Jump to content

Arena Junkies was shut down on July 1st, 2018. You're viewing an archive of this page from 2018-06-25 at 19:40. Thank you all for your support! Please get in touch via the Curse help desk if you need any support using this archive.


Member Since 28 Apr 2009
Offline Last Active Dec 08 2016 06:13 PM

Topics I've Started

Arcane Next Patch - Level your staff

06 December 2016 - 04:50 PM

If you haven't checked the PTR notes regarding Arcane, it looks like it'll be pretty dominant in PvP. Biggest changes and combinations:


Ice Barrier replaced with Prismatic Barrier - same absorption but reduces magic damage taken by 15% AND reduces duration of magical effects (AKA: Dots, poly, and fear) by 25%


Paired with Mage Armor (which should be additive reduction in this case) giving you 50% magic duration reduction. 8 second poly turns into 4. Pick up Relentless for another 20% reduction and poly now lasts 2.4 (70% reduction in total) seconds. I could be wrong, but I was pretty sure duration reductions are added together instead of multiplied. If it's multiplied it's a 55% reduction which is still great.


Prismatic Barrier has a 30 second cooldown. With Mana Shield (new talent) it doesn't have a cooldown meaning you can spam it nonstop at the cost of having 20% of the damage drain your mana. If you're getting tunneled into the ground, you can spam this almost non-stop for several minutes.


Overpowered was dramatically changed and buffed - now it grants 70% increased damage and an additional 70% mana cost reduction. With the increase in mana cost on Arcane Blast, this will offset the total mana spent pretty significantly. Within a burst window, you can easily spam 500k hit ABs. With Unstable Magic you'll get another 250k on proc. 


Time Anomaly went from a shitty 5% proc to a massive 50% proc. Partnered with Overpowered, you have considerably more uptime to do damage now. 


Pretty sure this is going to make Arcane incredibly viable, if not the dominant spec.