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dionimMember Since 16 May 2009
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Posted Djandawg on 08 October 2013 - 12:37 AM
Why the fuck is this all still in the game, it's as stupid as s12 blood fear, s5 TnT stun/Glyph of Death and Decay, and prep smoke bomb
In a 150 second interval, a paladin can reliably break 3 fears. 2x bubble + trinket. Game goes longer, you get to break a physical cc, a blind, warrior fear, a stun, scatter, para whatever via bop, you get to break a full silence via aura mastery.
It takes 4 fears to land a full fear on a shaman, 3 on a monk, they can choose to break a stun too.
Druid is the worst but gets compensated by playing spell cleave, leading to a second trinket via mage symbi or ele shaman tremor. They also get a long polymorph immunity through tree form.
Also, any team with a dps shaman breaks your aoe fears. Meanwhile half of the dps classes have a fear break / extra trinket.
Ironically , only healer that eats a full fear is priest considering that it's a statistical improbability to play against a comp without a guy that can purge fear ward. And priest can not break any cc that is already landed without using a trinket as opposed to all other healers. Since this expansion is the instant cc fest, it is more important to be able to break a cc that is already landed but priests have to death blinds, scatters, pom polies, fear ward a warrior fear or a lock howl(which requires fail from their part too). So your getting out of cc depends on doing sick stuff, where as the other healer uses cc break button.
Obviously invis + chastise + fear is overpowered but let's not act like non priest healers don't have the tools to deal with it once it lands. How does priest break other healing classes's unavoidable cc btw? Like a FoJ, bash, ns hex, ns clone, para + monk stun? Coincidentally other healers get to break priest cc.
If I am gonna go oom in first 2 minutes because I have to spam heal while the other healer is rocking %90 mana bar, I would like to have easy time landing my fears (which will be broken by the enemy team's multiple fear/cc breakers numerous times before I land a full one anyway)
Again, I am not saying invis chastise sprint fear is fine and I am not saying holy priests are terrible or anything but please keep in mind that there is also the other side of the story(when it comes to overall cc breaking and cc landing)
Posted Tolerance on 02 October 2013 - 03:21 PM
Posted Chazzwozzer on 20 September 2013 - 05:16 PM
Without guise and an 80% speed boost, a priest can easily cover a huge distance to land a fear. As a shaman, my only option is to frost shock the priest to try to slow him, but there are way too many options around this for the priest. He can chastise from further range than my frost shock if he's holy. He can dispel the slow from himself and ensure the fear with additional feathers. Or he can simply fear after a teammate's cc, while starting from pretty much any location at the start of the teammate's cc.
Despite the numerous other posts from priests that show your obvious bias/lack of knowledge, I would just like to point out that this comment is entirely inaccurate. Shamans do not have the best melee kiting ability "ever". If that were the case, then why would they be the easiest healer for melee cleaves to tear apart. Also, freedom totem is a one minute cooldown.
On the topic of "lol shamans had 30 second tremor", so we should have something op - that just shows a complete lack of desire for a balanced game. I agree that 30 second tremor was too good, and one of the few posts I've ever made at the start of season 12 touched on that exact topic. But that doesn't mean because shamans had something op, we now need to give another class something op. And in any case, priests and druids were generally considered much stronger healers than shamans last season. And priests early on this season are looking to be at the top again. Why then do they need something that is too good?
Posted Azaelz on 12 September 2013 - 02:29 AM
Hello again everyone,
I'm here with very good news today as we just found out that our disqualification has been reverted. I'm sure in no small part due to the efforts of everyone here who supported us.
I'm writing this now to thank everyone who helped us in any way, we truly appreciate it. I was overwhelmed by the responses I received in-game, over Skype and in this thread from all the people sending their regards and support, it means a great deal to me personally to have that many friends be there for me when the chips were down.
Hopefully everyone can see now that we were legitimate and that unfortunately Blizzard does sometimes make mistakes.
I'd like to give a shout to Xarkhorin, a Spanish EU game master who did more for us than any other person at blizzard with whom I spoke, he took the time to properly look into our case and it showed. Thank you.
As some of you may know by now the Rank-1 5v5 team on Tichondrius-US (Shindy, Iamzod, Thinkchair, Jyostar & myself (Kisz)) has been disqualified for allegedly participating in "fixed" arena matches.
I'm writing this post on my teammates behalf with the intention to give our side of the story and refute these claims, nothing more. I will not be crying, flaming, linking Skype logs/screenshots or inciting drama of any kind though it may be a long read. I know that the arena community is not what it once was nor do I expect to change the status quo towards online achievements because I would never be so naïve as to think that I could. For those of you who know me personally either in-game or through my stream I would like to think that you know I would never cheat to get ahead, not in real life nor online. I generally never compete in 5s, It's more often than not a corrupted mess of meaningless ddos, win trading, sniping, paid carries and other such nastiness. This time however it did mean something to me which is why I felt the need to bring this here because I can say with conviction that every single one of the games played on our 5v5 team “dont speak english” was 100% legitimate. I've spoken to the relevant people at blizzard and there is nothing that can be done to reverse the disqualification, that's not what this is about.
On the final night there were 3 other high teams queuing that we knew about from observing in-game.
Team 1; Novoz, Thugonomics, Veller, Snaregodx & Dannycarey
Team 2; Sodah, Talbadar, Venruki, Karvinen, Kollektiv & Nadagast
Team 3; Hansol, Dibz, Takenotez, Shapez & Dotatko (apologies if I misspelled any of your names, I feel like you probably don't all have “z” at the end haha)
Events as they happened from our point of view:
TLDR; We played against 2 games against 2 different teams on the final night (Hansol and Novoz) and beat them both legitimately, all parties involved know that there was no foul play and should be able to testify as such. We queued up that night not knowing who we would fight or what the outcome would be.
-We played consistently throughout the season with multiple different people, attaining and holding R1 for a significant portion of the season.
-Going into the last few weeks Team 1 overtook us and we proceeded to leap frog up in rating, eventually ending with our team at 2642 and theirs slightly lower.
-In the following days they queued up and also landed on 2642. We were tied, we accepted that with the knowledge that if any other teams were to approach that rating we would simply queue up again.
-Going into the final day of the season our teams were still equal and that night everybody was online. We knew that Team 2 was queuing and we were waiting to see how they did.
-Team 2 and Team 3 queue into each other 3(?) times and Team 2 is now approaching our rating, we decide to queue up.
-We play Team 3 and win.
-We queue up, we play Team 1 and win. Our rating is now 2673. This is where we ended at.
-Team 3 stops queuing and disbands their team. (found out about this later)
-Team 1 and Team 2 now queue against each other multiple times to try and catch up with our rating. We do not queue at this time because there is no need to until the winner of this series is decided, we had a significant lead.
Fast forward to the final hour and at that point we knew that Team 1 had beaten Team 2 and were close to our rating but we were unable to locate them in-game to check their arena rating. We decided to queue up with very little time left until the server downtime and face Team 1, we kill a member of their team but the server goes down before the game has ended, no points awarded or subtracted from either team. There was no way for us to know what their rating was, we didn't know who was higher until the next day when the armoury came up.
As my final thoughts I'd like to say that I met the Korean team through doing arena on Tich, I live in the UK, they live in Korea and we're both playing on US servers. Despite being across the world from each other, playing in three different time zones and not speaking the same language we were able to connect and enjoy WoW together, this is why I’ve always appreciated the internet and online gaming. The community is what both makes this game great and at the same time threatens it the most. I was very privileged to get to play with them, they are all great people and regardless of this disappointing outcome they earned their rank 1spot on Tichondrius playing arena how it was intended to be played by being friendly, enjoying their time playing and above all being fair and honest in the process.
I appreciate those of you who still make WoW enjoyable and thank you for taking the time to read this wall of text. Best of luck in Season 14.
P.S. It will always be harder to be kind and decent, especially online, but don't think for a second that it's not worth it. Better believe that.
Posted kannetixx on 11 September 2013 - 06:14 PM
people have to prove what university they go to? IRS? lol wut
we are but pixels in a virtual world.
Posted Zilea on 10 September 2013 - 08:26 AM
i've said this a million times or more on my stream: unless you're streaming consistently to 5K+ viewers, you aren't making more money than any normal educated person with a job, unless you're getting extremely high donations from some rich dude from another country (in which case you should try the casino sometime)
any intelligent person should steer clear from trying to make a living off streaming. once your game of choice dies out, you are in big trouble (ie destiny who used to pull 7-8K viewers consistently or idra who used to pull 8-15K viewers consistently; both pushing ~3k on average on a good day now)
Get an education, get a stable job, build your resume, do whichever one floats your boat and enjoy your employment benefits, 401K, pension, etc because they will serve you in the long run. You don't want to be 50 years old and base your existence on whether Billy , age 17, got ahold of his mom's credit card or whether Mohammed, age 41, living in Dubai, feels generous today and wants to donate some of his wealth to you.
Posted Udderly on 07 September 2013 - 03:18 AM
50% more damage, instant cc that doenst dr with anything, better mobility (due to more instant casts), divine hymn (with sanctuary is amazing) , and i like guardian (even being bug) 10x more than PS.
even when casting it feels more fun, because once you cast, you can go for gheal, you can use serenity+pom+flash for big heal, you dont just press flash heal, you think about it!
I'm on this wavelength right here. I don't reroll to what is strongest, nor do I swap specs for the better choice (been a Moonkin through a loooooot of shitty seasons). But I just have way more fun playing Holy. Subjective, but just as important as strength - after all, we play the game to have fun (hopefully)
Posted Braindance on 07 August 2013 - 05:58 PM
Purpose: Enumerate the weaknesses of Arms damage-wise, and provide potential solutions.
I am convinced that Arms is bound to receive some PvE damage buffs, since we remain the lowest dps spec on the PTR, and the premier DPS comparison sites (worldoflogs, raidbots etc), SimCraft simulations and advanced theorycrafting sites like elitist jerks, point to arms being one of the weakest dps specs in the game. My purpose is to direct some of those potential buffs to being meaningful in PvP.
Purpose: To increase warrior damage significantly and provide burst windows
Issue: Arms PvE dps is designed around doing tremendous damage while CS is up. However, this creates the following problems
- Our PvE damage is condensed in the duration of this debuff, which is approximately an 80% damage increase vs boss armor
- However since it’s only 50% armor reduction in PvP, this translates to 10-17% damage increase vs players of varying armor. Therefore, we do not reap the large benefit that it provides in PvE, and because our damage is balanced around this debuff (i.e. significantly lower outside of CS), our PvP damage is not as strong as it’s supposed to be
1) Make CS 50% both in PvE and PvP – increase duration to xx seconds
2) Make CS 50% both in PvE and PvP – recalibrate damage of other DPS abilities (overpower, mortal strike etc)
3) Make CS a passive buff, similar to Tiger Palm for monks, with an increased duration and reduced effect (30-40%)
Purpose: High uptime (PvE) buff that increases damage by a flat 10%
Issue: PvE gear provides warriors with a high enough crit chance, that this buff has a high uptime. However, in PvP warriors can barely achieve ~23% crit chance (full crit gems, reforges etc), limiting the uptime severely. High uptime is also achieved with the use of berseker rage, which however cannot be done in PvP, since berseker rage is 99.9% of the time used as a fear breaker, and not as a dps increasing ability.
1) Charge increases critical strike chance of Mortal Strike by 100% (similar to how it was in Ulduar tier). This way, the buff will have a significant uptime in PvP, and will only be a marginal DPS increase in PvE
2) Make Enrage proc from other attacks with a lower chance of procing (overpower, deep wounds etc)
3) Make enrage proc from non-crits of MS and CS
Purpose: Three extremely potent cooldowns (recklessness, avatar, skull banner), binded into one macro, with the purpose of dealing tremendous (often lethal) damage
1) If you do not manage to get a kill during the above cds your damage suffers greatly
2) The long cooldown on all three of them, makes it hard for warriors to play in teams that rely on steady pressure (warrior/lock etc). Instead, it forces warriors to team up with a class that does similar burst (but almost always has superior sustained compared to the warrior like hunters/ferals etc), and hope to win in the first few seconds of the match
Solution: The only way out, is to significantly reduce the cooldown of the above abilities, and give them a reduced effect. Eg recklessness grants 20% crit on abilities down from 30% - cooldown reduced to 1.5 minute. Avatar increases all damage by 15% - duration reduced to 15 seconds from 24, cooldown reduced to 1.5 minute etc. This way, PvE dps will remain the same, but the PvP warrior will have a more meaningful role in the team, and he/she will be able to create more kill opportunities outside of once every 3 minutes
Purpose: Different stances for different modes of combat
1) With burst being extremely high, defensive stance is the premier stance for PvP
2) Berserker stance does not have a strong niche, and it’s not useful in PvP, since to have a rage gain comparable to battle stance you must be taking ~24k dps of damage, in which case you would want to be in defensive stance
3) Our damage is designed around being in battle stance. However most of the time we are in defensive stance significantly crippling our damage in PvP. Dks (who have a similar playstyle to ours), do not have this problem, since staying in blood presence most of the game does not limit their damage as severely as ours
1) Allow some rage regeneration to continue in defensive stance for arms and fury only. Eg you gain 6 rage per autoattack while in defensive stance through Unbridled Wrath
2) Make Unbridled Wrath, grant you will Enrage every time you are hit with a critical strike. This is in my opinion the best and easiest solution since it would provide 0 buffs in PvE, but it would significantly help arms in PvP since:
a. Gives our old niche back of gaining rage and doing more damage while being trained
b. Makes training the warrior for the entire game a less viable strategy. Even now, with the defensive stance buff, training the warrior is foolproof, since it forces the warrior to stay in defensive stance completely crippling his damage3) Make berserker stance the premier PvP stance, by adding bonuses such as the ones mentioned here http://www.arenajunk...rserker-stance/
4) Give battle stance some passive damage reduction of the order of 10% (perhaps through the pvp 4 set bonus)
Purpose: The most used dps ability of Arms
Issue: While overpower is a significant portion of our sustained damage, the fact that it does 105% weapon damage, even with a high crit chance (+60%) makes it hit like a wet noodle in PvP. This leads to damage that is not meaningful (i.e. cannot force cooldowns, cannot force casted heals, cannot force mana usage). This is a more complicated problem since Cataclysm, where warrior damage moved from a few strong hits and empty globals, to being completely global capped and spamming many small hits (mastery procs, deep wounds, overpower, auto-attacks).
1) Move damage away from overpower to Mortal Strike
2) Make slam consume thirst for blood procs for a lower rage cost and slightly increased crit chance, making slam and overpower interchangeable
3) Buff overpower damage?
The last candidate that, unfortunately, no longer feels Mortal. It could use a damage buff and/or an increase in the Mortal Wounds debuff (only for warriors), increasing our usefulness and providing us with a meaningful PvP niche once again
Posted Renaissance_Man on 31 July 2013 - 04:31 AM
Posted miShaqt on 23 July 2013 - 11:55 AM
Posted Dizzeeyo on 02 July 2013 - 10:19 AM
As an aside I'd say that's the most retarded thing about ele shaman burst, even more then its 1 shot potential. When a sp uses dp you expect damage and react. When a Mage uses frozen orb you expect damage and react. An ele Shan does his normal rotation and does 120k damage, then 20 seconds later does an identical rotation with identical buffs and does 350k damage. what he means by every lava burst is a potential game ender is just that, you have no clue if the incoming shaman cast will be the one that procs 5 other casts, or if nothing will happen in which case you just wasted an interrupt that could have saved you 10 seconds later when the shaman gets casts off that do actually proc stuff
Posted Udderly on 26 June 2013 - 12:30 PM
Atleast come with some suggestion instead of just saying "dont give warrior more rooots, safeguard is enough"
Like dude.. Seriously?
Relax tiger. He's trying to have an actual discussion, rather than blindly agreeing with people - that's the point of these forums. AJ isn't supposed to be (but tends to be anyway) a place to just whine about your broken class, but rather a place to DISCUSS changes. You're clearly one of those people who insists that he agrees with you or you don't hear anything someone else is saying. Have a beer, chill out,
Posted zier123 on 22 June 2013 - 01:06 AM
Posted Smooviex on 14 June 2013 - 06:22 AM
I don't think wow was ever going to be a good e-sport, it was the same game then as it is now; impossible to follow unless you play it, not fun to watch, you cant spectate games on live, gear disparity,there's often not a good way to explain to someone who doesn't already know exactly why one team is better or why a match went the way it did. To do so, you'd have to go into gear, stats, specs, etc. Not to mention the actual effects of spells and group compositions.
Another problem for me is that, at least with arena, at the highest levels of competition, most of the time you'd see the exact same group comps, because doing anything else is proven to be inherently worse. For instance, out of the healing specs, one will always be considered "best". It doesn't allow much variety which isn't good for bringing in anyone who isn't already a WoW PvPer.
Although gear is a false excuse, it didn't stop anybody really good to reach the top, not in earlier expansions at least. And you were able to pick any gear you wanted for tourny's. Massive changes to talents and skills are so frequent that the game can never be fully explored before it is turned on its head. The MMO nature of the game in general makes it a bad esport. PvP is much less important in WoW than PvE, and balance changes for PvE affect PvP badly.
Also, It is very hard to tell when something particularly skillful has happened. So unless someone's big green health bar is low.. hardly anyone knows when to start cheering, not even a good commentator is going to help that. Also because there is no build up, with regards to it being an e-sport. In sc2 you build up your base, in moba's you build up your level and items. Wow pvp just hits the ground running, which is boring to watch.. also the game is not good looking at all anymore.