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Member Since 25 Jan 2008
Online Last Active Today, 10:43 AM

Posts I've Made

In Topic: Hunter POM Sheep

Yesterday, 04:19 AM

Blizzard just wanted to release a new season 5. The new trap is just an explosive shot stun in disguise.

In Topic: Warrior

Yesterday, 01:56 AM

It's kind of simple. Make ww sepparate. Put overpower as a single target filler costing 30 rage. Rend ticks make your next overpower have a cheaper rage cost.

Fixes a few things.
First of all: No more qq about we want overpower back
Second: This makes rage management still important.
Third: It still makes overpower being used as a filler if you want to spend rage in between rend ticks.
Fourth: This makes rend feels more integrated to the rotation as a whole without the need to be forced to put on the target first.

With that. Remove slam from the game. As it is uninteresting in it's current state. Instead make a talent that does something with overpower instead. Like. Giving it a modifier so it deals more damage when cs is up. (like the old slam.)

More then simple. I guess this change will already remove 80% of the arms qq that exists. (Im saying Arms. Not warrior overall.)

In Topic: RLD/Combat Rogues/Locks

18 December 2014 - 12:13 AM

It doesn't require any rating or maybe even a mind to notice how redonk the new traps and combat kidney shots are.
Not sure what they were smoking when they implemented this.

What is worse tho. Rets didn't even exist a month back. And look now. Everyone including their wheelchair grandmother suddenly has one.
What is even more worse is. Even when everyone is busy jerking around as ret or feral. The true class carrying them is the hunter.

In Topic: How to apply Rend quickly

16 December 2014 - 08:48 AM

Applying rend on as much targets as possible is kind of the "skill" arms has in it's damage package. TFB helps a lot with providing more pressure with whirlwind. I still think sudden death is better as it makes a good chance to suddenly eat a chunk of a single target.

In Topic: Warrior

16 December 2014 - 08:45 AM

Its pretty much the trinity where the classes are balanced with. Damage, Mobility, Utility and Survival. Rets in general have a good ammount of everything. Now with their self healing is buffed their weakness of mop is gone. I still think rets shoulden't be nerfed at their healing but at their uptime. (just like ferals.) Spammable root removes just do not belong in todays gameplay. If warriors had feral mobility they would be insanely retarded aswell. But the game is just more fun if peels actually matter.