Jump to content

  • Curse Sites
Help

Creamo

Member Since 18 Apr 2009
Offline Last Active Jul 20 2014 08:49 PM
-----

#4146599 Is this legit?

Posted Braindance on 18 June 2014 - 04:31 AM

Posted Image


#4161154 WoD Druids 6.0 Little Alarming

Posted Lolflay on 03 July 2014 - 09:13 AM

View Postmirox, on 07 April 2014 - 09:43 AM, said:

too long to quote

Fully agree.

As for the "its only alpha geez" posters, shut the FUCK UP. Your kind always says that and shit from alpha makes it to beta, and subsequently makes it to live. You're fucking retarded, people like you who cba taking action when the time is appropriate have the same mentality as the people who allow corrupt politicians to do whatever the fuck they want.


#4149617 ziqo, hydra, kalimist returning

Posted Feliclandelo on 20 June 2014 - 12:02 PM

Guys please, keep washed up Gladiators out of this.


#4148396 ziqo, hydra, kalimist returning

Posted Ayrasaurus on 19 June 2014 - 08:15 AM

View PostRallo, on 19 June 2014 - 07:37 AM, said:

Hey Sheldon Cooper.

implying I'm not one of the most aesthetic and influential people to ever post on this forum

stay away from me mere mortal

daily reminder that you'll never be a charming and witty 9/10 qt British BBC with a subtle lisp which moistens panties in seconds.


#4129559 boomkins get no procs

Posted Neosaurfang on 28 May 2014 - 05:27 PM

Posted Image


#4142093 Last chapter of World Of Warcraft 3v3 Ladder pvp ? ggspz banned~

Posted Structural on 14 June 2014 - 12:47 AM

I think blizzard should impale his banned warriors on the spires of orgrimmar


#4139048 Arena123 targetting actually hurts arena

Posted Dizzeeyo on 10 June 2014 - 10:06 PM

View Postinhume, on 10 June 2014 - 08:44 PM, said:

You just mindlessly spam your mechanic to peel for someone, knowing that they are in arena1, 2, or 3 because they've made that mechanic available. It takes away from the awareness of the player of the position of the opponent and to target said opponent. It's lessened the value of focus dropping mechanics because people are no longer using their counterspells on focus as much because they are using arena123.
not sure why he is getting so much hate from russian boosts and randoms, when what he says is absolutely right. it was a useful addition to the game when only actually intelligent players knew about it and used it, but now every 1500+ hunter spams silence shot on the arena target 3 mage in invisibility, regardless of their position and if they are actually trying to set something up or not, and every 1500+ mage spams polymorph 1 2 3 to peel without thinking about what they are actually doing.

removing it and forcing people to position properly, switch focus target intelligently, and actually think about what they are doing again would be an awesome change for wod


#4073671 What do you listen to while playing?

Posted Kettu on 07 March 2014 - 07:04 PM




#4069433 Can't kill anything

Posted Capstone on 02 March 2014 - 03:17 AM

View PostFilthpig, on 02 March 2014 - 12:33 AM, said:

"The entire team is dotted with demon soul dots and won't drop below 95% health. "
unedited actual quote from enhancement shaman


#4069790 So referring to the recent CRISIS

Posted djp771133 on 02 March 2014 - 05:33 PM

View PostLirox, on 02 March 2014 - 01:41 PM, said:

why dont you donate to him if you all like using tmorph so much, it helps him, and it makes him want to update it frequently

Nice try starship


#4066730 [Guide] Moonkin Hints and Tricks - Season 15

Posted Siuox on 27 February 2014 - 06:45 PM

I'm writing this guide from a rather one-sided point of view, because I have more or less only played LSD2 (Lock+Moonkin+rShaman).

I'll try to update the guide frequently. Suggestions are greatly appreciated.



I. Talentbuilds

There are two talent setups.

I always use this one:
Posted Image

Most of the other Moonkins use this one:
Posted Image

I guess "the other moonkins" chose the first only against Castercleaves. Melby for example doesn't use Incarnation at all. You have to test the talents by yourself and chose what talents fit your playstyle the most.


(see RBG talent build at the end of the guide)

II. In detail

Note: I only gonna explain my thoughts about the talents below.
Check out Lazerchickes guide if you like to have a another (different) POV, too.
http://www.arenajunk...-lazer-chicken/

Posted Image
  • Displacer Beast is the best choice. It grants you great mobility.
  • Wild Charge can be good against meeles on e.g. blade's edge. You can place a mushroom on top of the bridge, jump down and jump up again if the meeles are following you:
  • Makro for this:

#showtooltip

/cancelform
/target Wild Mushroom
/cast Wild Charge
/lasttarget


Posted Image
  • Cenarion Ward is the best choice, because you can use this talent not only for yourself, but also to help your teammates. You can also use Cenarion Ward when you are (blanket) silenced.
  • Ysera's Gift's Heal is too random and not very noticeable. It only heals you for 2% due to battle fatigue, but used together with Nature's Vigil + Rejuvenation the "healing package output" is quite high.
Posted Image
  • The t4 talent choice will impact your t3 talent choice, that's why I've put it first:
Okay this might need further explaination of my thoughts: I don't like the treants, because their damage is not noticable. Their peel doesn't matter. If you have to peel your teammates, you need to cast cyclone anyway. There are so many abilities to get out of roots that make them "useless" most of the times. If you use them to peel, damage is "wasted".
During the game you might also often have only 1 charge of the treants (maybe I just waste them idk) so you have to save it for root/beam situations and can't use it for peel anyway.
The root breaks quite fast, because you + your warlock normally have dots up on everyone.
If you want to use the treantroot to peel off meeles from yourself (?), you waste damage again and it has 20 seconds cooldown (the glyphed Nature's Grasp only got 15 seconds cooldown).
That are the reasons why I prefer Incarnation over Force of Nature. As always, test the two spells by yourself and decide what you prefer most :)

Posted Image
  • If you chose Incarnation, you need Mass Entanglement to beam/root people. If you like cata gameplay you can also hardcast Entangling Roots + Solar Beam :) and chose Typhoon or Faerie Swarm.
  • If you chose Incarnation, you can chose between Faerie Swarm and Typhoon. Mass Entanglement is not recommanded, because it has the same DR as the Treant's Root.
  • Faerie Swarm is nice for kiting people. I don't like to use so many cooldowns for it.
  • Typhoon is nice to interrupt casts or knocking meeles away when they are chasing you or your healer. I would chose typhoon if I were playing with treants
Posted Image
  • I used to specc Mighty Bash, but Warlocks are able to specc Shadow Fury since last season which is the more powerful stun imo, because you can stun all enemies every 30 seconds. If you chose Bash, make sure you have a Diminishing Return tracker (e.g. activate the gladius dr tracker)
  • Disorienting Roar does not share DR with any of your Ccs in LSD2. You can interrupt casts or use it to cyclone off it. e.g Roar Warrior → Cast Cyclone
  • A problem is that your targets have dots up for most of the time, so it will only last ~1 second
  • Vortex can be used to kill healers particularly shamans. Might be good if your teammate is a warrior who can stun/slow people
Posted Image
  • I always use Nature's Vigil.
  • I guess most of the other moonkins use Heart of the Wild against any comps with a meele and Nature's Vigil against Castercleaves.
  • If you don't have the extra warlock cooldown from symbiosis, you might also go for Heart of the Wild. It is a huge defensive cooldown, if you use it together with Cenarion Ward or NS Healing Touch.
III. Glyphs

Posted Image
  • You always want to use Glyph of Barkskin and Cyclone. The third one can be rotated.
  • Using Nature's Grasp glyph against teams that contain at least one meele to root him constantly if they focus me. Don't use this glyph if you use Force of Nature.
Posted Image
  • If I fight two casters + healer I'm using Glyph of Omens, because I don't need the shorter cooldown on Nature's Grace.
Posted Image
  • Useful Glyph for RBGs (Stealth Incs etc.)
Posted Image
  • I think the main reason for this glyph (for me atleast) is to use stampeding roar without cancelling starfall while bursting when you are trying to chase someone down who's running away from you. So without the glyph it will cancel your starfall if it's active - Sanative
IV. How to gear

http://www.wowhead.com/item=102634
http://www.wowhead.com/item=102773
http://www.wowhead.com/item=102700
http://www.wowhead.com/item=102669
http://www.wowhead.com/item=102614
http://www.wowhead.com/item=102691
http://www.wowhead.com/item=102696
http://www.wowhead.com/item=102694
http://www.wowhead.com/item=103391
http://www.wowhead.com/item=102758
http://www.wowhead.com/item=103370
http://www.wowhead.com/item=103531
http://www.wowhead.com/item=103506
http://www.wowhead.com/item=102590
http://www.wowhead.com/item=102786

Order to buy gear: 1. Shoulders 2. ProccTrinket 3. Weaopon 4. Offhand 5. Head 6. Chest 7. 8. Free for all


V. Reforging, Geming, Enchanting
  • I'm using askmrrobot.com to get the best performance out of my gear
  • First: Edit your Weights. Second: press „Optimized“ and do what the robot suggests
  • If you don't have full gear yet change the „HASTE SOFT CAP“ manually to 6637
Posted Image



Haste Cap Discussion
  • 6% Hit > 10289 Haste > Crit > Mastery > (Haste above the cap)
  • 6% Hit > 5273 Haste > Crit > Mastery > (Haste above the cap)
  • 6% Hit > 6637 Haste > Crit > Mastery > (Haste above the cap)
I decided to go for the 10289 haste cap. Gameplay feels way smoother.
Take a look at http://www.arenajunk...-moonkin-stats/ for further discussion.

Enchants

Shoulders: 200 Intellect and 100 Critical Strike
Cloak: 180 Intellect
Chest: 200 Resilience / 200 Spirit / 80 Stats
Bracers: 180 Intellect
Gloves: 170 Haste / 170 Mastery
Legs: 285 Intellect and 165 Crit
Boots: 140 Mastery & Minor Speed Increase
Weapon: Jade Spirit
Off-hand: 165 Intellect

Way to gem

Blue = 160 Crit + 80 PvP Power / 160 Haste + 80 PvP Power / 320 Crit
Yellow = 320 Crit
Red/Orange = 80 Int + 160 Crit
Belt Bucket = 320 Crit

Way to gem 2

If you prefer Heart of the Wild over Nature's Vigil you might also gem Intellect. You trade ~ 3% Crit for ~ 1200 spellpower. I prefer to have 3% more crit.

Blue = 80 Int + 80 PvP Power
Red = 160 Int
Yellow = 80 Int + 160 Crit
Belt Bucket = 160 Int


Use ask Mr Robot for geming/enchanting :P

Professions
The best professions for moonkin are tailoring and engineering.


You can do random 120k starsurge crits if e.g. trinket procc and tailoring procc is up.
Heavy burst at the beginning of a game 200k Starsurge possible.


VI. Symbiosis

Posted Image

Usage of Symbiosis cooldowns:
  • Unending Resolve: Just use it as a normal defensive cooldown. Sometimes I'm using it to be able to hardcast starfire during my cooldowns, but this might be really risky if your enemies haven't used any cooldowns yet.
  • Cloak of Shadows: You can use it to avoid being countered or as a defensive cooldowns e.g. to cleanse dots / avoid magic damage
  • Anti-Magic-Shell: I used it to avoid being CCed during my cooldowns and to eat traps or avoid magic damage of course
VII. Viable Comps
  • Moonkin + Rogue + Healer
  • Moonkin + Warlock + rShaman
  • Moonkin + Deathknight + rShaman
  • Moonkin + Warrior + rShaman
  • Moonkin + Mage + Priest
  • Moonkin + WW Monk + rShaman
Shaman is the most powerful healer, because of tremor totem and the passive, unpurgable mastery and spellpower buff. It's hard to land a kill on anyone without tremor totem. In the crucial moments you''ll need tremor. Other healers like priests are not able to heal very long games. You might also feel pretty dead all the time because their healingoutput can't be compared to the shaman ones.


VIII. Damage Spells

It's hard to give any tips by just writing. I recommend to watch moonkin streams and to look exactly what they are doing, when they are doing something and how their positioning is.

Posted Image
This is our main nuke spell. Try to use them on your focus target, too. Most likely in situations where pressure is spread across at least one opponent. It will burn a lot of the healer's mana, because he has to „burstheal“ two targets. It’s also important to use focus starsurges during your cooldowns to spread damage on the whole team.

Posted Image
Try to put dots on at least your „focus“ target (the one you are dpsing) and the enemies’ healer.
In most cases you''ll try to put dots on everyone, especially during Celestial Alignment.
RBGS: I'm only spreading the eclipsed dot among the enemy team, but make sure to have one of the non eclipsed dot up. You dot like this in PVE. Have only tested it in 2 RBGs yet. But you'll have more time to nuke targets if you dont waste too many globals in spaming 4k damaging dots.
Posted Image
In this season you are gonna be more often able to cast one of these spells. Try to cast them as often as possible. Be aware that you cast Wrath during your „Sloar Eclipse“ (brown) and Starfire during your „Lunar Eclipse“.

Posted Image
Use your first starfall before you are using Celestial Alignment, because the cooldown will be resetted. Try to use it in situations where everyone has your dots up.

IX. Tricks and Hints

Download http://www.curse.com.../gladiatorlossa
People will get annoyed if you cc them instantly during their cooldowns or when they try to setup sth. e.g. http://www.twitch.tv...nk1/b/506014289 (sorry for using you as an example) ~ 5h 56 min


General Things
  • Don't try to heal all the time. More healsupport is needed if your healer is low on mana
  • Try to CC enemies who have their 3 minute cooldowns up
  • Try to pressure the enemies’ healer as often as possible (switch on him / use focus starsurges)
  • Try to get as many Starfires/Wraths off as possible
  • Always rebuff Mark of the Wild!
  • Don't let healer go for a drink! Use your mushrooms to stop them
  • Try to use innervate on your healer as often as possible
against Mages:
  • Try to interrupt their goes on your healer. I'm always trying to instant clone or beamroot the mage when he deepfreezes/uses orb on someone
  • Do the same if he uses alter time
  • That said try to always use your beam defensively
  • Put dots on their elemental
against Warlocks:
  • No easy kill targets. You can maybe land a kill if dampening is up
  • Kill his pet if he has one
  • CC them during their Dark Soul → Clone / Solar Beam
against Hunters:
  • Good kill targets
  • Put dots on their pet
  • Put a Faerie Fire on them so they can't use Camouflage
  • Try to eat their traps
against Warriors:
  • Not the best targets to kill
  • Im using Nature's Grasp (+ Glyph) as often as possible to avoid at least some damage
against Deathknights:
  • You have to support your healer asap if you are playing with a shaman and the dk uses asphyxiate. Cyclone / Beamroot the DK and heal your healer until he tells you that he's safe again
  • Good killtargets in 2v2, maybe not the best ones in 3v3
  • If they use their first grip on you, try to get away by using travel form. In most cases they will use their second grip. Now use Displacer Beast to get away again
  • Kill the Gargoyle
against Rogues:
  • Always put a Faerie Fire on them
  • Try to stop them from restealthing → use your mushrooms
  • Instant CC them during Shadow Dance
  • Use Disorienting Roar when they use Cloak of Shadows; if they open on your mates
against Shamans:
  • ALWAYS kill their Healing Stream Totems and Mana/Healingtide Totems
  • Elemental and Enhancement Shamans are good kill targets
  • Try to destroy their Healing Stream Totem before using Beam/Root
against Druids:
  • Kill their Mushroom by meele hitting it
  • Try to interrupt Tranquility
  • Ferals are „okayish“ targets. Moonkins are nice ones. Restodruids take a lot of damage when you switch on them from time to time
against Paladins:
  • Retribution: Instantly CC them during their Wings. I NS Clone them → they will trinket in most cases → recyclone them / Bash them.
    You just have to survive their cooldowns, otherwise they are not a great danger; good kill targets

  • Holypaladins won't die if you don't oneshot them. That said most switches on a holypaladin are a waste of time. Just put them into a long CC chain
against Monks:
  • Dot their Xuen (the „white tiger“)
  • Put Healmonks into a long CC chain. Really hard to kill. Maybe you can oneshot them during cooldowns via focus starsurge spam :P
against Priests:
  • Holy+Shadow: Faerie Fire them so they can't use Spectral Guise; good kill targets
  • Holy: Go oom pretty fast; if you are not able to land a kill you should destroy the new Lightwell, but in most cases I don't try to kill it with LSD2. It has too much hp.
    Use focus starsurges on them (you might be able to oneshot them during your cooldowns, at least force cooldowns
X. Macros

1. Focus Starsurge





#showtooltip
/cast [@focus] Starsurge


Important to nuke healers, allows you to dps two targets more easily


2. (Focus) Beamroot





#showtooltip Solar Beam
/cast [@focus] Mass Entanglement
/cast [@focus] Solar Beam


Important for fast CC on the enemies’ healer. Buggy like Warrior Charge used to be

(Focus) Beam"treant"root





#showtooltip Solar Beam
/stopcasting
/castsequence [@focus] reset=2 Force of Nature, Solarbeam
/cast [@focus] Solar Beam; Solar Beam

thx to Neoh (also check out his vid in the comments below)



3. Focus Cyclone




#showtooltip
/cast [@focus] Cyclone



4. Dispels for your Team




#showtooltip
/cast [@“YourDPSMate“] Remove Corruption


#showtooltip
/cast [@“YourHealerMate“] Remove Corruption



5. Mark of the Wild Rebuff Macro




#showtooltip
/cast [@Player] Mark of the Wild



You are always able to rebuff. No problems with someone being LOS or anything similar


6. Instant Heal





#showtooltip
/cast Nature's Swiftness
/cast Healing Touch



7. Innervate for your healer




#showtooltip
/cast [target=“YourHealerMate“] Innervate



8. Roar Cancelaura Macro




#showtooltip
/cancelaura Displacer Beast
/cast Stampeding Roar
/cancelaura Bear Form


Useful if you don't have the Stampede (?) Glyph "equiped".


9. Celestial Allignment + "Instant" Moonfire





/use Grievous Gladiator's Wyrmhide Gloves
/cast Berserking
/cast Celestial Alignment
/cast Moonfire


You'll instantly apply a moonfire to the target, because CA is not on the global cooldown


10. Incarnation + Nature's Vigil (saves one button)





#showtooltip

/cast Incarnation: Chosen of Elune
/cast Nature's Vigil



11. Queue Leave Macro to drop 2s Rating




/click ConquestJoinButton
/click PVPReadyDialogLeaveQueueButton
/click LFDRoleCheckPopupAcceptButton


XI. RBGs
This is the talent setup I use for RBGs
Posted Image
  • Heart of the Wild to support the healers if one of them died
  • Vortex for Root/Beam/Vortex
  • Force of Nature to defend bases.
  • Typhoon to knock ppl from edges / into ring of frosts / interrupt casts / stop tapping
  • Use Glyph of Prowl to be able to attack enemy bases faster than normal

How to defend a base:
First of all I don't have that much RBG experience, but this strategy worked out quite fine for me:
  • Place Mushrooms around the flag
  • Stay on "maximum" range
  • if someone starts tapping your base. Use two treants and then press moonfire.
  • (Save your mushrooms for smokebomb!)
  • Why two treants? A rogue might be able to idk stun you and blind one treant, but if you use 2 you should be 100% fine.
  • I use my symbiosis on a Deathknight / Rogue to be able to avoid being CCed.
  • If two people attack your base, I instantly use my cloak / AMS after trinketing. And then cast moonfire / treants on both.

If you don't have to defend a base and are allowed to zerg:
  • I'm only spreading the eclipsed dot. But make sure to have 1 non-eclipsed dot up
  • ALWAYS Cyclone the healer that is not your focus target. You might not be able to to that much damage, but it helps your team a lot more if you keep CCing the other healers.

XII. Streams
I love to watch other players playing the game. Look at the positioning and what they are doing being under pressure etc.
Try to remember what those guys were doing when you are in the same situation, maybe it will help you to survive / kill something.

You should check out Lazerchicken's (aka Ayrese) Guide, too. Won't hurt to read things written from a different POV and maybe a more experienced POV :)
http://www.arenajunk...-lazer-chicken/



#4064882 [S14 Bigmoran Video] Apology to Whiteknights, Talk about S14

Posted Bigmoran on 25 February 2014 - 04:19 PM



I really hope I can earn the respect of all whiteknights. Apologies to Dibzz, Irub, and Benjiown.


#4058942 Don't be an asshole

Posted Nadagast on 21 February 2014 - 01:11 AM

View PostDizzeeyo, on 21 February 2014 - 01:00 AM, said:

sorry, I'm not sure i wrote my point well enough

I think the biggest thing destroying this community is the ladder at the end of every season being 50%+ boosts/carries, and the people doing those boosts and then posting in this thread that they hope the wow community will improve are a bit of a joke

the second biggest thing is precisely what nadagastt said, people need to start realising that there are things that they can do to affect the outcome of their own arena games, and not just fall back on LOL the other team had a warrior/mage/rogue/hunter/druid/dk/shaman/warlock/whatever  or LOL sorry my class is horrible i cant do anything or LOL Holinka is a fucking idiot or LOL I hate this game but I still continue to play it

i think an awful lot of frustration and anger on this site comes from the fact that people have simply forgotten that a loss can be their own fault as well, and that not everyone enters their very first arena as gods gift to whatever class they are playing, and that investing time into a class that you enjoy is far more rewarding in the long term then fotm rerolling and then endlessly crying when the fotm train moves on and you get left behind

I completely agree with you.  Awhile ago, someone pointed out to me how harmful carries were to the community.  I never did very many carries, but nowadays I do zero.  I don't think the harm done to the community is worth the small monetary benefit.  I try to relate this to players who I play with when they talk about carries, but it's hard and they often shrug off the negative effects with excuses.  They are kidding themselves.

To high level players: I'd implore you to think about the effect carries have on an important and large segment of our community--up and coming players and new (attempting to be) gladiators.  It's fucking discouraging for them to be facing opponents that should be several hundred MMR higher than them, but which are really even, because of carries.  You should stop doing carries.


#4058852 Don't be an asshole

Posted Nadagast on 21 February 2014 - 12:32 AM

View PostZ4muZ, on 21 February 2014 - 12:23 AM, said:

Everything you wrote has been written countless times. Cut the redundant 4th grade teacher PC crap and properly moderate the forum. You're not reinventing the wheel with the "why-can't-we-all-get-along-think-of-the-lurkers" act and quite frankly you're bordering on arrogance if you're actually thinking anything's going to change by posting this.

IP ban whomever needs to be banned. Problem solved, or will at least head towards that direction.

I don't think that not being an asshole is '4th grade teacher crap'.

I think that words do have an impact.  Obviously, a single post by me will not completely solve the problem, or even come close, maybe.  But does that mean I should not do what I can to try to save something I love?  Your hopeless negativity is not helpful.

I agree that bans are (obviously) very useful, but that's not the entire picture.  It's not like this place is populated by two groups of people:

1. Total fuckwad assholes who are going to be immediately banned.
2. Reasonable, educational, nice posters.

There's a huge spectrum of posters between those two extremes, and bans are not appropriate for most of them.  Further, I think a lot of otherwise reasonable people sometimes just don't think before they post.  They can easily be closer to #2 than they are today, and I think words can accomplish that.


#4040369 Big Fixes to Balance the game for next season.

Posted Braindance on 25 January 2014 - 05:25 AM

View PostPouncedd, on 25 January 2014 - 04:16 AM, said:

That's funny but I'm pretty sure Wyvern has a 45 second Cooldown and only lasts 6 second.

Far from overpowered I would say and shouldn't even be put in the same class as Poly or Fear.
*Only 6 seconds.
  • Can be used to cross CC
  • Cannot be dispelled by half the healers
  • Can be chained on a healer leading to 8 sec trap into 4 scatter into 3 silence into 3 wyvern. Grand total of 18 seconds of pure nigh unavoidable cc every 45 seconds leading tooooooo 40% of the time not letting the healer play. And that is by completely ignoring stuff like hoj, asphyx, stormbolt preceding the trap
So, in essence, why should YOU keep all that INSTANT cc while at the same time crusading for a "better world" of cc with cooldown?

View Postmirox, on 25 January 2014 - 05:01 AM, said:

FAERIE FIRE NEEDS TO HAVE CD IF DISPEL HAS A CD.
Warrior in D stance takes 25% less dmg, but also does 25% less dmg. Mobility needs a serious nerf.
Dk in bloodpressence does less damage as well.
Hunter retarded instant CC.
Mage damage needs some nerfing
Elemental shaman damage being random and retarded.
Symbiosis giving game breaking spells.

And there should seriously either make dispel have no cd, or remove half of the spammable CC.  Example: You are a healer,and you are dispeling your rogue vs LSD, what are you gonna dispel, totem root, druid root, faerie fire, dots, fear, shadowfury, howl ?
Can you stop crying about warriors? I mean I like you but it's getting quite old. Make a warrior hit lvl 90 go to a target dummy. Hit it in battle stance. Hit it in defensive stance. Compare the numbers.

You play a class that can fuck up warriors so hard atm and you still ask for nerfs. Seriously, please.




<