For any of you who say this isn't a needed change you're probably retarded. This is an intended change to put Shaman on par with other healers in terms of healing output. This isn't just a PvE change but a change that is meant for PvP too. It also looks like they are going to address out lack of a defensive cooldown for all 3 specs. This is the biggest thing we need. That being said I'll gladly take a hit to cleansing waters to get rid of the bs that is instant cast heals.
What resto really needs:
Healing on par with other healers: check
A defensive cooldown for self and for allies: in progress
Should be done by giving a new ability castable on self normally, and on allies via resto talents.
Spiritwalker's Grace to not suck: Add a damage reduction component, a ghost wolf movement effect to it, and make it undispellable.
Better offensive damage output: reduce cast time on lightning bolt via telluric currents to do this
Less reliability on Cleansing Waters: change cleansing waters to a stacking hot for each dispel (stacking 3 times max)
Purge to be worth using again: reduce mana cost by ~40%
Mana Tide to not suck: add a new glyph that gives back ~8% max mana if the totem is stomped (like always)
Focused Insight to include windshear: only if you land an interrupt.