The 'top tier' players responding to this thread and saying spriests will be fine our either idiotic or biased heavily. People like talbadar think its ok because they have almost anyone to select from to play competitive 3's with...Sadly that's not the case for most players, and even then you'd be at a disadvantage. If these changes go live they will put shadowpriests at a worse spot then warlocks - and if you plan to push rank one anywhere you'll have to be put on a 'superstar 5's' or play with Lord Kaska himself.
How many caster teams do you see this season as it is? You think our overlord hunters have it easy now just wait. Have any of you guys tried training a shadowpriest before? Kick him at 80% and pop cd's as thug or something and he can die in the kick duration. Resto Shaman thug... Sap, Scatter, Silencing, Blind, Intimidate, Shear, Hex, Kick, Garrote, Cheap Shot, Kidney, Gouge. Obviously no team is perfect, but you only need a few of these to land to easily score a kill. Shadowpriest damage will be abysmal. VT / SW:P ticks for complete shit, yes we have huge damage coming from DP / Insanity / Pet, but if you even plan to go offensive you need to be insanely safe before that.and setups will be easily countered by retarded pressure.
To get orbs as a shadowpriest, you have to sit through the garrote / cheap / kick / gouge / silencing/ intimidate, it's absolutely retarded, by the time you have enough orbs for a switch your team is drastically behind. Of course I believe god comp needed huge nerfs and had insane survivability but this was definitely the wrong way to approach changes.
Not only that, but this lowers the already lesser amount of 'skill' required in this game. You won't even be able to pre-md a CC on your healer with a 1.5 second cast, especially with something like mind numbing on you. This doesn't just hurt spriests, it's a a huge nerf to resto druids and any caster partner they would bring along prior. What caster comps will be viable now? It's disgusting how everyone thinks life swap was some kind of lay on hands when that's so far from the truth. The amount of mongloid teams who refuse to swap to the player who's now at 25% is gross.
Spriest Damage: 3 Orb DP / Insanity / Pet/.. | Train spriest, stop orbs, kill easily with no defensives
Spriest CC: Fear | Which lines up perfectly with tremor (shamans lol), completely negating every single fear, how could this still be in the game?
Spriest Utility: Insanely expensive shields that hunters instantly remove? PoM / Renew which are almost instantly negated
As it is I can already grip the first trap, and manually eat every trap after that and still be at a disadvantage against mongloid melee cleaves, anyone who agrees with this change is an elitist who has partners to arrange games with, or someone tired of facing god comps because the games last more then their usual 3 minute melee zerg.
They need to be careful not to make disc too over-powered though. If you think about it, if all the Priest issues were taken care of (survivability, mana, extra healing) then they'd actually be the easiest healer to play in the game and probably the best.
The combination of 30sec CD Phantasm (fade) heals, 45sec Aura Mastery heals, ontop of clearing your focus every 30sec with spectral guise (night elf priests will be super aids again) then if all else fails, just swap hp instantly and LoS heal yourself... it's all way too basic and easy to play.
So then if disc is able to take glyph of swd and fear ward for every relevant game if the baseline changes go through, they're going to be even more difficult to CC, not to mention instant CC's getting nerfed (rightly so too) but it does directly effect how much easier healers will be to play.
It's going to be a really fine line between making discs "viable" and them being stupidly easy to play and overpowered for sure. The whole easyclassmode shield + immunity heal your target was really silly in cata in the first place, now they have a whole bunch of easy-class abilities to use in arena, people just don't realise it yet because of how bad disc is right now.
See this is unrealistic prediction, let's say priest gets paladin/shaman level healing, it doesn't mean anything. There is still no reason to bring a priest.
You don't have bop, you don't have freedom, you don't have an interrupt, your cc is irrelevant because of totemic restoration and 2 million year cast time of your oneshottable psyfiend, that is also instant fearable by paladins. You can't break cc of your team mates, bop blind / tremor and so on. You don't have damage.
On top of everything, the class has the worst survivability/mobility and is meant to be soloed by melee by design. So not only you don't provide a single utility to your team mates , you are a burden to them.
Disc was r1 viable because we had good cc, good damage, good dispels. Now we have worst cc among all healers, worst dispel (can't decurse and everyone removes all debuffs) and worst healer damage.
So, don't worry about disc becoming overpowered, unless they add a cc/interrupt, buff dmg by %200,add a couple of team utility spells and nerf every other healer, this will never happen.