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Member Since 25 Jan 2008
Offline Last Active Apr 15 2014 11:39 PM

#4086309 Poll: Scummiest Comp of Mists of Pandaria?

Posted Slaggy on 24 March 2014 - 11:05 PM

KFC worse than LSD any day, but its not a wide margin. Either one of them makes most people gouge thier eyes out with herpes-infested dull spoons. This is evident by the amount of hate the 2 comps are recieving in the poll.

We do look at these things from a slightly askew viewpoint , if not blatantly biased (mages hate them some KFC dont they), though most of the time in this forum. My examlpe would be take 2 warriors, both playing KFC @ 2200 casue its that damn easy. warrior a is a reroll, played shadow preist for 2 epacs, realized KFC is easy points and rolls war for s15. BRING ON THE HATE for that bastard. Now Warrior B has mained his/he warrior for 3 xpacs. Good times bad times, a warrior through and through. Decides to play his/her strongest comp for points, benifits from KFC being overpowered. No hate needed there imho. Why hate the person benifiting on their hard worked main when you really should hate the FOTM rerollers who every season change a class to whatever you get highest with while cockslapping your keyboard.

#4086280 Poll: Scummiest Comp of Mists of Pandaria?

Posted Oakenfold on 24 March 2014 - 10:11 PM

View PostFeliclandelo, on 24 March 2014 - 09:43 PM, said:

Must be a fuckton of Hunters in this thread since LSD is being ranked above KFC. Seriously?
LSD is the bane of this game - a comp not only disgustingly strong but mechanically simple as well. The difference between a good KFC and a bad KFC is cc execution. The difference between a good LSD and a bad LSD is damage - plain and simple.

#4073983 Pets on Pets on Pets

Posted Torrentialx on 08 March 2014 - 12:23 AM

I don't remember the last arena I was in where there were more players than pets in the match. I don't understand why I have to see 10 irrelevant pets or guardians if only one of their nameplates and health matters.

:deathknight: :hunter: :shaman:

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#4058807 Don't be an asshole

Posted Nadagast on 21 February 2014 - 12:09 AM

I'm sure everyone has seen how much trolling and general douchebaggery have infected AJ.  I'd like it to stop.

Trolling and assholery puts AJ on a downward spiral.  People troll/asshole-it-up, which leads to less people using this as a forum for serious/reasonable discussion, which leads to more trolling, etc.  AJ always was and continues to be the most popular place for new players to get into the PvP scene.  Any community relies on new members to sustain itself--by making this place a wasteland we are doing nothing but ensuring our own demise.

Before you post a reply or topic, ask yourself: am I being an asshole?  If you are, change your post to take a more educational tone.  If you're feeling heated about something, take some time to cool off before replying.  Don't immediately assume someone is trolling you, some people are just not very knowledgeable.  Worst case, if you reply in a calm educational manner, you've posted something informative for the hundreds or thousands of lurkers who will view your reply.  These are generally newer PvPers, and anything you do to help sustain them as arena players helps all of us.

On any set of forums, it's easy to forget that almost all of the people reading it are lurkers, who will never make any posts.  Lurkers cannot be trolls, they can't be assholes, they are just here to learn or read interesting things.  Post interesting, informative content.  Post drama if you want, but don't be an asshole.  Fuck the trolls, post for the lurkers.

#4047434 This is why the game is shit

Posted dominera on 04 February 2014 - 07:58 AM

Guys seriously do you even know how many times he has saved the raid group cause of the second interrupt? Its mindblowing when you think about it, I dont think we can fully understand the complex situation of PvE interrupts. The mindgame between the raid boss and tank must be exhausting with all the jukes

#4032553 i hate facing monks

Posted BalanceRexxar on 14 January 2014 - 03:10 AM

get rid of...

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for windwalkers

and get rid of...

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healers that can't go oom isn't very fair imo

wont fix either spec but those are the things that push my buttons.

do u agree?

stay cool AJ
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#4031317 Heuheuheuheu

Posted Urbandurban on 12 January 2014 - 07:24 PM

View PostSania, on 12 January 2014 - 07:21 PM, said:

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This tourney is so god damn bad..

No, there's just more retarded 12 year olds than there are PvPers.

#4018729 super edgy thread of radical opinions

Posted Bigmoran on 25 December 2013 - 07:45 AM

idk what category to put this under

merry christmas to all u swines

anyway...here's some opinions i hold about the game/community

post ur responses/ur own radical opinions pls

1. no hunter is good at this game. they have the best defensive buff in game, most potential for cross cc. one of highest damage instant cast bursts. insaneparty buffs. but they all complain and claim that other classes are their overlords. l2p

2. dk's do too much damage. ur all big babies and liars when u claim u dont have sufficient defensive cds. blood presence is better than prenerf d stance. do damage u big idiots

3. min maxing stats doesnt actually make u better at the game and wont improve ur ratings

4. treeform is still good. u all went sotf cause starship did. it was as good last patch

5. most of u suck at using sotf

6. warriors are actually pretty balanced

7. they should bring back RoV. its infinitely better than blades edge

8. you should all stop qing 5s and play 3s again

9. wow is fun

10. if u play as healer dps in 2s and u pillar/play defensive, u should be banned

11. on a similar note, as healer melee vs healer melee in 2s, the optimal strat is for both dps to train each other's healers...abide by this rule pls

12. monks are actually gods but no1 plays them

13. most rshamans suck at using CDs effectively

14. do more damage and u will win more games

15. abolished should be banned from aj for being a bad troll

16. braindance is actually a swell dude...u should get to know him personally

17. braindeadly pretends to not care about this game yet makes endless videos/tweets bashing it.  what a loser

18. rep pls


#3870923 Vanguards Enhance Shaman Guide (5.4.7)

Posted Vanguards on 04 April 2013 - 12:52 PM

Vanguards Enhance Shaman Guide (5.4.7)

I've been asked quite a few times to make an Enhance guide on stream so hopefully this can help out! This guide is written mainly for players new to playing enhance in arena / PvP.

What changed about Enhance in 5.4.7 for PvP?

Nothing really changed for Enhance this season. The major changes are mostly for PvP entirely such as Resilience changes and gear upgrades.

PvP Talents

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Talents in PvP are not always set in stone. Blizzard has implemented a system to let you know what you are fighting before arena starts. This lets you optimize your talents and glyphs to fight the opposing team. The above picture shows what I usually use in arena.

Level 15:
Highly Recommended: Nature's Guardian

Nature's Guardian provides the best defensive boost for Enhance. Astral shift isn't bad, but the cooldown is too long for how long it lasts. Stone Bulwark is also a long CD and totem can be killed.

Level 30
Recommended: Windwalk Totem

Any 3 of these talents are viable. What is best will depend on many factors such as your play-style, the composition you're running, and what you're fighting against. Windwalk Totem is my general recommendation because Enhance suffers from mobility. Nearly any team you see in arena will slow or snare you in someway. Windwalk Totem is really nice for this situation. Windwalk Totem also helps a Beastmaster Hunter's stampede.Earthgrab is nice when you fight compositions that really need you to snare. An example is a death knight team without a freedom.Frozen Power has a similar logic to Earthgrab. It's also really good when you play with a druid to Frozen Power someone into a Solar Beam.

Level 45
Recommended: Totemic Projection or Call of the Elements

Call of the Elements is nice because it allows you to use double tremor and double freedom. I highly recommend Call of the Elements against any Priest or Warlock teams, and even Hunter + Warrior (Wyvern Sting + Warrior Fear).Totemic Projection is amazing to make your Capacitor Totem truly useful.

Level 60
Recommended: Any Talents (I use Nature's Swiftness)
This is a talent tree where literally all 3 talents are quite useful.

Elemental Mastery is good for compositions that really rely on burst to win.

Nature's Swiftness provides nearly the same DPS as Elemental Mastery but in a non-burst way. The difference is you can get early pressure from using Nature's Swiftness on a hex for a team without waiting for your procs. It can also be useful with Elemental Blast.

Echo of the Elements provides an okay DPS boost through your lightning bolt. The biggest reason for this talent however is for the chance of giving out huge heals.

Level 75
Recommended: Ancestral Guidance
Ancestral Guidance heals for the most out of any of these 3 talents even when not lined with Ascendance. However, lining this talent up with Ascendance is highly recommended.

Level 90
Recommended: Elemental Blast
Elemental Blast buff for 5.4 has made this talent usually the best. It allows insane burst, and it hits harder than our old Stormblast due to how often it crits.Unleashed Fury is also an incredibly useful particularly when you get trained. I love using this talent versus comps like Rogue Mage Druid.

Primal Elementalist is really nice against certain compositions such as Thug Cleave. It lets your Earth Elemental channel a 20% damage reduction + 10% more healing taken for you. Earth Elemental can also do a stun. The Fire Elemental also does insane damage through this talent. In a game with high up-time my Fire Elemental does roughly 800,000 damage before the effect ends. DO NOT USE this talent if you fight a team that can snipe your Elemental totems easily. Thug Cleave is a comp highly reliant on openers which is why it's rare to see them actually kill your totem especially if you try to hide it.

Similar to talents Glyphs should be adjusted to what you play and what you play against. In general I keep Healing Storm, Shamanistic Rage and Purge Glyph as my defaults in 3v3.
Prime Glyphs:
Healing Storm - Increases your healing by 20% per stack of Maelstorm. It can easily turn games around even in short games.
Lightning Shield - 10% damage reduction most of the time, incredibly useful for a squishy class like Enhance.
Shamanistic Rage - Use this against Mage and Affliction Warlock teams. Use this against Paladin teams that keep stunning you. Can also be useful against any other magic damage dealing teams like Shadow Priests.
Purge - Useful for really saving some of your globals, but if you get unlucky you can be stopping yourself from purging useful buffs. Use when you are not the only purge / dispeller on your team.
Capacitor - Useful for teams where you can keep Totemic Projection and you are afraid they may snipe your 5 second charge time totem.
Hex - Reduces your hex cooldown by 10 seconds. Extremely effective against teams with no curse dispel or only one curse dispeller.
Spirit Walk - Reduces your Spirit Walk CD by 25%. Nice for teams where you need to keep kiting or if you get heavily kited.
Ghost Wolf - Makes you run at 100% even when you are slowed when using Ghost Wolf. Similar logic to Spirit Walk glyph but in a more consistent manner.
Feral Spirit - Makes your wolves heal you for more. Good for short duration games where you need those extra heals.

Major Glyphs:
Lava lash for teams where your Flame Shock dot can break CCs.

Gems / Enchants / Stats
Priorities for Stats:
3% Hit>3% Expertise>Agility=>Mastery>Haste=Crit>PvP Power>Resil>More Expertise>More Hit>Other
Resilience is usually not worth to gem unless it is for very specific situations.

I recommend most people to gem Agility, but resilience is still very useful when you get trained (which isn't uncommon as Enhance).

"There's a common misconception that PvP Power negates Resilience. This actually isn't true because Resilience is factored in after PvP Power in a sense. Lets say a Frostbomb hits for 100,000. With 50% PvP Power it hits for 150,000. However, if a person has 50% Resilience, it would hit for 75,000 in the end.Now lets pretend the Mage gemmed more PvP Power and the target gemmed more resilience. The PvP Power became roughly 60%. The Resilience became 55%.Frost Bomb not hits for 160,000, but with 55% Resilience it hits for 72,000. This is not the exact PvP Power to Resilience scale; but that should give you the picture that Resilience = generally more damage reduction than PvP Power's increased damage point to point with full PvP Gear.edit: In the end you can't just go one way or the other for everyone. If you play a class like Enhance Shamans, gemming Resilience is probably smart since they get trained over half the time. If you play a class like Warriors, it's probably good to use PvP Power against non-Casters and Rogues."

If you have enough conquest points it's probably best to have 2 sets ready. Wear the set depending on if the team is going to hit you or not. However with the upgrading gear factored in this season it's going to be a lot harder to do this."You should always reforge for Hit and Expertise cap rather than gemming for it. This way you can get more mastery, and other useful stats.

Off-Stat Decisions:
I go with Mastery>Crit>Haste on my Enhance. There are other Enhance Shamans that go Mastery>Haste>Crit. Haste provides more DPS than Crit for Enhance in a PvE setting. It also provides you with more maelstrom procs for increased utility. However I prefer Crit due to the increased burst which is obviously very important for Enhance Shamans. Also at the same time, uptime in PvP is not as high as PvE. We don't get to make use of our haste as often imo. Mastery is almost 100% for sure the best, but the second stat is more playstyle based. With enough up time Haste is better.

Recommended Gems:
Meta - 216 Agility / +3% Crit Damage or Tyrannical Meta Gem (Having 2 sets of gear ready is recommended), Agility gem still provides more damage than the PvP Power from the Tyrannical one.
Red - 160 Agility
Yellow - 80 Agility / 160 Mastery
Blue - 80 Agility / 160 PvP Power

Recommended Reforging:
Get 3% Hit Cap.
Get 3% Expertise.
Get the off-stat off your choice. I recommend Mastery>Haste=Crit.

Recommended Enchants:
Head - None
Shoulders - 200Agility / 100 Crit
Back - 180Hit or 180Crit
Chest - 200 Resilience
Wrist - 180 Agility
Hands - 170 Mastery
Legs - 285Agility / 165 Crit
Feet - 140Agility / Run Speed
Weapon - Dancing Steel on main hand. Tyrannical Weapon Enchant on off-hand, 400PvP Power / 200 Resilience / Disarm Reduction.

Weapon Imbues
For main-hand use Windfury.
For off-hand use Flametongue.
Rockbiter is also a possible choice for compositions that train you a lot, but the above 2 would be the default imbues.

Blacksmithing and Jewelcrafting can give you choices on what stats to use. Engineering and Tailoring gives you tons of burst.

What rotation do you use in PvP?
There is no "specific" rotation in PvP.
Below is just a general rough idea for dealing damage.
Use Elemental Blast on CD. In PvP you want to use this with the Stormstrike debuff up and Unleash Elements buff up.
Keeping Searing Totem up.
Lightning bolt with 5 stacks of maelstrom is the most optimal DPS after Elemental Blast; but it's not great to always use this. In PvP you sometimes want to save your stacks for Elemental Blast or Hex or Healing.
Use Stormstrike.
Use Flameshock. Reapply it while your other damage CDs are down.
Use Lava Lash.
Use Earth Shock.
Use Lightning Bolt with Maelstrom stacks only when you really want to get a kill.

2-Hand Enhance Shaman?
2-Hand Enhance Shaman actually provides the most insane Stormstrikes and Stormblast. However, you can't Lava Lash with a 2-hander. You could potentially swap to 2-handers when you use ascendance for the largest possible burst. However, with how gearing scales now I no longer recommend doing this.

Macros / Keybindings?
Macros are largely personal preference. I prefer using @party1 and @arena1 kind of macros. Some players do it differently. Do what works for you!

Macros I use, and the keybinding I use with it:

For my shaman:

` = Start Attack with Unleash Elements
/startattack /cast Unleash Elements

6 = Cancel BOP
/cancelaura Hand of Protection

Ctrl + D = Burst Macro
/cast Ascendance
/cast Blood Fury
/cast Elemental Mastery
/use Malevolent Gladiator's Badge of Conquest

Shift + F = Solar Beam
/cast Symbiosis

R / T / Y = same as my Ret, /focus @arena1 / @arena2 / @arena3

F = Wind Shear Arena 1
/cast [target=arena1] Wind Shear

G = Wind Shear Arena 2

/cast [target=arena2] Wind Shear

H = Wind Shear Arena 3

/cast [target=arena3] Wind Shear

Alt E = Frost Shock Arena 1
/cast [target=arena1] Frost Shock

Alt R = Frost Shock Arena 2
/cast [target=arena2] Frost Shock

Alt T = Frost Shock Arena 3
/cast [target=arena3] Frost Shock

Alt F = Cleanse Spirit Party 1
/cast [target=party1] Cleanse Spirit

Alt G = Cleanse Spirit Party 2
/cast [target=party2] Cleanse Spirit

Alt S = Healing Surge Party 1 Macro

/cast [target=party1] Healing Surge

Alt D = Healing Surge Party 2 Macro

/cast [target=party2] Healing Surge

Ctrl + Z = Rockbiter Macro

/castsequence [@none] Frostbrand Weapon,Rockbiter Weapon
/use 17
/click StaticPopup1Button1

Ctrl + X = Focus Frost Shock
/cast [target=focus] Frost Shock

Ctrl + A = Focus Windshear
/cast [target=focus] Wind Shear

Ctrl + S = Focus Purge
/cast [target=focus] Purge

Alt + X = Focus Hex
/cast [target=focus] Hex

As said with almost everything, Macros have a lot to do with personal preference. You can also use modifiers for different skills in your macros. Use these only as a general guideline and form your own macros!

Gearing for PvP
You can basically use all the PvP Gear and you'll do great. PvE gear has been nerfed in PvP quite a dramatically this patch.

Generally of course you would use the trinket that removes all impairing effects.For your second trinket, I recommend the proc trinket or on-use trinket. Why proc trinket over on-use possibly? On-use is good for set-up based. You get the burst when you want it. However, proc provides MUCH more damage. It gives roughly ~1000 more agility and it's on a lower cooldown.

Stormstrike before you Ascendance in general. Stormblast is not on cooldown after you stormstrike. This can give you some extremely scary burst.
Make sure to Unleash before Elemental Blast. With Flametongue it makes Elemental Blast hit 30% harder.

Enhance PvP Stream
http://Twitch.TV/VanguardsTV - My (Vanguards) Twitch.TV Stream! Be sure to follow!

Enhance Armory

Enhance PvP Videos
Check out these channels. I make Enhance PvP videos from time to time.

Thanks for reading, I hope this helped you out. Post any other questions you have! If you have specific questions for me, try posting them on my facebook page or tweet them to my twitter.

By Vanguards / Sam
http://Twitch.TV/VanguardsTV- Stream (Follow to know when I'm live!)
http://twitter.com/VanguardsTV - Twitter
http://facebook.com/Samk920 - Facebook
http://youtube.com/SamK920 - YouTube Videos

#4015423 Minpojke the scammer

Posted Odrareg on 18 December 2013 - 10:56 PM

nothing against the OP or minpojke himself or anything, but it's funny how he "gets away with it" just cause he's minpojke. someone who behaves like a dick is a dick no matter what, regardless of the 1200 challenger or the 2700 blizzcon competitor.
not like he even had to offer his kidney or anything, just a small shoutout for a bunch of guys that boosted him for free. so ye, /slap

#4016137 very good game

Posted Mattadoro on 19 December 2013 - 08:32 PM

"3 wolves 1 elementary"
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#4009372 5.4.2 - talent/race change?

Posted Turbulencias on 10 December 2013 - 08:07 PM

Yeah, everybody is gemming full Hate this days :(

#4003954 What's wrong in s14

Posted Braindance on 02 December 2013 - 09:09 PM

Constructive Monday today:

Death knights:

They die to fast and they are too prone to roots. So:
  • Make Dark Sim not require RP
  • AMS not affected by battle fatigue
  • IBF buffed to 40%, breaks stun, but no longer makes you immune to them
  • Death's advance activated skill baseline
Druids (resto only, boomkin and feral are for faggots):

Straight up best healer with a mage partner. So:
  • Can't symbiosis ice block - symb something else don't care
  • Soul of the Forest clone is more dumb than s8 sheeps
  • Can't symbiosis ice block - symb something else don't care
  • Can't symbiosis ice block - symb something else don't care
  • Can't symbiosis ice block - symb something else don't care
Hunter :

They are strong but OK who curs


Where to start and where to end:
  • Do not allow polymorph to be PoM'd (just implementing this change would save 1000 babies in sub-Saharan Africa)
  • Do something about Incanters+proc trinket+eng.gloves+tailoring back+tricks/skull banner. They just do too much sustained and burst damage for a class with spammable cc
  • Extend battle fatigue to Temporal - watching Jahmilli block and 90k heals per tick from tempo when his healer is cc'd makes me cringe

Who cares


They are OK apart from ret double dispel


They suck so hard. Holy healing is so bad, only healer with no cc breaker. Only thing keeping them somewhat alive is guise+feather+fear.
  • Buff healing and mana efficiency cause they are beyond pathetic
  • Make fear ward undispellable or give them a secondary trinket like monks (nimble) and shamans (tremor) have
  • Fix feather+guise+fear somehow
  • Give them some niche by reducing their dispel cd or some shit - I mean they used to be the best dispelers once now they can't even do that rofl
  • Reduce mana cost of MD (both sp and holy), and make the immunity removal baseline for holy/disc, cause there are more important glyphs out there
They suck harder - die too fast, can't cast, and VT is way too important.
  • Disarm should need no orb - so dumb
  • Move mana regen to SW:P
  • Give them some survivability in any form - like desperate prayer/bulwark baseline w/e
  • Glyph of fade baseline
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Remove that piece of shit for an ability out of the game forever. Not only does it promote a disgusting playstyle of just running to restealth every 10 seconds to get it up on two dps, but it also completely fucks up any kill attempt vs any rogue with a brain. This thing is worse than s5 ret pala vindication or unrelenting assault - it practically puts you in 400 ilvl for 6 seconds, it's spammable, and it's one of the reasons rmd is the utmost best comp out there. Other than that rogues are cool.

And make tricks unable to target mages LOL


Resto is fine - ele is dumb - enh is w/e who curs


Shut up and play destro


Remove the double interrupt - intervene is getting nerfed so it's MSR or safeguard so it's fixd

Pc out negros

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Oh and reduce dispel cd

#3989197 New mage questions - dealing damage and gearing

Posted Crawthz on 11 November 2013 - 03:07 AM

View PostJeexlol, on 11 November 2013 - 02:14 AM, said:

Hi all -

Just wondering the best way to do damage as a mage? Human mage here...
I'm a blacksmith/enchanter and I'm just starting to pvp on my mage.

Couple questions:
1. How on-demand can the burst I do be, and how do I set it up?
2. I'm in full tyrannical and have 9k conquest to spend. What do I buy? When do I need to upgrade my trinkets? Should they be the last to upgrade?

Get the weapon, then get main pieces and then upgrade trinkets.

1. Stack 5x Icicle with Frostbolts (lol who casts) or FFB (preferred to spam instants in MoP)
2. Try to line up damage procs, like weapon and proctrinket (not 100% necessary, as your damage will still be high)
3. Pop Veins + On-Use + Orb, press Alter Time and Deep the guy you want to kill
4. Press your MVB (Most Valued Button(Ice Lance)) multiple times to ensure no FoF procs are wasted
5. Press Alter to get back the procs and Icicles you had before Alter Timing
6. Repeat to press your MVB
7. ?????????????????
8. Did you kill? If yes, proceed directly to next step. If no, proceed to step 1.
9. Collect win
10. Tell your friend how well he played that game but secretly know that you basically soloed the kill target
11. Que up again

#3998137 French ppl be like

Posted Zerlog on 22 November 2013 - 12:24 PM


funniest french thing US

(swedish website for lulz)