Jump to content

  • Curse Sites
Help

Milky

Member Since 01 May 2009
Offline Last Active Today, 10:51 PM
*****

#4103517 Wall removed, Rally nerfed

Posted Frequently on Yesterday, 12:32 AM

You forgot to include that your class still has permanent barkskin, rally and die by the sword is plenty


#4099491 Game Against The RPS Gods

Posted Icekingx on 13 April 2014 - 08:02 AM

When I first started the video thought you guys were gonna win...what a twist.
Posted Image


#4097763 PvP Sub Opener-->Burst

Posted mirox on 11 April 2014 - 12:54 AM

Mastery increases damage or your eviscerate, crit doubles the damage of white hits,poison procs, and every damaging ability. Pretty obvious what the best stat is :) Non human rogues will reach as high as 46% passive crit with full gear, add that up with a mage buff and you have 51% passive crit. With trinket proc and engineering gloves on, it goes to about 65%....


#4091359 Where have all the rogues gone?

Posted Hackattack3 on 03 April 2014 - 01:52 PM

View PostKPul, on 03 April 2014 - 01:39 PM, said:

Rogues aren't fun anymore to play. I know when the stars align i can put out ridiculous damage but when it comes to arenas in order to be successful as a rogue it demands so much synergy to be successful.  Its to the point that it's exhausting to get a win even vs the worst teams.

Also, I've been saying it for a long time but whenever you hit seasons where Hunters or Ferals are the most played class you'll see less and less of rogues playing. I know when I enter an arena and I see a team make a gauntlet with flares and AoE spam in a tight corner to prevent the rogue opener I laugh. It makes rogue openers inconsistent and its often unreliable to have a good opener strategy when there are so many targetable AoEs to put a rogue's team in combat.

Rogue gameplay is second nature for me and I'm sure its the same for plenty of other players who have been playing since BC/Wrath.  I am constantly asked how to do simple things like "how to open for good burst" and it leads me to believe that rogue gameplay, in order to be successful, needs to take advantage of every global properly otherwise they will fail immensely and thats too much of a learning curve for a new player. Regardless of how much damage rogues can potentially do I think they have the biggest gap between a new player and a skill capped player. The reason there are so few rogues playing is because its exhausting and requires so much setup to win against teams that are hundreds of MMR lower than you compared to other classes. The gameplay is stale and easily countered.  The entirety of an arena match as a rogue is determined in the first 20 seconds of an arena and thats not fun / too hard to recover from a mistake.  I think the biggest reason rogue population is so low is because rogues look fun on paper/stream but they immediately turn a player away when they see how much setup it takes vs playing another class to actually be successful.

The other part of this is a rogue requires "skill-capped" and knowledgeable teammates that fully understand the rogue.  His/her strengths/weaknesses and burst windows.  Why would a hunter want to worry about lining everything up with a rogue when he can just face roll with a warrior and spam random instant cc?


#4091362 Where have all the rogues gone?

Posted AcerMVP on 03 April 2014 - 01:55 PM

I actually agree with Kpul for once. Rogues this whole xpac have been underplayed because it's become a shitfest. I don't even play my rogue anymore. I log on once a week just to get my 10 wins and bounce off my rogue.

and this

View PostHackattack3, on 03 April 2014 - 01:52 PM, said:

The other part of this is a rogue requires "skill-capped" and knowledgeable teammates that fully understand the rogue.  His/her strengths/weaknesses and burst windows.  Why would a hunter want to worry about lining everything up with a rogue when he can just face roll with a warrior and spam random instant cc?

The only people I can normally play with are friends (Thug/RLS are my only choices atm). Nobody wants a rogue in their team anymore pretty much.


#4091350 Where have all the rogues gone?

Posted KPul on 03 April 2014 - 01:39 PM

Rogues aren't fun anymore to play.    I know when the stars align i can put out ridiculous damage but when it comes to arenas in order to be successful as a rogue it demands so much synergy to be successful.  Its to the point that it's exhausting to get a win even vs the worst teams.

Also, I've been saying it for a long time but whenever you hit seasons where Hunters or Ferals are the most played class you'll see less and less of rogues playing.    I know when I enter an arena and I see a team make a gauntlet with flares and AoE spam in a tight corner to prevent the rogue opener I laugh.    It makes rogue openers inconsistent and its often unreliable to have a good opener strategy when there are so many targetable AoEs to put a rogue's team in combat.

Rogue gameplay is second nature for me and I'm sure its the same for plenty of other players who have been playing since BC/Wrath.  I am constantly asked how to do simple things like "how to open for good burst" and it leads me to believe that rogue gameplay, in order to be successful, needs to take advantage of every global properly otherwise they will fail immensely and thats too much of a learning curve for a new player. Regardless of how much damage rogues can potentially do I think they have the biggest gap between a new player and a skill capped player.    The reason there are so few rogues playing is because its exhausting and requires so much setup to win against teams that are hundreds of MMR lower than you compared to other classes. The gameplay is stale and easily countered.  The entirety of an arena match as a rogue is determined in the first 20 seconds of an arena and thats not fun / too hard to recover from a mistake.  I think the biggest reason rogue population is so low is because rogues look fun on paper/stream but they immediately turn a player away when they see how much setup it takes vs playing another class to actually be successful.


#4091305 Where have all the rogues gone?

Posted Silhin on 03 April 2014 - 12:13 PM

Rogues aren't that fun anymore .

Every other class is just more fun to play cuz they either have a 2nd trinket or have better oh shit buttons if you really sit down and look at it rogues is the  only class left with ability that you u have to use before u get CCed or butt fucked and dont have to have get  3 trinkets out the way to kill or 3 cds out the way to kill all you got to do is force trinket and there pretty ez to kill or CC every other class has like 2-3 outs .I think being a melee with those problem hurt the class too much and make it less fun compared to lets say a WW monk or warrior when warrior wants to stop all damage magic physical he pops Die or shield wall when a monk wants to he pops karma when a rogues wants to he pops evasion and cloak  not to mention rogues dont have a fear break stun break or root break unlike every other melee witch he either one of these or all yes rogues have cooldowns they can use to get out or counter these ability but there much longer than there counter part .


TLDR U dont see rogues playing the game right now cuz most the time when they play the game they don't get to play the game . See what i did thur?


#4090459 Bring Back 45 Minute games

Posted KPul on 01 April 2014 - 03:10 PM

Bring back 45 minute games so people who play LSD / Healer DPS 2s can stop queueing


#4087582 Windwalkers need some serious nerfs to damage...

Posted Axenation on 27 March 2014 - 02:59 PM

View PostPrimius, on 27 March 2014 - 02:23 PM, said:

Mistweavers need some serious damage reduction or some classes need serious damage nerfs.

Dual spec cost like 10g = no more omg my other spec is op?




On a serious note, why doesn't the WW I do arenas with ever do that much damage :confused:


#4086697 Scum comp,players,or skill difference?

Posted drzy on 25 March 2014 - 07:18 PM

mop in general is just scummy

2s is unplayable. literally every comp i queue into trying to cap i say "welp this is gonna be aids to beat"

3s is like the same 4-6 comps over and over. 0 variety. players take a huge role in playstyle here as well.

5s i haven't done, i'd assume its probably the most fun bracket in the game atm (sad when this is the case)

rbgs on US realms are: you play with bailamos or abn, or you dont get past 2150. lol.


#4080067 spriest dueling video

Posted swarmss on 15 March 2014 - 06:59 AM

https://www.youtube....eature=youtu.be

made for fun


#4077250 Why hasn't blizzard removed Blade's Edge from 2s?

Posted Marshmellow on 12 March 2014 - 03:14 AM

remove blades edge from every bracket

bring back ring of valor w/ opener elevators that aren't exploitable


#4077265 Why hasn't blizzard removed Blade's Edge from 2s?

Posted mirox on 12 March 2014 - 04:11 AM

Better question is: why haven't they made it so that you can only queue as double dps? Or at least if you queue as double dps to give you an option to queue into other people who queue double dps ONLY, so then tryhard healer/dps teams can have their glorious twenty minute battles, people who play double dps can have fast games, and everyone is happy.


#4063610 WW monks on ptr are totaly broken ... is it a bug ?

Posted Flaubertlives on 24 February 2014 - 04:07 PM

200k RSKs are nothing new, I've had plenty of 180k+ this season.

Yes the damage is sometimes bursty as hell, but the first stun you have to sit as WW without Nimble or Trinket = death.

Some of the lowest armor in the game in addition to ZERO passive mitiagtion means they are one of the easiest classes to train into the ground. They take more damage than Rogues/Mages etc. It's not difficult.


#4070663 Too many defensive abilities

Posted e130478 on 03 March 2014 - 09:40 PM

I think there are too many defensive abilities in the game right now. It feels like a lot of classes have semi-morphed into hybrid archetypes. Even as shaman, I have way too many powerful "instant-out" abilities -- windwalker totem, spirit-link totem, healing tide totem, earthgrab spec, 4-piece pvp immune silence/interrupt etc.  This effect seems to be doubly reinforced by the ridiculous amount of instant CC in the game. Does anyone else feel this way, or am I just another annoying old-timer waxing nostalgic about the "old-school."




<