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In Topic: All Inclusive Warriors in 6.0

18 September 2014 - 10:02 AM

View PostSpeedymart, on 18 September 2014 - 03:42 AM, said:

Shield slam talent got a 20% nerf but ravenger is now 300% of ap, up from 222%

seems legit to me, as having to rely on shield slam to global people started feeling lackluster

now i can global people with two abilities rather then one
  • Ravager now does 82.5% of AP damage, down from 150%.
It got nerfed instead. But i guess you mean't Revenge. Which sounds pretty nice. Overall less burst more pressure.
Btw wasn't arms supposed to get a mastery buff? I like glad stance. But i really want Arms to be viable. It's nice and all to add additional styles. But if they can't even make the current ones atleast a bit viable it's tarded. I really do not want Arms to become whe warrior "Arcane" spec.

In Topic: All Inclusive Warriors in 6.0

16 September 2014 - 12:08 PM

Blizzard melee mobility reduction was just a trap. It was just a sneaky way to say nerf warriors. Back in cata healers didnt have a cooldown on dispel either. So they could cover atleast something. But it changed playing with a warrior into a babysit game.

Apart from monks losing their set bonus and rogues being able to burst of speed less often. (still think its gonna be a problem due to no cooldown.)
There are absolutely no notable melee mobility nerfs. So compared to warrior the classes which didn't get changes are indirectly buffed.

Also sure casted cc is nerfed. But a lot of instant and random proc roots are still there. And being rooted without ranged utility might just well count as being cced. Might aswell tune reflect back to a shorter cooldown. More skill cap then a root remove.
No even better. Make safeguard useful again and let it work against the next spell too.

In Topic: All Inclusive Warriors in 6.0

13 September 2014 - 08:14 PM

Overall. What do you ppl think is more effective? Shield slam dispel or mortal strike debuff?

In Topic: All Inclusive Warriors in 6.0

13 September 2014 - 11:27 AM

Not sure if hindering strikes is that good.
Sure you will most likely use heroic strike a lot. But if hamstring is still off the GCD the reflect glyph (If not using msr ofcourse) or the Wind and Thunder glyph (increases thunder clap range by 4 yards.) Remember prot still spreads bleeds and it increases the range of the slow.
If running MSR i would go with rude interruption instead. Casting will be more common so you interrupting will also be.

In Topic: All Inclusive Warriors in 6.0

11 September 2014 - 09:46 AM

View PostCovlol, on 11 September 2014 - 01:06 AM, said:

No way bro, its the new Piercing with DMG!!
With less range and duration, a cooldown and breaks cc. <_<