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Pinka

Member Since 25 Jan 2008
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In Topic: Warrior charge talent?

24 August 2015 - 11:34 AM

By reading this it seems a lot of warriors swapped to prefering Warbringer over Juggernaut. Is charge stun really that good for giving up the mobility, root quantity and damage? (Rage income + 2 set bonus).

Would be nice to see some nice realistic examples. (Realistic as in. I do not see charging a random heal just to waddle back to your kill target as a good example.)

In Topic: Prot Buff 6.2.2

24 August 2015 - 01:50 AM

A pressure buff. Nothing amazing but a welcome addition to my pve. Also an indirect tiny buff to the talent Heavy Repercussions.

Tbh dmg wise gladstance is pretty nice. Deep wounds ticks for more then rend and is much easier to spread.
Sadly it got ripped from all it's team utility.

In Topic: 6.2.2 and PvP Vendors ( Accolade trinkets)

19 August 2015 - 11:31 AM

Third week. Bis legs from box. A week after. Bis static trinket from box. RNGSUS BE PRAISED! :D

In Topic: HOLINKA IS THE MAN

18 August 2015 - 11:35 PM

Blizzard being able to tune the stats in pvp is a great thing. It makes them able to touch pvp without hurting pve. This way they can work better on balancing classes and even specs around.

It all depends on how they will tune the pvp talents too. Options that may change the effectiveness of your survival, aoe, single target and maybe even cc. Who needs stats when talents can do the same thing. But much easier.

Tuning your own stats is bullshit anyways. Everyone goes for the cookie cutter prio. Maybe 1 or 2 special snowflakes. Atleast talents swap depending on what you are facing.

Making things easier does't always mean lazy. It can also be more effective. The whole point is if Blizzard will actually take the time to tune it and not leave X class op over a whole season. (Demon hunter will be anyways cause cash in new class.)

In Topic: Warrior mobility

30 July 2015 - 11:48 PM

View PostFedx, on 30 July 2015 - 11:10 PM, said:

Don't know about this one to be honest. Warriors have 1 min cd on heals, parry, 25% wall 24/7, spell reflect, leap/intervene/bladestorm away, and rally for you and your teammates. DKs have ams and blood and if they go into blood they do shit dmg + their heals

You forgot Death Pact, Deathstrike spam, heal from dk enchant. (can't just say "heals" cause its quite a lot.)
IBF + the fact it removes stuns, Desecrated Ground. Higher passive parry chance due to str passive, cd and enchant.

Passive survival wise i think warrior and dk are the same. But due to heals dks have better sustain at the cost of mobility.

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