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Member Since 25 Jan 2008
Offline Last Active Yesterday, 03:09 PM

Posts I've Made

In Topic: Stormbolt....

24 April 2015 - 06:14 PM

I pretty much think theres too much stuns in the game. Stormbolt is one of them.
Stuns used to be the rogues niche. They were the stunclass. Now everyone has either a long range or aoe stun.

You notice it a lot in Ashran. Sir random dk grips you in the zerg and you cant even trinket a single stun and you get 10 more thrown on you. (Plz dont qq about Ashran it is not the point.)
Another reason is that it isn't fun for a caster to cast if everyone has a failsafe for jukes. If there were less stuns there would be less stupid laggy aura mastery abilities that suddenly kick in half cast.

For the warrior pov. If stormbolt didnt exist charge stun would have still been there. Other then that. Shockwave is fine. It has a short range and is avoidable and has a reasonable cd.

In Topic: Stormbolt....

24 April 2015 - 04:14 PM

It may look like a simple hammer.
Posted Image

But when you look inside you will see an advanced guidance system.
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In Topic: [arms]Why mastery don't affect slam anyway >_<

21 April 2015 - 08:24 PM

Cs needs a shorter cooldown so you can use it more often rather then whirlwind/ slam into nothing.

In Topic: so.... what you guys doing

21 April 2015 - 12:31 PM

Actually liking pve. Next to that i play some lol and bf4. Cba to pick up hardline. For some reason i see that game and gta as wigga simulators.

In Topic: [arms]Why mastery don't affect slam anyway >_<

19 April 2015 - 08:45 PM

It acts as a normal execute where you get 10 rage for free when a target is below 20%.
However there are cases the target is exactly on 20% and you think you get your awesome execute but actually you just used a normal sudden death proc.