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Member Since 25 Jan 2008
Offline Last Active Yesterday, 06:45 PM

Posts I've Made

In Topic: 6.1 Arms Changes - Slam buffed, based holinka

Yesterday, 06:03 PM

I was just mentioning the totem glyph to my friends. Its akward how many shamans run without it these days. And how annoying it is for warriors that whirlwind doesn't do damage to it. Thus either are forced to mortal strike or wait for auto attack.

In Topic: 6.1 Arms Changes - Slam buffed, based holinka

24 January 2015 - 12:40 PM

Spamming slam ain't gonna change much compared to spamming overpower. But most people seem to forgot how it worked. It was always a weak attack that barely scaled with gear. The current slam has better potential as a good filler. Atleast we know Ms supplies high enough damage to be worth using when slam is just to dump rage.

I think it will be a tiny bit below or on par with SD. Since sd scales directly with haste (procchance) and mastery. You lose some cleave. But you are no longer breaking cc or tied to rng. Which are 2 things that totally make it worth it for some combos, 2s or solo play. This puts slam as a talent on a meaningful place on the tier.
TFB for aoe, Slam for single or 2 targets with sweeping strikes and SD in between the two.

Second wind as a talent depends on what your facing. Most warriors flop when being kited or in a stun. So if you play with a healer. The best way will still be enraged regen to get you up on safer health in those dire situations without being scary low health in the fist place.
But for solo play i think second wind outscales enraged regen if you manage to stick on your target. For a good time. 25% of your damage converted into health doesn't sound bad at all. If tied to the rallying cry glyph you can bump it even higher. Still weak against stuff that can totally negate your damage like evasion, die by the sword and so on.

Lastly Avatar. Don't forget the rootbreak is still in there. If you fight a combo with limited cc but more of a tanky nature this is the right single target cooldown to pick. Bladestorm for aoe and heavy cc.

In Topic: Arms nerfed again.. 21-01-2015

24 January 2015 - 01:14 AM

  • Avatar now lasts 20 seconds with a 1.5-minute cooldown (up from lasting 24 seconds with a 3-minute cooldown).
  • Second Wind now increases Leech by 25% (up from 10%).
  • Siegebreaker (Arms, Fury) damage and knockback distance has increased by 50%.
  • Slam (Arms) damage has increased by 43%.
Avatar will replace bladestorm for single target. Having a rootbreak on a 1.5 min cd (shorter with the talent) is pretty good.
Second wind might be the viable to go talent for solo play.
Siege breaker. I think its wierd to knock someone away as a melee as your job is to stick to them in the first place. Still a powerful burst filler if you want to be all about damage. Or want to have a slight interrupt with damage that actually means something. With good play you might want to use the small knockback as a small peel.
Slam. The buff everyone was waiting for. Finally will make the people happy that hate whirlwind as a filler. Makes you forgo your cleave for a non rng single target ability. There is actually no need for overpower if slam does meaningful damage.

In Topic: Arms nerfed again.. 21-01-2015

23 January 2015 - 05:29 PM

Playing with a combo that consists out of mostly fears to peel is like asking to be raped by warriors tho. Even more since both classes will most likely dr fears with each other in the first place. Swap the lock with a mage and it becomes a whole different story.

In Topic: Arms nerfed again.. 21-01-2015

23 January 2015 - 12:53 PM

We might have a bigger nerf on the horizon.
Suddenly im seeing this tooltip fix.
Rip if it goes in place of the 50% crit.