First of, I love defending friends:
Second of, you dont seem very smart
And on the contrast, I don't understand why you would partake in a conversation that you actually have no intel on whatsoever
You're whining like a bitch because your friend got banned for boosting? Good use of your time. Just send him a PM saying 'everything will be okay'. People should realize that if you do shit that's explicitly against the ToS, whether or not it's something small like tmorph, or whether or not they have banned for it in the past, that you run the risk of getting banned. You're not 17 anymore, use your brain.
My point is every time there is a banwave, what follows is the same, exact, shitty thread with people complaining that they got banned when blizzard didn't ban other people, and a long debate on whether or not it's okay to ban for some shit but not ban for other shit.
There is a lot more reasons why rBG's are dead then just incentives.
Sure, let's throw in a cool mount for 50 rBG wins (using that number a place-holder, not quite sure if that was the actual number you needed I don't remember). People will play 50 wins and then they aren't going to queue again. Sure that might boost activity temporarily, but it's a band-aid to a bigger problem.
Looking at the ladders right now, the same exact people have been on the front two pages of rBG ladder since like, shit, S14 maybe? It's obvious there is extremely low activity in rBG's and to be honest, I actually have no idea how either of those two teams (Abn / Bailamos) find it fun farming 1600-1900 teams for hours and hours on end, but that's a different issue.
The player base is probably the biggest reason why rBG's are dead. You players killed your own bracket by your damn self. No amount of "item incentive" will matter if Joe is sitting at his computer with a caution sign thru his network status. Even to this day, you top teams still cheat against each other, you still sell pilots, and you still only play with the same "clique" of people. It doesn't matter how many random cosmetic things you throw into rBG's, that bracket it literally aids due to the DDoS'ing fiasco of MoP.
Another reason is because a huge portion of the PvP community that still takes PvP seriously already have all the titles that rBG gives. So why go through the misery of playing them "competitively" knowing there is a very large chance the other team is just going to cheat for +6 to +13 points at 2100 (because MMR is horrid in rBGs)?
Bottom line is, if you want rBG's to become competitive again, do something about it as a player base. Don't just complain that there isn't enough cosmetic things in there, or that MMR is shit. S9 there was way less cosmetic titles/mounts then there is now and participation was HUGE that season.
Telling a DDoS victim its their own fault for not protecting themselves is just as retarded as telling a mugging/rape/wifebeating victim its their own fault for not carrying a knife or a gun or a tazer.
Its a crime to do it and it should be treated as such.
Just because your able to do it as an eThug behind your computer while sitting in your own feces wondering how it feels like to touch a girl doesnt make it ok.
•WoW is as perfect as it can be of your own preference
•Can't detect PvP-PvE differences, because let's say Battle Fatigue affects the whole game, but from PvP PoV it's still the equal change.
•No knowledge of, if abilities had different values before,because say you haven't played the game,just trying it now.
I'm telling you that this perfect game has Battle Fatigue in it.
Can always divide all healing by 1 - , and point finger on the result numbers that those were the original values.
Refute that there could've been Battle Fatigue in the game.
The task is not possible.
If the perfect game could've been achieved via Battle Fatigue, then suggesting that BF is always, in any circumstances a bad change is plain false.This is also the case for any other general change, such as Resilience for example.
So every complaint that would always be true about BF, like 'it affects classes differently' or 'lazy change' can not mean barrier to its necessity/application, because they would suggest BF is always a bad change, which is false. Some of similar concerns may tighten the temporary % change, but by no means deny application.
Consequently, any considerable legitimate concern that is raised against the application of BF must not be an always present concern. So if the concern could always be told about the nature of BF, the concern is inappropriate to deny application.
The idea is not that overnight put 50% Battle Fatigue on to Live servers. Yes, BF does require additional changes after application, since it affects classes differently. But for example gradually increasing BF needs much less adjustments, all the while PvP is getting fixed in general, the benefits are massive.
During longer testing periods, for example a beta, the testing environment is given for even considerably larger amount of needed adjustments after possibly higher BF % application.
To be very concise, general issues ought to be solved not solely, but by the aid of general changes, such as generally high burst/CC.
Note: The game has to have healing in it, and the alleged Battle Fatigue is 0%< Battle Fatigue <100%.