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Member Since 12 Jan 2008
Offline Last Active Today, 06:44 PM

Posts I've Made

In Topic: In-game NPCs named after PvPers

28 June 2014 - 01:40 AM

Awesome to see people making it into the game as npcs and items :)

In Topic: Arena123 targetting actually hurts arena

23 June 2014 - 12:05 AM

View PostFlavours, on 21 June 2014 - 12:54 AM, said:

I have my targetting bound this way, but try playing an arena using only Focus targetting, and not Arena1-3 Macros, you'll realize how much harder it actually is.

Scenario A with the change: Let's say i want to Stormbolt a shaman, Focus Fear a druid, whilst staying on my target, a Warlock. I must first shift focus, from the druid, too the shaman, Stormbolt, re-focus the druid, fear, then continue my rotation.

Scenario B now: I use my Arena 3 Stormbolt on the shaman, and my Arena 2 Fear on the druid, in perhaps, 2-3 seconds less, i have cross CC'd the team, perhaps without even knowing where the Shaman/Druid where, or who i had on focus.

I'm sure there are better examples from other classes, but i play warrior.

With how slow the GCD is a good player would not have much difficulty doing this without /cast [@arena1] macros.

In Topic: Arena123 targetting actually hurts arena

21 June 2014 - 12:48 AM

I can bind keys in such a way that the reaction time between targetting and casting is ~100 ms, simply by binding arena targetting to the scroll wheel.

In Topic: Arena123 targetting actually hurts arena

20 June 2014 - 11:39 PM

Ether there will be a way to hit a hotkey to swap targets to arena names / player names or there won't be. If there's not - are we expected to click on names?

If I have to hit some hotkey to target a player in arena (if it is after they unstealthed / came in range or before) and then hit the key to cyclone, it's not much different from hitting the arena3 cyclone macro.

If you take away the ability to target players with macros, you lose a lot of other things more competitive players do.

Why force players to edit their target macros to type in player's names in the beginning of the match? Why give advantage to players with unspellable names or hard to type names?

In Topic: Question: Advanced Movement, backwards strafing (not moonwalking)

18 May 2014 - 01:57 AM

This is just simple strafing. Undead character models look a bit different when they cast. Nothing changed, I was strafing like this in Vanilla throughout Cataclysm.