Jump to content

  • Curse Sites
Help

Creamo

Member Since 18 Apr 2009
Offline Last Active Today, 08:58 AM
-----

#4263244 [Bigmoran Video] Rare footage of Prideful DDOSER Different

Posted Bigmoran on 13 November 2014 - 05:41 PM

Our top journalists hit the streets of Blizzcon to find out what our favorite prepubescent eagle scout  DDOSER has been up to. Here is the shocking footage:




#4263307 [Bigmoran Video] Rare footage of Prideful DDOSER Different

Posted Braindance on 13 November 2014 - 07:52 PM

http://en.wikipedia....g–Kruger_effect


#4260619 New dramas - the scum is always the same

Posted Esiwdeer on 10 November 2014 - 10:12 PM

also: there's no drama because literally every person who played 1 arena game got r1

at least that's how it seems in elwynn

congrats to all the single mothers who got rank 1 this time

seriously


#4260616 New dramas - the scum is always the same

Posted Esiwdeer on 10 November 2014 - 10:10 PM

View PostGoatsie, on 10 November 2014 - 08:08 AM, said:

When you will struggle 40hours a week for a "decent salary", they will boost 3 accs to glad.
When you will end up paying taxes for your salary, nothing will show of for them since the state can't really control the boosters money. they won't be taxed on that. (companies will nonetheless.)
And if they get banned, Bloodx and pojke showed us to that, they will just buy a new acc, boost a char. As you said, why would they stop something they can make a living out of it. (+ stream + advertising + sponsoring...)
Be real, who would give a flying fuck to possibly lose a  a character in video game when you actually earn money for playing the game. Wether it is on their account or not, they will play the game.

And you can't really blame them on that. Maybe some of them could afford getting to Univ thanks to boosting in wow? Who knows ?
I think blizzard made a mistake banning boosters instead of boosted players. Since most of the boosters don't care, I'm sure the ones ready to pay for a title WILL ACTUALLY CARE about the possibility of losing their char.

But I know, you were just kidding and so on. But don't put the blame on boosters who do that for money. else, go wash yourself, hippie.
bro,

if you're really good enough at this game to do carries efficiently enough to make money at it, you'd be better off applying yourself to something meaningful, like education

doing boosts is slave work unless you're like venruki who does one pilot a season for like $1500 and it takes you 3 hours

for everyone else, i promise you that there are employers looking for smart, capable, competent young men to help them with their businesses

i bet outside of like 50 people, everyone else in this game makes chump change(by doing boosts). unless you're running an entire operation, you're not getting a fraction of what you would get if you put the same amount of work into something else

think about fellas, life is hectic


#4258225 ANTONNNNNNNNNNNNNNN

Posted Zzx on 08 November 2014 - 10:19 PM

ruptured shithole


#4259206 True Blizzcon Winner = Dampening

Posted Elit3tk0 on 09 November 2014 - 05:01 PM

No more flaming.


#4258438 True Blizzcon Winner = Dampening

Posted Voksen on 09 November 2014 - 12:58 AM

View PostCreamo, on 08 November 2014 - 11:48 PM, said:

Let's get rid of dampening and go back to 45 minute MLS mirrors guys

There are actual solutions that wouldn't take us back to that.

Take away casts, non obvious cc chains, mana burns, drains, dispels, mana/energy management being a thing, etc....and you're down to repeated, scripted cycles of burst+cc.  The game got made dumb and one-dimensional after wotlk.  Without any kind of real push/pull complexity and giving every class pretty much every kind of ability, of course you're going to have a metagame which shortcuts to comps that tend to win in the opener, comps that cheese 45 minute games, or comps that win based on rng procs, pathing, crits, etc.

Dampening was a bandaid for the 45 minute turtles, which themsleves were a byproduct of making the game more accessible to console players and shitty little add kids.


#4258222 How did Looney get to blizzcon?

Posted Forumz on 08 November 2014 - 10:19 PM

View PostCreamo, on 08 November 2014 - 10:18 PM, said:

Lot of people acting like godcomp is less scumbag than lsd2
Lots of people acting like that LSD2 didn't play incredible games as well.


#4258264 True Blizzcon Winner = Dampening

Posted Zzx on 08 November 2014 - 10:23 PM

View PostAdmoney, on 08 November 2014 - 10:19 PM, said:

Grats to Dampening on its win @ Blizzcon

how ruptured is your shithole


#4253116 Most OP shizzle in WoD

Posted Marshmellow on 04 November 2014 - 10:13 PM

feral druids, they're cats covered in bacon grease that run around at mount speed with a golden gun


#4251988 Most OP shizzle in WoD

Posted Saikx on 04 November 2014 - 12:22 AM

View Postjaimex, on 04 November 2014 - 12:12 AM, said:

Posted Image

mage is always strong, but never braindead like ele some seasons for example :)


#4244725 Cheating, AJ & You

Posted Capstone on 27 October 2014 - 08:19 PM

View PostEsiwdeer, on 27 October 2014 - 07:04 PM, said:

Fake titles must be stripped, banned, corrected & made public. Anyone who cheats must be held accountable.
to accomplish this you could garner a lot of interest in a post here on arenajunkies supported by the community

or you could send blizzard an e-mail

or you could write a strongly worded letter, put it in an an envelope, place said envelope in water, then crumple it and place it in your pocket. run to the ocean, fold it back out and catch a live cephalopod, which will then cover the paper in new, fresh ink. then put the newly marked envelope up your ass. drive to the city dump and shit it back out

all of those ideas have an equal chance of blizzard actually stripping people of titles retroactively

repped you anyway because it was good until i skipped to the end once i realized the prisoner's dilemma was being explained to me for the 1,000,000th time


#4244572 Cheating, AJ & You

Posted Esiwdeer on 27 October 2014 - 07:04 PM

To whom it may concern,

I have chosen to write this post in the interest of stirring some cooperative action on the part of the North American World of Warcraft community. In my humble opinion, the legitimacy of Arena Junkies has long been in decline. I am requesting that the moderatorship of this forum take more serious action against real life threats, leaked real life information, and any credible allegation of cheating.

Thesis: I believe we can greatly reduce the amount of rampant cheating on North American servers through one small, social step. I believe this step is a simple process by which cheaters can be held accountable on the general discussion forums, so long as it is civil, credible and not inflammatory. The "doxing" of prolific cheaters is a misguided(although well-meaning) start, but I believe it falls to people with actual administrator status to curb this culture of cheating.

In this post I will argue that diminishing the amount of cheating is something we must all work toward. I will attempt to show that the only option which provides any sort of efficacy is a retaliatory option. I will provide evidence which I believe shows the need for a responsive, coordinated community which holds its members accountable for the betterment of all.

Firstly, I will say that we will never eliminate cheating. Ladder exploiting, DDoSing, administrative fraud for end of season rewards -- we can never eliminate these cancers, but we can greatly reduce them. I believe that by holding cheaters accountable we can greatly reduce the occurrence and normalcy of these events. One must also consider that while this problem didn't become widespread until late 2012, cheating has been present on all battlegroups/ladders/servers/regions since the arena was introduced. We have the power to re-suppress this ideology and reinstate a culture of honor, competency, and respect for actual skill.

I will begin this post by writing about an exercise in game theory: the prisoner's dilemma. This is a very basic game model in which playing selfishly is always the dominant strategy unless cooperation can be assured. This model can be used as an analog for any game in which the opponents meet more than once.

While playing this game, one learns that they can always do well for themselves by 'betraying' their opponent(playing selfishly.) After some playing, though, you learn that you get the most reward over time through an attitude of constant cooperation. The best computer programs which have the most effective strategies for playing this game follow a sort of "tit for tat" model; if you choose the selfish option, the most effective opponents punish you for your choice each time you make it.

Or we could look to chimpanzees, grooming one another. All chimpanzees, regardless of social standing, groom and receive grooming for removal of ticks, unwanted attachments, simple hygiene and social bonding. Some chimpanzees learn that they can receive grooming and then not return it, or not return it to the same standard(careful removal of ticks, close inspection) for their own profit. Meaning to say, they get groomed for free. They choose the selfish option. These chimpanzees are the DDoSers, the wintraders, the RBG heroes of the jungle.

What kind of chimpanzee do you want to be? The chimpanzees who regularly receive the best grooming are the chimpanzees who hold grudges. By remembering someone who didn't groom you to your satisfaction and refusing to groom them in the future, the chimpanzee has effectively made himself more clean for the rest of his life. Take this one step further. Write a legible, credible, professional post detailing this chimp's selfish action, and let the community cast him out.

These symbiotic relationships exist everywhere in nature. Dawkins is famous for classifying the members of these relationships as suckers, cheats, and grudgers. From humans to chimpanzees to birds, the cheats will always try to behave the most selfishly. The suckers will do nothing - don't cheat, don't hold others accountable. The grudgers hold members of their community accountable based on memory. This is proven scientifically, and this attitude must be embraced by Arena Junkies if the upcoming expansion is going to be anything different than the scum festival that has been Mists of Pandaria.

"Tit for tat" therefore is the most effective strategy where the choices are cooperation or betrayal. We must assure cooperation, and then retaliation. Hold grudges. Let Arena Junkies have a communal memory - a record - of cheating. Disgrace cheaters. This will solve the problem.

--

It is a social understanding of holding people accountable which will clean up our servers and forums. And yet, posts carefully detailing the cheating of others are deleted and unfairly moderated against.

I am asking for an administrator to re-review the FAQ/posting rules for general discussion. I believe there should be a template for submitting evidence to prove someone has cheated. I believe people should be able to submit evidence in a non-inflammatory way which shows what they believe someone did wrong. If this evidence is found by the community to be credible, this subject should be permanently banned.

Administrators, there must be some retaliation against cheaters. The community which makes guides, visits streams and plays 3v3 at a Gladiatorial level is the same community that must come together to make it known who cheated, how, and for what. This is the only way it can be reduced effectively.

There must be a part of Arena Junkies which holds people accountable when the evidence is insurmountable. There must be a communal sense of justice.

Nothing ruins a game more than cheating. The standard you walk past is the standard you accept. You should fear reprisal from the community, or no longer be a part of it.

This atmosphere of cheating is a toxicant created by each of us when we choose not to act. To remove this toxicant, we must choose action over inaction. Each of us, from moderators to lowly members must report posts and clamor for justice. Cheaters must be held accountable. Fake titles must be stripped, banned, corrected & made public. Anyone who cheats must be held accountable.

Sunlight is the best disinfectant. Let Warlords of Draenor be an expansion known for honor, justice and competency.

Thanks.



#4243750 Warlords of Draenor Spriest Arena Video - Multi R1 Spriest PoV

Posted Disperse22 on 26 October 2014 - 06:22 PM

https://www.youtube....h?v=smOiCrRAcfw (Watch the full video before leaving feedback if possible)
http://www.warcraftm...w.php?id=243200

-The video contains no macros or add ons because it was filmed earlier in Beta and both were buggy and inconsistent.

-I made the video to showcase the new talents/glyphs Spriest's have acquired in WoD and to share some awesome DnB music.

-Opponents/teammates/my own skill level varys due to it being beta and everyone still getting used to new changes

- No voice communication was used

-The clips were filmed when Ferals were extremely OP(pre beta nerfs)


Video Description

Highlights of the Video:
0-1:00 - Different uses for the new Leap of Faith
2:48 - 2vs1 against Enhancement Shaman and Frost Mage
7:39 - Extremely high mobility when paired with a Warlock
16:28 - Using Glyph of Restored Faith vs. warrior charge and Glyph of Mind Blast Proc
17:10 - Trying to survive vs. feral, showcases low healing capability of Spriests
19:16 - Tracklist

Glyphs Used:
(New) Glyph of Restored Faith:
http://wod.wowhead.c...-restored-faith

(New) Glyph of Delayed Coalescence:
http://wod.wowhead.c...yed-coalescence

Glyph of Mindblast:
http://www.wowhead.com/spell=87195

Showcasing new talent:
Clarity of Power:
http://wod.wowhead.c...larity-of-power

This combination of glyphs/talents were chosen in order to maximize the mobility and increase the amount of damage my Shadowpriest can do while moving, as a result of Warlords of Draenor being very melee bias right now.

The synergy of Clarity of Power, and the glyph of mind blast, is very strong while kiting melee.  As shown in this video it can proc at crucial times to avoid melee from having almost constant up-time on Shadow priests. Clarity of Power also enables Shadow Priest's with faster and more reliable orb generation, which is crucial considering Shadow Priest's now can obtain a total of 5 shadow orbs.

Warlords of Draenor in general, is a bit more similar to Burning Crusade than all of the other expansions. The damage is less, the amount of instant ccs are less, and heals are generally less for all classes except druids/disc priests. Although, the amount of melee gap closers, are still fairly high. Which is one of the main reasons why I chose the Glyph Of Restored Faith.

If you have any questions concerning Warlords of Draenor or Shadow Priest gameplay, don't hesitate to ask them.

Look out for a 3v3 WoD Arena video as well. Good luck in Warlords of Draenor!!


#4217623 i miss the high skillcap wotlk gameplay

Posted Capers on 25 September 2014 - 08:44 PM

View Postzzatbrah, on 25 September 2014 - 08:16 AM, said:

i thnk as far as balance goes, having the paladin class, the priest class, the druid class, and the shaman class (leave monk sout for the sake of this) as healers in arena and only healers sort of like how it was burning crusade lead to much better things, much easier to tune in arena when classes generally have one real arena spec.  obviously bc wasn't balanced, but i believe had they kept the every calss has 1 spec mentality it would have been a lot better for any ehopes of an esport.

however it is bad game design to force someone to do one thing when there three options ie if druids ever wanted to win in bc they had to go resto and not feral/doomkin

Keeping 1 spec mentality for pure DPS classes is fine, but hybrid specs are pretty much their own class entirely. The difference between a, say, arms warrior and a fury warrior is pretty small. Yeah there's different priorities and whatnot, but you're still a tanky melee dps with 2H weapons. However, the difference between a ret pally and holy pally, resto druid and feral, shadow and holy, etc, is massive. You're playing entirely different things. And it might seem like a more fun game if you happened to be one of those classes that could DPS effectively. It's not a balanced game if we just say "fuck you" to the hybrids who want to DPS.

View PostSpamdotz, on 25 September 2014 - 08:37 AM, said:

If you look at hybrids from a Cata perspective non-resto druids healed for fucking aids unless you were some sort of god. Currently, if your team mate is in hot water you cast HoTW and Cenarion Ward your team mate is almost guaranteed to live.


The mentality of all specs/classes should be arena viable makes is just too hard to perfect for Blizzard. Classes like druids should have all their specialisations viable in arena as the class is extremely versatile and unique (minus protection... fuck anyone who plays protection specialisations in arena), however; I firmly believe majority of other classes should have their 'arena' specialisation and then the 'others' for PvE and such. Don't get me wrong, I would love it if Arcane Mages were viable (I am not ABN so I can't play it decently) as well as stuff like Fury warrior but for the sake of balance, we need to keep it simple balance-wise but make an active effort to increase the complexity of gameplay.

I'm fine with that. I feel pure DPS classes should only really have 1 MAYBE 2 specs arena viable. As you said, they're mostly the same things each spec with just a different priority on what you use. However, hybrid class specs are pretty much entirely different specs on their own. They deserve to be able to DPS just like a pure. Everyone loves to talk about how nice that was back in BC, but it was just a major fuck you to anyone who wanted to dps as a hybrid.




<