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Member Since 28 Apr 2009
Offline Last Active Jan 30 2016 03:22 AM

#4537596 Legion Warlock Preview

Posted by Chanimal on 11 November 2015 - 02:49 AM

I'd hope that they go back to the old fantasy that Affliction used to have in BC / LK / Cata. Winning through attrition was such a cool part of the playstyle. Rotting the other team while being able to sustain yourself with small heals (haunt, siphon life procs from corr and drain life) and weakening the enemy (curses) is what Aff is about.

Looks like they're shifting all the damage back into dots, which is good. I also like that Drain Life is once again the filler spell. But, there's no real mention of curses or fear changes, as well as no mention of SB: Haunt. It is an early preview though.

Also hoping that fear gets buffed/reverted in some way. It was extremely broken in MoP because of the ease of applying dots (SB:SS and SS no shard / cd). It didn't impact your damage as much then as it does now to cast fear. And when you do cast fear in WoD, it just breaks to a whiff of air. With lower DoT durations in Legion it's probably going to be even worse than it is now.
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#4537404 Legion Warlock Preview

Posted by Chanimal on 10 November 2015 - 05:40 PM

as long as soulburn haunt is gone
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#4512981 EU Regionals bois

Posted by Chanimal on 03 October 2015 - 03:36 PM

I feel so fucking bad for nolifer/xonika's team, oh my god......
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#4511298 EU Regionals bois

Posted by Chanimal on 02 October 2015 - 07:28 AM

i hope fabios team wins
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#4500633 Lets talk regional games guis

Posted by Chanimal on 16 September 2015 - 07:26 AM

how embarassing...
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#4457288 BIS Lock Gear

Posted by Chanimal on 21 July 2015 - 10:54 PM


Staff still better? Thinking I should stack haste in lieu of all else. What's better (not including versa) say if I had haste + crit/multistrike or mastery+crit/multistrike...

for instance...
haste + multiestrike > mastery + crit?
haste + crit > mastery + multistrike?

going to assume that haste/mastery +versa > haste/mastery + multistrike/crit

I have epic versatility/mastery shoulders and just got haste/multistrike so I still don't know what's better ;)

It really is,

Haste=>Mastery > Vers > Multi=>Crit


Helm: Haste/Vers
Neck: Crit/Haste
Shoulders: Set Crit/Mast
Cloak: Haste/Mast
Chest: Haste/Mast
Wrist: Crit/Mast
Gloves: Set Haste/Mast
Belt: Vers/Mast
Legs: Vers/Mast
Boots: Haste/Mast
Ring 1: Haste/Multi
Ring 2: Crit/Haste
Trinket 1: Int/Haste Static
Trinket 2: Proc
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#4456361 BIS Lock Gear

Posted by Chanimal on 20 July 2015 - 03:03 PM

transmog lol
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#4456094 BIS Lock Gear

Posted by Chanimal on 20 July 2015 - 03:41 AM

same as last season, 2p with gloves/shoulders (legs have more stats than shoulders) with int haste +proc trinket

im using 4p atm until full gear though
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#4439948 Rofl I don't even

Posted by Chanimal on 22 June 2015 - 01:07 PM

General Discussion

Like the WoW PvP forums without the garbage.
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#4436027 How do you even find partners in WOW when you are toxicAF

Posted by Chanimal on 15 June 2015 - 05:45 PM

go to church on sunday and try again
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#4430669 Deadly throw interrupt.

Posted by Chanimal on 02 June 2015 - 11:15 AM

I guess everything was fine when rogues were doing crap dps. This ability was straight broken since day 1 it was implemented into game and noone even mentioned it untill lately. This just reminds me how disgusting people are when they are crying for buffs/nerfs.

Also reminds me how disgusting blizzard is and this game in general.

????........... might possibly be one of the dumbest posts I've read in quite some time.

No shit no one complained about it before when rogues were considered weak. It's a low priority complaint at the time. Why would anyone complain ever about something irrelevant? Who the hell actually complained about combat rogues having 8s kidney shot in MoP? Of course, when WoD rolled around and combat was OP and that mechanic was still in the game, people bitched. Hard.

There are plenty of mechanics in the game that are really really fucking stupid if you think about it, but half the times the spec/class sucks so people overlook it and don't complain.
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#4428089 WLS stuck at 1550

Posted by Chanimal on 24 May 2015 - 04:53 AM

Make an account on US and gain 1,5k+ rating instantaniously. If you're already on US, proceed to delete the account. :')

nice meme dude :duckers:
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#4418556 How do you feel about the pruning?

Posted by Chanimal on 05 May 2015 - 01:56 AM

certainly feel like I don't have much to offer anymore :mellow:
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#4410972 PvP Q&A With Holinka

Posted by Chanimal on 16 April 2015 - 11:59 PM

Let's start then!

Not every class needs a Kick. Rebuke? Skullbash? PFFT.

Remember when Maim was added? Ferals were praising the lord they finally got a makeshift Kick!

Not every class needs a stun, and not everyone needs to have it on a 30s CD. Asphyxiate? Fist of Justice? Stormbolt? Shockwave? Throwdown? Cap Totem? Bash in any form? What is this?

As you said, not everyone needs to have magic dispel.

Warlock curses? Why does -Warlocks- not have curses? Isn't that one of the cores of what it is supposed to mean to be a Warlock?

Then you have homogenization of previous spec/class unique abilities:

Druid Blink?
Priest Vanish?
Hunter Stealth?
Blazing Speed for Frost??
Shockwave for Arms???

This ability prune removed almost nothing useful. Why do they charge head-on and remove every little thing that gives classes depth and then let complete nonsense abilities stay like Druid BLINK? (Who thought of this seriously).

Then you have nuisance abilities, things you just have with no purpose, that only serves to simply clutter the game and makes it annoying to play, which is what the prune should've looked at.

Examples: Dis. Roar, Burst of Speed, Subterfuge, Faerie Fire/Swarm, Blazing Speed for Frost, Ice Ward, Unbound Will, Gateway etc., the list goes on infinitely.

Then you have the passives:

Defensive Stance
Blood Presence
Spirit Bond

Why are these in the game? What can these abilities possibly add to the game? And why isn't it more punishing ot camp for example Defensive Stance? Why are you allowed to never exit it without losing the ability to use some of your offensive moves?

What about CC breaks? Icebound Fortitude, Lichborne, Nimblebrew, Desecrated Ground, Berzerker Rage?

Why is it not required to use these preemptively? Why can you simply wait for the CC then use it afterwards?

Hell, why reduce CC in the game and still leave these here, or in some cases buff them?

Why didn't this "ability prune" adress this type of nonsense?

Now what can add immersion? Detect/disarm trap? Ferals being a cat with claws bleeding people out? Warlocks casting horrifying curses? Druids being an actual HoT class and not a hpala with hots?

What about depth, abilities removed for no reason? Mana Burn? Mindcontrol? Priests dispelling 2x debuffs in one global? Grace? Disarms? Stance-dancing?

Why are things being simplified so damn hard? Why is it that when a Druid is in a Kidney now and he pops Barkskin, that I get rooted as well? Why can't these be separate?

What about abilities that amplified your specs position as something? Bane of healers, who is that? No, not Combat Rogues, UNHOLY DKs. Necrotic Strike removed, why? Was is strong? Yes. Was there counterplay? Yes. So what was the problem?

How about balancing healers with mana instead of relying on something as gimmicky as dampening?

What about aura masteries? Why can Restoration Druids have Aura now??? Monks?? Shamans????

Why is everything the same? Why don't we simply have Attack - Defend - Heal? :confused:

Hell, not even for balance, but what about class and mount quests?!?!?! Why were these removed?? It's an RPG dammit!

I dunno.

EDIT: Imagine this. Same content, gul'dan, Ashran, whatever, but with TBC/Wrath/Cata talents and abilities. Idk about you lads but I would enjoy it a thousand times more

yea pretty much this, every class is so similar now

ability pruning sucks too because it means theres less tools for you to use to outplay someone -- fighting a counter comp has never felt this impossible

also some classes randomly lost nothing and some lost a shit ton
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#4409796 6.2 patch notes

Posted by Chanimal on 14 April 2015 - 05:14 PM

Warriors and Shamans are the only thing that dies in WLS though. Comps that kill your shaman will remain largely unaffected, comps which train the warrior will have a harder time. While on a shorter timer, due to Warlock buffs.

But as I said, it'll still lose to melee cleaves and RMD. It's Warrior Lock Paladin that'll become super annoying tbh.

Locks feel pretty killable actually :|

I don't like that Locks got a dmg buff, I'd rather see something done to other classes. But it's mainly a pve change I guess since aff is garbage in pve
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