If they train the warrior you are effectively tanking their team. If they are melee you do not even need your gapclosers cause they are already in your face.
Ofcourse you deal reduced damage. But you have a nice talent that makes your rage go through the roof resulting in dealing more damage overall.
Perhaps it becomes a time we have to see defensive stance as our default stance. And battlestance a stance to punish your enemy with when they basicly ignore you.
I cannot speak for the damage on the alpha but maybe they designed arms pvp damage around being in def stance most of the time.
And battlestance in a way of. "You should have punished the warrior for being in battlestance rather then getting your ass wrecked chasing the druid."
The problem is when there is no allied healer involved. You can reduce all the damage in the world. But if your enemy is going to outsustain you with healing you do not stand a chance. Next to that we lose the mortal strike glyph. 10% healing. But gain a 5% less damage taken through artifact. This makes us somewhat more durable in defensive stance. But even less durable in battle.
PinkaMember Since 25 Jan 2008
Offline Last Active May 02 2016 02:16 PM
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