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fadingaway

Member Since 10 May 2009
Offline Last Active Nov 11 2013 11:25 PM
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#2155458 Latency fix not working...

Posted Devilsviagra on 05 May 2010 - 08:59 AM

"Leatrix Latency Fix is supported on these operating systems only.
Windows XP (SP2 or higher)
Windows Vista (SP1 or higher)
Windows 7"

I use vista and I had to do a full system restore a few weeks back, redownloaded leatrix latency fix and it didnt work anymore, until I installed SP1 and then it was fine again

good thing about windows 7 is you dont have to update for it to work, for Vista you need SP1 or higher


#1871708 Trip heal 5's

Posted tafu on 22 February 2010 - 08:26 PM

After trying a couple different comps we broke down and decided to try it out.  Seems pretty decent so far, even with how rampant cleansing is.

DG > Gnaw > lusted/PI'd/Troll Racial(obviously used consecutively for the downys out there) mana burn spam is incredibly OP :rolleyes:


#1861490 How are you guys doing as PHDk?

Posted Lyricalz on 19 February 2010 - 10:32 PM

Hunteruk said:

Yeah most of our pet kills havent really been planned its more like they're let the pets positioning go a little and we can make a easy switch and get it down or they've let it get low from spead of diseases so if we actually take the tactic of the pet kills we should be able to manage to keep it down:) Thnx for all the tips guys they're really helpin

Quick switches to felhunters can be game breaking. For example, it's on the pally and all he has to do is bring it behind a pillar and hoj it and then you guys can dps it together with your pally.

Another thing you can keep in mind is using distracting shot on it to get it into a good position to kill it. All you have to watch is that the fel-hunter has something targeted.


#1862310 How are you guys doing as PHDk?

Posted Dieszel on 20 February 2010 - 02:25 AM

Siphonhunter said:

Fel pups should NEVER be a problem because attempting to trap without fearing a fel-hunter is pointless because it's always going to be 50-50 if you apply hunters mark at the same time. Why not insta-fear or even cast it quickly, and make it 100% 10 seconds trap.

Yeah, I agree frost traps would be better, but since they've tried it with frost traps and they can't kill anything they should definitely attempt to freeze the druid.

1. good warriors will see the hunter running into a bad position and know hes going for a scatter trap which will result in an intervene on the only thing they really need to intervene.

2. there are too many variables when you RELY on a pally fearing the felpup and/or a 50% dispel chance and sacrificing a perma slow on the warrior until trap is back up.

3. if the lock takes care of his pet like he should then the pally will need to get into a bad position to fear the pet which could result into a game losing cc chain

They need to stick to frost traps + warrior control and coordinate pet kills and play the rest of the fight better. After farming the top WLD on our BG with this strat they ignored hunter and started tunneling me which really hurt our ability to kite and control the warrior, but we all know a hunter left alone does mean things to locks/pets

yes a scatter trap with a pally pet fear and dispel protection would be great, but you almost risk more by going for it and not laying another frost trap if it fails. Most teams aren't on their game all the time so I'm sure you could pull it off. I just think the fight can be won without taking the risk.


#1861555 How are you guys doing as PHDk?

Posted demonlól on 19 February 2010 - 10:44 PM

we kinda made a switch onto the pet, killed it and dropped the warlock to 20% in like 3 globals with a stun on the druid .. he ported off, dk chased him and dropped to 40% with a cyclone on me .. then cyclone switched onto hunteruk and the MS dropped off and warlock was on full health + our dk died .. drain soul tick for 9k :(


#1861497 How are you guys doing as PHDk?

Posted Hunteruk on 19 February 2010 - 10:34 PM

Siphonhunter said:

Quick switches to felhunters can be game breaking. For example, it's on the pally and all he has to do is bring it behind a pillar and hoj it and then you guys can dps it together with your pally.

Another thing you can keep in mind is using distracting shot on it to get it into a good position to kill it. All you have to watch is that the fel-hunter has something targeted.

he doesn't need to HOJ It theres the special undead stun that works fine, + the distracting shot depends if its on aggresive or not :) i use it but they're not that stupid :P


#1862220 Sacred Shield nerfed to 7 seconds?

Posted Lordpwner on 20 February 2010 - 01:54 AM

i am pinkkbunny and yess i still play?


#1861479 Death Knight 3.3.3 Changes.

Posted Blastz on 19 February 2010 - 10:29 PM

about time, even though i dont like the new endless winter


#1861476 Death Knight 3.3.3 Changes.

Posted Disturblól on 19 February 2010 - 10:28 PM

# Icy Touch: This ability now causes a very high amount of threat while the death knight is in Frost Presence.
# Rune of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability instead of 10 stacks of 1% Frost Vulnerability. Proc chance changed to 100%.
# Talents


    * Blood

          o Abomination's Might: This effect is now passive instead of being a proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The self strength buff remains unchanged.
          o Will of the Necropolis: There is no longer a cooldown on the frequency at which this talent can be activated. In addition, this ability can now also be triggered by damage which deals less than 5% of your health.

    * Frost

          o Endless Winter: No longer causes Frost Fever to be applied by Chains of Ice, but instead grants 2/4% strength. The previous functionality of this talent has been added to Chain Of Ice baseline; this talent, however, still reduces Mind Freeze runic power cost.
          o Improved Icy Talons: This effect is now passive instead of being a proc. The self haste buff remains unchanged.
          o Nerves of Cold Steel: Now increases off-hand damage by 8/16/25%, up from 5/10/15%.
          o Unbreakable Armor: The amount of strength granted is now 20%, up from 10%.

    * Unholy

          o Scourge Strike: Now deals 70% weapon damage, plus 12% of physical damage done as shadow damage for each of the death knight's diseases on the target. The net result should be larger strikes with no diseases present, while maximum damage with all diseases applied to the target should stay the same.

Additional non-official changes: Glyph of Obliterate has been increased by 5%.


#1861614 Death Knight 3.3.3 Changes.

Posted Nex on 19 February 2010 - 10:57 PM

jrhowson said:

These aren't buffs at all.. for pvp anyway

Dropping either disease, Ghoul, DC, Icy touch for this new glyph off an ability we all ready had.

Solves nothing, can't subspec into blood due to lichborne and the New SS just well wtf is it? won't it be doing less damage on plate? (forgive me if its not my maths is garbage)
It will be doing exactly as much damage against every single target except it deals more damage when you hit something without diseases. you can by all reasonable purposes consider ScS as being a physical attack since patch 3.3, the attack having a shadow part is just useless fluff.

In short, idiots who use scourge strike against targets without diseases on them got buffed. Nothing to see here, move along, doesn't solve shit.


#1861662 Death Knight 3.3.3 Changes.

Posted Getrugged on 19 February 2010 - 11:06 PM

DK'S ARE SAVED LOL!!! BLIZ TO THE RESCUE!


#1861661 Death Knight 3.3.3 Changes.

Posted Xelithras on 19 February 2010 - 11:06 PM

well if they turn glyph of coi to minor its fine... but if they dont omfg :confused:


#1861373 How are you guys doing as PHDk?

Posted Lyricalz on 19 February 2010 - 10:05 PM

Hunteruk said:

If we get the glyph will make it alot easier, then just need our Dk to stop spreadin so many diseases :D:D

lyricals does Lafu spread alot?

Yeah, he spreads a lot as long as the pestilence won't reach the druid. We pestilence vs most teams because I use scatter trap pretty sparingly. I reserve it for comps with druid healers.


#1857436 Battleground Honor Changes

Posted Bostock on 18 February 2010 - 09:08 PM

No more BG marks is <3333


#1857633 Battleground Honor Changes

Posted GLopez on 18 February 2010 - 10:00 PM

fant0m8 said:

So how the fuck are you supposed to save up honor for next season?

Are they going to increase the honor cap finally? Because if they increase the cost of gear any more, we're going to end up at a point where one piece of gear costs more than you can possibly have at one time!

They had no problem increasing the cost of Honor and Arena gear this season when they made it slightly easier to get the gear (daily BG gives arena points).

Right now it costs over 400k Honor for a full set of offset gear. Are you saying I'll only be able to have 75k + 5 Arena Tokens + WG Quests + WG Tokens at the start of a season now?
The next season is Cataclysm, and no one knows what's happening then.




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