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Member Since 25 Jan 2008
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#4408388 warrior self heals

Posted Noxnoxnox on 10 April 2015 - 06:24 PM

View PostTheed, on 10 April 2015 - 05:33 PM, said:

Retarded Enh Offheals and low cd cocoon make it almost impossible to kill a warrior in turbo.

#4406284 warrior self heals

Posted Ezyo1000 on 02 April 2015 - 05:56 PM

View PostDizzeeyo, on 02 April 2015 - 05:39 PM, said:

unfortunately that would result in certain classes/specs being better at doing specific things then other classes/specs

and that would result in the forums being flooded with people complaining that their class cannot tank heal dps kite cc as well as every other class

which leads to the game we have now ;)

I know its so terrible right? Class Diversity!? Classes having a Niche?? having to rely on teammates to achieve a common goal rather then yoloing in there and facerolling?? What the hell kinda game would that be...

joking aside i wish classes would go back to having actual strengths and feeling different. On the topic of warrior self heals, i think Enrage regen is fine, the only thing that needs to be changed is Shield barrier stacking its absorbs with itself rather then overwriting the first absorb. being able to dump 120 rage (with glyph) into a 45-50k absorb would actually feel like a good trade off for trading offensive for defense.

#4406048 Season Ending Announced: 2 Weeks to go.

Posted Fizion on 01 April 2015 - 01:17 PM

Every time I queue arenas I feel like it's an April Fool's joke.

#4398040 Post your selfies

Posted Origenz on 09 March 2015 - 04:32 AM

ayylmaoPosted Image

#4397480 Post your selfies

Posted BalanceRexxar on 07 March 2015 - 07:40 AM

taken today : )Posted Image

#4385066 The "are Warriors fine right now?" leaves me kind of perplexed,

Posted Braindance on 10 February 2015 - 04:20 PM

View PostBladetwister, on 10 February 2015 - 03:58 PM, said:

If you think warriors are bad, YOU ARE BAD
This is a prime example of what I was saying. You have obviously not read this guy's post, and you just jump in to say something clowny.

The only point where he uses the word bad is the following:

"For starters, yes, there's no damage management (the one Lolflay mentioned) that can make the distinction between a good Warrior and a bad one. And damage is the only thing that matters as of now."

Is this appropriate and mature behavior? This is really disrespectful to Invictus who obviously spent a lot of time to write what he wrote.

#4385064 The "are Warriors fine right now?" leaves me kind of perplexed,

Posted Drevi on 10 February 2015 - 04:17 PM

The amount of mindless hate on that thread it's outstanding. And I don't know if people have terrible memory or just remember what fits their arguments.

Saying "it's better than vanilla/tbc" may be right. But do people realize how every other class has changed too?

10s interrupt and 10s reflect vs 15s and 25s current.
Charge out of combat (so usable after every cc pretty much) and intercept on 15s cd, both working as interrupts.
People complaining about berseker rage? 6s every 30s. It was 10s every 30s, and correct me if im wrong, but with old recklessness and deathwish you could be fear immune for like 1 minute straight.
25% extra hp than everyone else and strong passive healing (second wind and blood craze)

And casters?
Base range buffed to 40y for everyone. Charge went from 5y shorter than casters range to 15y.
Spell pushback capped at 2 delays, everyone has the 70% reduction now.
A shitload of instant cast added.
A shitload of sprints and freedoms added.
A shitload of instant cast cc added.
Multiple schools spells added, so you can cast while interrupted of your main school.
Hunters kit coupled with removal of dead zone.

For sure there are plenty more things, but just of the top of my head.
I'm not complaining. My point it's you need to look at the whole picture (or at least a a wider one)
I think warrior uptime it's fine. We have too little on things like hunters and rdruids (that need to be nerfed) and too much on priest (that need to be buffed). Things like BoS and emancipate are a monstrosity.
20% execute needs a nerf (while SD execute needs a buff). 20% execute should be tunned to be a middle ground between current damage and fury's damage.

The only change I would consider to warrior it's reflect cd reduced to 15s, or just added to anger management.
And mas spell reflect changed to a button that makes you a grounding totem (redirects first spell to you) in a 30-45s cd. If you don't have normal reflect up you would just eat the spell, not reflect it. It would make MSR less powerful as you would have to time it with normal reflect to have current functionality, but also make the warrior be able to choose to use reflect as a self defense.

Oh, and make enrage undispeleable. Fuck hunters. And rogues. And the 2 druids that even know they have soothe.

View PostBladetwister, on 10 February 2015 - 03:58 PM, said:

If you think warriors are bad, YOU ARE BAD

Arms is not fun to play. Arms is bad.

I think the word you're looking for is "viable".

#4384582 Are Warriors Fine Right Now?

Posted irubuwrongtime on 09 February 2015 - 08:50 PM

View PostForumz, on 09 February 2015 - 08:40 PM, said:

Intervene out of snares/roots, more accessible counter-mobility (hamstring off gcd for example) makes warriors have more uptime as well, enhancing the feeling of them having really high mobility.
Intervene out of root has been gone since MOP.  Don't live the past brother...  Play the game.

#4384566 Are Warriors Fine Right Now?

Posted Braindance on 09 February 2015 - 08:20 PM

View PostLolflay, on 09 February 2015 - 04:30 PM, said:

"Are warriors fine right now?" - are you fucking kidding me ? The class has insane damage ever since the dawn of the time. Zero respect for shitfaces who play Warriors tbh, I'd rather have kids who play RMD dominate this game until it dies, rather than have warriors win games at all.

"hehe 20% im so fucking good"

View PostAngrypiexx, on 09 February 2015 - 04:41 PM, said:

Warrior damage is out of this world. Bladstorm making them unstoppable every minute is just plain retarded: nobody uses it for doing dmg, it's mostly to be unstopped and/or dodging incoming cc. Fuckin ridicolous mobility and plain dumb ranged phisical stun every 30secs you cant do fuck all about. NERF PLS

View PostElorxo, on 09 February 2015 - 06:50 PM, said:

mobility cut, still insanely hard to peel off due to reflects, 500 leaps and charges and an extra root breaker if ur gnome
just because combat rogues are more retarded doesn't mean warrior mobility/unpeelableness (dat english) is fine

can deal with the execute shit even though its really fucking annoying in wls as long as warriors are peelable

View PostHeyimJack, on 09 February 2015 - 07:35 PM, said:

Warriors have sick mobility and part of their mobility comes from fucking others mobility with hamdstring

Also TSG is dumb

View Postuser_543622, on 09 February 2015 - 07:56 PM, said:

That. Also, why is warrior fear still on 1min 30 sec CD? Better yet, why are they given the ability to be immune to fear vs priests?

View PostNaraga, on 09 February 2015 - 08:03 PM, said:

Charge shouldn't be usable in combat.

Warriors fixed instantly.

I mean apart from the posting pattern, I am really curious as to why :priest: :rogue:  keep mentioning mobility. I haven't played in 2 months or so, but correct me if I am wrong in this 2 months period warriors didn't get any mobility buffs right? So all that :priest: :rogue:  mob is referring to a shitty charge that roots for 1.5 and a 45 second leap? That's less mobility than WotLK just so you :priest: :rogue:  know.

#4384506 Are Warriors Fine Right Now?

Posted Noxnoxnox on 09 February 2015 - 05:35 PM

View PostAngrypiexx, on 09 February 2015 - 04:41 PM, said:

Fuckin ridicolous mobility

If that's what you think of warriors who got a big cut in their mobility coming into WoD, then how many swear words do you use to describe combat rogues?

#4367252 Compliment Thread

Posted stalebagel on 22 January 2015 - 02:04 AM

I played against Kaska in 3s earlier this season, and I've never seen another player 2v3 as well as he did. I've never had as hard a time connecting to the internet as I did that game. Well done, Kaska. It was a fun match, and I came out of that loss feeling like a learned a lot about tin foiling my router. Thank you.

#4366066 How many disc priests does it take to change a lightbulb?

Posted Champloos on 20 January 2015 - 08:36 PM

Just joking guys, they cant even climb the ladder.

#4346711 team names

Posted Breadstick on 10 January 2015 - 02:13 PM

yeah, but being able to play with whoever you want whenever you want makes it worth it

#4301556 RLD/Combat Rogues/Locks

Posted Pawzz on 16 December 2014 - 05:54 AM

oh man the hunter rets having troubles. Damn, should nerf fast

#4294734 Warrior Conq gear stats weighted

Posted Deew on 11 December 2014 - 09:18 PM

Edit 2:
Is has been brought to my attention that noxxic.com might not have the best stat weights and that maddps.com might be better. So here is a link to wowhead with only crit and mult modified according to PvP using stats from maxdps.com



For those of you who don't know how to do this, here is a link to all the warrior conq gear with the stats weighted:
http://www.wowhead.c...:87:72#0 9-24 1

I used the stats from:
With 4 modifications:
1: Crit is lowered to 50% due to pvp nerf
2: Mutlistrike is lowered to 50% due to pvp nerf
3: Haste is lowered to 70% (due to snared, slows and so on)
4: Versatility is inceased to 130%

If you want to change something, just change the numbers under Stat Weighting.
For instant. if you are in a comp where you never get attacked, lower the value on Versatility.

I didn't take the 10% haste cap into consideration since it depends on what comp you play and so on.

Tip: sort the gear by slot.

Edit: A quick explanation of how to use this for those that don't know.

1: Stat weighting

The stat weights above are from PvE boss simulations, and when i put them in wowhead I made a few adjustments in an attempt to show how you can modify them according to your liking because this obviously changes depending on your team, how you score kills and how well you can stick to the target.

Here are a few PvE examples done with SimulationCraft for a elite player that does 0 mistakes and has perfect uptime:

Patchwork 1 target:
Mastery: 1,09
Vers:    0,86
Haste: 0,8
Crit: 0,84
Multi: 0,53

Patchwork 3 targets:
Mastery: 0,43
Vers:    2,06
Haste: 1,47
Crit: 1,41
Multi:   1,51

Heavy Movement 1 target:
Mastery: 1,07
Vers:    0,87
Haste: 0,36
Crit: 0,74
Multi:   0,52

Heavy Movement 3 targets:
Mastery: 0,41
Vers:    1,82
Haste: 1,72
Crit: 0,57
Multi:   0,99

So what this means is on a fight like Patchwork with 1 target, Mastery is best, followed by Versatility (only dmg) followed by Crit, then Haste and lastly Miltistrike (crit and mult adjusted for PvP).

The same fight but with 3 Pachworks, changes this so that Versatility is best and Mastery becomes worst.
This is because a large portion of your dmg is coming from WhirdWind, Rend, Bladestorm and Sweeping strikes.

Now if we do the same simulation for a Heavy Movement fight, you can see that the stats don't change much, mostly because the player in the simulation is still awesome with amazing uptime.

If I do the same simulation for heavy movement and  3 targets but with a player that isn't so skilled, we get this:

Heavy Movement Skilled 3 targets:
Mastery: 0,41
Vers:    1,82
Haste: 1,72
Crit: 0,57
Multi:   0,99

Heavy Movement non-Skilled 3 targets:
Mastery: 0,64
Vers:    1,5
Haste: 0,57
Crit: 0,77
Multi:   0,7

As you can see here, mastery becomes more important while Haste becomes much less so. This is because you will not have perfect uptime, meaning less auto attacks and less use of the shorter MS cooldown.

Which stats is the best changes depending on how you fight, if you are only scoring kills with bladestorm for instance, mastery will do you absolutely no good. While if you are running Bloodbath or Avatar master becomes very good since most your dmg during these cooldowns will come from MS, EXE and CS which are directly affected by Mastery.

Conclusion: In a typical 3v3 fight, you won't be able to have a lot of uptime on all 3 targets at once, so when you fix your stats you should use single target DPS stats as a starting point.

Which according to noxxic.com is as follows (adjusted so mastery is baseline 100 and compensated for crit and multi):
Mastery: 100
Vers:    93
Haste: 90
Crit: 68
Multi:   52

Mastery: 100
Vers:    96
Haste: 76
Crit: 58
Multi:   53

And you should adjust them accordingly to suit your specific needs:
Mastery: Keep as is for baseline
Versatility: You might want to increase this if:

1: You are a frequent target in your team.

2: You are dying to swaps a lot.

Haste: There are 2 scenarios here:

1: If you are aiming to get another GCD into your CS window, you need 10% Haste (including team buffs) to reach the breakpoint, aim for that.

2: If you are not looking to do that, lower this stat to reflect the fact you will not have perfect uptime on your target.

Crit and Miltistrike: I consider to fulfill the same same function but at different efficiency. But if I increase one, I would increase the other as well.
If you are scoring kills in a way where your main dmg spells (MS, CS, Exe) aren't the primary source of dmg, e.g. you score kills with Baldestorm nukes, you might considering increasing this.
(In this case, you might actually want to keep this as is and decrease mastery instead)

2: How to pick gear:
Once you have adjusted the stats according to your liking, simply update the filter in the wowhead link I provided above, sort the gear according to slot and pick the highest one in each slot for all but 1 of your set items.

When it comes to selecting the best set item to drop (you don't need 5 for the set bonus) you simply do the following:
Create a table where you input the value of all your set items, and the value of the best non set item like this:
Set items:
Head: 47,95
Shoulders: 44,35
Chest: 61,38
Gloves:   31,34
Legs: 43,99

Best non-set alternative:
Head: 62,70
Shoulders: 51,45
Chest: 80,89
Gloves:   49,88
Legs: 80,09

And then calculate the difference, the ones with the biggest difference, is the set item you should drop.
In the example above, that would be the Legs, with a difference of 36,1 while the others are all less than 20.

Happy Gearing Up!