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Member Since 25 Jan 2008
Offline Last Active Today, 12:30 AM

Posts I've Made

In Topic: 6.1: Gforce's Guide to Protection

25 March 2015 - 03:34 PM

So picked up my conq 1h and shield today. Playing gladstance just to see the damage potential. Which does feel very stable.

Still wondering what enchant i should take on my 1h. Crit sounds like a good choice. Since bonus armor doesn't proc when your at full health.
But mastery does not sound bad either.

In Topic: Warriors broken? this game is dogshit

21 March 2015 - 04:03 PM

Rng just never does well. Especially when its a rng spec on top of a rng talent.
Eles can come out of nowhere. Moonkins can. Rets with the right talent.

Apart from that theres classes with somewhat high ammount of burst with a short cooldown. Warrior, Mage. rogue, bm hunts for example. Quite some classes if you may ask. It's not a class thing. Its a fundemental pvp problem.

Reducing crit damage and multistrike barely works as some resilience 2.0. Just as the 10% damage reduction it only nerfs the classes that rely a lot on those values. In order to balance pvp they have to individually check specs rather then nerfing across the board.

In Topic: ( Arms Stat Priority ) Is mastery really all its cracked up to be?

14 March 2015 - 02:58 AM

In pvp however you are not allowed to have that pitch perfect uptime to get as much rage and tripple slams on your target.
Sd allows you to weave in it's benefits even without much uptime and compared to slam it has no rage cost bound to it at all.
Even on 20% it deals the full execute damage as if your execute costs 10 less rage.

Then going about mastery. It just scales really good. Flat damage increasing abilities like versatility do aswell. Before going mastery early in the season i just felt crit did noodle damage. No one did care if i did crit more.
The MS value was much lower so critting it just didn't feel good. Not even speaking about whirlwinds. Nice for aoe pressure. But in pvp there just aren't enough targets.

Using Ms with sweeping strikes up is still superior in cleave damage against 3 or less targets then whirlwind. Again this just shows mastery is fine even against more then one target.

Is mastery a monster stat? No. But it just is the best in a pvp scenario with lower uptime and often spent hitting nothing more then 3 targets.
Same counts to sudden death unless you plan to train a single target into the ground. Often happening in 2s.

In Topic: 6.1 Arms Warrior Guide

11 March 2015 - 12:28 PM

View PostAlastór, on 10 March 2015 - 11:34 PM, said:

Oh, didn't know that changed. If it ever did... Somehow I remember it helping everyone in your group on that target.

Cs used to apply a  second debuff that increased everyones physical damage to that target. That part has been removed.
Sweeping strikess breaks cc.
Also the resonating power glyph makes your tc stronger then  ww for half the rage cost. In return you give up a glyph slot and you can aoe slow less frequently.
The glyph seems to scale well with haste tho.

In Topic: shadow meld bug?

11 March 2015 - 10:28 AM

Fix inc its a bug that got put into the game when they actually intended to make sm more responsive.
Getting sheeped and cloned during shadowmelds constantly atm just makes me remind how good this ability is when it actually works.