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Member Since 25 Jan 2008
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In Topic: 6.0 Arms Warrior Guide

Yesterday, 12:26 AM

TFB is naturally the talent to go if you want to push out more whirlwinds. Idd the talent to pick for when your on to do a lot of aoe pressure. Or if you want to gain some extra rage vs combos that might put you in def stance all game.

The Wind and Thunder glyph fits with it perfectly. And it also allows us to increase the range of the Thunder Clap slow. And even against single targets it allows us to do damage when rooted and being slightly out of melee range.

I wonder however. Does having sweeping strikes up increase the chance to proc Sudden Death? Since technically your auto attacks hit two targets.

About the Rend issue. Is this final tick added as a dot to the refreshed rend if you do it with 5 seconds left. Or is it wasted? I know it has been done above. But putting conclusions after calculations is a nice thing to consider.

In Topic: Wat is ur speed level

23 October 2014 - 01:09 AM

So everyone gets to feel like a rogue does now?

In Topic: 6.0 Arms Warrior Guide

22 October 2014 - 01:10 PM

When we become a higher lvl rend will become more important because of http://www.wowhead.com/spell=174737
Indirectly making our rend scale with haste.

In Topic: 6.0 Arms Warrior Guide

22 October 2014 - 09:37 AM

View PostZzx, on 21 October 2014 - 06:47 PM, said:

Changed yards / Macro.

Veev's ms macro is fine for tauting pets, which is it's use. It's not a replacement for ms now, though, yes.

Holy shit ur my hero. That was the macro that constantly swapped me to defensive stance. When i played skirmishes. I was aware it was some macro. But when facing no pets it actually doesn't taunt. Searched through everything. Just to notice now it was the taunt macro all along. DERP!

In Topic: WTF did blizz do to warriors??

22 October 2014 - 09:34 AM

Tbh i expected the pre patch to be much worse. Warriors are kind of keeping themselves into the arms race due to the damage they bring.

Less overall abilities doesn't make the game more dumb tbh. You have to pull the reigns with the few abilities you have.
Having less offensives make you have to work for your win rather then just win with a 1 shot.
Having less defensives means you are allowed to screw up less or prevent people to go in yolo style cause they know they have a backup defensive if needed.

I am prob the only one that seems to enjoy the arms playing style. But most likely cause i understand where blizzard wants to go. And really be honest. People act as if spamming slam is so much more exiting then spamming whirlwind.
Right now sweeping strikes and rend are buttons you actually use a lot compared to what you used to do. Cs might have less uptime. But arms seem to be less designed to have it up. Which is a good change.

Whirlwind is a damn filler. Who cares. You should start to notice the cleave dmg with the glyph has some great potential. There is a nice talent that lets you swap to a single target ability if you cannot afford a cleave. Again. This is a good design. It makes all the talents have some use rather then some stupid cookie cutter.
Same goes for the stuns and the defensive talents. I actually have to give kudos to the 30 sec cd mass reflect. I hope it is not being nerfed as the qq potiential of that ability seems to be strong.

Really. The only thing that lacks from playing a warrior right now is the ammount of self healing. It feels non existant. But with a healer and the ms glyph it is instantly made up. I would prefere if these self heals were buffed slightly just to keep up with the other classes in a 1v1 situation.
Mobility seems better then expected. I was kind of concerned about roots. But now a lot of cc sit in the same dr catagory roots feel much less powerful.
Dmg seems to be the warrs strong point. Not only single target. But the cleave damage is sick. Combined with executes that seem near shadowburn lvls. The ammount of people that just drop even with a defensive up makes worth to pick a warrior for your arena team.