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Unseenz

Member Since 14 May 2009
Online Last Active Today, 03:56 PM
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#3798739 look out for these ddosing champs

Posted Kaylol on 03 November 2012 - 01:43 AM

99% sure it was you.
+rep


#3794822 Dara Mactire DDOS Squad At It Again

Posted stalebagel on 25 October 2012 - 01:17 AM

View Post[email protected], on 25 October 2012 - 12:46 AM, said:

lole look at this idoits they loose to swifty cause swifty is high ratted pvp player and they unplug itnernet cuz scare of look like fool in new swifty video haha XD ROFL pwn nubs scare of swifty

I always hoped you'd stop posting here. That you'd go outside, play a sport, find a girlfriend. I have this fantasy, you see. That one friday night I would be out on the town and stop by this little bar to grab a pint, and I'd see you there with this 5/10. I'd recognize you by your scrawny demeanor and your 10 PM bed time. You wouldn't say anything to me, nor I to you, but we'd both know... That you'd moved on. Instead you sit in your damned cave pathetically ddosing for rating and half-heartedly trolling AJ.


#3762735 Zilea's Encounter with Mages

Posted Zilea on 07 September 2012 - 11:57 PM

I don't think you understand what "viable" and "doing well" means. For me, that is being rank 1, beating every top, tournament level team, and winning tournaments.

Jahmilli, what's the difference between you and I? I admitted when my class was overpowered. But not only that, when my class was overpowered, I was able to take home a $75,000 check while you, playing an overpowered class, just lose in online tournaments over $100. Are we done?


#3797078 Junkie Rating Requirement Changed to 2200

Posted Regent on 30 October 2012 - 09:01 PM

Very good idea, very bad number. People who buy 2200 carries will now be able to post the entire season. Make the rating required be 2250, heck even 2225.


#3795294 Arena representation

Posted phishy on 25 October 2012 - 10:36 PM

View Postsaffie, on 25 October 2012 - 11:01 AM, said:

Idk about you but I'd rather comps with a melee and a caster in it being op than a meleecleave or a spellcleave that pops cds and oneshot you through your cds.

srsly miss the days, as few as they were, when melee/caster/healer was the norm


#3795306 Dara Mactire DDOS Squad At It Again

Posted mukuld50 on 25 October 2012 - 11:06 PM

On a sort of side-tracked, related note - I was streaming 3s a couple days ago after a long time, since I do not play this game much at the moment.  So turns out that I started to get DDoS'ed since I did not bother proxy'ing my skype, assuming that no one would really give a shit.

Long story short, whoever DDoSed me, I know you like in Oklahoma City and go to Oklahoma State University; prepare your butt hole because I am coming for it to destroy your faggot ass


#3794784 Dara Mactire DDOS Squad At It Again

Posted Snackumz on 24 October 2012 - 11:45 PM

am i still in time for rep?


#3793228 shaman auramastery

Posted Ruinz on 21 October 2012 - 12:03 AM

View PostPoon, on 20 October 2012 - 11:58 PM, said:

Serves you right, shamans should never have an aura mastery effect.

Talents:

Beast Mastery




#3793034 DDOSing bads

Posted mimmick on 20 October 2012 - 11:32 AM

View PostBailamosx, on 19 October 2012 - 09:15 PM, said:

There is plenty Blizzard can do about this, it's going to take someone to force their hand with legal action before anything happens. Money talks.

Also, threads like these are valuable if they provide worthy evidence Skype logs or screenshots of the DDOSer bragging like an idiot. It lets us know as a community who to alienate, blacklist and NOT play with. And it helps deter further DDOSing by at the very least incurring a social reputation penalty in this game.


why are you saying something your team is like the most known ddosers


#3792427 Looking for war games on TR

Posted Mavrei on 18 October 2012 - 07:51 PM

I don't have the TR, gonna PM you though.


#3789280 Warrior Transmogs

Posted Annihilate on 10 October 2012 - 11:44 PM

Best transmog

Posted Image


#3790472 Real men play rogue or priest

Posted Jaadyn on 14 October 2012 - 02:41 AM

Yeahhhh, that quote.

Anyway, I still have fun dueling on my rogue (mage, warrior, hunters making the exception - some mage duels are fun, though.) I love BGing, still. I absolutely hate every aspect of arena at the moment, though. If you don't kill something with cooldowns, the rest of the game will go very painfully for the rogue's team and it feels as if we're forced to play with a hunter or mage in 3s to be successful. Not something I enjoy - and both of those classes are broken to all shit. They each can solo someone without aid.

I still hate that crip takes an extra second to proc after the initial poison proc with 4pc. I hate that we don't have a spammable snare. I hate that all of our cds are 3mins. Mobility blows. Survivability is decent, still nothing amazing. Burst damage with cooldowns is great, but outside of that it feels ticklish. Again, not something I have fun with. zzz. Our talent tree just needs an overhaul for starters. Maybe we'll get looked at soon, who knows?


#3790969 Post your arena Jokes!

Posted Kaylol on 15 October 2012 - 09:00 AM

think the best joke ive heard to date is you claiming to be rank1 when i have recordings of you admitting to buying them. eeesh


#3789209 MoP Arena: First Impressions

Posted Filovirus on 10 October 2012 - 05:54 PM

I ended up playing 50-60~ games of HLS and RLS on the level 90 Arena Pass last night, and I had a few thoughts.

1) BM Hunters - How did this get past... ALPHA? The first comp I tried was HLS, and I could not BELIEVE what I was seeing. I could be across the map in a CC and if my hunter popped his ZOO he would 100-0 something in 1-2 seconds, 2 seconds being a slower kill. No dots or damage from me whatsoever, while I sit in a full cyclone. There is no excuse for imbalances like that, other than Blizzard... being Blizzard I guess.

2) Mage control - With the dispel change, I think mages are grossly overpowered. A mage can sheep me, and start casting a sheep on my partner, so that as I get dispelled my partner gets to sit a full sheep. Alternatively, the mage can just sheep someone, have the healer dispel it, and then pop every one of his cds and deep + frost bomb something. I think something NEEDS to be changed about how mages work after the dispel change.

I actually didn't have a problem with their burst; it isn't anything different from what you could see from a mage in Cata. The damage could be stopped, and it seems like they have to cast to kill something. If I stop the casts, I can keep my team alive. The burst can be very high, but at least they have to CAST.

3) Warrior mobility/damage seems a bit overkill. I do not like how warrior mobility seems to be based on how well they will stick to mages or hunters. This means classes like warlocks and priests are -never- getting distance from a half decent warrior. I'm not sure where the problem lies with warrior mobility design, but I think this has always been an issue. While I do agree that warriors need a lot of their current tools to put up any sort of fight against mage teams, I also think this mobility is too much against classes without mage-level control.

4) Defensive cooldowns seem grossly overpowered for certain classes or comps. I played several games against Druid/Mage/Spriest, and it was actually the most impossible thing to kill anything. I am by no means claiming we played perfectly, but one of the games I remember our team played extremely well, and it was still -IMPOSSIBLE- to get a kill. We had a swap to the Druid (no ironbark or trinket or ice block) with a full fear on the priest, full hex on the mage, dance/demon soul swap to druid with a Haunt, but he LIVED!

If you are going for a kill on the Druid, you have to go through: Resto Leap (no idea what this is called lol), Life Grip, Barkskin, Ironbark, ICE BLOCK (words cannot describe...), Tree Form, mage peels (over-the-top with dispel change), priest off-heals, and LIFE SWAP????????????????

Random Thought: I do not like the fact that Unbound Will VT Fears you when used against Shadowpriests. Ex: I am feared and I have Vamp Touch on me, so I pop Unbound Will. I now get VT feared for a few seconds and then eat another CC afterwards. I'm not sure if this is intended, because Unbound Will does remove all debuffs, but I don't think it should VT fear or UA silence you for using it.

This is just one example, but it seems like classes have way too many defensive cooldowns and instant CC effects right now. Instant CC has got to go if this dispel change is going to be permanent.


5) Healer Mana - Doesn't matter, except maybe against Warrior/BM Hunter type comps, simply due to the imbalanced damage they do. This is the first season of the expansion, being played in -full- gear since this is the Tournament Realm, and mana does not matter. -IF- a healer somehow manages to go oom, and isn't a priest (since they don't seem like a real class atm), all he has to do is run behind a pillar and drink while his partner(s) use one of the million available defensive cds or instant ccs and he will be fine.

I think healer mana needs to be re-evaluated  or the only comps that exist will be comps that can 100-0 something in a few seconds, or comps that can CC a healer for a year.

6) Getting Kills - Feels a lot harder than it should be. It seems like the only things that end games right now, are broken cooldowns. Ex: Warrior damage with CDs up, BM Hunters unleashing a zoo (I don't even), etc. While I do think damage cooldowns + CC on a healer should be necessary to score a kill, I think it requires too much to get a kill right now. Survivability is simply too high.

7) The State of Affliction

Granted I have only played one night of MoP, the class feels more or less the same as it did in Cataclysm. I felt like I played the majority of the games well, and while not my best play, certainly well enough to get a feel for the class and arena in general.

Affliction damage, when taking current defensive cooldowns, healer cooldowns, and healer mana into account, is completely miserable. My dots were not critting for more than about 15-16k on 375-400k health pools. This is with FULL gear, gemmed and itemized pretty well (could be a tiny bit better I'm sure), and with Mastery reforged on every possible piece of gear. At level 85, my dots were critting for 8-10k on 140-150k health pools (this is also with haste reforge, not mastery). So essentially, our dots are doing about 70%~ more damage than they did at 85, and health pools are 150%~ larger than they were at 85. Additionally, every class has a lot more survivability and defensive cooldowns, including healers, and healers don't actually use mana.

As for the Affliction playstyle, Blizzard seems to be following the awesome trend of dumbing things down until warlocks don't actually have to do anything at all to put up full dots. Being able to Soulburn: Soul Swap full dots onto any target, 4 times (with glyph) in a row is... umm... what? In Cata, I thought warlocks were in a relatively good spot for getting dots up; Soul Swap had a 30 second cooldown, and you could use Fel Flame to refresh your UA. You still had to cast a significant amount to generate a high amount of pressure. Now, you don't actually ever have to cast to get your UAs up. In fact, I had a few games where I would pop Demon Soul and my on-use trinket, and Soulburn: Soul Swap dots on their -entire- team with 3 globals. I think this is a terrible direction for the class. Warlocks need to be required to cast a lot more, and their dots NEED to do significant damage. Malefic grasp spam with full dots during Demon Soul + on-use is good damage, but outside of that, Affliction is completely underwhelming.

TLDR: Unless something gets changed with healer mana, Affliction is going to need a significant amount of damage buffs to make the spec competitive. Should Affliction get the damage buffs that it needs, I also think Soulburn: Soul Swap needs to be either a) removed from the game or b ) redesigned.

I haven't had a chance to play around with Destruction or Demonology yet, so I am not going to make any comments on either of those specs. I have heard that they both do well, but I have a hard time believing Destro would do decently vs. any moderately coordinated 3s team. Getting a Chaos Bolt off at a crucial moment seems like it would be extremely difficult.

Thanks for reading, feel free to correct anything in my post. I just got MoP a few days ago, so I am not an expert by any means.


#3731528 Arena MS paint rage thread!

Posted Naatzors on 18 July 2012 - 04:19 PM

This thread stil has something  to do with the game, it died.




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