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Pinka

Member Since 25 Jan 2008
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Posts I've Made

In Topic: All Inclusive Warriors in 6.0

Yesterday, 09:41 AM

Guess im the only one that thinks the blue set looks better then the red.

But yeh. I do not get what they try to do with arms now. Atleast they buffed execute again. The heavy hitting but slow attacks design is out of the window.
All they can try is either make auto attacks more meaningful or bring back deep wounds from MS to make it's total value stronger. Just let it tick for 6 seconds so that you have to apply it on cooldown to keep it rolling. (Reward for uptime.) Less of a punishment for classes that are able to kite.

1 thing that i do not want to see the old mastery back again.

In Topic: All Inclusive Warriors in 6.0

20 August 2014 - 12:45 AM

Has been removed. So we can taunt in all stances again.

In Topic: All Inclusive Warriors in 6.0

19 August 2014 - 10:57 AM

Going over the datamined patch notes i find something in the MS tooltiplink which i don't get.
It went from Normalized Weapon damage - 4 to 2.

Still. Fear not. Even if MS is nerfed it still scales up with mastery and our passive weapon damage skill. Also i didn't see a CS damage nerf.
+ recklessness is buffed.
The improved heroic leap is worthless for pvp now. A cooler change would be to gain some little rage if we did leap.

If the warrior needs some dps buff without buffing burst they should just really buff rend or auto attack damage.

In Topic: All Inclusive Warriors in 6.0

19 August 2014 - 01:36 AM

Wait a minute. Thats beta damage?
Posted Image
Jk it isn't.

In Topic: All Inclusive Warriors in 6.0

19 August 2014 - 01:17 AM

On a Druid with cds and trinkets up. There are attacks that deal on par damage that do not even require any cooldown.
You have to agree with me that once in a blue moon crits are not relyable for a finisher.

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