This is pointless as i c. Anyways thanks for reply...
Y, i'll just leave so u can continue complaining about things u dont understand, genius. I forgot what this forum is for. Cya.
Hahahahaha this is fucking amazing.
You, as the only person on this entire forum so far, fail to understand how a blatantly obvious exploit works, despite numerous different posters explaining it to you & it being smeared out probably around 50 times now in like 15 threads about it in the past week. After which you tell me that Im an idiot for complaining about that exact same issue I wouldnt understand?
Fucking gold man.
Just because im a nice guy & I actually do feel sorry for you being this clueless (i have a hard time believing you can actually be this stupid), ill write it out one more time.
The Arena Rating system in patch 4.1, by chaR
1) There is team rating (TR), personal rating (PR), team matchmaking rating (TMMR) & individual matchmaking rating (MMR).
2) TMMR equals the sum of the MMRs divided by the amount of players.
3) The amount of TR gained per game is based on how far your current TR is away from your TMMR. The opponent's TMMR has absolutely NO INFLUENCE on the amount of TR you gain until your TR gets close enough to your TMMR. This means if your TMMR equals infinite, you will always gain the maximum amount of TR in every game you play, regardless of whether you face a 500, 1500, 2500 or 3500 TMMR team.
3.1) This also means that you wont lose any TR until your TR is close enough to your TMMR!
4) The amount of MMR every player gains is based on the TMMR of your team & the TMMR of your opponent. The relation between your MMR & the opponent's TMMR has NO INFLUENCE on the amount of MMR you will gain for a game.
4.1) This means each player will gain alot of MMR if their TMMR is alot below their opponent's TMMR, but this also means every player will lose alot of MMR if their TMMR is way above their opponents TMMR.
Team X is planning to use the infamous MMR exploit to get gladiator. Player a, b & x all have 2100MMR from playing together in the past. Player c & d who are their friends plan to help them with this. Player c and d also both had 2100MMR before.
To start this exploit, player c & d purposely lost games to drop their MMR until it reached 0.
Now player a queues up with player c & d. Player a has 2100MMR, player c has 0MMR, player d has 0MMR. This means they will have a TMMR of (2100+0+0)/3 = 700. Though since they dropped their MMR on purpose, they arent 700 players in reality! They should be at 2100MMR.
So now player a, c & d start winning teams who are significantly worse than they are. Since they all gain equal MMR per game, player a will have 3000MMR by the time player c and d have 900MMR. So by then they have a TMMR of only 1600, which is still 500MMR below what they actually are worth even though player a now has 3000MMR.
Incase their TMMR gets to high, player c and d can leave the team, drop their MMR back to 0 and then rejoin player a and queue up again. Incase they'd do it at this point it means their TMMR would be back to 1000 (by (3000+0+0)/3 = 1000). Player c and d keep doing this until player a reaches a MMR of 6000. This would still mean that when player a c and d queue up, they would only be at 2000TMMR ( by (6000+0+0)/3 = 2000). This is still 100 below what their actual value would be! So they wouldnt have any trouble reaching this, they only need enough time.
So now player a has a MMR of 6000.
Now player c and d repeat this entire process to get the MMR of player b and player x to 6000 aswell.
After this is done, player a, b and x all have a MMR of 6000.
Now players a,b and x create a new team, called team z.
Their TMMR will be at 6000.
Now team z only queues up at 5am, which means team z will only meet very low rated teams, probably around 1700 rating.
Though team z's TR will gain the maximum amount of rating every single game, because the TR of team z is so far away from the TMMR of team z! Even by the time team z reaches 3000TR (which is only about 35 wins), they still is a gap of 3000 between their TMMR and TR, meaning they will still be gaining the maximum amount of TR per game! Since they dont lose any TR either, they can just keep on playing, without any drawback until they run out of TMMR to bench off.
Now the TMMR of team z wont increase at all in these games, but that doesnt matter, they dont need this. They only need a high TMMR so they can keep on getting the maximum amount of TR by playing low rated teams until they reach gladiator TR with team z.
So after team z has won 35 games at 5am against 1500 rated teams, they should be sitting at 3000TR and secured their gladiator title by never facing a single team above 2000TMMR.
And that my friend, is how you exploit the MMR system.
Ps: +rep for helping the lesser gifted pls, took me an hour to write on my iphone.
Seriously, what's wrong with it being an interruptible cast???? With all the ranged damage frost can do, DKs are almost fucking casters. You're complaining that you can't get a 1.5 second cast off that will be an 8 second AOE CC? What the fuck is wrong with you? You don't need compensation, you need an ounce of preparation now. Jesus christ, now that your damage can potentially be locked out like a caster's can, it's the end of you in arena? How do you think casters feel with all the interrupts in the game right now? Anyone complaining about this change is awful, enough said. Try getting a 1.5 second cast 6 second single target CC like cyclone off and then you can get back to me.
This is the worst fucking thread I've seen in a long, long time.
Except that cyclone doesn't have to be cast at melee range, CC doesn't break on damage, and has no cooldown.
A fantastic hypocritical quote. Amazing once someone is put in the other shoes.
Also read first two sentences, noticed an abundance use of the word "like", ctrl+f like, clicked image, read replys.
Yeah, totally not a writing style or anything. It isn't, like, the whole post was a joke and I was, like, trying to sound like a valley girl or anything just to compound the stupidity that was the post as a whole. I guess if you had ever attended any sort of higher learning you would have picked that up, though.. so maybe talking to you is just a waste of time for someone of my intellect.
But hey, you messed up and got publicly humiliated by virtually the entire World of Warcraft so it's okay for you to be a complete douchebag since now you're, "helping gym noobs" by telling them it's okay to be small in the gym: nobody's judging you! Just make sure you stretch first.
By the way, guys.. people are judging you in the gym. They really are. Virtually everyone who goes there every day is comparing themselves to you. That's the drive that gets them in there in the first place. Maybe Billian would know that if he was a Wrathful Gladiator or in good shape.