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CreamoMember Since 18 Apr 2009
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- Age 36 years old
- Birthday January 31, 1978
Posted Capstone on 02 March 2014 - 03:17 AM
Posted djp771133 on 02 March 2014 - 05:33 PM
Posted Siuox on 27 February 2014 - 06:45 PM
If you have any suggestions, let me know. I will try to update this guide frequently e.g. adding suggestions :)
I always use this talent setup:
- Displacer Beast is the best choice. It grants you great mobility. If you are russian you might like Wild Charge, too.
- Cenarion Ward is the best choice, because you can use this talent not only for yourself, but also to help your teammates.
- Ysera's Gift's Heal is too random and not very noticeable. It only heals you for 2% due to battle fatigue.
- Note: You can also use Cenarion Ward when you are (blanket) silenced #inlined
- The t4 talent choice will impact your t3 talent choice.
- I prefer to play with Incarnation, because I try to hit people pretty hard.
- I don't like the treants for this reasons:
4) I don't like their „low“ burst damage
- Note: Force of Nature benefits from your spellhaste. If you place them when Nature's Grace is up, they will cast their wrath faster.
- I'm using Mass Entanglement, because I use this root together with Solar Beam to CC the enemies’ healer or the enemies’ damage dealer.
- If you prefer to play with the treants, you might not need Mass Entanglement, because you can use the treant's root together with Solar Beam. The problem is that you'll DR the root if you press the button too fast and got two charges of the treants.
- Might be strong against meeles. I don't want to use so many globals to slow the enemy.
- Typhoon is nice to interrupt casts or knocking meeles away when they are chasing you or your healer
- I used to specc Mighty Bash, but Warlocks are able to specc Shadow Fury since last season which is the more powerful stun imo, because you can stun all enemies every 30 seconds.
- Disorienting Roar does not share DR with any of your Ccs in LSD2. You can interrupt casts or use it to cyclone off it. e.g Roar Warrior → Cast Cyclone
- Ursol's Vortex can be used to kill healers particularly shamans. Might be good if your teammate is a warrior who can stun/slow people.
- I'm always using Nature's Vigil for the healing support. Especially huge offheals during your Cooldowns: Incarnation + CA + (Trinkets)
- If you don't have the extra warlock cooldown from symbiosis, you might also go for Heart of the Wild. It is a huge defensive cooldown, if you use it together with Cenarion Ward or NS Healing Touch.
You always want to use Glyph of Barkskin and Cyclone. The third one can be rotated:
- Using Nature's Grasp glyph against teams that contain at least one meele to root him.
- Minor Glyphs just have visual effects
- If I fight two casters + healer I'm using Glyph of Omens, because I don't need the shorter cooldown on Nature's Grasp
- If you prefer Force of Nature you might have enough roots and don't need a shorter cooldown on Nature's Grasp, because people will have DR anyway. So you want to take Omens the most of the times.
- For RBGs if you have to carry the flag and stealth across the map:
- "I think the main reason for this glyph (for me atleast) is to use stampeding roar without cancelling starfall while bursting when you are trying to chase someone down who's running away from you. So without the glyph it will cancel your starfall if it's active " - Sanative
V. Reforges & Geming & Enchanting
- I'm using askmrrobot.com to get the best performance out of my gear
- I enter the simcrafted statvalues (Note: Haven't simed them for 550ilvl yet!!!)
- First: Edit your Weights. Second: press „Optimized“ and do what the robot suggests :)
- If you don't have full gear yet change the „HASTE SOFT CAP“ to 5273.
For people that are smarter than a computer:
6% Hit > 10289 Haste > Crit > Mastery
Shoulders: 200 Intellect and 100 Critical Strike
Cloak: 180 Intellect
Chest: 200 Resilience
Bracers: 180 Intellect
Gloves: 170 Haste / 170 Mastery
Legs: 285 Intellect and 165 Crit
Boots: 140 Mastery & Minor Speed Increase
Weapon: Jade Spirit
Off-hand: 165 Intellect
Way to Gem 1:
Blue = 160 Crit + 80 PvP Power (You'll have more than enough spirit)
Yellow = 320 Crit
Red/Orange = 80 Int + 160 Crit
Belt Bucket = 320 Crit
Way to Gem 2:
If you prefer Heart of the Wild over Nature's Vigil you might also gem Intellect. You trade ~ 3% Crit for ~ 1200 spellpower. I prefer to have 3% more crit.
Blue = 80 Int + 80 PvP Power
Red = 160 Int
Yellow = 80 Int + 160 Crit
Belt Bucket = 160 Int
Usage of Symbiosis' cooldowns:
- Unending Resolve: Just use it as a normal defensive cooldown. Sometimes I'm using it to be able to hardcast starfire during my cooldowns, but this might be really risky if your enemies haven't used any cooldowns yet.
- Cloak of Shadows: You can use it to avoid being countered or as a defensive cooldowns e.g. to cleanse dots / avoid magic damage.
- Anti-Magic-Shell: I used it to avoid being CCed during my cooldowns and to eat traps or avoid magic damage of course.
- Moonkin + Rogue + Healer
- Moonkin + Warlock + rShaman
- Moonkin + Deathknight + rShaman
- Moonkin + Warrior + rShaman
- Moonkin + Mage + Priest
- Shaman is the most powerful healer, because of tremor totem and the passive, unpurgable mastery and spellpower buff.
- It's hard to land a kill on anyone without tremor totem. In the crucial moments you'll need tremor to land a kill.
- Other healers like priests are not able to heal very long games. You might also feel pretty dead all the time because their healingoutput can't be compared to the shaman ones.
It's hard to give any tips by just writing. I recommend to watch moonkin streams and to look exactly what they are doing, when they are doing something and how their positioning is.
- This is our main nuke spell. Try to use them on your focus target, too. Most likely in situations where pressure is spread across at least one opponent. It will burn a lot of the healer's mana, because he has to „burstheal“ two targets. It’s also important to use focus starsurges during your cooldowns to spread damage on the whole team.
- In this season you are gonna be more often able to cast one of these spells. Try to cast them as often as possible.
- Be aware that you cast Wrath during your „Sloar Eclipse“ (brown) and Starfire during your „Lunar Eclipse“ (blue).
- Try to put dots on at least your „focus“ target (the one you are dpsing) and the enemies’ healer.
- In most cases you'll try to put dots on everyone, especially during Celestial Alignment
- Use your first starfall before you are using Celestial Alignment, because the cooldown will be resetted.
- Try to use it in situations where everyone has your dots up.
I don't care if some people laugh when they know that you are using this addon: http://www.curse.com.../gladiatorlossa because I assume that I react way faster than other players.
If she :) tells me someone used deepfreeze/shadowdance/what ever I'm gonna CC him instantly.
People need to get annoyed :P like http://www.twitch.tv...nk1/b/506014289 (sorry for using you as an example) ~ 5h 56 min
… in general:
- Sometimes people will CC you instantly when they see the big owl was popped. Use Incarnation, wait until their CC spam is over and then activate Celestial Alignment.
- Don't try to heal all the time. More healsupport is needed if your healer is low on mana.
- Try to CC enemies who have their 3 minute cooldowns up
- Try to pressure the enemies’ healer as often as possible (switch on him / use focus starsurges)
- Try to get as many Starfires/Wraths off as possible
- Always rebuff Mark of the Wild!!!
- Don't let healer go for a drink!! Use your mushrooms to stop them.
- Try to use innervate on your healer as often as possible
- Try to interrupt their goes on your healer. I'm always trying to instant clone or beamroot the mage when he deepfreezes/uses orb on someone.
- Do the same if he uses alter time.
- That said try to always use your beam defensively.
- Put dots on their elemental.
- No easy kill targets. You can maybe land a kill if dampening is up.
- Kill his pet if he has one
- CC them during their Dark Soul → Clone / Solar Beam
- Good kill targets
- Put dots on their pet
- Put a Faerie Fire on them so they can't use Camouflage
- Most annoying opponents besides rogues
- You unlikely land a kill on them ever. Your dots are just too weak to dps through second wind
- Using Nature's Grasp (+ Glyph) as often as possible to avoid at least some damage
- You have to support your healer asap if you are playing with a shaman and the dk uses asphyxiate. Cyclone / Beamroot the DK and heal your healer until he tells you that he's safe again.
- Good killtargets in 2v2, maybe not the best ones in 3v3.
- If they use their first grip on you, try to get away by using travel form. In most cases they will use their second grip. Now use Displacer Beast to get away again.
- Kill the Gargoyle
- Root them as often as possible (Nature's Grasp+Glyph) to avoid damage
- Always put a Faerie Fire on them
- Try to stop them from restealthing → use your mushrooms
- Instant CC them during Shadow Dance
- Use Disorienting Roar when they use Cloak of Shadows
- Not a good kill target, because Cloak of Shadow will be ready most of the time and their feint-ability is really powerful.
- ALWAYS kill their Healing Stream Totems and Mana/Healingtide Totems!!
- Elemental and Enhancement Shamans are good kill targets
- Kill their Mushroom by meele hitting it
- Try to interrupt Tranquility
- Ferals are „okayish“ targets. Moonkins are nice ones. Restodruids take a lot of damage when you switch on them from time to time.
- Retribution: Instantly CC them during their Wings. I'm NS Clone them → they will trinket in most cases → recyclone them. Time for your mate to cc him.
- Holypaladins won't die if you don't oneshot them. That said most switches on a holypaladin are a waste of time.
- Kill their Xuen (the „white tiger“)
- Root them as often as possible (Nature's Grasp+Glyph) to avoid damage
- Holy+Shadow: Faerie Fire them so they can't use Spectral Guise; good kill targets
- Holy: Go oom pretty fast; if you are not able to land a kill you should destroy the new Lightwell
- Use focus starsurges on them (you might be able to oneshot them during your cooldowns, at least force cooldowns)
- Monks and Paladins will never go oom. Try to CC them and land a kill on one DPS.
- You are unlikely to kill a paladin ever
- Focus Starsurge
/cast [target=focus] Starsurge
Important to nuke healers, allows you to dps two targets more easily
- Focus Beamroot
/cast [target=focus] Mass Entanglement
/cast [target=focus] Solar Beam
Important for fast CC on the enemies’ healer
- Focus Root + Cenarion Ward one button
/cast [@mouseover, help] Cenarion Ward; [@focus] Entangling Roots
If your mouse is over a friendly target you'll be able to use Cenarion Ward on it. If not you'll cast Roots onto your focus target.
- Focus Cyclone
/cast [@focus] Cyclone
/cast Mass Entanglement
/cast Solar Beam
- Dispel 1 for your DD
/cast [@“YourDPSMate“] Remove Corruption
- Dispel 2 for your Healer
/cast [@“YourHealerMate“] Remove Corruption
- Mark of the Wild
/cast [@Player] Mark of the Wild
You are always able to rebuff. No problems with someone being LOS or anything similar
- NS Healing Touch
/cast Nature's Swiftness
/cast Healing Touch
- Innervate for your healer
/cast [target=“YourHealer“] Innervate
For smoother gameplay. You don't have to switch targets.
- Roar Cancelaura Macro
/cancelaura Displacer Beast
/cast Stampeding Roar
/cancelaura Bear Form
- Celestial Alignment
/cast Celestial Alignment
You'll instantly apply a moonfire to the target, because CA is not on the global cooldown. Smoother gameplay.
- Incarnation + Nature's Vigil
/cast Incarnation: Chosen of Elune
/cast Nature's Vigil
Saves one button that Nature's Vigil would require.
- Queue Leave Macro to drop rating fast
- Treant Root + Solar Beam
/castsequence [@focus] reset=2 Force of Nature, Solarbeam
/cast [@focus] Solar Beam; Solar Beam
thx to Neoh
gonna test and add the macros later today
XI. Streams / VODs
lsd2, 2: http://www.twitch.tv...syo/b/503313707
- I love to watch other players playing the game. Look at the positioning and what they are doing when they are under pressure etc.
- Try to remember what those guys were doing when you are in the same situation, maybe it will help you to survive / kill something.
Posted Bigmoran on 25 February 2014 - 04:19 PM
I really hope I can earn the respect of all whiteknights. Apologies to Dibzz, Irub, and Benjiown.
Posted Nadagast on 21 February 2014 - 01:11 AM
I think the biggest thing destroying this community is the ladder at the end of every season being 50%+ boosts/carries, and the people doing those boosts and then posting in this thread that they hope the wow community will improve are a bit of a joke
the second biggest thing is precisely what nadagastt said, people need to start realising that there are things that they can do to affect the outcome of their own arena games, and not just fall back on LOL the other team had a warrior/mage/rogue/hunter/druid/dk/shaman/warlock/whatever or LOL sorry my class is horrible i cant do anything or LOL Holinka is a fucking idiot or LOL I hate this game but I still continue to play it
i think an awful lot of frustration and anger on this site comes from the fact that people have simply forgotten that a loss can be their own fault as well, and that not everyone enters their very first arena as gods gift to whatever class they are playing, and that investing time into a class that you enjoy is far more rewarding in the long term then fotm rerolling and then endlessly crying when the fotm train moves on and you get left behind
I completely agree with you. Awhile ago, someone pointed out to me how harmful carries were to the community. I never did very many carries, but nowadays I do zero. I don't think the harm done to the community is worth the small monetary benefit. I try to relate this to players who I play with when they talk about carries, but it's hard and they often shrug off the negative effects with excuses. They are kidding themselves.
To high level players: I'd implore you to think about the effect carries have on an important and large segment of our community--up and coming players and new (attempting to be) gladiators. It's fucking discouraging for them to be facing opponents that should be several hundred MMR higher than them, but which are really even, because of carries. You should stop doing carries.
Posted Nadagast on 21 February 2014 - 12:32 AM
IP ban whomever needs to be banned. Problem solved, or will at least head towards that direction.
I don't think that not being an asshole is '4th grade teacher crap'.
I think that words do have an impact. Obviously, a single post by me will not completely solve the problem, or even come close, maybe. But does that mean I should not do what I can to try to save something I love? Your hopeless negativity is not helpful.
I agree that bans are (obviously) very useful, but that's not the entire picture. It's not like this place is populated by two groups of people:
1. Total fuckwad assholes who are going to be immediately banned.
2. Reasonable, educational, nice posters.
There's a huge spectrum of posters between those two extremes, and bans are not appropriate for most of them. Further, I think a lot of otherwise reasonable people sometimes just don't think before they post. They can easily be closer to #2 than they are today, and I think words can accomplish that.
Posted Braindance on 25 January 2014 - 05:25 AM
Far from overpowered I would say and shouldn't even be put in the same class as Poly or Fear.
- Can be used to cross CC
- Cannot be dispelled by half the healers
- Can be chained on a healer leading to 8 sec trap into 4 scatter into 3 silence into 3 wyvern. Grand total of 18 seconds of pure nigh unavoidable cc every 45 seconds leading tooooooo 40% of the time not letting the healer play. And that is by completely ignoring stuff like hoj, asphyx, stormbolt preceding the trap
Warrior in D stance takes 25% less dmg, but also does 25% less dmg. Mobility needs a serious nerf.
Dk in bloodpressence does less damage as well.
Hunter retarded instant CC.
Mage damage needs some nerfing
Elemental shaman damage being random and retarded.
Symbiosis giving game breaking spells.
And there should seriously either make dispel have no cd, or remove half of the spammable CC. Example: You are a healer,and you are dispeling your rogue vs LSD, what are you gonna dispel, totem root, druid root, faerie fire, dots, fear, shadowfury, howl ?
You play a class that can fuck up warriors so hard atm and you still ask for nerfs. Seriously, please.
Posted ROKMODE on 08 October 2013 - 05:06 AM
Posted Bigmoran on 17 September 2013 - 09:26 PM
Posted Marshmellow on 20 August 2013 - 12:40 AM
Posted Bigmoran on 18 August 2013 - 06:46 PM
Here's the part where I shamelessly promote myself
POPULAR DRUID STREAMERS
ARMORY LINKS OF TOP DRUIDS
Posted Bigmoran on 18 August 2013 - 06:42 PM
Resto Druid playstyle can be visualized by two extremes.
On one side, we have VERY agressive Resto Druid, who often sacrifice good positioning so that they can control the enemy team as much as possible. Though he doesn't play anymore, Drmayo was probably the icon of this playstyle. If you find old videos of him, you will see that he is almost always using his globals for crowd control spells over healing spells.
The advantage of this playstyle is that it CAN minimize the damage that your team takes and it can maximize the damage that your team is allowed to put out. If you as the druid are constantly using your CC on enemy melee DPS, your caster partners wont be getting interrupted as often.
The disadvantage to this playstyle is that you will often be in a position to take CC. Cyclone has a shorter range than most CC abilities. Because of this, when you are casting Cyclones, you will more than likely be in range to be Polymorphed, Feared, Hexed, etc. Also, because you are using more globals on CC, keeping uptime on HoTs can be more difficult. Because of this, if you do take a CC while playing offensive, there might not be enough HoTs on your partners to keep them up for the duration of the CC.
On the other side of the spectrum we have a very conservative playstyle. In this type of play, the Druid will often be at a pillar and at max range from his opponents, and will be using the majority of his globals to apply and refresh HoTs on his teammates. The bulk of CC this type of Druid will put out are in the form of an NS cyclone every 1 minute. This type of playstyle is really easy and generally works for high CC comps such as MLD and God Comp. The downside, which is just a personal opinion of mine and not an objective position, is that this playstyle is very boring. It reminds me of Holy Paladin gameplay in prior expanions.
Resto Druids are probably one of the best, if not the best healer at the moment and they are very versatile, meaning they can fit into many different comps. In ni particular order, here are the top 5 comps for resto druids this season:
1. Ele Shaman / Shadow Priest / Resto Druid
2. Frost Mage / Shadow Priest / Resto Druid
3. Frost Mage / UA Warlock / Resto Druid
4. Survival Hunter / UA Warlock / Resto Druid
5. UA Warlock / Ele Shaman / Resto Druid
Posted Bigmoran on 18 August 2013 - 06:31 PM
There are three Nature's Swiftness macros I use:
Nature's Swiftness + Healing Touch (for big burst healing)
/cast Nature's Swiftness
/cast Healing touch
Nature's Swiftness + Cyclone (to land guaranteed CC on an enemy)
/cast Nature's Swiftness
Nature's Swiftness + Hibernate (good against other druids and shamans in ghost wolf who do not have DoTs on them)
/cast Nature's Swiftness
Both of these macros are especially good for actively CC'ing 1 target. You can set a target on focus to CC to free up your target frame for healing.
/cast [target=focus] Cyclone
/cast [target=focus] Entangling Roots
This is a one-botton WTF macro. It uses your health increasing abilities/items all at once
/cast Might of Ursoc
/use Tyrannical Gladiator's Emblem of Meditation
I use two innervate macros. The first is to always innervate myself. After countless times accidentally innervating my melee DPS partners, I finally decided it would be best to have a means to always innervate myself. The second macro is just for the situation that I have to innervate someone else. When pressed, the second macro will innervate the player that your mouse is currently highlighting.
/cast [@player] Innervate
/cast [@mouseover] Innervate
I use this macro to free up 1 space on my cat form bar. When not in stealthed, it uses Prowl. When in stealth, it uses Pounce.
/cast [nostealth] Prowl
/cast [stealth] Pounce
This macro can be risky. It will use Symbiosis on first press and will cancel Ice Block on second press. Be careful spamming this one. It might be a better idea to make another macro to bind /cancelaura Ice Block into a different spell, such as Rejuvenation.
/cancelaura Ice Block
The major addons I use are:
Gladius - Arena Unit Frames that track CC's and DR's on enemy players. http://www.curse.com...ons/wow/gladius
LoseControl - Shows major CC auras in more visible places of your screen. http://www.curse.com...wow/losecontrol
VialCooldowns - Shows the cooldown of opponents on their nameplates. http://www.curse.com...w/vialcooldowns
Interruptbar - Shows the cooldowns of interrupts on a moveable bar. http://www.curse.com...ow/interruptbar
OmniCC - Shows the cooldown in customizable time formats on top of your abilities. http://www.curse.com...ons/wow/omni-cc
MikScrollingBattleText - Combat Text replacement for WoW that you can customize with event notifications. http://www.curse.com...ing-battle-text
Posted Braindance on 18 August 2013 - 04:09 AM