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Member Since 16 Jan 2008
Offline Last Active Aug 29 2013 05:16 PM

#3922049 Reasons why 2v2 should be a competitive bracket

Posted Woundman on 03 August 2013 - 05:03 AM

2v2 should be competitive again. Why? PvPers will have more incentive to play, when they can't find a 3rd player. I usually just log off when I can't find a 3rd player.

3v3 is just as imbalanced as 2v2. What people hate most about 2v2 is how long games can last, but that would be easily fix with a stronger healing reduction compared to 3v3 and 5v5.

PvP is a minority because of how unrewarding it is. A simple way to make PvP rewarding is to make unique rewards every week.

Blizzard needs to implement a spectator client. A spectator client will allow players to run their own tournaments easier and make viewing the tournaments far more enjoyable (less delays).

Just repeating what has been said a million times in the past. Never going to happen, but one can dream right?

#3918235 Tournament Realm - Blizzard steps up their game

Posted WildeHilde on 25 July 2013 - 07:06 PM

On the tournament realm the EU community manager team with Nakatoir, Taepsilum and Mivandeir duel and play arena against players as raid bosses. It's just fun and no serious play but it looks quite good. Also Blizzard send streamers and ArenaJunkies (among others) giveaway codes that we share on ArenaPass streams.

Not sure if Vanguards or Bludz still have codes - at least I have some more and will do the give-away on my stream sometime next week. We already gave out about 15 mounts and pets on our streams.

Why is this news-worthy? Well the point is that Blizzard starts to support tournaments and streamers actively and fighting the blues is also back. It seems they put a lot more effort into PvP, into promoting and supporting it. So thanks a lot  to Blizzard and the awesome EU community team with Nakatoir.

Want to play on the ArenaPass tournament realm?
The registration is still open. You can not only compete for a spot to the regional BlizzCon qualifiers  but also win a Murloc pet and the Vanquisher title, have up to 11 fully geared characters for the arena and ride close to any mount you like.  
More infos and registration: http://battle.net/wow/community/arena/

New to ArenaJunkies?
AJ is the forum in which World of Warcraft arena is discussed. Our site is well known for the distinction made between Junkies and normal members. Only Junkies (former gladiators or players rated 2.2k or higher in 3v3 bracket this season) can write in some parts of the forums (General Section for example). Everyone, however, can write comments on the news and is able to post on the class forums. You can login if you are registered at other Curse websites like MMO Champion. If you're not, then just create a new account.

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#3666066 A guide to preventing DDOS'ing

Posted mukuld50 on 19 March 2012 - 06:32 AM

#3910981 Getting Sick of This

Posted Marshmellow on 10 July 2013 - 05:08 AM

View PostRnald, on 10 July 2013 - 04:10 AM, said:

^ what does it do?

It's like Django Unchained but with a water ele and less Leonardo DiCaprio

#3898916 they added arena targeting binds

Posted GrieverZ on 12 June 2013 - 08:22 PM

Doesn't fix the fact i'm completly out of binds already and feel like a pianist but at least it gives me 3 macro slots i guess.

#3897987 Finding partners with no achievements

Posted AcerMVP on 11 June 2013 - 01:45 PM

There's three things I require when I play with people:

A: Synergy: Try playing a few games with out skype. See how far you can go without using skype. I've hit 2400 with out using skype and when we started to use skype, the synergy felt like it was there, because of how well we knew each others play style. We eventually hit 2783 back in s7. Remember synergy requires you to be focused as well. Play with out addons telling you what to do every second. Watch the game, see when the person uses their trinket. Watch your team mate and peel for them when it's needed. This way you learn how to play with a partner you haven't even talked to yet.

B: Communication: Now that you guys know you have a nice a synergy going, learn to communicate. Do a few bgs before you join an arena. Talk to each other, find out a little more about your partner. See how well he communicates with you and try to adjust to each others voice and learn to listen/speak.

This is something that I still love about this game. The social aspect of it. I've met some really cool people in the past that I still keep up with till this day. My very first partner from S1, I still talk to him till this day and we still play together from time to time. We're actually great friends now.

C: Don't care about winning. The more you care about winning, the less fun it is. If you win great! Be happy, rejoice, but never let that be the motivation to playing a video game. The motivation should always be to have fun. When you have fun with the game, it brings positive thoughts. Positive thoughts mean positive results.

And that's how I find partners.

#3897975 Finding partners with no achievements

Posted Drye on 11 June 2013 - 12:54 PM

back in bc, it was like: duel all day in durotar and find your teammates and work your way up

#3898092 Official Hunter Hotfix Notes

Posted Maticzor on 11 June 2013 - 06:22 PM

I don't get it, removing trinket effect from BM wont affect Hunters dps in pve.. this should'v been the first change so we can actually peel.

#3897704 Official Hunter Hotfix Notes

Posted Dakkrothy on 11 June 2013 - 03:38 AM

my mind is full of fuck Posted Image

#3897444 Warlock Trinkets for 5.3

Posted Dizzeeyo on 10 June 2013 - 05:47 PM

View PostQlimaxx, on 10 June 2013 - 05:37 PM, said:

In 5.2 the proc fell off so fast after reaching max stacks, but now it reaches max stacks (11k int) after 10sec, and lasts for a total of 20 sec, seems pretty sick to me. According to Wowhead, the ICD is also 22 secs compared to Relic 50 sec (in my experience the ICD is not that low at all though, so those numbers are probably wrong).
its 3.7k int at max stacks, not 11k, look at your spell power not the tooltip since that doesnt change. and its a rppm trinket, so the 22 seconds icd you got from wowhead is definitely wrong, since the trinket doesn't even have an icd to begin with

#3895832 Help salvage s13: We need Hunters fixed!

Posted brosearch on 06 June 2013 - 06:09 PM

Please guys post on official forums too. I would love to que again, but Hunters alone ruin arena.

I want to start by clarifying that I have no personal animosity against Hunters. I am not the typical wow pvper who wants to see xxx class nerfed into oblivion because I have a long lasting hatred toward said class. Having said that, arena is totally unplayable currently because of Hunters. Yes it is unplayable; this is not an exaggeration. There is absolutely no chance of enjoying arena while hunters exist in their current state.

I am not making this post to whine about WOW or MOP. I prefer not to do such things. I am not going to make a long post about all the changes this game needs in order to have amazing pvp. I can deal with many absurd things happening in this game. I can deal with elemental shamans getting proc after proc and doing a ton of damage without casting. I can deal with mages not casting and doing crazy damage in a deep freeze. I can deal with feral druids hitting really really hard. I can deal with death knights having more trinkets than the pvp vendor. I can deal with a destro locks chaos bolt during their cds. I can deal with shamans having a 36 sec tremor totem. I can deal with psyfiend being extremely annoying. Clearly, there are many things in this game which present unique challenges. However all of the things listed above are avoidable and/or defendable. One of the key attributes among good players is their ability to counter imbalances such as these through the use of CDs, positioning, and coordination with their team.

That is the key point where Hunters step into a realm of God status. A Hunters arsenal is such that other players are entirely subject to the will of the Hunter. If a Hunter wants, he gets. If I beat a hunter team, it’s because he failed to beat me because of his mistakes. I didn’t beat him; he beat himself. I am being 100% serious here. With all that a Hunter can do, a loss on his part is his fault. Moreover, he could have done something different and there would be no way in which I could have beaten him. That is unacceptable. This is precisely why arena currently can’t be played seriously, and more importantly it can’t be enjoyed.

I won’t list all Hunter abilities. Rather, ill list the abilities or reasons why a Hunter is so governing.

1. The damage a Hunter does is far beyond high. This is the biggest problem with Hunters. The damage output they are capable of doing is not acceptable. It’s not healable in any way. You can’t stop it, and you can’t LOS it. Hilariously, the Hunter isn’t even the one doing most of the damage. His pets are the ones doing a majority of the damage, and those pets move like superman so you aren’t getting away. I am not sure why Hunter damage went up in 5.3, but it’s out of control right now in a big way.

2. Their control is instant, there is a lot of it, it’s ranged and it’s unavoidable. You can’t stop /cast [@focus] scatter trap, or /cast [@focus] pet stun thing, or /cast [@focus] silencing shot, and they can full trap off scatter or the pet stun OR the disengage 8 sec AOE physical root. Any hunter can land a full trap if he uses his disengage root, pet stuns a healer’s partner so they can’t eat the trap, or simply coordinates with his team. However he doesn’t even need a full trap for kills BECAUSE his damage is so damn high/instant/unavoidable. To make matters worse, they can Readiness and have access to scatter, trap and silencing shot yet again lol. In past expansions, if you ate traps, you could survive hunter cleaves. It’s truly sad but this is no longer the case. This just might be from a warlock perspective, but if I try to stand on my healer for the 3 secs scatter is on him, I’ll die before the trap even activates. Literally I have to gateway the instant they connect on me or I am dead. I can’t tell you how many times I have used my pet sac, unending resolve, fel regen and healthstone all right away, only to die through all of it as if I pulled a raid boss who one shot me.

3. The hunter isn’t controllable in any reliable way for the first few mins of a game. BM provides a trinket effect, they obviously have the regular pvp trinket, and they can readiness BM too. These are 3 ways in which the Hunter is able to free himself of any CC which enables him to assert his control and damage as he sees fit. If he wanted, he has other ways to avoid additional control attempts too, but I’ll just leave those out for now. Back to the point, you can’t stun a Hunters opener, or fear or blind it. He is going to be free period. This is a massive problem because he also has the other 2 arrows in his quiver as I mentioned above (his unreal damage and his puppet master like control). If the hunter wasn’t able to do insane damage to people, then he being free would be far less of a concern. If a hunter wasn’t able to control a healer so easily, reliably, and in a way that can’t be avoided, then him being free would also not be such an issue. However he does have all this damage and all this control, so giving him the ability to remain free to assert these things makes matters infinitely direr.

These 3 main issues combined are what make Hunters the problem they are now. 5.3 brought some changes that enable me to play my warlock in a way that is somewhat enjoyable now (I can actually do some meaningful damage). I would love to que 3v3 again, but every time I do there is an onslaught of Hunter teams who basically win by default. About 80% of all 3v3 teams have a hunter, so there is no escaping them. Additionally, it’s not just warlocks who get absolutely destroyed by these Hunter teams. When you are a God among mortals, you take everyone to pound town. NO class can really enjoy arena as long as Hunters stay like they are. I sincerely hope even Hunters themselves realize it can’t be fun like this. Lebron James wouldn’t go play basketball at the local gym because it’s not fun to play versus those who stand no chance at winning.

I challenge anyone to go watch some streams of 3v3. You will see how prevalent and utterly dominant Hunters are. Even vs. top players, they impose their will with little to no effort. I know blizzard isn’t a fan of pvp only fixes but I don’t see any other way in this situation.

Their damage needs to go way down, the BM trinket effect removed altogether, and their control must be reduced (maybe make a target immune to scatter if he has been silencing shot and vice versa). No class should have it all. If nothing is done about Hunters, this season is completely lost. There is no debating that fact.

Thanks for your support and consideration.

#3894216 Crâwthz - Frostmage stream!

Posted Crawthz on 02 June 2013 - 03:51 PM


after a while doing the streaming thing, I decided to post it here aswell.

I am streaming every time I get 3s games going, 90% of them is me playing frostmage.

What to expect? Well, this:
And alot more ofcourse ^_^

Anyways, I hope to see you on the chat ^^


#3890015 Arena is kind of ridic right now

Posted Marshmellow on 22 May 2013 - 01:32 AM

View PostTropicalice, on 22 May 2013 - 01:19 AM, said:

just got farmed by a 2k jungle cleave it;s the biggest counter for thug so fucking dumb

I don't even feel bad for you, fucking scumbag

#3875555 RIP Vicious Talisman of the Shado-Pan Assault

Posted Hyuru on 15 April 2013 - 10:48 AM

View PostLobstermania, on 15 April 2013 - 10:46 AM, said:

tfw no qt asian gf
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#3888282 should a 5th action bar be added?

Posted Askin on 17 May 2013 - 04:51 PM

View PostSmooviex, on 17 May 2013 - 04:09 PM, said:

feels like there's too many spells now, adding an action bar on the vertical side would make sense, or just clean up half the expendable spells in this game

I didn't know there is a class that has more spells than actionbar slots. If you want to bind your macros, you can use
/run SetBindingMacro("key", "macroname")
/run SaveBindings(2)