Jump to content

  • Curse Sites


Member Since 25 Jan 2008
Offline Last Active Private

Posts I've Made

In Topic: All Inclusive Warriors in 6.0

Yesterday, 12:27 AM

I said so mastery is gonna be the thing. However i still gem str over mastery. As it scales all your abilities and is indirectly tied with your mastery scaling. And it gives Parry.
Str/ red
Str mastery/ Yellow
Str crit/ Blue (might change these.)

Haste increases it's value if you want to use whirlwind a lot instead. Once we start to lvl we get a perk that will increase our auto attack dmg to rended targets. Haste may pull ahead then. Still with Sweeping strikes mastery remains a powerful stat.
I do not think crit is worth anything over haste or mastery in pvp. Unless you play a spec that has procs related on crits. (fury)

As glyphs i run.
Bullrush: So you can get an early high rage cs. Or go in for max aoe with sweeping strikes up.
Mortal strike: With our weak selfheals getting that tad extra more healing from either ourselves or another source feels mandatory.
Wind and thunder: Increasing the range of your aoe slow(thunderclap) and your whirlwind distance can really gain you some high damage. Especially when you realise you can still dish out damage over 12y when sitting in roots.

Jugger or doubletime: I think they are close to each other both situational.
Second wind: Even with the nerfed version. If you manage to do a lot of cleave damage it will scale up the self heal a lot. Vs situations that rely on 1 shotting you in a stun. (rogues) Enraged regen.
Sudden Death: The more mastery you get. The better the talent becomes. Does good damage if you save it up for CS. Slam just feels it is for the bois that can't get off from spamming that button. Or when you just really can't afford to aoe CC. TFB scales up if you multi rend. Good for when you want to mash that whirlwind. Or if you want to gain rage when forced into def stance or when sitting in roots.
Stuns both obvious. Not gonna go in to that.
Bladestorm: Easy the best one. It still works with sweeping strikes + gives you immunity to cc. When on 2 targets you can keep yourself alive for a bit longer with second wind wile kiting. And it goes perfect with shockwave.
Avatar could be something if you do not expect the game to run longer then a minute.

In Topic: Protip if you happen to look retarded with new models.

18 October 2014 - 03:33 PM

Posted Image

In Topic: List of currently bugged abilities on live

17 October 2014 - 11:28 AM

Charge somtimes doesn't generate rage.

In Topic: All Inclusive Warriors in 6.0

14 October 2014 - 12:42 AM

View PostSpeedymart, on 13 October 2014 - 11:05 PM, said:

Mastery is one of the absolute worst stats in pve Sims at the moment, even as our attuned stat.

This discussion is rather useless sinve we wont be arms. Mastery is bad for prot as well

Thing is. You won't be able to use glad stance till you hit lvl100.
The pve sims calculate full uptime and no reduced crit damage. Which we unfortunately will get in pvp. 150% instead of 200% (Unless this has been changed without me knowing.)
When we lvl further haste gets additional gains with the Enhanced Rend perk.
But im just afraid haste devalues a lot when you spend most of the time sitting in cc.

However for fury and glad stance it will most likely be crit first cause of the gains of enrage.

In Topic: All Inclusive Warriors in 6.0

13 October 2014 - 09:57 PM

I was thinking that it would be Mastery > Crit. Since critting in pvp will have lower value.
And (Talking Arms wise) they have no special procs that proc of crit like enrage. The downsides however. In a cleave or aoe situation mastery basicly doesn't work at all.

In pve Haste has value over both crit and mastery. But i assume with less uptime mastery will pull ahead. So if you get some uptime you can atleast get that bigger MS.
And since cs is our main burst debuff and can only fit 1 MS in haste or not. You want to have the most benefit from it.

Just my theory. Correct me if i oversee anything.