I never said I was a big deal, nor do I act like it.
I think its safe to say everybody here thinks you act like a big shot when you shouldn't.
The 2800 comes from a few different factors:
Improvement of course, but mainly the fact that LSD is a really broken comp & the fact that the rating is so inflated, R1 is 250 rating more atm, than it was at the end of last season.. I think that says it.
I think you're never going to be invited into any tournaments, because.. frankly.. nobody likes you and nobody got any respect for the fact that you've got 2700+.
Not a single other ele shaman get's as much slack for queueing LSD as you do, basically because they all realize it's broken as fuck.. and here you are defending the comp and the class with stupid arguments... If you really want to participate in tournaments I think you should try and change.
thats funny, LSD2 and RMD in the tourney so yeah gl with that lolol best 2 comps in the game and they banned lsd, actually a joke lol that they dont invite LSD but invite LSD2 and RMD LOL
Noone actually cares how strong RMD/LSD2 is in comparison you butthurt fuckhead.
It's about how noone actually enjoys watching LSD mirrors, or LSD games in general. Yaspresents made a smart move by banning LSD(if thats what they've done) Since they're hosting tourneys to become a well known community (?). And if people watch their tourney and get bored whilst wathcing 15 minute LSD games, those viewers will probably not tune in to the next LSD shitshow. nam sayin'`?
My personal opinion on why Warlock Fear is so problematic atm:
1.) The extremely low cast time with high haste. An extremely strong spammable CC should not be that easy to get off imo, this particularly holds true at the end of an expansion when Warlocks have tons of haste, with Dark Soul up it's almost impossible to interrupt it without pre-emptively kicking.
2.) Affliction dots are a joke to get off, they have nothing to do but fear while still doing their maximum damage. Back in Wrath a Warlock actually had to make smart decisions about when to Fear / do damage / dots. Now there is no choice. You instant dot everything with soul shards, even with 0 shards all you have to do is cast a near instant UA and soul swap it over.
3.) This is a problem for specifically right now, Warlocks has more survivability buttons than ever, thus allowing Warlocks to push in on your healer and fear your entire team anytime he wants, since his risk to be punished for pushing in is so low.
Edit, here's what I suggest:
1.) Blizzard needs to watch how off-stat scales for CCs, particularly at the end of an expansion. Haste shouldn't magically turn some CCs to be nearly instant for PvP.
2.) Make Aff Warlocks have a harder time doing their damage. This can be done in numerous ways.
3.) Gateway needs to be changed... While this ability is awesome for the team using it I find it a horrible ability as a whole for PvP. It is horribly imbalanced on some Maps (Tol Viron) and not as good on others (Dalaran.) This creates more of the RNG battle that most people hate. It is better to find a way for Warlock teams to survive without resorting to Gateway. Having a match decided by the map isn't fun.
I know there has been countless discussion over what abilities are overpowered, but the locus of the conversations has been about long cooldown abilities like Symbiosis and Ascendence. While these discussions do have merit, and are admittedly not in vain, I think a discussion needs to be had over one ability in particular:
I think Fear is the strongest CC in the game and even the strongest ability. Obviously there are a few things that set it apart from other forms of long duration crowd control. These unique properties have made it the center of a lot of complaints including, but not limited to:
Its positional displacement
Its high threshold to break on damage
Its strength in combination with Shadowfury
One change I would like to see in the upcoming expansion is a change to Fear. I think one of two things needs to happen:
Remove Howl of Terror from Warlocks and give Warlocks demonic breath baseline
Remove casted fear, leveling the playing field between Warlocks and Spriests