker, holy :paladin:, :deathknight:


Posted Image:
all :hunter: , ele :shaman: , enhance :shaman:

no one is entitled to their own opinions, please consult the list before you try to have your own opinion and embarrass yourself


#4088335 Official Arena Junkies Signatures

Posted Regent on 28 March 2014 - 09:16 PM

Support your favorite AJ'er with these new Signatures! More will be added in a future update!

Edit 1: Added Glinks, Shawir, Cov, and Jaime. Upcoming: Aryasaurus, Flannelsoff, Lopez

Edit 2: Added Arya, been pretty busy but plan on doing more still

Icequeen: http://i.imgur.com/s24iKx7.png
Posted Image

Bigmoran: http://i.imgur.com/PLPXiII.png
Posted Image

Braindance: http://i.imgur.com/XECkfsj.png
Posted Image

Glinks: http://i.imgur.com/yC0Rjfo.png
Posted Image

Shawir: http://i.imgur.com/uus1pus.png
Posted Image

Covlol: http://i.imgur.com/eiz1LTa.png
Posted Image

Jaime: http://i.imgur.com/Ox36oLy.png
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Arya: http://i.imgur.com/8xE8dlQ.png
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#4105647 Adventures at 1k MMR

Posted Kruschpak on 21 April 2014 - 07:55 PM

I bet those guys would still be able to figure out that there is a movie section on this forum.


#4105278 Adventures at 1k MMR

Posted wodeta on 21 April 2014 - 07:56 AM

So there's people that are bad at this game...?


#4106847 Cyclone and Fear now share DR in WoD

Posted Lolflay on 23 April 2014 - 12:02 PM

View PostElorxo, on 23 April 2014 - 11:36 AM, said:

revert classes to their wotlk like differences and fix everything

+1

Say what you want, Priests were strong in WoTLK because of their 2x friendly+hostile dispel on demand and shields, Shamans were strong because of BLoodlust and Purge, Druids were strong because they had a CC that was off any DR category and really strong heals without casting, Paladins were strong because they had the best cooldowns in game, during which nothing died, and they also had a friendly dispel.

Now ?

Priests cast instants, shield and a fear every cooldown, dispel here and there.
Paladins cast instants, shield and hammer every cooldown, Denounce here and there, they have
Shamans cast instants, hex every cooldown, purge and windshear here and there.
Druids cast instants, cast Cyclone here and there when their DPS demands it.


Game lacks flavour ( and I'm not making a pun on that stupid annoying human warrior ). Also it's kind of hilarious not being able to lock a healers school because all he does is instaheal all the time.


#4106553 Cyclone and Fear now share DR in WoD

Posted Nadagast on 23 April 2014 - 12:21 AM

View PostNightmonkey, on 21 April 2014 - 05:29 AM, said:

Do Druids really need a CC as powerful as Cyclone in it's current implementation to be viable and to have synergy with other classes?  If the answer to that is objectively "Yes," then I think the rest of the Druid skill set should be evaluated.  My personal opinion is that even with Cyclone being nerfed, Druids still have enough unique traits and positive qualities (numerous hots, mobility, immune to poly, etc) that they will still be desirable and useful in the meta game.  Maybe that's just the Druid hater in me, though.

I want to point out that the unique traits you listed that Druids would still have (HoTs, mobility, immune to poly) have all been getting given out to other healers in increasing amounts (except for immune to poly).

It seems like lots of people look at WoW as if it should be a graphical spreadsheet.  A spreadsheet where everything is perfectly balanced and nothing really stands out.  WoW is an RPG.  It's interesting, and makes the game more worth playing, when classes are distinct and have sharp differences between them.  Do Druids need a CC as powerful as Cyclone to be viable and have 'synergy'?  No, obviously you could tweak the numbers such that Druids were even stronger without Cyclone than they are now.

I would make the argument that this hypothetical Cyclone-less WoW is less interesting and fun to play than an equally balanced WoW where Druids do have Cyclone.  I think that's the point I've been trying to make (poorly) this entire thread.  WoW is not just a graphical representation of a spreadsheet.  WoW is a roleplaying game, and having powerful, unique abilities that give your class power is one of the most entertaining parts of an RPG (for me).

In the past, Priests used to be the offensive healer.  They used to be able to help their DPS with damage, to a much greater extent than they can today.  I think most Priests are sad that they lost that.  You could have made the same argument then as you're making now: "Do Priests really need powerful damage to be viable and have synergy with other classes?"  No, they don't need it, but differences make the game more interesting.

Every healer is slowly turning into a Paladin, and that should scare you.


#4103712 Started From The Bottom, Now I'm Nowhere

Posted brofistx on 19 April 2014 - 04:31 AM

I owe my life to Bailamos. I was in coma for 6 months after a terrible car crash. One day my nurse turned the Twitch channel Bailamos stream, so I got up, and muted it


#4100718 Healing Stream Healing Itself, Bug Or Intended?

Posted yoloswegqtx on 14 April 2014 - 12:45 PM

View PostRegent, on 14 April 2014 - 12:53 AM, said:

I meant that it is not programmed as a totem. Think about it this way:

You have a Totem class, which contains subclasses for all of the totems.
When a talent or glyph affects all totems, it targets the Totem class and all subclasses.
Blizzard goes to make healing tide, but realize they want it to have different hp/ not be affected by the stuff that the other totems are.
Now they have a problem because if they make it part of totem then they have to shift a ton of code around.
If they make it separate from "totem", then they can give it its own behavior and not be affected by the same glyphs and such.
Other "smart healing" code has conditionals to ignore "totem"s
Healing Tide isn't a "totem" and therefor does not get ignored by the smart healing it provides

Just my guess.

came to forum to escape programming classes/subclasses/behaviors

jk


:(


#4095973 Started From The Bottom, Now I'm Nowhere

Posted Bigmoran on 09 April 2014 - 12:23 AM

bailamos

while i respect ur passion as an rbg leader and your prose as a writer, you always find a way to undermine any rational argument u present. if you would just write well thought out posts without the arrogance and fluff, you wouldnt have a more respected image. i know you are an attention speaker, but there comes a time where your professionalism is seriously in question.


#4089937 Waiting until dampening should not be a viable strat

Posted Bigmoran on 31 March 2014 - 04:16 PM

Posted Image

2v2


#4088668 The Current MMR/Personal Rating +0 thing explained.

Posted Bigmoran on 29 March 2014 - 04:32 AM

The change is intentional, I made a post as to why this is a terrible idea. Please offer your feedback (and your rep).

PLEASE BUMP: http://us.battle.net...pic/12329612883

As many people have pointed out on this forum, there is currently a change to MMR and CR that causes some players to not gain rating on wins in PvP. This change has effected every bracket of arena aswell as RBGs.

A blue post on the matter explained:

"We recently implemented a hotfix to address a bug that allowed Personal Ratings to exceed Matchmaking Rating. As a result, some players may notice that they do not gain or lose Personal Rating in the wake of a match. As more matches are played, these ratings will normalize and converge to the correct rating, and Personal Rating will then rise or drop accordingly.

In the meantime, we will continue to monitor the situation and make further adjustments if necessary."

From my understanding, the hotfix was implemented to help remedy some of the MMR problems at the beginning of the season, where players were not losing MMR and their ratings were getting considerably high in a short period of time. The change, from what I gather, prevents you from gaining personal rating until your MMR catches up to that rating.

So, say you are 2500 CR in 3v3 and you win a game at 2400 MMR, you will not gain any points.

If you are 2500 CR in 3v3 and lose a game at 2400 MMR, you will lose points.

The problem with this change is that it has completely ruined incentive for higher rated players to queue arena/RBGS. It is highly unlikely that the players at the top of the ladder queue at an MMR that is higher than their personal rating. Therefore, they have NO reason to queue outside of their willingness to compete. In fact, they will be penalized for queuing as if they lose (which is inevitable) they will go down in rating that they will be unable to get back for a considerable amount of time.

This creates not only a mathematical dilemma for these players, but also a psychological problem as it is very hard to continue queing in an environment in which you don't see positive gains.

The MMR problem is considerably more complicated in RBGs, as the highest RBG team that ques on a consistent basis is below 2200 MMR. Most players, especially on the higher end of the bracket, have personal ratings that DRAMATICALLY exceed their teams MMR. I have experience playing against Abn's team. He is ~2500 CR and most of his teammates are at around 2200-2400 CR. Thier team mmr, despite their players individual high ratings, is never above 2.2k. Teams like ABN have very little incentive to que as if they do actually play the game, they will lose 200-300 rating before they are able to go back up again.

What would have been a better change?

Instead of penalizing the high end of the ladder for queuing (mind you PVP is top down - in that inactivity at the top creates rating deflation for everything below it) penalize not queuing. MMR should have been INFLATED for those teams that queue. Create a system (much like the one we saw in S13) where there is incentive to queue regularly throughout the season. People LIKE to see high ratings. It will be impossible (at least for the time being) for some players to reach 2.2k in RBGS, and probably 2500 in arena.


#4083886 US - RUIN - 3V3 (S15)

Posted Mattadoro on 20 March 2014 - 08:39 PM

17 reps from 2k

pls rep so i have something to put on my resume


#4078528 Affliction Warlock Guide (5.4.7)

Posted Bluckstack on 13 March 2014 - 09:30 PM

i wouldnt recommend use any addon to track how strong your dots are, when you are a dotter you need to be ONE with your dots, thats what you are and all you are aiming to be, the same you do when you walk on the street, you dont think about how to walk, you just walk.... here its the same you dont question yourself about if yours dots have the haste of DS or the tailoring proc you just know that because you re in control of the game and you re totally aware of what you re doing, you dont need any help from any addon the same you dont need any help to walk.

Anyways extremely solid guides, cant think about anything else better for beginners or even people who is just trying to get better.



Good job :)


#4063004 US - RUIN - 3V3 (S14)

Posted Bigmoran on 24 February 2014 - 12:33 AM

toitles, you wanna go to paris?


#4062224 US - RUIN - 3V3 (S14)

Posted stalebagel on 23 February 2014 - 07:41 AM

View PostToitles, on 21 February 2014 - 10:20 AM, said:

gurl dont even id rek ur cock like it was a palestinian school and i was white phosphorus

will you just shut up and kiss me already




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