was nerding diablo up in the start and lvld up to 60 in a bout 2 days, so ive been playin at maxlvl fairly long. My personal opinion about the game is that its extreamly boring and repetetive. I solod act1 inferno as a witchdoctor fairly easy with newly lvld up gear and just told myself "Am I really doing this AGAIN?" tried some act2 later on and got shat on... but not to sound any elitist or anything - I felt like it was a gearissue.
So day 5 or 6 im doing my daily grind in act1 to collect some gear... and my mate pops up in my wisper window linking me the most insane item. Im like gratz d00d where did u get it from? And he goes "from an urn"............................... I also later on watched a world first (?) something diablo inferno kill and the loot was just HORRIBLE. So basically this guy got a 10 times better item from destroying an urn than this group of people got from killing diablo on the hardest mode. That was just it for me, I just didnt feel like playing a game where EVERYTHING resolves around LUCK, its megafrustrating.
Ive quit diablo for now but I will defo give it a chance again when the PvP is introduced. I heard the pvp isnt going to be competetive whatsoever but aslong as its enjoyable that will do for me.
Pros - Fun the first time u clear it, still fun once u kill it on a level where u actually feel like its "challenging" such as hell difficulty.
- Nice way to spend time with your mates
- Graphics and gameplay is very good
- not at all clunky movements, especially if u bind the move button once ur surrounded with mobs and wanna get out of there.
Cons - Way too repetetive
- Storyline felt too short but I guess that was just me skipping all the texts so didnt really give it a chance.
- the RNG loot system; its just horrible for obvious reasons, mega casualfriendly and LUCKbased.
- difficulty levels only increased HP and DMG of mobs (exception 1 additional ability from certain rare/elite packs)
Theres probably load of more pros and cons I just didnt think of right now but whatevs.
the dealbreaker for me was defo the lootsystem but I guess thats just individual. A lot of my mates still enjoy diablo and plays it everyday but diablo is just not a cup for me thus far!
They said they are going to balance it around RBGs, they made it abundantly clear that arena players are the smallest part of their concerns including making new haircuts for races.
To re-iterate how the devs prioritize:
Raids > 5 mans > Old Raids turned into 5 mans > Thinking of new, and exciting ways of introducing quests that are somehow related to fecal matter > quests > Old raids that AREN'T being turned into 5 mans > PvE gear looks > how to make the aforementioned PvE gear cover only 30% of a female's character's body > PvE mounts > RBGs > artwork for new types of poo to implement into the previously mentioned "fecal matter quests" > Hair cuts > bringing your downie child in to draw the new gladiator mount > reading the battle.net forums for some good laughs > > > > > arena balance
General Note: MouseOver works on Gladius, Blizzard Arena Frames, or NamePlates.
1) Wind Shear.
The single most important macro for any shaman. The following is an explanation of the parameters.
Sound_EnableSFX 0/1: Disables the annoying error sound.
StopCast: Breaks cast if you are ele or resto and are casting. ClearFocus: If focus target is dead or is friendly it is cleared
Cast: Cast Shear on MouseOver target first, then Focus target second if either exist, and finally Main target if no focus or mouseover targets exist.
Second most important macro for PvP shaman.
ClearFocus: If focus target is dead or is friendly it is cleared
Cast: Cast Hex on MouseOver target first, then Focus target second if either exist, and finally Main target if no focus or mouseover targets exist. Same exact parameters as Wind Shear.
4) Bind Elemental. I typically use this on mouseover when Mage blocks, same principle, will mouseover cast Bind Elemental even if your target is Mage in ice block. If no mouseover exists it will still be cast on main target.
2) Chain Lightning / Lightning Bolt. Rotational Chain Lightning, Lightning Bolt. Keep in mind Blizzard added a delay between CastSquence so it's not as fast as mashing spells in that rotation yourself.
3) Earth Shock + 9 Shields. To fix the issue with crazy spell queue as elemental, this macro allows you to Earth Shock after stopping the current cast. Primary use is when you have 9 Lightning Shields up.
4) Lightning Bolt Main Mash. Your typical 1 button main DPS macro. 13 is the Upper Trinket slot, 14 is the Lower Trinket slot. Will use elemental mastery in combat only and start attack so you can mele boss in between casts if you are close enough (Clips Mele).
5) Flame Shock.
Flame Shock on MouseOver first if it exists, or on Main target, followed by Unleash Elements if needed. Quick reset on the macro because unleashed elements is rarely used in elemental rotation. This macro is mostly for movement phases, or for a quick FS on a pesky Rogue.
6) Earth Quake. Mashable Earth Quake. The circle doesn't dissapear.
>> Restoration Macros <<
1) Riptide Main Macro. Will cast the sequence of 3 spells on MouseOver target if exists first, Main friendly target if exists second and Player last. MouseOver works on all Blizz Frames and Grid. This macro also blows both trinkets, 13 Top, 14 Bottom so feel free to remove whichever line if you have a PvP trinket in that position. Allows to change your target in the middle of the CastSequence.
Heals are trash on beta...utter trash for a shadowpriest.
Really? I mean I know the numbers were nothing special, but your mana can support it, and it definitely seems effective.
Atm, playing ele on beta, I can only afford to heal that way if I spec ele/resto and dont pick up imp ghostwolf.
I'm not saying this in a "stfu spriests r fine, healing is OP" kind of way. More along the lines of "hmmmm, spriests have managed to survive by having good pressure and good offhealing ability, maybe I dont need ghost wolf, after all, spriest mobility is pretty bad
As it is, if I do spec resto, after a shock and a crit (say lvb), I can throw a GHW or Healing surge for about 2k mana. without unleashing it, I can get a GHW to crit for like 35k. WITH unleash, I can get a 40k crit heal for 2k mana, which definitely is tempting.
So my question, since Spriest arena deeps and ele deeps are pretty comparable. Is this model of Hybrid nuker and offhealer viable if your mana can support it
Basically, shamelessly copying what I wrote in another thread and posting it here, since it's more likely to be read by people who actually care enough to provide input.
TLDR; I can get 32-37k GHW crits (ON MYSELF) for 2k mana as elemental. In exchange, I have to give up instant ghost wolf.
Using lightning shield with rolling thunder and glyph, so that if you get trained to stop the heals, you deal some damage to leg humpers. With ele warding and ancestral resolve, and throwing up rockbiter, survivability is VERY good. Shocks and self heals mean you'll be very hard to take down, and if they swap targets, alternating flame shocks, lava bursts, swapping wep enchants as necessary and empowering weapons means a very lava burst n heal spammy spec with mana (I can confirm from beta) supporting it very well.
But it costs ghost wolf. Which SUCKS. I <3 gw, but shocking a warrior leg humper, earthbinding, taking a step away, and throwing an almost free healing surge that crits for 25k on myself makes me a real tough target to kill