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Chanimal

Member Since 28 Apr 2009
Offline Last Active Today, 12:21 PM
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#4245676 Titles not going out today, ban wave still approaches

Posted Pikaboo on 28 October 2014 - 10:32 PM

i neeeeeeed it........................


#4232503 HANSOL RANK 1 FIRE MAGE: 3000 RATING

Posted livejamie on 15 October 2014 - 02:06 AM

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#4226320 US WoW Arena Tournament Stream Discussion Thread

Posted RippedLife on 07 October 2014 - 08:25 PM

View PostChanimal, on 07 October 2014 - 06:55 PM, said:

rip the dream. To answer those asking why we played shadowplay over LSD:

We obviously could've played better, but every time we fought them on Live we got dampened in the LSD vs LSM matchup and just lost.

shadowplay was the last hope for us, unfortunately that didn't work out.

first time I saw shadowplay! thanks for that I guess :D


#3638540 Snutz 5 - RLS with Kollektiv & Original

Posted hoodrych on 10 February 2012 - 07:40 PM

did you call it snutz 5 because you included 5 total matches


#4211050 How I got screwed out of the tournament

Posted Talbadar on 18 September 2014 - 05:20 AM

I was very sorry to hear about the ditch which is why I wanted to help in the first place, but I do know Novoz had a side to share about it. Don't know if he would post that here, though.


#4210777 ESL/BLIZZARD SCANDAL

Posted Kurum on 18 September 2014 - 02:00 AM

Jake mans up and admits his bullshit, meanwhile wizk makes a 40 minute vod denying everything

good shit


#4210141 ESL/BLIZZARD SCANDAL

Posted hoodrych on 17 September 2014 - 06:32 PM

View Postsnutzy, on 17 September 2014 - 06:10 PM, said:

Where is the proof I cheated to Blizzcon? You understand that post with Hoodrch was false right? Show me the proof

Posted Image


#4158194 In-game NPCs named after PvPers

Posted Booked on 28 June 2014 - 03:18 PM

sweet new pikaboo npc
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#4134125 Differences between EU and US Holy Palas

Posted Elit3tk0 on 03 June 2014 - 03:29 PM

Hey ^_^

I don't post on AJ often, but I do stop by occasionally to stay in touch with news from around the globe.

View PostJuther, on 03 June 2014 - 08:50 AM, said:

US paladin choose the stat combo Mastery / Spirit     , with Divine Purpose.

EU Holy Pals uses Crit/Spirit or better Crit / Haste combo, with Holy Avenger.

Is there something beyond this? comps situations or what?


I've had this question asked a fair amount of times, and I'm sure the players on EU are being asked the same thing so I figured I'd jump in to see what other people are thinking.

From my own perspective, I've been running with a Spirit / Mastery build since Season 12 before Illuminated Healing was slightly nerfed, and I still find it useful in a few situations (Illuminated Healing used to stack from Eternal Flame prior to Season 14). It can be said that the comp which is being played determines how a Paladin should reforge, and that is true to some extent. I simply find it convenient to stick to Spirit / Mastery while playing on US ladders as :priest: :mage: :paladin:   /  :warlock: :mage:  :paladin:  / :shaman: :warlock: :paladin:  because many of the comps you queue into on US at high ratings include shamans or mist-weavers, and most of the time the game is prolonged. (On a side note, I also feel like the comps that queue on US are extremely limited compared to EU, and it'd be pretty significant to have a match end in quick succession.

There are actually a few comps where I tend to even go oom against, and it really helps to have the max amount of spirit, or else the game would end in the other teams favor. A handful of players tell me they don't find themselves going oom for the most part, but I can ensure you that a lengthy game against one of these teams could drain you pretty quick (Some comps to go oom against as a Paladin; :mage: :warrior: (monk) / ele :shaman: :warrior: (monk) / resto :shaman: :warlock: :warrior:  / :warlock: (ele) :shaman: :druid:  / enhance :shaman: :warrior: (monk) ). This is just a small list that I thought of off the top of my head, and most of them consist of :shaman: :warrior: . Usually the teams with the least amount of CC end of being the teams which I go oom against, and if I don't actually go for a drink early in the game we could lose before dampening.

View PostConnellypwnz, on 03 June 2014 - 10:54 AM, said:

US Paladins play wizardcleaves.

Also, these are just comps that I've been playing in the past month or two only because I haven't had time to mess around with other people due to exams etc., but if you are playing with wizards, you probably need a little bit more spirit if you notice games last longer than you'd expect. And with that, since I pretty much know what to expect on US ladders, I normally don't bother switching Spirit / Mastery for Crit / (Something Else) only because I don't care for buying an extra set of gear on 3 different toons. Although I DO construct two different sets for tournaments consisting of the usual Spirit / Mastery and Crit --> Spirit --> Haste. I use the second set for games that are expected to end quicker.

And even though it's good to be reforged / specced accordingly to what comp you're playing, using whatever build you like won't necessarily hold you back from winning.

View PostKarlagerfeld, on 03 June 2014 - 12:51 PM, said:

Crit/haste > *

I used to run TSG in S12 and ended up getting rank 1 on a few battlegroups, and I used Spirit / Mastery which worked just fine. Whether you play with Crit or Mastery, just know what it will take to keep your team up, and know how long you'll need to do it for.


Also, during the time I've played with Mastery, I noticed on Recount that Illuminated Healing is always going to be your second biggest healing output each game behind Eternal Flame. I haven't checked this with a Crit set, but it's always good to have extra buffs scattered around your team, even if it's a shield for only 1,000. The buff could potentially be the difference of having your :mage:  Alter Time stolen, or :druid: Nature's Swiftness purged.

And finally, the last thing you mentioned was playing between Divine Purpose and Holy Avenger. From my experience, Holy Avenger is a remarkably powerful talent. So powerful that... I feel like the talent is actually filled with over healing. The talent actually provides so much burst that you will pretty much top your entire team probably 2-3 teams. The only thing is, there isn't a comp that will kill your entire team 2 or even 3 times over again within a 18 second window. Without Divine Purpose, this means you're pretty much wasting all of your heals in this short burst which most of the time isn't even necessary. Not to mention, I can usually get away with healing a teammate for 2 to 3 globals to consider them safe (Holy Shock + 3 Holy Power Eternal Flame).

The problem with Holy Paladins isn't whether or not if they're able to keep their teammates up, it's more of a matter of how long they can be kept out of CC before being put into the next one. For the most part, as long as I'm not cced, I tend to keep my entire team up even without critting. As a Paladin, as long as you can make sure you won't be put into a CC for an extended period of time, you should be able to top your team despite the reforge / stats you choose to play with.

I think I covered most of the topics previously stated, but anyways hopefully this helps for you as well as others. Feel free to ask other questions in case I'm not around on AJ or let me know what you think with what I've mentioned @ www.twitch.tv/elit3tko.

Cheers :lol:


#4041518 Blukstack Rage Compilation by Zunniyaki

Posted noliferqtxd on 26 January 2014 - 08:02 PM



Enjoy!


#4028359 RE: IMO Promiscuous Streamers on Twitch (Sponsored by Clorox) ft. Vince McMahon

Posted Bigmoran on 09 January 2014 - 08:40 PM

Original video was removed. Here's my apology video.




#4023835 shaman goat

Posted Mattadoro on 03 January 2014 - 07:08 PM

Irubs agent here and this is what he has to say on the matter pending

"if you watch this vod Twitch/jahmilli go to 1:04:06 and put it in slow motion you will see the skillful things we do. Also listen to our skype call to hear benji ask me "hey man do you have stormbolt" thats the kinda set up thats needed to succeed, I'll have you know that in season 12 i was the highest triple warrior 3v3 team in the world i was also playing a 3s game once while pooks whispered me so theres that. I'm not gonna post here any more or respond to this thread cus no one here gets me. Also if you go to the food network and watch your dvr of last nights vod you'll see THE chef Bobby Flay directly say my name "I Rub these steaks together" thats no coincidence. I played with reckful once. I beat xaryu."

-Irub


#4008688 Haste vs Mastery for affliction

Posted Nadagast on 09 December 2013 - 11:29 PM

I think haste is better right now.  The numbers, assuming 10k main stat, 6.5k secondary stat:
(edited--I made a maths mistake in an earlier version of them, SORRY!  The numbers are closer w/o my mistake, but I think haste is still superior)

Without haste or mastery buffs:

Haste does 1.8% less damage per DoT cast, and 4% less DPS.


With just mastery buff:

Haste .8% less damage per DoT cast, and 3% less DPS.


With just haste buff:

Haste does 5.7
% less damage per DoT cast, and 4% less DPS.  You'd need to be playing an unusual comp to have just haste.  Mastery could be better here, though.


With haste and mastery buffs:

Haste does 4.8% less damage per DoT cast, and 3% less DPS.  This would be the case in LSD.  Mastery might be better here.




Obviously, with haste you cast everything 7% faster and get 7% more soul shards (I believe?).  The damage numbers are pretty damn close, and in many of the common buff cases, I'd argue haste clearly wins.  With a spell haste buff, the damage loss is more comparable to the casting speed increase, so I think there's more of an argument to be had there.  Still, spell haste comps are rare enough (you basically need to be playing with an Ele/Moonkin/SPriest) that I think haste wins.

Mastery's best case scenario is in situations where you are essentially at 100% DoT uptime on all targets, which I would argue is not realistic in arena situations.  Even in a super unrealistic 100% DoT uptime scenario, you could make a very strong case that 7% faster DoT application and fears, 7% more haunts, and less interrupts is worth a loss of ~3-4% DPS.  Any situation where you don't have DoTs on all targets the entire game, the faster casting and DoT application of haste is a huge win.



Note that these numbers do not include ticks gained on DoTs extended to their 1.5x base duration limit with everlasting affliction.  If I included those, the numbers for haste in spell haste buff comps would get a lot better, I think--depending on how often you DoT into DoTs to make a superstack.


#3953414 xaryu best stream

Posted Bigmoran on 03 October 2013 - 07:29 AM




#3946913 BUFFSSSSS

Posted Tsx on 24 September 2013 - 07:15 AM

View Postwatchmepwn, on 24 September 2013 - 06:57 AM, said:

  • Mage
    • General
      • Ice Lance's damage has been increased by 20%.
      • Waterbolt's damage has been increased by 10%.
YEEY WE ARE FIXED !!  JK NOT ENOUGH.
mages are fine l2p




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