We know 100% that Teasexo, Zeling, Budobo, and Rynd is a real life money transaction Rank 1 account sharing carry, the Shaman is being played by another Rank 1 player and not the rightful owner, I've had the Shaman, Teasexo, on that team admit to me in Skype that they are account sharing and doing Rank 1 Sale carries for real life money,
1. Teasexo is my sham that I rafed up a couple months ago. It's on my account, I have account wide achievements turned off. If you'd like to add me to real ID so I can log on and show you, PM me and I'll give you my battletag.
2. I've never talked to you on Skype or anywhere else, and I haven't talked to anyone about any sales, my sham isn't a sell, I don't do sells or participate in them.
I 100% know that you're butthurt on losing rank 1 and you're blatantly making shit up rofl. I don't think I've ever seen someone just flat out make so much stuff up
Next WoW expansion will probably be "World of Warcraft: The Monkey King" and we'll have to farm bananas in order to unlock the new content. Zul'Gurub 3.0 will also be the new raid tier, with Hakkar being replaced by his made up brother as the end boss. Easy.
I think it's to be expected. The people that "grew up" on WoW are getting older and are either going to more casual games or stopping completely. These later generations are tuned more towards console games or MOBAS. Not to mention there is no competitive scene in WoW. It's amazing how many people can get pulled towards a game that has 100s of thousands of dollars in prize pools.
Honestly, I believe streamers have caused some of this. Due to the amount of variety in streamers it's very easy to watch them and ultimately have them play for you. This isn't a diss to any of the streamers at all, it's actually quite impressive what some of those streamers have come up with and/or have going for them.
WoW is without a doubt a dying game. A very slow dying game, but one nonetheless. However, you can't knock them having such a successful life span. It is still ultimately the smoothest running MMO out there. I am quite sure they are happy with how well and for how long their game has stayed popular. I don't think it's even their fault. Yea the game has problems, as does any game. I believe it's just MMO's in general that is a dying breed.
The game itself is just old, yet still has almost complete control in the MMO market. So kudos to them. With that being said I don't believe they'll ever see an increase in subscribers. Maybe a few short spike resubs, but I don't ever foresee them going over 10m ever again.
I would remove all blanket silences and most instant cc, reduce the amount of healing from all instant cast heals (shields, lifebloom, riptide, holy shock etc) and increase the amount of healing on all casted heals, do the same for all the dps casters. Then lower the cooldown of all interrupts to 8 seconds on a missed interrupt 11 seconds on a successful interrupt.
Also of course remove mind numbing poison, necrotic strike and all the other cast time increasing curses/spells left in the game. Would probably have to look into the number of stuns and random interrupts melee have as well and tone them down(cheapshot, double deathgrip, scatter shot).
Goal is to change the game to being more about casting spells and less about ramming instants into players during blanket silences and stuns, therefore increasing interaction and actual time playing your character.
Edit: Not exactly one change but, it's a series of changes to accomplish one goal: having casted spells be real again.
Blow up the game. Close down all servers and release a completely new game "wow II".
Everything has gotten too old and stale with developers trying to appease everyone "i.e. user friendly".
Remember when you actually HAD to choose a class in vanilla b/c it was impossible to level 2 classes? No faction changing etc etc.
Wow has gotten old and stale and developers have tripped over their own shoes trying to make everyone happy.
Blizz needs to look at wow from a high level perspective and make a list of shitty things to fix:
1. homogenization of all classes
2. too many bullshit abilities and fluff keybinds
3. global cooldown lowering skill cap
4. trying to merge separate pvp and pve
They just need to blow up the game and start from scratch. It's like anyone who has written code (C++ fans?) or tried to perform a complex organic chemistry synthesis reaction. Sometimes it's easier to start from the beginning than to find/correct someone's mistake.
Basically wow-reborn, only 6-7 classes and getting level 10 is a Big deal. Remove bullshit classes like dks, monks, rogues.
Edit: Additional thoughts.
Wow peaked in popularity shortly after the release of WOTLK (est 11 mil subs) and has been declining ever since. It's not that WOTLK was a great expansion, it sold well due to the success and buzz generated from TBC, which was by far the BEST expansion and the only reason we actually have arenas now. Vanilla + TBC was a game designed for hardcore players and each expansion is an attempt to extend the game to a wider player base (easier to get into, easier to gear, dumbed down targeting and abilities). WOTLK was a disaster and a perfect example of blizz's arrogance and laziness. They were lazy and re-introduced a dungeon hardcore players struggled with for hours in vanilla, Naxx, alienating their hardcore player base. They were arrogant in the way s5 was released thinking they could balance another class on the "fly" (s5 dks never forget).