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Member Since 25 Jan 2008
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In Topic: 6.2 Scaling

30 June 2015 - 12:18 AM

The only really notable damage is once again of execute below 20%. Execute demolished everyone below that anyways. Secondly colossus smash. Adding a little bit on your burst. Its a buff. But nothing to get worried about. Unlike certain other classes that got buffed.

Arms just scales more with the stat they are supposed to stack. So they do not fall behind once everyone is geared up.

In Topic: 6.2 warrior gameplay discussion

26 June 2015 - 09:30 AM

View PostTenk, on 26 June 2015 - 12:42 AM, said:

Piercing Howl.
Glad you realised

In Topic: 6.2 warrior gameplay discussion

25 June 2015 - 12:21 PM

Thunderclap is dogshit. Your forced to glyph it, breaks cc. Playing fury end season made me realise how good of a peel the ability actually is. And made me shed a tear.
Arms self healing just makes me cry even more. Fury and prot atleast have something to sustain a little bit. You can get a glyph that forces you to play with a healer to work. (Stupid as fck.)

I still have to figure out after this mastery buff if mortal strike actually does hit harder then raging blow. (even with a 50% armor reduction.) Sudden death still shite. Whirlwind is still shite. Not critting ms after popping reck makes your burst non existant. Arms siegebreaker only breaks sandcastles.

Litterally. The only reason arms is good is due to sweeping strikes and rend. Oh nvm. Gladstance deep wounds does more damage then rend now.

In Topic: 6.2 Scaling

24 June 2015 - 11:16 PM

I don't think they are over the top. Not at all. Just more on par with fury single target.
The change gave like 10% mastery average.

In Topic: 6.1: Gforce's Guide to Protection

18 June 2015 - 05:54 PM

Curious if anyone actually did test the 50% mastery buffed gladstance on ptr.