Artifact points are uploaded on mmo. There are some powerful things out there. This one in particular looks quite powerful. People are concerned with the 30% dmg taken. But fury will get insane self healing to compensate. Hurl both of the Corrupted Warswords at your target, dealing 10 fire damage each, then leap at the target, dealing 10 fire damage to all enemies within 5 yards of the impact.
45 sec cooldown.
Pillar augments: - leaves an aoe periodic fire damage/snare where you impact with the target for 6 sec - you gain 100% parry for 5 sec after landing - gain enraged regeneration without incurring its cooldown when landing
Haha Moshe is reading my mind.
But once again Prot is sparking my interest even more. Intervene now redirects 0 additional attacks, and the damage taken from those redirected attacks is reduced by 0% Spell Reflect now reflects all spells cast on you for 5 sec.
Hollowinside, on 26 November 2015 - 05:57 PM, said:
I see. I had no idea they said that, but it still doesn't make sense to me. What's the point of having such huge situational tradeoffs? Example (as you mentioned) mobility for survivability, etc.
Imo it would be much better if every class/spec had a standard ''view'', a standard base on it's own, and then you just chose how to alter its ''endings'' by the talents and glyphs you choose.
By all means, I do understand it's not fun to have that standard PvP cookie cutter spec, but shouldn't they work between same tier talents instead of mixing everything up at this degree? Example, Warriors take Enraged Regen on the healing tier, because it has been stated that the other 2 options harshly fail to compete with Regen. Fine, then try to balance/buff these other 2 choices, no? So that there can be a real choice of preference, and not of what is better or more common.
What do you think?
I think it is up to our whole package and tuning what it will end up like. We might lose things like die by the sword and mobility or shockwave when you do not take them. But if warriors end up doing insane damage when they manage to get close or are faily hard to kill due to high baseline pvp stats and defensive stance those talents will mean less of a tradeoff.
And even then. We will still maintain a portion of what we have. (Recklessness looks strong, Def stance unchanged, Execute remains how it is, cleave being re introduced. Even new things like spell reflect reducing damage taken if it isn't managing to reflect a spell. Our second pvp talent row is unique compared to any other class too.
Hollowinside, on 26 November 2015 - 04:53 PM, said:
Tbh, I fail to understand their logic behind these talent tier choices and I can honestly say I am greatly dissapointed when looking at Arms Warriors.
In the first tier, we get to choose between 2 stuns and a passive AoE ability which only affects Execute. How are these even relevant? And so on until the lvl 100 tier.
In the third tier, we get to choose between self-healing, mobility, and a defensive cd. xD What are they even doing? I think it would be ok if there was a reasoning behind this, but I fail to see any. In this case, wouldn't it make more sense to have the lvl 60 tier Second Wind swap places with the lvl 30 Bounding Strike? At least you would get to choose between self-healing by dps, self-healing out of combat, or no self-healing at all but a big def cd instead. While in the lvl 60 tier you would have to choose between x2 Charge and shorter Leap.
Also, Bladestorm with Rend! ._.
They already answered they wanted to avoid talents to compete with each other on the same tier. They want you to pick a build to your liking.
So they went for the pick something but lose something else way.
Want aoe? Sure pick sweeping strikes (which by the way also effects your mortal strike also the 50% penalty is gone.) You lose your stuns.
Want more mobility? You lose survival through self healing and a defensive cooldown.
With that sence it also avoids the cookie cutter build where everyone just takes the "best for pvp" talents. They are more tied to your tactic since you litterally have to choose if you want either increase your mobility, cc, aoe, pressure or burst.